The documents describe various people and situations. A common theme is providing advice or predictions about what someone should do or what will happen to them. The documents offer suggestions about improving health, academics, relationships, and behavior.
The document appears to describe the rules and layout of a board game involving spatial relationships. Players earn points by positioning tokens in front of, behind, between, on, under, or next to other tokens on the board. Certain arrangements can earn the player's team points, steal points from other teams, or lose all points for one or both teams. The board is laid out with labeled spaces from A to S.
Build connections with potential customers by asking open-ended questions to understand their needs. Suggest business opportunities by showing how consultants can earn income through get-togethers and customer events while offering incentives. Guide potential recruits towards joining by addressing questions, clarifying information, and creating a vision for leadership opportunities, earning potential, and a success plan for reaching goals through networking, workshops, and digital invites.
The document lists a series of quiz questions asking "How much is/for..." followed by various items and their potential prices according to different groups. Group 1 estimates a chair is 35,000 won, Group 2 estimates 55,000 won, Group 3 estimates 45,000 won, and Group 4 estimates 67,000 won. Other items listed with potential prices include candy, time spent in a PC room, a Girls Generation album, a Simpsons pencil case, a Nintendo D.S., a baseball bat, a 2PM poster, colored pens, and a Sony Playstation 3.
Build connections with potential customers by asking open-ended questions to understand their needs. Suggest business opportunities by showing how consultants can earn income through get-togethers and customer events, while also offering incentives. Guide potential recruits towards making a decision by showing them potential profit and answering their questions to help them understand the information. Create a vision for leadership opportunities by sharing steps like success planning, goals setting, networking, and workshops to help others get a strong start in building their own team.
The document mentions various times of day, including times for breakfast, lunch, English class, dinner, and bed. It also lists the numbers 3 through 12 o'clock and mentions points being earned or lost by teams in a game.
The document contains questions about technology and the internet, cell phone usage, benefits and problems of cell phones. It also contains questions about food, eating habits, healthy and favorite foods, and foods disliked. Specifically, it asks about common internet and cell phone uses, disadvantages of the internet, benefits of cell phones, problems with cell phones, junk food consumption, descriptions of healthy foods, most hated food, and favorite Korean food.
This document outlines the scoring system for a game where letters represent points that can be earned or lost by teams. Certain letters are worth 1, 2, 3, or 4 points for a team, while other letters result in a team losing all points or another team losing all points or having points stolen. The document also includes a grid of letters that will be used in gameplay.
The documents describe various people and situations. A common theme is providing advice or predictions about what someone should do or what will happen to them. The documents offer suggestions about improving health, academics, relationships, and behavior.
The document appears to describe the rules and layout of a board game involving spatial relationships. Players earn points by positioning tokens in front of, behind, between, on, under, or next to other tokens on the board. Certain arrangements can earn the player's team points, steal points from other teams, or lose all points for one or both teams. The board is laid out with labeled spaces from A to S.
Build connections with potential customers by asking open-ended questions to understand their needs. Suggest business opportunities by showing how consultants can earn income through get-togethers and customer events while offering incentives. Guide potential recruits towards joining by addressing questions, clarifying information, and creating a vision for leadership opportunities, earning potential, and a success plan for reaching goals through networking, workshops, and digital invites.
The document lists a series of quiz questions asking "How much is/for..." followed by various items and their potential prices according to different groups. Group 1 estimates a chair is 35,000 won, Group 2 estimates 55,000 won, Group 3 estimates 45,000 won, and Group 4 estimates 67,000 won. Other items listed with potential prices include candy, time spent in a PC room, a Girls Generation album, a Simpsons pencil case, a Nintendo D.S., a baseball bat, a 2PM poster, colored pens, and a Sony Playstation 3.
Build connections with potential customers by asking open-ended questions to understand their needs. Suggest business opportunities by showing how consultants can earn income through get-togethers and customer events, while also offering incentives. Guide potential recruits towards making a decision by showing them potential profit and answering their questions to help them understand the information. Create a vision for leadership opportunities by sharing steps like success planning, goals setting, networking, and workshops to help others get a strong start in building their own team.
The document mentions various times of day, including times for breakfast, lunch, English class, dinner, and bed. It also lists the numbers 3 through 12 o'clock and mentions points being earned or lost by teams in a game.
The document contains questions about technology and the internet, cell phone usage, benefits and problems of cell phones. It also contains questions about food, eating habits, healthy and favorite foods, and foods disliked. Specifically, it asks about common internet and cell phone uses, disadvantages of the internet, benefits of cell phones, problems with cell phones, junk food consumption, descriptions of healthy foods, most hated food, and favorite Korean food.
This document outlines the scoring system for a game where letters represent points that can be earned or lost by teams. Certain letters are worth 1, 2, 3, or 4 points for a team, while other letters result in a team losing all points or another team losing all points or having points stolen. The document also includes a grid of letters that will be used in gameplay.
The document contains prompts for pretending to engage in various hobbies and activities like playing computer games, going travelling, ice skating, bike riding, caring for animals, reading books, and naming favorite and non-favorite hobbies. The prompts are repeated throughout in a grid-like format.
The document provides a series of instructions for facial expressions and actions including making angry, happy, and sad faces as well as pretending to act sick, tired, hungry, and crying and finishing with laughing out loud.
The document describes different spatial relationships between objects using prepositions like "in", "on", "under", "between", "in front", "behind", and "next to". No other contextual information is provided.
This scavenger hunt list contains items a student needs to find around a school like a pencil, computer, plant, tree, toilet, gate, books, cloud, television, slide, bag, window, and sofa. The student is tasked with locating these common school items.
A scavenger hunt list contains items and locations around a playground including a hedge, blue flower, big rock, yellow flower, swirly slide, steps, climbing frame, bridge, swings, slide, tall building, bird, student, tree with no flowers, and tree with flowers, and a basketball hoop.
This document contains instructions for a body board game, telling players to perform various physical activities like shouting their name, jumping, spinning, marching in place, and standing on one foot. The instructions are repeated in a circuit with no other context provided.
The document contains prompts for pretending to engage in various hobbies and activities like playing computer games, going travelling, ice skating, bike riding, caring for animals, reading books, and naming favorite and non-favorite hobbies. The prompts are repeated throughout in a grid-like format.
The document provides a series of instructions for facial expressions and actions including making angry, happy, and sad faces as well as pretending to act sick, tired, hungry, and crying and finishing with laughing out loud.
The document describes different spatial relationships between objects using prepositions like "in", "on", "under", "between", "in front", "behind", and "next to". No other contextual information is provided.
This scavenger hunt list contains items a student needs to find around a school like a pencil, computer, plant, tree, toilet, gate, books, cloud, television, slide, bag, window, and sofa. The student is tasked with locating these common school items.
A scavenger hunt list contains items and locations around a playground including a hedge, blue flower, big rock, yellow flower, swirly slide, steps, climbing frame, bridge, swings, slide, tall building, bird, student, tree with no flowers, and tree with flowers, and a basketball hoop.
This document contains instructions for a body board game, telling players to perform various physical activities like shouting their name, jumping, spinning, marching in place, and standing on one foot. The instructions are repeated in a circuit with no other context provided.
5. Key = One point for your team = Two points for your team = Three points for your team = Four points for your team = All points lost for your team = All points lost for other team(s). . = Steal 3 points from 1 team