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Eliane Alhadeff  | 08/08/07 SERIOUS GAMES, SERIOUS MONEY:  A SIZEABLE MARKET
Serious Games  Overview Serious Games  Go Mainstream ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Background ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Background (cont.)
Development ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Development ,[object Object],[object Object],[object Object],[object Object]
Development ,[object Object],[object Object],[object Object],[object Object],[object Object]
Market Drivers ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Business Environment ,[object Object]
[object Object],[object Object],[object Object],Business Environment (cont.)
[object Object],[object Object],[object Object],[object Object],Business Environment (cont.)
[object Object],[object Object],[object Object],Serious Games Market Size
[object Object],[object Object],Serious Games Market Size (cont.)
[object Object],[object Object],Market Dynamics for SG used in  Corporate Learning in Europe by 2012
[object Object],[object Object],Market Dynamics for SG used in  Corporate Learning in Europe by 2012  (cont.)
[object Object],[object Object],[object Object],[object Object],Serious Games Go Mainstream
[object Object],[object Object],Serious Games Go Mainstream (cont.)
[object Object],[object Object],[object Object],Business Models For SG Segment  Moving Beyond Work-For-Hire
[object Object],[object Object],[object Object],Business Models For SG Segment Moving Beyond Work-For-Hire (cont.)
[object Object],[object Object],[object Object],[object Object],Business Models For SG Segment (cont.)
Original Sources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Original Sources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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SERIOUS GAMES-A Sizeable Market

  • 1. Eliane Alhadeff | 08/08/07 SERIOUS GAMES, SERIOUS MONEY: A SIZEABLE MARKET
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Hinweis der Redaktion

  1. Photo by Phil Long, MIT. Performance by Red {an orchestra}, live from the Masonic Auditorium in Cleveland, streamed to multiple sims in Second Life, and viewed by the photographer from his home in Boston. My name is Stacy Surla, I'm an information architect, and my topic is using gaming platforms for telepresencing.