1) The document discusses Relive, a serious game created by Federico Semeraro and the Italian Resuscitation Council to teach cardiopulmonary resuscitation (CPR) skills.
2) It describes how the game was tested on school children who showed improvements in CPR knowledge and skills after playing Relive for a few months.
3) It also discusses the potential for virtual reality technologies like Relive to play a greater role in CPR training by making it more engaging and effective at reaching different target groups.
Games for Health Europe - Federico Semeraro & Luca Marchetti - Relive: a game...Games for Health Europe
Relive is a game designed to teach cardiopulmonary resuscitation (CPR) skills. A study tested Relive on students and found it significantly improved both CPR knowledge and skills. Students who played Relive performed chest compressions with a faster, deeper rhythm closer to guidelines compared to their initial performance without training. The game provides feedback to help players learn compression rate and depth, increasing CPR proficiency in a fun, non-invasive way.
Serious Games and digital interactive technologies for Healthcareimaginary srl
This document summarizes the history and applications of serious games in healthcare. It discusses how games have long been used to support learning and therapy. It outlines several fields where serious games are applied, including rehabilitation, healthcare staff training, patient communication and behavior change. Specific examples are provided of games that simulate medical procedures, support physical therapy and exercise, and teach nutrition. The document concludes by discussing emerging areas like home rehabilitation systems and using motion sensors to integrate rehabilitation into work environments.
This document summarizes the history and applications of serious games in healthcare. It discusses how games have long been used to support learning and therapy. It outlines several fields where serious games are applied, including rehabilitation, healthcare staff training, patient education, and behavior change. Several specific games are described that target areas like emergency response training, medical procedures practice, chronic condition management, physical therapy, and nutrition education. The document discusses trends in exergames and motion-based games using devices like the Microsoft Kinect. In conclusion, it presents some future directions like combining gaming with home rehabilitation.
The EuSoMII 2015 newsletter containing information on the European Society of Medical Imaging Informatics and articles on the topic of Medical Imaging Informatics
The article discusses an interactive rehabilitation tool called the Stepping Tiles being developed by UTS's Interactivation Studio to help patients recover from injuries like strokes and spinal cord injuries. The pressure-sensitive floor tiles provide real-time feedback to patients on a screen as they do balance and stepping exercises. This feedback helps patients see small improvements and stay motivated. The cross-disciplinary team is continually refining the tiles based on patient and therapist feedback to enhance recovery outcomes.
This document describes an assistive technology (AT) for lower limb rehabilitation of post-stroke patients. The AT uses a Kinect sensor and surface electromyography sensor to provide real-time biofeedback to users during a virtual snowboarding game. The system was evaluated positively by users based on usability, functionality, and goal attainment scales. The AT shows potential for future clinical use in stroke rehabilitation.
Lab Medicine Pathology Grand Rounds presentation for Thursday Dec. 13th, 2012 in ECHA 2-420 at noon on Technology and the Future of Medicine: The Course and the Reality.
Games for Health Europe - Federico Semeraro & Luca Marchetti - Relive: a game...Games for Health Europe
Relive is a game designed to teach cardiopulmonary resuscitation (CPR) skills. A study tested Relive on students and found it significantly improved both CPR knowledge and skills. Students who played Relive performed chest compressions with a faster, deeper rhythm closer to guidelines compared to their initial performance without training. The game provides feedback to help players learn compression rate and depth, increasing CPR proficiency in a fun, non-invasive way.
Serious Games and digital interactive technologies for Healthcareimaginary srl
This document summarizes the history and applications of serious games in healthcare. It discusses how games have long been used to support learning and therapy. It outlines several fields where serious games are applied, including rehabilitation, healthcare staff training, patient communication and behavior change. Specific examples are provided of games that simulate medical procedures, support physical therapy and exercise, and teach nutrition. The document concludes by discussing emerging areas like home rehabilitation systems and using motion sensors to integrate rehabilitation into work environments.
This document summarizes the history and applications of serious games in healthcare. It discusses how games have long been used to support learning and therapy. It outlines several fields where serious games are applied, including rehabilitation, healthcare staff training, patient education, and behavior change. Several specific games are described that target areas like emergency response training, medical procedures practice, chronic condition management, physical therapy, and nutrition education. The document discusses trends in exergames and motion-based games using devices like the Microsoft Kinect. In conclusion, it presents some future directions like combining gaming with home rehabilitation.
The EuSoMII 2015 newsletter containing information on the European Society of Medical Imaging Informatics and articles on the topic of Medical Imaging Informatics
The article discusses an interactive rehabilitation tool called the Stepping Tiles being developed by UTS's Interactivation Studio to help patients recover from injuries like strokes and spinal cord injuries. The pressure-sensitive floor tiles provide real-time feedback to patients on a screen as they do balance and stepping exercises. This feedback helps patients see small improvements and stay motivated. The cross-disciplinary team is continually refining the tiles based on patient and therapist feedback to enhance recovery outcomes.
This document describes an assistive technology (AT) for lower limb rehabilitation of post-stroke patients. The AT uses a Kinect sensor and surface electromyography sensor to provide real-time biofeedback to users during a virtual snowboarding game. The system was evaluated positively by users based on usability, functionality, and goal attainment scales. The AT shows potential for future clinical use in stroke rehabilitation.
Lab Medicine Pathology Grand Rounds presentation for Thursday Dec. 13th, 2012 in ECHA 2-420 at noon on Technology and the Future of Medicine: The Course and the Reality.
Solez Bellagio Conference Electronic Strategies for Information and Research:...Kim Solez ,
PowerPoint file for presentation given ten years ago at the historic Bellagio Conference "Prevention of Renal Diseases in the Emerging World:Toward Global Health Equity"
16-18 March, 2004, Bellagio Study and Conference Center
Lake Como, Italy see http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/ Sound files: http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezA.wav http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezB.wav
This document describes the development of a 3D stereoscopic tutorial on aortic anatomy and abdominal aortic aneurysms for medical students. CT scans of a normal abdomen and one with an aneurysm were used to create interactive 3D images using open source software. A tutorial was developed within presentation software, allowing students to view labeled 3D images and access additional information by clicking buttons. Student feedback was positive, with most agreeing the 3D visualization helped their understanding of anatomy and pathology compared to traditional classes. Areas like the heart, brain, and fractures were identified as being well-suited to the 3D approach.
EssayHave.Com Essay Writing Company Blogcollegesvar.ComLisa Brewer
The document discusses ambiguity in an Italian public health advertisement. The ad shows two images - one of smiling white couples above text saying "good companions to cultivate" and one below of marginalized teenagers with drug paraphernalia and text saying "bad companions to abandon." However, the word "companion" and images used create ambiguity over whether the message encourages or discourages drug use. Playing with the positioning and subjects of the images could further manipulate the interpretation of the ad's message.
The Banff Classification of Kidney Transplant Pathology began in 1991 and has become the worldwide standard for interpreting transplant biopsies. It originated from consensus meetings held every two years in Banff, Alberta to establish histologic criteria for diagnosing rejection and other transplant conditions. The classification has expanded over time and been integrated with other specialty societies. It has had a significant scientific impact as evidenced by high citation rates. The Banff Foundation was established in 2013 to continue developing the classification through working groups and consensus-building. The course aims to keep the Banff process and classification relevant as new technologies like stem cell organ engineering emerge.
International Journal of Biometrics and Bioinformatics(IJBB) Volume (4) Issue...CSCJournals
This document summarizes a research paper that proposes techniques for identifying untrained facial images during testing in a facial recognition system. The paper describes creating a feature space called Combined Global and Local Preserving Features (CGLPF) that captures discriminative features between subjects using LDA for global features and LPP for local features. It then proposes two techniques for identifying untrained images: 1) Using a threshold based on average minimum matching distances of incorrect classifications during training, and 2) Using the fact that incorrect classifications increase the ratio of within-class to between-class distances while correct classifications decrease the ratio. The techniques are evaluated on 400 images from the ORL database and results are compared.
A systematic approach towards designing low-cost motor and cognitive rehabili...Sergi Bermudez i Badia
Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculu...Clinical Tools, Inc
Tanner B, Metcalf M, Tanner B. Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 31,
2017, Big Sky, MT.
The document provides instructions for requesting essay writing help from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment or request revisions. 5) Request multiple revisions to ensure satisfaction, with the option of a full refund for plagiarized work.
This document describes MobileDiagnosis, a technology for remote microscopy training and diagnosis using mobile phones. It discusses how MobileDiagnosis was developed and has been used to provide training to over 300 health workers in 8 countries since 2008. The author then introduces MeToo, a mobile app developed as the next evolution of MobileDiagnosis to more easily provide diagnostic and educational support to low-skilled workers in remote areas through integrated training and diagnostic tools.
The document discusses four technologies that can help improve health and quality of life: 1) Bionics, which uses electromagnetism to link brain signals to limb movement, helping amputees regain mobility. 2) Cellular therapy uses stem cells to treat diseases by regenerating cells and tissues. 3) Automated external defibrillators shock hearts back into rhythm during cardiac emergencies. 4) Smart pill monitoring systems non-invasively diagnose gastrointestinal issues by transmitting pH, pressure and temperature data from inside the digestive tract. The document argues that medical innovation relies on technology to save lives and improve conditions, demonstrating technological determinism.
The document outlines 5 steps for using the HelpWriting.net service to get writing assistance: register for an account; submit a request with instructions and deadline; writers will bid and one will be selected; review and approve the completed paper; and revisions are allowed to ensure satisfaction. The service aims to match users with qualified writers and provide original, high-quality content while upholding promises of privacy and refunds.
Rhoton Collection (R) is the great collection of neuroanatomy sides by Dr. Albert Rhoton, a world-class neurosurgeon and teacher. This collection is hosted and maintained by AANS and NREF. This slideshow was presented during the online conference done by Neurosurgical.tv in memory of Dr. Rhoton.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
Does Over-Masturbation Contribute to Chronic Prostatitis.pptxwalterHu5
In some case, your chronic prostatitis may be related to over-masturbation. Generally, natural medicine Diuretic and Anti-inflammatory Pill can help mee get a cure.
Solez Bellagio Conference Electronic Strategies for Information and Research:...Kim Solez ,
PowerPoint file for presentation given ten years ago at the historic Bellagio Conference "Prevention of Renal Diseases in the Emerging World:Toward Global Health Equity"
16-18 March, 2004, Bellagio Study and Conference Center
Lake Como, Italy see http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/ Sound files: http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezA.wav http://www.cybernephrology.ualberta.ca/COMGAN/Bellagio/Pres/Solez/SolezB.wav
This document describes the development of a 3D stereoscopic tutorial on aortic anatomy and abdominal aortic aneurysms for medical students. CT scans of a normal abdomen and one with an aneurysm were used to create interactive 3D images using open source software. A tutorial was developed within presentation software, allowing students to view labeled 3D images and access additional information by clicking buttons. Student feedback was positive, with most agreeing the 3D visualization helped their understanding of anatomy and pathology compared to traditional classes. Areas like the heart, brain, and fractures were identified as being well-suited to the 3D approach.
EssayHave.Com Essay Writing Company Blogcollegesvar.ComLisa Brewer
The document discusses ambiguity in an Italian public health advertisement. The ad shows two images - one of smiling white couples above text saying "good companions to cultivate" and one below of marginalized teenagers with drug paraphernalia and text saying "bad companions to abandon." However, the word "companion" and images used create ambiguity over whether the message encourages or discourages drug use. Playing with the positioning and subjects of the images could further manipulate the interpretation of the ad's message.
The Banff Classification of Kidney Transplant Pathology began in 1991 and has become the worldwide standard for interpreting transplant biopsies. It originated from consensus meetings held every two years in Banff, Alberta to establish histologic criteria for diagnosing rejection and other transplant conditions. The classification has expanded over time and been integrated with other specialty societies. It has had a significant scientific impact as evidenced by high citation rates. The Banff Foundation was established in 2013 to continue developing the classification through working groups and consensus-building. The course aims to keep the Banff process and classification relevant as new technologies like stem cell organ engineering emerge.
International Journal of Biometrics and Bioinformatics(IJBB) Volume (4) Issue...CSCJournals
This document summarizes a research paper that proposes techniques for identifying untrained facial images during testing in a facial recognition system. The paper describes creating a feature space called Combined Global and Local Preserving Features (CGLPF) that captures discriminative features between subjects using LDA for global features and LPP for local features. It then proposes two techniques for identifying untrained images: 1) Using a threshold based on average minimum matching distances of incorrect classifications during training, and 2) Using the fact that incorrect classifications increase the ratio of within-class to between-class distances while correct classifications decrease the ratio. The techniques are evaluated on 400 images from the ORL database and results are compared.
A systematic approach towards designing low-cost motor and cognitive rehabili...Sergi Bermudez i Badia
Nowadays it is widely accepted that games, and entertainment technologies in general, have very interesting features that, if used properly, can largely contribute to the effectiveness of treatments in different health domains. These games, also known as games-with-a-purpose, need to achieve a very difficult and interesting balance among science, health, engineering and entertainment. In this talk I will present the approach we follow at the NeuroRehabLab, where we combine games, Human Computer Interaction and clinical rehabilitation guidelines to develop interactive systems that are novel and effective tools for motor and cognitive rehabilitation, with special emphasis on stroke. I will discuss the effect of interface technology in motor-cognitive interference in task performance; a participatory design approach with health professionals to develop parameterized models for the training of Activities of Daily Living in a simulated environment; and how we automate the parameter selection process in these games by means of an adaptive approach. This strategy allows these systems to be used by patients of different cognitive and motor skills while still providing a personalized training.
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculu...Clinical Tools, Inc
Tanner B, Metcalf M, Tanner B. Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 31,
2017, Big Sky, MT.
The document provides instructions for requesting essay writing help from HelpWriting.net. It outlines a 5-step process: 1) Create an account with a password and email. 2) Complete a 10-minute order form providing instructions, sources, and deadline. 3) Review bids from writers and choose one based on qualifications. 4) Review the completed paper and authorize payment or request revisions. 5) Request multiple revisions to ensure satisfaction, with the option of a full refund for plagiarized work.
This document describes MobileDiagnosis, a technology for remote microscopy training and diagnosis using mobile phones. It discusses how MobileDiagnosis was developed and has been used to provide training to over 300 health workers in 8 countries since 2008. The author then introduces MeToo, a mobile app developed as the next evolution of MobileDiagnosis to more easily provide diagnostic and educational support to low-skilled workers in remote areas through integrated training and diagnostic tools.
The document discusses four technologies that can help improve health and quality of life: 1) Bionics, which uses electromagnetism to link brain signals to limb movement, helping amputees regain mobility. 2) Cellular therapy uses stem cells to treat diseases by regenerating cells and tissues. 3) Automated external defibrillators shock hearts back into rhythm during cardiac emergencies. 4) Smart pill monitoring systems non-invasively diagnose gastrointestinal issues by transmitting pH, pressure and temperature data from inside the digestive tract. The document argues that medical innovation relies on technology to save lives and improve conditions, demonstrating technological determinism.
The document outlines 5 steps for using the HelpWriting.net service to get writing assistance: register for an account; submit a request with instructions and deadline; writers will bid and one will be selected; review and approve the completed paper; and revisions are allowed to ensure satisfaction. The service aims to match users with qualified writers and provide original, high-quality content while upholding promises of privacy and refunds.
Rhoton Collection (R) is the great collection of neuroanatomy sides by Dr. Albert Rhoton, a world-class neurosurgeon and teacher. This collection is hosted and maintained by AANS and NREF. This slideshow was presented during the online conference done by Neurosurgical.tv in memory of Dr. Rhoton.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
The Indian Dental Academy is the Leader in continuing dental education , training dentists in all aspects of dentistry and
offering a wide range of dental certified courses in different formats.
Does Over-Masturbation Contribute to Chronic Prostatitis.pptxwalterHu5
In some case, your chronic prostatitis may be related to over-masturbation. Generally, natural medicine Diuretic and Anti-inflammatory Pill can help mee get a cure.
Promoting Wellbeing - Applied Social Psychology - Psychology SuperNotesPsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
8 Surprising Reasons To Meditate 40 Minutes A Day That Can Change Your Life.pptxHolistified Wellness
We’re talking about Vedic Meditation, a form of meditation that has been around for at least 5,000 years. Back then, the people who lived in the Indus Valley, now known as India and Pakistan, practised meditation as a fundamental part of daily life. This knowledge that has given us yoga and Ayurveda, was known as Veda, hence the name Vedic. And though there are some written records, the practice has been passed down verbally from generation to generation.
Travel vaccination in Manchester offers comprehensive immunization services for individuals planning international trips. Expert healthcare providers administer vaccines tailored to your destination, ensuring you stay protected against various diseases. Conveniently located clinics and flexible appointment options make it easy to get the necessary shots before your journey. Stay healthy and travel with confidence by getting vaccinated in Manchester. Visit us: www.nxhealthcare.co.uk
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5-hydroxytryptamine or 5-HT or Serotonin is a neurotransmitter that serves a range of roles in the human body. It is sometimes referred to as the happy chemical since it promotes overall well-being and happiness.
It is mostly found in the brain, intestines, and blood platelets.
5-HT is utilised to transport messages between nerve cells, is known to be involved in smooth muscle contraction, and adds to overall well-being and pleasure, among other benefits. 5-HT regulates the body's sleep-wake cycles and internal clock by acting as a precursor to melatonin.
It is hypothesised to regulate hunger, emotions, motor, cognitive, and autonomic processes.
- Video recording of this lecture in English language: https://youtu.be/Pt1nA32sdHQ
- Video recording of this lecture in Arabic language: https://youtu.be/uFdc9F0rlP0
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3. Disclosure
Past President Italian Resuscitation Council
Scientific and Educational Committee BLS chair ERC
FERC European Resuscitation Council (ERC)
EuReCa National Coordinator
A breathtaking picnic and Relive Project Coordinator
Star Wars & Star Trek addicted
4. Dedicated to the Next Generation
Andrea was born 20th November 2010
2nd December 2010 First Skype Call Bologna to ERC Porto
23th November 2010 Andrea slept with music from iPod
20th November 2010 6.35 his first photo with iPhone
5. Captain’s Log
Cardiac arrest
Kids save lives
New tech for CPR training
Relive: a serious game for CPR training
Virtual Reality & CPR
Future plans
6.
7. 2 full jumbo jets crashing with
no survivors each and every day.
1,000 deaths per day every day of the year across Europe.
Cardiac Arrest
10. Time window for lay-resuscitation (7 min)
Collapse Professional resuscitation by
emergency medical services
(EMS)
Breckwoldt J et al. Resuscitation 80-2009
Toleranceofoxygendeprivation
Begin of irreversible brain damage
Time is brain
13. Kids save lives statement
“…We recommend educating school children in resuscitation from the age of 12 years
or earlier for 2 h per year. If school children receive such training, they are also likely to
teach this to their family at home – and they themselves will never forget. We will see
not only an increase in the number of cardiac arrest survivors worldwide, but also the
social benefits of enthusiastic and positive young people. They learn to help others.
School children and teachers are important “multipliers” in both private and public
settings and thus, in the longer term, the proportion of trained individuals in society will
markedly increase, leading to an increase in the overall rate of lay resuscitation….”
Böttiger BW et al. Resuscitation 2015
14. Kids Save Lives – ERC position statement on school children education in CPR. August 2016 Volume 105, Pages A1–A3
Kids Save Lives – ERC position statement
on school children education in CPR
25. Semeraro et al. Resuscitation 82 (2011) 436–441
iCPR: a new and friendly application for
cardiopulmonary resuscitation training
26. iCPR: a new and friendly application for
cardiopulmonary resuscitation training
Semeraro et al. Resuscitation 82 (2011) 436–441
27. A breathtaking picnic
Free App for iOS and Android.
Topic: Cardiac Arrest adult & Infant/Child Choking
Language: Italian, English, French, Deutsch, Nederlands
App / Digital tale (6-10 years old)
28.
29. relivegame.org
Relive is a free sci-fi adventure game about CPR. Its main purpose is to increase the awareness about
this topic and encourage people to take a CPR class and be prepared to intervene in case of need.
Discover the story and challenge your friends in tournament mode!
Language: Italian, English, Dutch
33. Ten male participants were recruited from students and researchers (non-
CPR experts) at the PERCRO Laboratory.
For each participant, the experiment consisted of a group of three trials of
CC each lasting 30 s and characterized by a different depth CC (4–6 cm).
Each group of trials was repeated for each of the two RGB-D sensors, 60
trials in total. For each of the 60 trials, the data were simultaneously
acquired with RELIVE Tracking and with a traditional training mannequin.
Relive tracking
34. The best RELIVE Tracking
performance was obtained with
RELIVE Tracking using Microsoft
Kinect® v1, with an average
square quadratic error equal to
4.3 ± 0.3 mm, whereas the worst
was with the Creative Senz3d®
with a mean square quadratic
error equal to 6.5 ± 0.3 mm.
Relive tracking
35. Kids (learn how to) save lives in the
school with the serious game Relive
Semeraro et el. Resuscitation 116 (2017) 27–32
Month 1-2
Month 3-4 Competition
Month 8 Retention
65 students
65 students
50 students
15 students
dropped out
36. Semeraro et el. Resuscitation 116 (2017) 27–32
Baseline Participants
Sixty-five students were enrolled in the study: 75% male and 25% female.
The median age was 16 ± 1 years old; BMI was 21 ± 3.
Endpoints
The primary endpoint was the overall improvement in schoolchildren CPR awareness in terms of knowledge (MCQ
results) and skills (CC rate and depth).
The secondary endpoints included the usability test of Relive as a tool to learn CPR and the differences in
performance according to sex and BMI class.
Kids (learn how to) save lives in the
school with the serious game Relive
37. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
38. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
39. Semeraro et el. Resuscitation 116 (2017) 27–32
Kids (learn how to) save lives in the
school with the serious game Relive
40.
41. We received 258 responses from 18 countries. The background of participants was: key
person in national resuscitation council, educator, instructor and members of the ERC
Research NET
42.
43.
44. Do you believe virtual reality could play a role in the future of training?
45. Do you believe virtual reality could works better with some target groups?
46. Virtual Reality CPR AED
Italian Resuscitation Council
The aim of VR CPR AED project would be to develop a
self-directed learning station BLS and AED.
VR CPR AED is an assisted learning mode for CPR
procedures.
In this mode the learner will follow the tutorial to learn
how to correctly perform CPR and use AED.
The tutorial takes place in a special environment, where
an overlay will show the steps for the procedure.
All the tutorial sessions are tracked and the learner
receives
a feedback about the quality of the CPR procedure.
47. A WINNING SOLUTION BOTH
FOR GENERAL POPULATION/KIDS
AND HEALTHCARE PROFESSIONALS
GENERAL POPULATION & KIDS HEALTHCARE PROFESSIONALS
Opportunity to spread knowledge
about the CPR in a ludic way
Very immersive and engaging experience
Every training center use the technology
Possibility to train and retraining healthcare
professionals very quickly
48. Italian Resuscitation Council
Scientific Supervision
Giuseppe (Frodo) Ristagno, Andrea (Aragorn) Scapigliati & Federico (Legolas) Semeraro
The Lord of the Rings: The Fellowship of the ERC
49. Out Of Hospital Adult
Cardiac Arrest Scenario
Chest compression only
and defibrillation scenario
Location: Santo Stefano Square
Virtual Reality CPR AED
Italian Resuscitation Council
50. In Hospital Adult
Cardiac Arrest Scenario
Adult Basic Life Support
Defibrillation Scenario
Virtual Reality CPR AED
Italian Resuscitation Council
51. Out Of Hospital Pediatric
Cardiac Arrest Scenario
Pediatric Basic Life Support
Defibrillation Scenario
Virtual Reality CPR AED
Italian Resuscitation Council