This document outlines the scheduled communication and milestones for developing a Windows Phone application over 9 weeks. It identifies technical challenges such as toast messages disappearing after 30 minutes and issues with the Facebook messaging API. The milestones include designing the API in week 1, creating the front and back ends in weeks 2-3, releasing an MVP beta in week 5, adding bonus features and stabilization in weeks 6-7, submitting to the store in week 8, and doing a presentation in week 9.
This document appears to be about a business model canvas for a startup. It likely contains sections on key partners, key activities, key resources, value propositions, customer relationships, channels, customer segments, revenue streams and costs that are common on a business model canvas. The business model canvas is a strategy tool used to develop new or document existing business models.
Sirte Pihlaja veti IoT, Digital Health & Wearables trackia sekä kertoi CXPA Finlandin tulevista tapahtumista CXPA Finlandin ja Mobile Mondayn yhteistapaamisessa Sanomilla 7.5.2015.
Le fotocopiatrici sono passate attraverso una grande evoluzione negli ultimi tempi e ora questi dispositivi sono tanto avanzati quanto delicati, anche se sopperiscono alle più svariate funzioni. La stampante multifunzione è uno straordinario esempio.
This document is a lookbook for the starT Collection from Stellajuno. It provides the name of the brand and collection at the top. At the bottom, it directs readers to shop for the collection online at www.stellajuno.com.
The zombie invasion has proven too much for humanity and as such we must move on to the moon and eventually to Mars. In preparation for this trip space shuttles must be constructed at depots around the world. The WGTG Corporation has been formed to accomplish this task.
The depots require an integrated system to run the manufacturing process. To meet this need the ShipDepot application stack has been developed. ShipDepot is a three-tier application designed to run in Docker containers to provide the upmost resiliency as any interruption in service will no doubt cost human lives.
Rob Nelson - Challenge 1 - Virtual Design Master vdmchallenge
Establish a design for the manufacture and launch of Foundation colony ships and the supporting infrastructure. The infrastructure needs to be highly reliable and easy to deploy in future locations to maximize the number of launch facilities. The design emphasizes orchestration and automation to ensure manufacturing processes require minimal human input, increase overall efficiency and decrease defects in the material outputs.
Space ship depots continue to come online, with launches to the Moon occurring daily. The moon bases
have been stabilized, and humans are beginning to settle in.
Not surprisingly, many island nations fared better than expected during the outbreak. Their isolation could
be very valuable if we face a third round of infection before the earth has been evacuated. We need to get
them back on the grid as soon as possible. Japan, Madagascar, and Iceland are first on the list for
building infrastructures. Local teams have managed to get some equipment, but all you’ll have to start
with is one repository and blank hardware. As we’ve learned while building the depots, travel is
dangerous and difficult. You will need to create your infrastructure in a lab first, to ensure it will be able to
be quickly deployed by a local team. Once the process has been deemed successful, we will establish a
satellite link to the islands to get everything we need to the local repositories
This presentation discusses the positive effects of sports on development. It notes that sports promote overall development, including teamwork, cooperation, and perseverance. The presentation provides examples of India's success in various sports like hockey, running, boxing, and accomplishments of individual athletes. It argues that cricket has overshadowed other sports in India and that success can also be achieved in more competitive disciplines outside of cricket. Statistics on medals won at various events are presented to demonstrate India's success in boxing, and progress that has been made in this sport. Brief descriptions of running, basketball, and football are also included.
This document provides information about designing an indoor learning environment for young children. It describes the key areas and facilities that should be included, such as low tables and chairs, bulletin boards at child height, and accessible storage. An evaluation found the proposed indoor area would be suitable for young children. The document then focuses on the cooking learning area, outlining skills kids ages 5 can learn like following instructions and measuring. It describes how cooking helps children develop math, social skills, health/safety knowledge, and literacy. Lastly, it proposes redesigning the space to accommodate 30 children aged 5 and details each area including a dance room, art room, playground, and kitchen.
Leap Motion produces the Leap Motion Controller, a $79 device that uses cameras and infrared lights to track hand and finger motions within a hemispherical area about 1 meter in front of it. The company has raised $44.1 million in funding and released their product in July 2013 after several delays. Leap Motion aims to create a new way of interacting with computers by allowing natural hand motions to control applications, and has partnered with ASUS and HP to integrate their technology into laptops. For the company to succeed, they will need to improve their technology beyond a novelty and focus on providing useful applications.
Makerspaces allow students to create, problem solve, and develop skills through hands-on projects. The document discusses why a makerspace should be established in a school library media center. A makerspace supports the school library media coordinator standard of providing leadership to transform the media center into a collaborative 21st century learning space. The document provides suggestions on setting up a makerspace, including potential locations, schedules, initial simple projects, challenges, and online resources.
Rob Nelson - Challenge 2 - Virtual Design Mastervdmchallenge
Challenge 2 – Adaptation and Constraints
The Depot at Cape Canaveral is almost online, and the depots in the Netherlands, Australia, and New Zealand will be coming online soon as well.
Our next obstacle is the infrastructure for the base on the moon. The Moon will be used as stopping point on the way to Mars, in addition to serving as the human race’s new home until the colony on Mars is finished.
Due to the way the base was constructed, we have serious power, cooling, and space limitations. You must scale the design down to fit into half of a datacenter rack, or 21U. In addition, we also only have IPV6 network infrastructure on the moon. You must use the same vendors of the design you will be working with, but you can use different product lines. You must tell us what the configuration maximums for the new design are (for example, maximum hosts, VMs, storage capacity), and what your failure tolerance is.
This document provides instructions for using Q-Lab to play front-of-house music cues during a performance. It explains that the "Go" button or spacebar can be used to start each cue, and cues with effects like fading are highlighted with colors to help the user locate them. It also notes the times of each track to help determine if tracks are too short or long and properly time sound effects between tracks.
This document outlines the scheduled communication and milestones for developing a Windows Phone application over 9 weeks. It identifies technical challenges such as toast messages disappearing after 30 minutes and issues with the Facebook messaging API. The milestones include designing the API in week 1, creating the front and back ends in weeks 2-3, releasing an MVP beta in week 5, adding bonus features and stabilization in weeks 6-7, submitting to the store in week 8, and doing a presentation in week 9.
This document appears to be about a business model canvas for a startup. It likely contains sections on key partners, key activities, key resources, value propositions, customer relationships, channels, customer segments, revenue streams and costs that are common on a business model canvas. The business model canvas is a strategy tool used to develop new or document existing business models.
Sirte Pihlaja veti IoT, Digital Health & Wearables trackia sekä kertoi CXPA Finlandin tulevista tapahtumista CXPA Finlandin ja Mobile Mondayn yhteistapaamisessa Sanomilla 7.5.2015.
Le fotocopiatrici sono passate attraverso una grande evoluzione negli ultimi tempi e ora questi dispositivi sono tanto avanzati quanto delicati, anche se sopperiscono alle più svariate funzioni. La stampante multifunzione è uno straordinario esempio.
This document is a lookbook for the starT Collection from Stellajuno. It provides the name of the brand and collection at the top. At the bottom, it directs readers to shop for the collection online at www.stellajuno.com.
The zombie invasion has proven too much for humanity and as such we must move on to the moon and eventually to Mars. In preparation for this trip space shuttles must be constructed at depots around the world. The WGTG Corporation has been formed to accomplish this task.
The depots require an integrated system to run the manufacturing process. To meet this need the ShipDepot application stack has been developed. ShipDepot is a three-tier application designed to run in Docker containers to provide the upmost resiliency as any interruption in service will no doubt cost human lives.
Rob Nelson - Challenge 1 - Virtual Design Master vdmchallenge
Establish a design for the manufacture and launch of Foundation colony ships and the supporting infrastructure. The infrastructure needs to be highly reliable and easy to deploy in future locations to maximize the number of launch facilities. The design emphasizes orchestration and automation to ensure manufacturing processes require minimal human input, increase overall efficiency and decrease defects in the material outputs.
Space ship depots continue to come online, with launches to the Moon occurring daily. The moon bases
have been stabilized, and humans are beginning to settle in.
Not surprisingly, many island nations fared better than expected during the outbreak. Their isolation could
be very valuable if we face a third round of infection before the earth has been evacuated. We need to get
them back on the grid as soon as possible. Japan, Madagascar, and Iceland are first on the list for
building infrastructures. Local teams have managed to get some equipment, but all you’ll have to start
with is one repository and blank hardware. As we’ve learned while building the depots, travel is
dangerous and difficult. You will need to create your infrastructure in a lab first, to ensure it will be able to
be quickly deployed by a local team. Once the process has been deemed successful, we will establish a
satellite link to the islands to get everything we need to the local repositories
This presentation discusses the positive effects of sports on development. It notes that sports promote overall development, including teamwork, cooperation, and perseverance. The presentation provides examples of India's success in various sports like hockey, running, boxing, and accomplishments of individual athletes. It argues that cricket has overshadowed other sports in India and that success can also be achieved in more competitive disciplines outside of cricket. Statistics on medals won at various events are presented to demonstrate India's success in boxing, and progress that has been made in this sport. Brief descriptions of running, basketball, and football are also included.
This document provides information about designing an indoor learning environment for young children. It describes the key areas and facilities that should be included, such as low tables and chairs, bulletin boards at child height, and accessible storage. An evaluation found the proposed indoor area would be suitable for young children. The document then focuses on the cooking learning area, outlining skills kids ages 5 can learn like following instructions and measuring. It describes how cooking helps children develop math, social skills, health/safety knowledge, and literacy. Lastly, it proposes redesigning the space to accommodate 30 children aged 5 and details each area including a dance room, art room, playground, and kitchen.
Leap Motion produces the Leap Motion Controller, a $79 device that uses cameras and infrared lights to track hand and finger motions within a hemispherical area about 1 meter in front of it. The company has raised $44.1 million in funding and released their product in July 2013 after several delays. Leap Motion aims to create a new way of interacting with computers by allowing natural hand motions to control applications, and has partnered with ASUS and HP to integrate their technology into laptops. For the company to succeed, they will need to improve their technology beyond a novelty and focus on providing useful applications.
Makerspaces allow students to create, problem solve, and develop skills through hands-on projects. The document discusses why a makerspace should be established in a school library media center. A makerspace supports the school library media coordinator standard of providing leadership to transform the media center into a collaborative 21st century learning space. The document provides suggestions on setting up a makerspace, including potential locations, schedules, initial simple projects, challenges, and online resources.
Rob Nelson - Challenge 2 - Virtual Design Mastervdmchallenge
Challenge 2 – Adaptation and Constraints
The Depot at Cape Canaveral is almost online, and the depots in the Netherlands, Australia, and New Zealand will be coming online soon as well.
Our next obstacle is the infrastructure for the base on the moon. The Moon will be used as stopping point on the way to Mars, in addition to serving as the human race’s new home until the colony on Mars is finished.
Due to the way the base was constructed, we have serious power, cooling, and space limitations. You must scale the design down to fit into half of a datacenter rack, or 21U. In addition, we also only have IPV6 network infrastructure on the moon. You must use the same vendors of the design you will be working with, but you can use different product lines. You must tell us what the configuration maximums for the new design are (for example, maximum hosts, VMs, storage capacity), and what your failure tolerance is.
This document provides instructions for using Q-Lab to play front-of-house music cues during a performance. It explains that the "Go" button or spacebar can be used to start each cue, and cues with effects like fading are highlighted with colors to help the user locate them. It also notes the times of each track to help determine if tracks are too short or long and properly time sound effects between tracks.