My (final) draft of my presentation for the Reframing Information Architecture workshop at the IA Summit, April 3, 2013. [I had to delete the previous versions and upload a new one.]
An ignite style presentation given as part of the Reframe IA workshop day at the IA Summit 2013. The presentation outlines an emerging philosophy of design based around the idea of pervasive networks and augmentation, and briefly looks at what a new design practice needs to include to be successful in the networked world.
Reframe IA: The Information Architecture of Meaning Makingjason hobbs
J Hobbs and T Fenn's contribution to the 2013 IA Summit academic round table discussion "Reframe IA". This ignite-style presentation is accompanied by a full academic paper, available on request
A Model for Information Environments - Reframe IA Workshop 2013Andrew Hinton
My five-minute ignite-style talk for the Reframe IA workshop. Please note, for SlideShare purposes, I had to embed my notes into the slides, because PowerPoint wasn't behaving with other options.
(Information about the workshop: http://2013.iasummit.org/program/workshops/the-amazing-academics-practitioners-round-table/)
There are many business trends that are being enable by the evolving web. One of those trends, though seemingly less discussed, is collaboration.
Collaboration tools stand to radically change the way we work. Organizations that embrace a more collaborative way of working will enjoy certain advantages.
The Understanding Group's cofounders spoke on the following at IA Summit 2013
Are you struggling to carve out a place for information architecture in the world of acronym soup? In this talk, longtime IA Dan Klyn and his business partner Bob Royce explore the pros and cons of bucking the trend of “all encompassing UX” to focus our practice on IA.
Through stories and case studies we’ll explore:
-How the lens of IA helps us solve problems beyond UX and collaborate readily with other non-UX disciplines.
-Our experience delivering services both directly to clients and through agencies.
-How we explain IA to people outside our industry and work to justify a larger investment in IA.
-How we go beyond information retrieval and navigation to include the concepts of meaning and place-making in our work.
Since all of the above was accomplished through much trial and error, there will also be plenty of discussion about the failures we’ve encountered along the way.
This document discusses various ways of using time to one's advantage. It discusses (1) pacing layers to balance short and long term priorities, (2) using tools like scenarios, timelines and calendars to plan for uncertainty over different time horizons, and (3) the ability to mentally travel through time to the past and future to imagine various scenarios. The document advocates archiving ideas over time so they can be rediscovered later, and using design fiction to envision potential futures.
The document discusses the pace of change in organizations and society. It describes how different levels, such as people, culture, infrastructure, operate at different paces. It advocates for a balanced equilibrium where each level is supported by slower levels below and energized by faster levels above. The document also discusses using a "five whys" approach to identify root causes by repeatedly asking why to drill down through different levels from people to infrastructure. Finally, it talks about building strength through continuous incremental improvements rather than dropping everything to focus on training alone.
"Good fit" in the design of information spacesJorge Arango
Details on the presentation: http://www.jarango.com/blog/2013/04/04/good-fit-in-the-design-of-information-spaces/
Photo of Mr. Alexander: http://bit.ly/WWLkRB
An ignite style presentation given as part of the Reframe IA workshop day at the IA Summit 2013. The presentation outlines an emerging philosophy of design based around the idea of pervasive networks and augmentation, and briefly looks at what a new design practice needs to include to be successful in the networked world.
Reframe IA: The Information Architecture of Meaning Makingjason hobbs
J Hobbs and T Fenn's contribution to the 2013 IA Summit academic round table discussion "Reframe IA". This ignite-style presentation is accompanied by a full academic paper, available on request
A Model for Information Environments - Reframe IA Workshop 2013Andrew Hinton
My five-minute ignite-style talk for the Reframe IA workshop. Please note, for SlideShare purposes, I had to embed my notes into the slides, because PowerPoint wasn't behaving with other options.
(Information about the workshop: http://2013.iasummit.org/program/workshops/the-amazing-academics-practitioners-round-table/)
There are many business trends that are being enable by the evolving web. One of those trends, though seemingly less discussed, is collaboration.
Collaboration tools stand to radically change the way we work. Organizations that embrace a more collaborative way of working will enjoy certain advantages.
The Understanding Group's cofounders spoke on the following at IA Summit 2013
Are you struggling to carve out a place for information architecture in the world of acronym soup? In this talk, longtime IA Dan Klyn and his business partner Bob Royce explore the pros and cons of bucking the trend of “all encompassing UX” to focus our practice on IA.
Through stories and case studies we’ll explore:
-How the lens of IA helps us solve problems beyond UX and collaborate readily with other non-UX disciplines.
-Our experience delivering services both directly to clients and through agencies.
-How we explain IA to people outside our industry and work to justify a larger investment in IA.
-How we go beyond information retrieval and navigation to include the concepts of meaning and place-making in our work.
Since all of the above was accomplished through much trial and error, there will also be plenty of discussion about the failures we’ve encountered along the way.
This document discusses various ways of using time to one's advantage. It discusses (1) pacing layers to balance short and long term priorities, (2) using tools like scenarios, timelines and calendars to plan for uncertainty over different time horizons, and (3) the ability to mentally travel through time to the past and future to imagine various scenarios. The document advocates archiving ideas over time so they can be rediscovered later, and using design fiction to envision potential futures.
The document discusses the pace of change in organizations and society. It describes how different levels, such as people, culture, infrastructure, operate at different paces. It advocates for a balanced equilibrium where each level is supported by slower levels below and energized by faster levels above. The document also discusses using a "five whys" approach to identify root causes by repeatedly asking why to drill down through different levels from people to infrastructure. Finally, it talks about building strength through continuous incremental improvements rather than dropping everything to focus on training alone.
"Good fit" in the design of information spacesJorge Arango
Details on the presentation: http://www.jarango.com/blog/2013/04/04/good-fit-in-the-design-of-information-spaces/
Photo of Mr. Alexander: http://bit.ly/WWLkRB
This document outlines a project to compile scientific discoveries that can be applied to meetings and events to improve learning, networking, and motivation. A graduate student and tutor will select relevant studies from fields like neuroscience, cognitive science, and psychology. They will translate the scientific findings into practical tools and compile them into an easy-to-read book for meeting professionals. The goal is to professionalize the industry by applying scientific principles to meeting design and content. Sponsors will help fund publication in exchange for promoting innovation. Topics already identified relate to learning techniques like "chunking" information into digestible pieces.
Keynote presentation made by Associate Professor Rodney Clarke, Associate Fellow, SMART Infrastructure Facility, University of Wollongong on Day 1 of ISNGI 2016.
The document discusses the relationship between design practice and design research. It notes there is often a gap between theory and practice in design. Some key points discussed include:
- Traditional PhD models may not fully support design practice-based research
- Design research could benefit from a more integrated interplay between practice and reflection like in other fields
- Design projects may contribute new knowledge and insights similar to experiments in other disciplines if properly structured and analyzed
It provides examples of practice-based design PhD theses and hypothesizes that design projects could provide insights like experiments if approached from multiple perspectives rather than just hypothesis testing.
Introduction to open access and how it helps in your research and increases t...Iryna Kuchma
This document discusses the benefits of open access for researchers, institutions, and publishers. It explains that open access increases the visibility, usage, and impact of research by providing free online access. It benefits researchers by distributing their work more widely and allowing more people to access and build upon their findings. Institutions also benefit from the increased visibility of their research and ability to track outputs. Open access repositories help achieve open access goals and provide benefits like preserving research, generating reports, and raising universities' research profiles. The document encourages authors to provide open access to maximize the return on investment of public funding in research.
MES Final Exam - Business Model Design & Sustainability - Key LearningsAntony Upward
The presentation made at the final exam for my Masters of Environmental Studies in Business Model Design and Sustainability + Graduate Diploma in Business and the Environment at York University's Faculty of Environmental Studies and Schulich School of Business.
The document discusses outputs from three workshops focused on developing new approaches for the UK Government's Science and Society Programme. The workshops addressed education and workforce, public perceptions, and public input. Each generated potential activities to address aims of empowering informed citizens, inspiring students to pursue STEM, building public trust in science, and enhancing policy debates with public engagement and evidence. A discussion document was created to review, comment on, and prioritize the ideas to inform future programme development.
ACSI stands for a new generation innovation agenda. It aims to channel academic knowledge to create innovative solutions helping to tackle societal challenges. It serves as a stepping stone for creating a global networking culture that links operators at the forefront of the development to innovative collaboration. Representing a new type of an innovation conference, ACSI's main engines and actors in charge are the Aalto University and the New Club of Paris.
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
IRJET-Implications and Applications of Research in Architectural Education – ...IRJET Journal
This document discusses the importance of incorporating research into architectural education. It argues that there is currently a disconnect between research and practice in architecture. Bridging this gap through research-oriented education would help develop more rational, dedicated professionals. The document outlines several ways research can enhance learning for architecture students, such as exposing them to industry-academic collaborations and developing an inquisitive mindset. It advocates making research a mandatory part of architecture curricula to improve design processes and outcomes. Incorporating research would help produce graduates who can better analyze precedents and justify their design decisions. Overall, the document argues architectural education should integrate research more systematically to enhance the learning experience.
EXPLORING AUDIO-TACTILE DESIGN APPROACHES IN CREATING A HOME-AWAY-FROM-HOME F...DamilareOG
This document is a thesis submitted by Ogunsanya Damilare Damisi to the Department of Architecture at the University of Lagos in partial fulfillment of the requirements for a Master's degree in Environmental Design. The thesis explores audio-tactile design approaches for creating accessible housing for visually impaired students at the University of Lagos. Through literature review and case studies of similar projects, the thesis examines challenges faced by visually impaired individuals and strategies for multi-sensory design. This informed the design of a proposed hostel for visually impaired students at the University of Lagos, with a focus on audio-tactile cues to aid wayfinding and accessibility.
The document summarizes a 2-week universal design bench/seating design workshop conducted at National Taiwan University of Science and Technology (NTUST). The workshop used a participatory process to teach 24 students universal design concepts through designing benches for the NTUST campus. Students worked in teams, using activities like role-playing and persona development to understand users' needs while overcoming language and cultural barriers. The workshop aimed to implement inclusive and sustainable design solutions for the NTUST landscape.
This document presents a project called ENSEMBLE, which aims to establish the scientific foundations for enterprise interoperability and envision future research directions. The project will create a network of researchers, define the fundamentals of interoperability science, and develop an action plan. It will also collaborate with other projects and deploy an online collaboration portal. The project is coordinated by the National Technical University of Athens over 24 months and involves establishing a consortium of partners with roles in achieving the objectives.
Leadership in libraries: tying Library and Information Science research to pr...Hazel Hall
Professor Hazel Hall gave a presentation on tying Library and Information Science (LIS) research to practice. She discussed barriers that prevent research-led practice, such as research not being published or accessible. She proposed addressing these issues by involving practitioners in research design and execution, and disseminating research outputs through various channels. She advised LIS practitioners to participate in research projects and develop critical skills in evaluating research. Leaders were urged to support research as part of staff roles and act as role models. The overall aim was to derive value from investments in LIS research.
1. The document outlines Andrea Wheeler's background, teaching interests, and research focus on sustainable school design and participatory methods.
2. Her research examines the relationship between building design and user behavior to reduce energy consumption, and involves conducting post-occupancy evaluations with students.
3. Wheeler is interested in bringing her experience in teaching, research success, and interests in interdisciplinary and social media-enhanced learning to the Iowa School of Architecture.
The document discusses an international collaboration project between students at HK PolyU and QUT in Brisbane, Australia to design a library. Students are asked to consider different scenarios for the library's programming and services. Research was conducted on the existing site in Brisbane, including insights into the area's history, art/culture, and risk of periodic flooding. The project involved 6 weeks of research, concept development, system design, and interface design, with presentations at weeks 4 and 6 to receive feedback.
Research seminar at the University of Brighton presenting the ARISE project.
Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
Summary of my User Experience Research-Practice Interaction conversation at the Decipher 2018 conference. My intro slides and notes from the discussion.
This document discusses designing mission critical digital experiences. It begins by noting that digital technologies are disrupting business and society, forcing organizations to turn to various design disciplines. It then discusses different levels of prioritizing design from "don't care" to "mission critical" across user interface design, requirements processes, project management, and governance. It notes the importance of design and user research in developing digital experiences and products that provide both user and business benefits. The document concludes by emphasizing that the future is driven by design and organizations must determine how to design experiences that are mission critical to their operations.
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Ähnlich wie Closing the Research-Practice Gap: Reframing Information Architecture
This document outlines a project to compile scientific discoveries that can be applied to meetings and events to improve learning, networking, and motivation. A graduate student and tutor will select relevant studies from fields like neuroscience, cognitive science, and psychology. They will translate the scientific findings into practical tools and compile them into an easy-to-read book for meeting professionals. The goal is to professionalize the industry by applying scientific principles to meeting design and content. Sponsors will help fund publication in exchange for promoting innovation. Topics already identified relate to learning techniques like "chunking" information into digestible pieces.
Keynote presentation made by Associate Professor Rodney Clarke, Associate Fellow, SMART Infrastructure Facility, University of Wollongong on Day 1 of ISNGI 2016.
The document discusses the relationship between design practice and design research. It notes there is often a gap between theory and practice in design. Some key points discussed include:
- Traditional PhD models may not fully support design practice-based research
- Design research could benefit from a more integrated interplay between practice and reflection like in other fields
- Design projects may contribute new knowledge and insights similar to experiments in other disciplines if properly structured and analyzed
It provides examples of practice-based design PhD theses and hypothesizes that design projects could provide insights like experiments if approached from multiple perspectives rather than just hypothesis testing.
Introduction to open access and how it helps in your research and increases t...Iryna Kuchma
This document discusses the benefits of open access for researchers, institutions, and publishers. It explains that open access increases the visibility, usage, and impact of research by providing free online access. It benefits researchers by distributing their work more widely and allowing more people to access and build upon their findings. Institutions also benefit from the increased visibility of their research and ability to track outputs. Open access repositories help achieve open access goals and provide benefits like preserving research, generating reports, and raising universities' research profiles. The document encourages authors to provide open access to maximize the return on investment of public funding in research.
MES Final Exam - Business Model Design & Sustainability - Key LearningsAntony Upward
The presentation made at the final exam for my Masters of Environmental Studies in Business Model Design and Sustainability + Graduate Diploma in Business and the Environment at York University's Faculty of Environmental Studies and Schulich School of Business.
The document discusses outputs from three workshops focused on developing new approaches for the UK Government's Science and Society Programme. The workshops addressed education and workforce, public perceptions, and public input. Each generated potential activities to address aims of empowering informed citizens, inspiring students to pursue STEM, building public trust in science, and enhancing policy debates with public engagement and evidence. A discussion document was created to review, comment on, and prioritize the ideas to inform future programme development.
ACSI stands for a new generation innovation agenda. It aims to channel academic knowledge to create innovative solutions helping to tackle societal challenges. It serves as a stepping stone for creating a global networking culture that links operators at the forefront of the development to innovative collaboration. Representing a new type of an innovation conference, ACSI's main engines and actors in charge are the Aalto University and the New Club of Paris.
Starting - kickoff notes for PhD Candidates of the ABC Program, at Politecnico di Milano, Italy (A=Architecture, B=Built Environment, C=Construction Engineering)
IRJET-Implications and Applications of Research in Architectural Education – ...IRJET Journal
This document discusses the importance of incorporating research into architectural education. It argues that there is currently a disconnect between research and practice in architecture. Bridging this gap through research-oriented education would help develop more rational, dedicated professionals. The document outlines several ways research can enhance learning for architecture students, such as exposing them to industry-academic collaborations and developing an inquisitive mindset. It advocates making research a mandatory part of architecture curricula to improve design processes and outcomes. Incorporating research would help produce graduates who can better analyze precedents and justify their design decisions. Overall, the document argues architectural education should integrate research more systematically to enhance the learning experience.
EXPLORING AUDIO-TACTILE DESIGN APPROACHES IN CREATING A HOME-AWAY-FROM-HOME F...DamilareOG
This document is a thesis submitted by Ogunsanya Damilare Damisi to the Department of Architecture at the University of Lagos in partial fulfillment of the requirements for a Master's degree in Environmental Design. The thesis explores audio-tactile design approaches for creating accessible housing for visually impaired students at the University of Lagos. Through literature review and case studies of similar projects, the thesis examines challenges faced by visually impaired individuals and strategies for multi-sensory design. This informed the design of a proposed hostel for visually impaired students at the University of Lagos, with a focus on audio-tactile cues to aid wayfinding and accessibility.
The document summarizes a 2-week universal design bench/seating design workshop conducted at National Taiwan University of Science and Technology (NTUST). The workshop used a participatory process to teach 24 students universal design concepts through designing benches for the NTUST campus. Students worked in teams, using activities like role-playing and persona development to understand users' needs while overcoming language and cultural barriers. The workshop aimed to implement inclusive and sustainable design solutions for the NTUST landscape.
This document presents a project called ENSEMBLE, which aims to establish the scientific foundations for enterprise interoperability and envision future research directions. The project will create a network of researchers, define the fundamentals of interoperability science, and develop an action plan. It will also collaborate with other projects and deploy an online collaboration portal. The project is coordinated by the National Technical University of Athens over 24 months and involves establishing a consortium of partners with roles in achieving the objectives.
Leadership in libraries: tying Library and Information Science research to pr...Hazel Hall
Professor Hazel Hall gave a presentation on tying Library and Information Science (LIS) research to practice. She discussed barriers that prevent research-led practice, such as research not being published or accessible. She proposed addressing these issues by involving practitioners in research design and execution, and disseminating research outputs through various channels. She advised LIS practitioners to participate in research projects and develop critical skills in evaluating research. Leaders were urged to support research as part of staff roles and act as role models. The overall aim was to derive value from investments in LIS research.
1. The document outlines Andrea Wheeler's background, teaching interests, and research focus on sustainable school design and participatory methods.
2. Her research examines the relationship between building design and user behavior to reduce energy consumption, and involves conducting post-occupancy evaluations with students.
3. Wheeler is interested in bringing her experience in teaching, research success, and interests in interdisciplinary and social media-enhanced learning to the Iowa School of Architecture.
The document discusses an international collaboration project between students at HK PolyU and QUT in Brisbane, Australia to design a library. Students are asked to consider different scenarios for the library's programming and services. Research was conducted on the existing site in Brisbane, including insights into the area's history, art/culture, and risk of periodic flooding. The project involved 6 weeks of research, concept development, system design, and interface design, with presentations at weeks 4 and 6 to receive feedback.
Research seminar at the University of Brighton presenting the ARISE project.
Here's the abstract:
Augmented Reality (AR) has a range of affordances that resonate with learning theory. Reflecting the early stage of the technology however, much existing research into AR focuses on technical issues and is based on prototype systems not suitable for end user deployment.
This presentation gives an insight into experiences gained in the European ARiSE (Augmented Reality in School Environments) project, which aims to develop a robust and affordable AR teaching platform suitable for deployment in schools.
In order to evaluate the tabletop AR learning platform, three consecutive prototypes of educational applications were produced, each reflecting the evolving technological capabilities of the platform and addressing different pedagogical approaches. These ranged from process visualisation in a human biology setting based on behaviourist and cognitive approaches, through guided construction of chemical elements based on constructivist ideas, to knowledge creation through communication and negotiation of meaning around cultural heritage objects with peers from another country, based on theories of social learning. The first two applications have been evaluated in summer schools involving video observations and interviews with secondary school students from Romania, Latvia and Germany.
Preliminary results indicate a high acceptance rate for the AR learning platform amongst students. The main advantages were seen in the 3D visualisation capabilities and the haptic user interface, which led to increased motivation, better concentration during learning activities, and faster and more accurate understanding of the learning content. Balancing these positive results were technical and usability issues that had a negative impact on the learning process.
Ähnlich wie Closing the Research-Practice Gap: Reframing Information Architecture (20)
Summary of my User Experience Research-Practice Interaction conversation at the Decipher 2018 conference. My intro slides and notes from the discussion.
This document discusses designing mission critical digital experiences. It begins by noting that digital technologies are disrupting business and society, forcing organizations to turn to various design disciplines. It then discusses different levels of prioritizing design from "don't care" to "mission critical" across user interface design, requirements processes, project management, and governance. It notes the importance of design and user research in developing digital experiences and products that provide both user and business benefits. The document concludes by emphasizing that the future is driven by design and organizations must determine how to design experiences that are mission critical to their operations.
My 3 slide presentation at NORED (Northwest Ohio Regional Economic Development), July 10, 2014.
How I am defining DESIGN and its important to business.
Which audiences we can design experiences for.
Ideas for using design to improve the Toledo regional economy.
See http://trep.org/2014/08/31/notes-from-design-ed-presentation/ for speakers notes for each slide.
User Experience Research-Practice Interaction (at Connecting Dots)Keith Instone
The document discusses the relationship between user experience research and practice. It notes that while research and practice have similar methods, their goals are different - research aims to generate and validate knowledge while practice aims to improve products and services. Some challenges to connecting research and practice are different cultures between academia and industry, lack of shared language and knowledge base, and structural issues in higher education. Suggested solutions include improved communication of research findings, multi-disciplinary collaboration in education, and bridging the gap between research abstractions and practical business needs. The discussion focuses on how to better connect the domains of UX research and practice.
The document summarizes the evolution of user interface design specifications from 2006 to 2012. Key changes included specifications becoming more integrated across platforms and products, a shift from strict compliance to more collaborative governance models, and an expansion in scope to cover more complex interactive elements and integrated experiences across devices. Specifications also needed to describe user interfaces in new ways as elements became harder to explain visually.
This 3-paragraph summary provides an overview of the 8-year history of the IUE conference based on the document:
The IUE conference has been held annually since 2005 in southeast Michigan, growing from 7 sessions and 9 speakers in its first year to over 30 sessions and 52 speakers in 2010. Over the 8 years, the conference has focused on topics like user experience design, information architecture, mobile and social media. Notable recurring speakers include Peter Morville, Jason Withrow, and Chris Farnum presenting case studies from companies like ProQuest. While the conference has brought in talent from outside the region, it also aims to develop local user experience professionals and support the regional economic development of southeast Michigan. The largest challenge faced
Toledo Regional Story - User ExperienceKeith Instone
Keith Instone shared his expertise in user experience and proposed applying a user experience lens to evaluate the Toledo region's brand from the perspective of entrepreneurs. He presented common UX artifacts like user models, stories, experience maps and research that could help understand an entrepreneur's goals for quality of life, work-life balance and other needs. Keith suggested starting with simple models and stories to illustrate how the region could attract, retain and help entrepreneurs grow their businesses. He compared Toledo to Dayton's regional branding efforts and saw opportunities to better connect stories and scenarios to satisfying specific user goals.
This document discusses the concept of user experience design. It defines user experience as focusing on the user throughout the design process and meeting the user's needs. It outlines the roles on a user experience team, including user researchers, information architects and designers. It also discusses principles of user experience design such as understanding user behavior, planning for iterations, and ensuring designs are usable and enjoyable. It emphasizes the importance of usability testing.
The Art of Innovation (by Guy Kawasaki)Keith Instone
This document contains multiple sections on various topics:
1. A 3 paragraph passage discussing how society often judges women based on superficial measurements rather than who they are as individuals.
2. A mission statement for Wendy's and examples of other company mission statements.
3. A brief list of topics including "Jump to the next curve" and rolling dice to generate random words.
Applying information architecture to university web sitesKeith Instone
The document discusses applying information architecture principles to university websites. It provides examples from IBM's website to illustrate concepts like audience views, organizational structure, faceted browsing, and navigation design. These concepts are then discussed in the context of designing effective university websites.
Applying information architecture to university web sites
Closing the Research-Practice Gap: Reframing Information Architecture
1. KEITH INSTONE
Closing the Research-Practice Gap
NOW IS THE TIME
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
2. Slide 2 Keith Instone: Closing the Research-Practice Gap
Samantha's Topic of the Week: IA Gaps in UX Books
Rex Hartson...Professor...Computer Science...
HCI... usability engineering
Pardha Pyla...Senior Interaction Designer...
researcher...software engineering...Computer
Engineering and Computer Science
“We are not aware of any other book, research
or applied, that has the extensive coverage that
we have of user experience specifications, used
to set operational goals for user experience,
including usability.”
“No other HCI product and process book has
the ready-to-use supplementary materials that
offer such a low barrier for new instructors to
pick up this material and teach a UE/UX course
like a pro.”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
3. Slide 3 Keith Instone: Closing the Research-Practice Gap
The Gap Between Researchers (Academia) & Practitioners
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
4. Slide 4 Keith Instone: Closing the Research-Practice Gap
Very hard for 1 person to be on both sides of the chasm
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
5. Slide 5 Keith Instone: Closing the Research-Practice Gap
There is also a Theory & Practice Gap
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
6. Slide 6 Keith Instone: Closing the Research-Practice Gap
Researchers & Practitioners are not hanging out together
IA Summit ASIS&T Annual Meeting
Attendees Attendees
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
7. Slide 7 Keith Instone: Closing the Research-Practice Gap
What is “IA research”? Who cares, since we are making $?
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
8. Slide 8 Keith Instone: Closing the Research-Practice Gap
Research “Moon” and Earthquake-ridden Practice “Earth”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
9. Slide 9 Keith Instone: Closing the Research-Practice Gap
Those poor Students are forced to Bridge the Gap
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
10. Slide 10 Keith Instone: Closing the Research-Practice Gap
Not unique to IA: UX, too. And Research/Industry overall
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
11. Slide 11 Keith Instone: Closing the Research-Practice Gap
Do it as part of the Reframing IA process
Technological, economic, social, and cultural
elements of change have thoroughly
transformed the scenario in which information
architecture operated in the late 1990s, and a
reframing is necessary to move the
conversation forward, consolidate intuitions
into discipline, and help establish a common
language and grammar for both practice and
research in the field.
to identify new directions of research which might advance
both the theory and practice of information architecture
to continue bridging research and practice in the field of
information architecture
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
12. Slide 12 Keith Instone: Closing the Research-Practice Gap
Opportunity to “do it right” for long-term value
How to close the gap
(not just bridge it)?
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
13. Slide 13 Keith Instone: Closing the Research-Practice Gap
I care more about the Process of Reframing (than the frames)
Writing papers
+ Talking (amongst ourselves)
+ NOTHING ELSE
= FAIL
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
14. Slide 14 Keith Instone: Closing the Research-Practice Gap
Treat Reframing IA as a “Design Problem”
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE
15. Slide 15 Keith Instone: Closing the Research-Practice Gap
Approach it as an “Organizational Change” challenge
REFRAMING INFORMATION ARCHITECTURE
A ROUND TABLE WORKSHOP AT THE IA SUMMIT 2013 - BALTIMORE