The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
The game's main plot follows an escape monkey trying to get back to the jungle after being experimented on in a lab. As the monkey makes its escape and progresses through the game, it experiences delusions caused by the experimentation it underwent. The player guides the monkey as it tries to make its way home while dealing with the effects of the experiments.
The document describes a video game story and its potential market fit. The story is about a monkey that undergoes experiments in an animal testing lab, driving it into insanity. It breaks out and must fight through different environments to return to the jungle while experiencing psychosis. The gameplay would get increasingly difficult. The game's simple story and mechanics resemble late 90s/early 2000s titles, appealing to both casual and hardcore gamers through nostalgia. Screenshots were provided as inspiration for a first-person retro-style game.
Ig1 task 2 analysis work sheet kid icarus uprisingVictoriaLBS
The document summarizes sound elements from the game Kid Icarus Uprising. It analyzes the setting, mood, genre, and narrative of a boss battle scene. For each element, it states that different production techniques were used to create the sounds, including recording sound effects and voices in a studio and using digital sound software. The genres is described as a third-person shooter, and both text boxes and voice actors were used to convey the narrative.
This legal agreement between E6 Radio (Salford City College Corporation) and two individuals, Damen Bramwell and Victoria Bell, establishes that a work created by the collaborators has been checked for appropriate standards regarding decency, representation of race, gender, religion and sexuality. Both Damen Bramwell and Victoria Bell signed the agreement on different dates, with Damen Bramwell signing on an unspecified date and Victoria Bell signing on November 25, 2013, to produce a work that meets ethical and legal standards.
This risk assessment identifies hazards associated with using computer workstations at all sites. Hazards include work-related disorders from prolonged sitting, eyestrain, and stress. Chemical hazards from screen cleaners and electrical hazards are also identified. Control measures require workstations to meet display screen equipment regulations, provide training, enforce safe chemical and electrical practices, and encourage varied work and breaks from the computer. The assessment will be reviewed annually.
The student created a production log and schedule for a 3D animation project for their BTec Level 3 Extended Diploma in Creative Media Production Games Design course. They researched logos and stingers for inspiration to create their own graphic for a college radio station. After developing their idea and storyboarding, they began animating using a pre-existing 3D model. Multiple entries document their continued work on the animation over several months, until they finally completed it by editing the animation and sound files together and uploading the finished radio motion graphic to YouTube.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.
Candyfloss is a 17-year-old, brightly colored fairy from the Land of the Fay with the ability to cast spells, create potions, and perform black magic. Due to her interest in black magic and a warning from Queen Venom, Candyfloss must escape the fairy courts and relocates to the Magic Realm, where she finds work creating potions and selling spells. She lives with her familiars Darkness and Shadow, two shadow creatures she created using a magic ritual involving her blood and shadow.
Victoria Bell is creating a 3D animated fairy character for a creative media production course. Over several dates, she did research on fantasy genres, gothic fashion, and mythology to develop her fairy character. She came up with a name, backstory, and visual design for her character and is now working on illustrations and animations, though initially experienced some difficulty drawing her character.
The document discusses a proposed third person fantasy game and includes images from Sonic Unleashed and The Legend of Zelda: Ocarina of Time. The research suggests developing a third person fantasy game, similar in style and gameplay to the two games pictured.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2VictoriaLBS
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must:
1) Select sounds they have produced and embed them with descriptions on a blog.
2) Use annotated screenshots to document the process of programming sounds into their game using Unity or Game Maker.
3) Capture gameplay footage showing their game's soundtrack and embed it on their blog.
The deadline for completion is June 6th, 2014. The purpose is to fulfill the learning outcome of applying sound assets to a game following industry practice.
This document is a production log for a student at Salford City College working towards a BTec Level 3 Extended Diploma in Creative Media Production in Games Design. The production log tracks work on a unit called 3D Animation and details progress on an assignment called "e6 Radio Motion Graphic". Dates are listed but no details are provided in the brief document.
This document contains links to various animation and entertainment-related wikis and websites, including pages about BBC Three, CBBC, Capital radio network, Cartoon Network in the UK and Ireland, and the Walt Disney logo. The links provide resources for learning more about British television channels focused on animation and children's programming as well as radio stations and Disney properties.
To add sound to an object in Game Maker, you first load the sound file by clicking the speaker icon and selecting the sound. You then apply the sound to an object by selecting that object, dragging the "play sound" action onto the event you want it to trigger, and choosing the loaded sound file. This will make the sound play when that event occurs for the object.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other details about the content or purpose of the event.
Anabelle enters Jake's house with her key while hoping he doesn't notice her arrival. Jake confronts her about where she has been, and they start arguing before a gunshot is heard outside and frantic banging occurs at the front door. Jake pulls Anabelle out the back door, drags her to his car, and drives off at high speed as others shout at them to stop, promising to explain what is happening later.
The document proposes a racing game called "Road Hazard" where players race around tracks that are being damaged by natural disasters such as earthquakes, floods, and hurricanes. The game would be a 3rd person, rear-view racing game available on mobile, online, and home consoles, inspired by Mario Kart. The unique element of natural disasters damaging the tracks during races could appeal to a wide audience and make the game profitable.
This document provides definitions for sound design and production terms in a glossary format. It includes terms related to foley artistry, sound libraries, audio file formats like .wav and .mp3, audio limitations involving hardware like sound cards, audio recording systems involving analog and digital formats, MIDI, software tools, and concepts in audio sampling like bit depth and sample rate. The student has researched definitions for each term and provided examples of how the terms relate to their own production practice.
This document appears to be a timeline listing the weeks of an event from the 1st week to the 23rd week. It provides a high-level chronological ordering of weeks but does not include any other context or details about the content or purpose of the event weeks.
Candyfloss is a 17-year-old, brightly colored fairy from the Land of the Fay with the ability to cast spells, create potions, and perform black magic. Due to her interest in black magic and a warning from Queen Venom, Candyfloss must escape the fairy courts and relocates to the Magic Realm, where she finds work creating potions and selling spells. She lives with her familiars Darkness and Shadow, two shadow creatures she created using a magic ritual involving her blood and shadow.
Victoria Bell is creating a 3D animated fairy character for a creative media production course. Over several dates, she did research on fantasy genres, gothic fashion, and mythology to develop her fairy character. She came up with a name, backstory, and visual design for her character and is now working on illustrations and animations, though initially experienced some difficulty drawing her character.
The document discusses a proposed third person fantasy game and includes images from Sonic Unleashed and The Legend of Zelda: Ocarina of Time. The research suggests developing a third person fantasy game, similar in style and gameplay to the two games pictured.
Unit 73 ig3 assignment programming sound assets to a game 2013_y2VictoriaLBS
The assignment brief tasks the student with programming sound assets into a computer game. Specifically, the student must:
1) Select sounds they have produced and embed them with descriptions on a blog.
2) Use annotated screenshots to document the process of programming sounds into their game using Unity or Game Maker.
3) Capture gameplay footage showing their game's soundtrack and embed it on their blog.
The deadline for completion is June 6th, 2014. The purpose is to fulfill the learning outcome of applying sound assets to a game following industry practice.