The document discusses the software SketchUp and its uses and features. It provides classifications of different types of design software including for architectural, structural, estimating, and project management. It then details the various stages of architectural design in SketchUp like 2D plans, 3D models, materials, rendering, and post-processing. Finally, it outlines many of the tools and functions available in SketchUp for drawing, modeling, materials, components, and other tasks.
Inkscape is a free and open-source vector graphics editor. It can be used to create and edit vector graphics such as illustrations, logos, diagrams, and technical drawings. It allows users to draw shapes and paths, transform, align and distribute objects, work with text, and fill objects with colors, gradients and patterns. Inkscape supports both vector graphics and bitmap images. Files can be saved in the Scalable Vector Graphics (SVG) format or exported to other formats like PNG, PDF and more.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Textures can be optimized and applied to surfaces to add realism. Models can be accurately positioned using Google Earth and exported in formats like CityGML for GIS applications.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Models can be optimized and textures applied for use in Google Earth. The software's positioning and CityGML plug-in tools aid in accurately placing models in real-world locations.
This document provides an overview of the objectives and topics covered in a 3Ds Max modeling course, including:
1) Identifying the 3Ds Max user interface and creating simple forms using basic shapes, lines, and compound objects.
2) Using polygon modeling techniques to create 3D objects and applying modifiers like bend, taper, and twist.
3) Covering additional modeling tools like shapes, lathe, loft, boolean operations, and low poly modeling techniques.
The document outlines the course structure and provides hotkeys for various modeling functions in 3Ds Max.
SolidWorks is 3D design software that allows users to sketch ideas and experiment with designs to create 3D models. It is used by students, engineers, and professionals. The SolidWorks model consists of parts, assemblies, and drawings. Parts are made up of features such as base features created from 2D sketches, boss features that add material, and cut features that remove material. Dimensions and geometric relationships define the size and relationships between features.
SolidWorks has a user-friendly interface that allows designers and engineers to create complex 3D models easily. It offers a wide range of design tools that enable users to create geometry, features, and assemblies quickly and accurately. The software also provides advanced features such as simulation, rendering, and animation that allow designers to test and visualize their designs before manufacturing.
One of the significant advantages of SolidWorks is its parametric design approach, which allows designers to make changes to the model and have those changes automatically propagated throughout the design. This feature is especially useful for designing products that undergo frequent changes, as it reduces design time and improves accuracy.
This report summarizes Mohak Ranjan's online SolidWorks training from June 5th to July 2nd. The training covered key SolidWorks functions like parts design, assemblies, and drawings. Students learned how to sketch 2D profiles, create 3D features through extruding and cutting, assemble multiple parts, and generate engineering drawings. The training provided experience in parametric solid modeling and design using industry-standard CAD software.
The document provides an overview of the SketchUp interface and basic tools. It describes the SketchUp screen layout, including the drawing and editing tools, drawing axes, and status/prompts area. It also explains the value control box. The document outlines the basic drawing tools like line, rectangle, polygon, arc, and circle. It covers viewing tools for orbiting, panning, zooming. It also summarizes manipulation tools for selecting, erasing, measuring, rotating, scaling, and offsetting objects. Finally, it discusses annotation tools for adding text and dimensions.
Inkscape is a free and open-source vector graphics editor. It can be used to create and edit vector graphics such as illustrations, logos, diagrams, and technical drawings. It allows users to draw shapes and paths, transform, align and distribute objects, work with text, and fill objects with colors, gradients and patterns. Inkscape supports both vector graphics and bitmap images. Files can be saved in the Scalable Vector Graphics (SVG) format or exported to other formats like PNG, PDF and more.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Textures can be optimized and applied to surfaces to add realism. Models can be accurately positioned using Google Earth and exported in formats like CityGML for GIS applications.
Google SketchUp is 3D modeling software that allows users to create models of anything they can imagine. Models can be built from scratch or downloaded from the Google 3D Warehouse, a large online repository of user-created models. Basic tools include navigation tools to orbit, zoom, and pan around models as well as drawing tools to create shapes. More advanced tools allow pushing and pulling faces, moving objects, and erasing edges. Components and groups allow isolating parts of models. Models can be optimized and textures applied for use in Google Earth. The software's positioning and CityGML plug-in tools aid in accurately placing models in real-world locations.
This document provides an overview of the objectives and topics covered in a 3Ds Max modeling course, including:
1) Identifying the 3Ds Max user interface and creating simple forms using basic shapes, lines, and compound objects.
2) Using polygon modeling techniques to create 3D objects and applying modifiers like bend, taper, and twist.
3) Covering additional modeling tools like shapes, lathe, loft, boolean operations, and low poly modeling techniques.
The document outlines the course structure and provides hotkeys for various modeling functions in 3Ds Max.
SolidWorks is 3D design software that allows users to sketch ideas and experiment with designs to create 3D models. It is used by students, engineers, and professionals. The SolidWorks model consists of parts, assemblies, and drawings. Parts are made up of features such as base features created from 2D sketches, boss features that add material, and cut features that remove material. Dimensions and geometric relationships define the size and relationships between features.
SolidWorks has a user-friendly interface that allows designers and engineers to create complex 3D models easily. It offers a wide range of design tools that enable users to create geometry, features, and assemblies quickly and accurately. The software also provides advanced features such as simulation, rendering, and animation that allow designers to test and visualize their designs before manufacturing.
One of the significant advantages of SolidWorks is its parametric design approach, which allows designers to make changes to the model and have those changes automatically propagated throughout the design. This feature is especially useful for designing products that undergo frequent changes, as it reduces design time and improves accuracy.
This report summarizes Mohak Ranjan's online SolidWorks training from June 5th to July 2nd. The training covered key SolidWorks functions like parts design, assemblies, and drawings. Students learned how to sketch 2D profiles, create 3D features through extruding and cutting, assemble multiple parts, and generate engineering drawings. The training provided experience in parametric solid modeling and design using industry-standard CAD software.
The document provides an overview of the SketchUp interface and basic tools. It describes the SketchUp screen layout, including the drawing and editing tools, drawing axes, and status/prompts area. It also explains the value control box. The document outlines the basic drawing tools like line, rectangle, polygon, arc, and circle. It covers viewing tools for orbiting, panning, zooming. It also summarizes manipulation tools for selecting, erasing, measuring, rotating, scaling, and offsetting objects. Finally, it discusses annotation tools for adding text and dimensions.
Maya is 3D art and animation software commonly used in film and games. It provides tools for modeling, texturing, rigging, animation, rendering, and visual effects. The interface includes menus, shelves, viewports, and panels to transform and edit 3D objects. Basic modeling techniques in Maya include using the polygon shelf to create objects, transforming objects using the move, rotate, and scale tools, and editing object components like vertices, edges, and faces.
Sketchup basic course by Eng. Khalid A. Mterkhalid mter
This document provides an overview and learning objectives for a course on building 3D models in Google SketchUp. It will teach students how to use SketchUp's tools to create and modify 2D and 3D geometry, including the line, circle, rectangle, arc, and polygon tools. It will also cover more advanced tools like push/pull to add volume, follow me to create paths, and array/rotate tools to duplicate objects. The document includes step-by-step examples of creating a simple doghouse model and modifying geometry. Upon completing the course, students will be able to proficiently use SketchUp's modeling tools.
The document provides information on sketching and technical drawing techniques. It discusses isometric and orthographic drawings, coded plans, and viewpoints. It describes the design process as having 8 steps: identifying the problem and criteria, brainstorming solutions, developing ideas, exploring possibilities, selecting an approach, building a model, refining the design. Dimensioning and proportions are important for sketches to convey accurate relative sizes despite not being to scale.
The document provides instructions for part modeling in Pro/ENGINEER. It discusses the mirror tool, relations, and basics of part modeling. It demonstrates how to sketch a shape, apply relations to its sides, and access the relations dialog box. It also shows how to set up drawing units, select the front datum plane for sketching, extrude a rectangle, add a hole using the hole tool, and change the extrusion direction. The goal is to get ready to model a robot with different parts like a base, walls, shafts, wheels, top, motors and batteries.
Pro/ENGINEER is feature-based, associative solid modeling software that runs on the Microsoft Windows platform. It provides capabilities for solid modeling, assembly modeling, drafting, finite element analysis, and NC and tooling functions for mechanical engineers. Creo Elements/Pro is the updated name for Pro/ENGINEER. The document then provides brief descriptions of computer-aided design (CAD) and computer-aided manufacturing (CAM). CAD is used by engineers to create 2D and 3D drawings, while CAM uses computer control for manufacturing objects from those drawings.
This document provides instructions for beginners on how to use the Geometer's Sketchpad software. It explains how to use the basic tools like selecting objects with the arrow tool, creating points with the point tool, and drawing circles and segments. It then demonstrates how to measure angles by selecting points, how to construct perpendicular lines by placing a point and clicking on a line segment, and how to add pages and graph functions on a coordinate plane. It also shows how to transform figures by selecting sides and translating or reflecting over a line or axis. Quick tips are provided for undoing mistakes, measuring slopes of lines, and changing measurement units and rounding precision.
This document provides instructions for using various drawing and illustration tools in Adobe Illustrator. It covers how to:
1. Draw straight and curved lines using the Pen tool, including how to add and manipulate anchor points.
2. Draw different elements of an illustration by using Illustrator's shape tools, importing images, and tracing images.
3. Apply attributes like colors, strokes and effects to objects.
4. Assemble an illustration by arranging elements in stacking order and locking/hiding objects.
5. Use the Stroke panel to apply artistic effects like dashes, caps and joins to object outlines.
6. Use the Image Trace tool to convert bitmap images to vector graphics.
The document provides instructions for drawing and composing illustrations in Adobe Illustrator. It covers how to:
- Draw straight and curved lines using the pen tool
- Apply attributes like colors and strokes to objects
- Assemble illustrations by managing the stacking order of elements
- Use effects like dashed strokes and image trace to trace bitmaps
- Work in Live Paint mode to color and manipulate overlapping objects.
This document provides an overview of the Illustrator workspace and basic tools and functions. It includes:
- An introduction to the Illustrator workspace, tools, panels, and artboards.
- Instructions for zooming and panning, selecting and arranging objects, applying colors and transformations.
- An explanation of vector graphics and the use of shapes, paths, anchors and strokes.
- Guidance on direct selections, grouping, aligning, and using guides for precise positioning of objects.
Transforming and distorting objects can be done using various tools and techniques in Illustrator. Objects can be transformed using tools like Rotate, Scale, Reflect, Shear, and Free Transform. The Pathfinder panel allows combining objects using preset operations. Compound paths and clipping masks allow grouping objects. The Shape Builder and Offset Path tools help create complex shapes from basic ones. Transforming objects maintains their reference points unless changed.
This document discusses transforming and distorting objects in Adobe Illustrator. It covers using the transform tools to rotate, scale, reflect, shear, and freely transform objects. It also describes offsetting and outlining paths, creating compound paths, using the Pathfinder panel, working with the Shape Builder tool, and creating clipping masks. The key objectives are to transform objects, combine paths, and use masks to reveal layers of objects.
This document provides instructions for digitizing a logo in Adobe Illustrator. It begins with an overview of Illustrator and vector graphics. It then discusses the Illustrator workspace and tools. The main part of the document outlines step-by-step instructions for recreating the logo, including using the pen, ellipse, eraser, type, and star tools to draw shapes and text. Layers are utilized and renamed for organization. Key practices like editing anchor points and adjusting type are also demonstrated.
Fluid Mechanics Project Assignment (Total 15) Due Dates .docxbryanwest16882
Fluid Mechanics Project Assignment (Total 15%)
Due Dates:
Report: to D2L Assignment Dropbox by 4pm, 5/01/2020 Friday
Problem: Steady flows pass a cylinder (see ‘Problem Specification’ in the Tutorial).
Requirements: Report should include Introduction, Theory (Potential Flow), Computational Model, Results, and Conclusions, Discussion and References. Use 1” margin on top, bottom, left, and right. Use Times New Roman 12 font and 1.5 line spacing. In Results session, present and compare the velocity field, streamlines, and drag forces on the cylinder from both the model and theoretical results. In Discussion, discuss why these results from two approaches are similar or different.
Tutorial 1. Flow over a Cylinder – Two Dimensional Case
Using ANSYS Workbench
Simple Mesh
The primary objective of this Tutorial is to guide the student using Fluent for first time through the very basics of CFD simulation using ANSYS Workbench.
The objective of this simulation is to determine the velocity and pressure fields produced when a fluid flows over a cylinder. In addition, the drag force exerted by the fluid over the cylinder is computed. Streamline plots are also available.
Summary: In this exercise, the flow over a cylinder is modeled. The flow is assumed to be two dimensional therefore the cylinder can be represented by a circle. A flow domain surrounding the cylinder is created and meshed. Boundary conditions are applied to the simulation to obtain plots of static pressure, velocity magnitude, and streamlines. The drag coefficient can be calculated using the forces exerted by the fluid on the cylinder as computed by the software.
1. Starting ANSYS Workbench • Click on the Start Menu, and then select Workbench 14.0. • Close Getting Started window. • Left click on the tab corresponding to FluidFlow (FLUENT) and without releasing the mouse button drag the icon to the Project Schematic window (central big window). • Click twice on the lower tab and rename the project to Cylinder1
• Now right click on the Geometry tab and select the properties option, a Properties of Schematic window will open. Change the Analysis Type under the Advanced Geometry Options from 3D to 2D. • Back to the Project Schematic Window, click twice on the Geometry tab. This action will launch ANSYS Design Modeler (green logo DM).
2. Create Geometry • Set units to centimeters (cm) and click ok. • Right click on icon corresponding to XYPlane and select look at. • Down below the Tree Outline window you will see the Sketching and Modeling tabs. Select the Sketching tab. • A Sketching Toolboxes window will replace the Tree Outline window with a new set of tabs, select the Settings tab. • Select Grid and activate the buttons Show in 2D and Snap. • Make sure that Major Grid Spacing is set to 5 cm, Minor–Steps per Major is 5, and Snaps per Minor is 1.
• Click on the icon corresponding to New Sketch to c.
This document provides information on using GIS software to perform various forestry functions. It discusses how GIS can be used for boundary surveys, area calculations, dividing polygons into blocks, labeling maps, creating complete maps, determining sample plots, and creating slope maps. The key steps involved in each process are outlined, such as adding data, displaying and exporting data, editing attributes, and performing analysis. GIS is shown to be a useful tool for forestry management tasks like inventory, demarcation, and mapping of forest areas and resources.
This document provides an overview of engineering graphics and Creo software. It discusses topics such as views, scales, projections, orthographic and isometric views, section views, assembly views, sheet metal features, rendering, drafting, dimensions, and more. Creo is used to create parts, assemblies, sheet metal parts, and drawings. It has tools for extruding, revolving, sweeping, blending, hole creation, drafting, rendering, and more. The document aims to introduce the basics of engineering graphics and the capabilities of Creo software.
This document discusses techniques for creating and manipulating 3D objects in Illustrator, including:
- Extruding and revolving 2D objects to add depth and manipulate surfaces
- Controlling lighting, shading, and mapping artwork onto 3D objects
- Using perspective grids to draw and manipulate objects in 1, 2, or 3-point perspective
The key 3D effects - extrude, revolve, surface shading, and mapping - are demonstrated along with options for precise control of 3D properties and perspective grids.
SolidWorks® helps you move through the design cycle clearer. With intuitive sketching tools, your team can
automatically dimension their sketches as they draw, for more accurate designs.
The document describes how to customize and format AutoShapes in Microsoft Word. It explains how to resize shapes by dragging sizing handles, move shapes by dragging between sizing handles, and delete shapes by clicking the delete key while sizing handles are visible. It also outlines how to apply WordArt styles and text effects to AutoShapes by selecting the shape and using options in the Format tab.
This document provides an overview of the Illustrator workspace and basic tools. It describes the essential panels, tools, and elements like artboards, selection tools, and shortcuts. It explains how to create and modify basic shapes and apply colors via fills and strokes. It also covers how to select, move, align and transform objects, as well as make direct selections of anchor points and paths. The goal is to familiarize the user with the Illustrator interface and basic drawing, editing and color tools.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Maya is 3D art and animation software commonly used in film and games. It provides tools for modeling, texturing, rigging, animation, rendering, and visual effects. The interface includes menus, shelves, viewports, and panels to transform and edit 3D objects. Basic modeling techniques in Maya include using the polygon shelf to create objects, transforming objects using the move, rotate, and scale tools, and editing object components like vertices, edges, and faces.
Sketchup basic course by Eng. Khalid A. Mterkhalid mter
This document provides an overview and learning objectives for a course on building 3D models in Google SketchUp. It will teach students how to use SketchUp's tools to create and modify 2D and 3D geometry, including the line, circle, rectangle, arc, and polygon tools. It will also cover more advanced tools like push/pull to add volume, follow me to create paths, and array/rotate tools to duplicate objects. The document includes step-by-step examples of creating a simple doghouse model and modifying geometry. Upon completing the course, students will be able to proficiently use SketchUp's modeling tools.
The document provides information on sketching and technical drawing techniques. It discusses isometric and orthographic drawings, coded plans, and viewpoints. It describes the design process as having 8 steps: identifying the problem and criteria, brainstorming solutions, developing ideas, exploring possibilities, selecting an approach, building a model, refining the design. Dimensioning and proportions are important for sketches to convey accurate relative sizes despite not being to scale.
The document provides instructions for part modeling in Pro/ENGINEER. It discusses the mirror tool, relations, and basics of part modeling. It demonstrates how to sketch a shape, apply relations to its sides, and access the relations dialog box. It also shows how to set up drawing units, select the front datum plane for sketching, extrude a rectangle, add a hole using the hole tool, and change the extrusion direction. The goal is to get ready to model a robot with different parts like a base, walls, shafts, wheels, top, motors and batteries.
Pro/ENGINEER is feature-based, associative solid modeling software that runs on the Microsoft Windows platform. It provides capabilities for solid modeling, assembly modeling, drafting, finite element analysis, and NC and tooling functions for mechanical engineers. Creo Elements/Pro is the updated name for Pro/ENGINEER. The document then provides brief descriptions of computer-aided design (CAD) and computer-aided manufacturing (CAM). CAD is used by engineers to create 2D and 3D drawings, while CAM uses computer control for manufacturing objects from those drawings.
This document provides instructions for beginners on how to use the Geometer's Sketchpad software. It explains how to use the basic tools like selecting objects with the arrow tool, creating points with the point tool, and drawing circles and segments. It then demonstrates how to measure angles by selecting points, how to construct perpendicular lines by placing a point and clicking on a line segment, and how to add pages and graph functions on a coordinate plane. It also shows how to transform figures by selecting sides and translating or reflecting over a line or axis. Quick tips are provided for undoing mistakes, measuring slopes of lines, and changing measurement units and rounding precision.
This document provides instructions for using various drawing and illustration tools in Adobe Illustrator. It covers how to:
1. Draw straight and curved lines using the Pen tool, including how to add and manipulate anchor points.
2. Draw different elements of an illustration by using Illustrator's shape tools, importing images, and tracing images.
3. Apply attributes like colors, strokes and effects to objects.
4. Assemble an illustration by arranging elements in stacking order and locking/hiding objects.
5. Use the Stroke panel to apply artistic effects like dashes, caps and joins to object outlines.
6. Use the Image Trace tool to convert bitmap images to vector graphics.
The document provides instructions for drawing and composing illustrations in Adobe Illustrator. It covers how to:
- Draw straight and curved lines using the pen tool
- Apply attributes like colors and strokes to objects
- Assemble illustrations by managing the stacking order of elements
- Use effects like dashed strokes and image trace to trace bitmaps
- Work in Live Paint mode to color and manipulate overlapping objects.
This document provides an overview of the Illustrator workspace and basic tools and functions. It includes:
- An introduction to the Illustrator workspace, tools, panels, and artboards.
- Instructions for zooming and panning, selecting and arranging objects, applying colors and transformations.
- An explanation of vector graphics and the use of shapes, paths, anchors and strokes.
- Guidance on direct selections, grouping, aligning, and using guides for precise positioning of objects.
Transforming and distorting objects can be done using various tools and techniques in Illustrator. Objects can be transformed using tools like Rotate, Scale, Reflect, Shear, and Free Transform. The Pathfinder panel allows combining objects using preset operations. Compound paths and clipping masks allow grouping objects. The Shape Builder and Offset Path tools help create complex shapes from basic ones. Transforming objects maintains their reference points unless changed.
This document discusses transforming and distorting objects in Adobe Illustrator. It covers using the transform tools to rotate, scale, reflect, shear, and freely transform objects. It also describes offsetting and outlining paths, creating compound paths, using the Pathfinder panel, working with the Shape Builder tool, and creating clipping masks. The key objectives are to transform objects, combine paths, and use masks to reveal layers of objects.
This document provides instructions for digitizing a logo in Adobe Illustrator. It begins with an overview of Illustrator and vector graphics. It then discusses the Illustrator workspace and tools. The main part of the document outlines step-by-step instructions for recreating the logo, including using the pen, ellipse, eraser, type, and star tools to draw shapes and text. Layers are utilized and renamed for organization. Key practices like editing anchor points and adjusting type are also demonstrated.
Fluid Mechanics Project Assignment (Total 15) Due Dates .docxbryanwest16882
Fluid Mechanics Project Assignment (Total 15%)
Due Dates:
Report: to D2L Assignment Dropbox by 4pm, 5/01/2020 Friday
Problem: Steady flows pass a cylinder (see ‘Problem Specification’ in the Tutorial).
Requirements: Report should include Introduction, Theory (Potential Flow), Computational Model, Results, and Conclusions, Discussion and References. Use 1” margin on top, bottom, left, and right. Use Times New Roman 12 font and 1.5 line spacing. In Results session, present and compare the velocity field, streamlines, and drag forces on the cylinder from both the model and theoretical results. In Discussion, discuss why these results from two approaches are similar or different.
Tutorial 1. Flow over a Cylinder – Two Dimensional Case
Using ANSYS Workbench
Simple Mesh
The primary objective of this Tutorial is to guide the student using Fluent for first time through the very basics of CFD simulation using ANSYS Workbench.
The objective of this simulation is to determine the velocity and pressure fields produced when a fluid flows over a cylinder. In addition, the drag force exerted by the fluid over the cylinder is computed. Streamline plots are also available.
Summary: In this exercise, the flow over a cylinder is modeled. The flow is assumed to be two dimensional therefore the cylinder can be represented by a circle. A flow domain surrounding the cylinder is created and meshed. Boundary conditions are applied to the simulation to obtain plots of static pressure, velocity magnitude, and streamlines. The drag coefficient can be calculated using the forces exerted by the fluid on the cylinder as computed by the software.
1. Starting ANSYS Workbench • Click on the Start Menu, and then select Workbench 14.0. • Close Getting Started window. • Left click on the tab corresponding to FluidFlow (FLUENT) and without releasing the mouse button drag the icon to the Project Schematic window (central big window). • Click twice on the lower tab and rename the project to Cylinder1
• Now right click on the Geometry tab and select the properties option, a Properties of Schematic window will open. Change the Analysis Type under the Advanced Geometry Options from 3D to 2D. • Back to the Project Schematic Window, click twice on the Geometry tab. This action will launch ANSYS Design Modeler (green logo DM).
2. Create Geometry • Set units to centimeters (cm) and click ok. • Right click on icon corresponding to XYPlane and select look at. • Down below the Tree Outline window you will see the Sketching and Modeling tabs. Select the Sketching tab. • A Sketching Toolboxes window will replace the Tree Outline window with a new set of tabs, select the Settings tab. • Select Grid and activate the buttons Show in 2D and Snap. • Make sure that Major Grid Spacing is set to 5 cm, Minor–Steps per Major is 5, and Snaps per Minor is 1.
• Click on the icon corresponding to New Sketch to c.
This document provides information on using GIS software to perform various forestry functions. It discusses how GIS can be used for boundary surveys, area calculations, dividing polygons into blocks, labeling maps, creating complete maps, determining sample plots, and creating slope maps. The key steps involved in each process are outlined, such as adding data, displaying and exporting data, editing attributes, and performing analysis. GIS is shown to be a useful tool for forestry management tasks like inventory, demarcation, and mapping of forest areas and resources.
This document provides an overview of engineering graphics and Creo software. It discusses topics such as views, scales, projections, orthographic and isometric views, section views, assembly views, sheet metal features, rendering, drafting, dimensions, and more. Creo is used to create parts, assemblies, sheet metal parts, and drawings. It has tools for extruding, revolving, sweeping, blending, hole creation, drafting, rendering, and more. The document aims to introduce the basics of engineering graphics and the capabilities of Creo software.
This document discusses techniques for creating and manipulating 3D objects in Illustrator, including:
- Extruding and revolving 2D objects to add depth and manipulate surfaces
- Controlling lighting, shading, and mapping artwork onto 3D objects
- Using perspective grids to draw and manipulate objects in 1, 2, or 3-point perspective
The key 3D effects - extrude, revolve, surface shading, and mapping - are demonstrated along with options for precise control of 3D properties and perspective grids.
SolidWorks® helps you move through the design cycle clearer. With intuitive sketching tools, your team can
automatically dimension their sketches as they draw, for more accurate designs.
The document describes how to customize and format AutoShapes in Microsoft Word. It explains how to resize shapes by dragging sizing handles, move shapes by dragging between sizing handles, and delete shapes by clicking the delete key while sizing handles are visible. It also outlines how to apply WordArt styles and text effects to AutoShapes by selecting the shape and using options in the Format tab.
This document provides an overview of the Illustrator workspace and basic tools. It describes the essential panels, tools, and elements like artboards, selection tools, and shortcuts. It explains how to create and modify basic shapes and apply colors via fills and strokes. It also covers how to select, move, align and transform objects, as well as make direct selections of anchor points and paths. The goal is to familiarize the user with the Illustrator interface and basic drawing, editing and color tools.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
20. Basics of Engineering Graphics
Views
Scale
Projection(Widely used in Part, Assembly Drawing of Mechanical
parts)
21. Views
2D View - Top, Bottom, Right, Left, front, Back.(These are the names
not used in Architectural & MEP Drawings)
Top = Plan view,
Right Side Elevation = East,
Left Side Elevation = West,
Front Elevation = South,
Back Elevation = North
3D View – Isometric View, Trimetric View, Dimetric View, Perspective
View.
38. Introduction
• Templates
• Setting Default templates
• Exploring Workspace
• Template Creation (unit system: cm)
• New & Open file
• Axis
• Standard View & Projection
• Zoom (Scroll MMB), orbit(Hold MMB), pan(Hold Shift + MMB), Zoom, Zoom Extents,
Zoom Window, Zoom selection, Previous, Camera, Walk, Look Around
• Field of View (Interiors)
• Edge Style
• Face Style
39.
40. SketchUp Workspace
1. Tittle Bar
2. Menu Bar
3. Getting Started toolbar/toolbar
4. Drawing Area
5. Status Bar
6. Measurement Box/Value control box
7. Default Panels/Default tray
41. Inference System
• Point Inferences
Endpoint
Midpoint
On Edge
On Face
• Intersection Inferences
• In Group (Endpoint, Midpoint, On Edge, On Face) (magenta colour)
• Linear Inferences (use Arrow keys, Use Shift key) (wait until yellow box pop-up)
• Reference Multiple Points
• Center Inferences
• Shape Inferences ( Square, Golden Section, Arc (half circle, Tangent, Tangent at
vertex), Perpendicular, Extend Edge)
42. Class
• Select : Spacebar, Left & Right Click, Deselect all (Click Outside the Object), Shift , Select all, Select none.
• Move : Pre Select, Lock in axis Direction using Arrow and Shift, Distance, Duplicate, Red Plus, Array (2x, 2/),face & edges.
• Rotate : Pre Select, Lock in axis Direction using Arrow and Shift, Center of rotation, Angle, Copy, Array (2x, 2/), face & edges.
• Scale : Bounding Box, Single & two & three axis, Single & multiple Objects, up to reference, Enter scale value, Shift, Ctrl, mirror
• Select : Bounding Edges, Connected Faces, All Connected, All on Same layer, All with same Material, double Click.
• Line : Red, Green, Blue, Magenta, Enter Dimensions, 3D Box, Object snap tracking,
• Rectangle : Square, Golden ratio, Dimension, Ctrl, Oriented rectangle, Rectangle on face
• Rotated Rectangle
• Flip : Red, Green, Blue
• About Curves in SketchUp
• Circle : Sides (24s), Radius, Ctrl, Entity Info
• Polygon : Inscribed, Circumscribed, Radius, sides, edge size (tape measure)
• Circle and Polygon : Soften and Unsoften Edges, Smooth edges, Hidden Geometry, Entity Info & Right Click, polygons
• Arc : Arc, 2 Point Arc, 3 Point Arc, Pie, Change Radius in Entity Info.
• Difference Between 2 Point Arc (Tangent Arc, Fillet Arc) and 3 Point Arc.
• Ellipse : Axis End, Center (use Ctrl)
• Push Pull : Distance, double Click, Ctrl, Add/Remove Material
• Follow Me : 2 Methods, Particular Portion, Revolve
• Offset : plus, minus, double click.
43. Class
• Tape Measure : Distance between two points, Measure length (on
Edge)and Area (on face), Create Guide Points, Guide Curves, Resize the
Model, Eraser, Delete Guides, Measure Co-ordinates, guides usage.
• Protractor : Measure Angle, Creating Guides.
• Divide : Segments, Yellow Box showing the length of each segments
• Eraser : Delete Edges, Delete Groups, Delete(Keyboard), Hide (Shift), Right
Click (Erase)
• Hide / Unhide : Selected, Last, All
• Undo and Redo and Esc
• 3D Text
• Cut, Copy, Paste, Paste In Place.
44. Group and Component (Solid)
• Layer : Visible/Invisible, Move Object from One Layer to another Layer, Add Layer, Remove Layer,
Current layer, Move Contents to Default and Current layer, Delete Contents, Change Line Style,
Purge, Color by Layer, rename, change all layer properties.
• Make Group ,Change Name in (Instance in Entity Info or Outliner Rename)
• Volume
• Make Component
• Edit Group and Edit Component, Edit using double click and Outliner Window.
• Move Objects from one group to another group, Erase from Group, Copy from Group, Explode
• Lock/Unlock Group
• Different icons in Group and Component in Outliner window
• Difference between group and component (Save AS, Reload)
• Make Unique
• Component Edit : Hide Rest of Model, Hide Similar Components
• Exercise (Creating Windows)
• Inserting components from other files (using tray, copy & Paste)
• Downloaded from 3D Warehouse
46. Material and Rendering
• Materials, In Model
• Apply Materials: Select Single & Multiple Face, In Group, Use Shift, Use Ctrl, Change to Default
Material, Apply Material on curved Face (Reapply, Project)
• Eye Dropper
• Display the secondary selection pane
• Edit Materials: Change Material Size, Change Color & Texture Color, Reset Color, Match Color,
Lock/Unlock Aspect Ratio, Opacity, Edit texture image in external editor, Texture Position
• Make unique texture
• Add Materials: Create a New Material (Color, Texture), Import as a Texture, Material from other
components, Downloaded from 3D warehouse
• Purge unused
• Export as Image
• Shadows & Fog
• Creating Scenes, Move Up and Move Down, Update, Include in animation, Play, Settings, Export
as Animation (Video).
47. Sandbox & Geo location
• Extension Manager
• Enabled/Disabled
• From Contours
• From Scratch
• Smoove
• Soften and Smooth edge
• Stamp
• Drape
• Add detail
• Flip Edge
• Add location, Add more imagery
• Clear location
• Show Terrain
• Create a Contours from Geo location
48. Class
• Checking Edge Alignment (Style : Color by axis)
• Section Plane and Section Cut (On), Section Fill, Export
• Dimension : Advanced Attributes, Settings, model info
• Text : Automatic Name, advanced Attributes, move, model info
• Tool Bars : Show Screen Tips on toolbars, Large Icons
• Match Photo
• Axis Alignment
• Zoom to photo
• Edit match Photo
• Foreground / Background Photo
• Image Igloo
49. Class
• Creating solid (Make group or Make Component)
• Solid tools- Union, Subtract, Intersect, Split, trim, Outershell
• Intersect Faces – with model, with selection, with context.
• Difference between Intersect and Subtract and Intersect faces
• Styles in SketchUp
• Select
• Edit
• Mix
50. tips
• Change circle radius after push pull
• Taper (Angle and Distance)
• Mirroring using scale (Enter Negative Scale)
• Mirroring with make component
• Align View & Align Axes
• Reverse Faces & Orient Faces
• Always Face on Camera (Make Component)
• Cut Opening with Make Component, Unglue
• Area – Selection, Layer, Material
• Close Group/Component
• Swap Component
• Checking Edge Alignment
• Scenes Tab
• Export to AutoCad or Other Softwares (2D & 3D)
• Print
51. Tips 2
• Difference Between undo color changes and reset color
• Different material on same face
• Pins arrangement in texture position
• Make unique texture (duplicate material)
• Colorize (Apply same Hue = Same color)
• Black thin and thick edges (attached to the Face or not)