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KINEMATICS OF PARTICLES
Kinematics of particles
Road Map
Rectilinear motion Curvilinear motion
x-y coord. n-t coord. r- coord.
Engineering Dynamics
APPLICATIONS
The path of motion of each plane in
this formation can be tracked with
radar and their x, y, and z coordinates
(relative to a point on earth) recorded
as a function of time.
How can we determine the velocity
or acceleration of each plane at any
instant?
Engineering Dynamics
APPLICATIONS (continued)
A roller coaster car travels down
a fixed, helical path at a constant
speed.
How can we determine its
position or acceleration at any
instant?
Engineering Dynamics
General Curvilinear Motion
POSITION AND DISPLACEMENT
A particle moving along a curved path undergoes curvilinear motion.
Since the motion is often three-dimensional, vectors are used to
describe the motion.
A particle moves along a curve
defined by the path function, s.
The position of the particle at any instant is designated by the vector
r = r(t). Both the magnitude and direction of r may vary with time.
If the particle moves a distance Ds along the
curve during time interval Dt, the
displacement is determined by vector
subtraction: D r = r’ - r
Engineering Dynamics
General Curvilinear Motion
VELOCITY
Velocity represents the rate of change in the position of a
particle.
The average velocity of the particle
during the time increment Dt is
vavg = Dr/Dt .
The instantaneous velocity is the
time-derivative of position
v = dr/dt .
The velocity vector, v, is always
tangent to the path of motion.
The magnitude of v is called the
speed. As t→0, the speed can be
obtained by differentiating the path
function (v = ds/dt). Note that this
is not a vector!
Engineering Dynamics
General Curvilinear Motion
ACCELERATION
Acceleration represents the rate of change in the
velocity of a particle.
If a particle’s velocity changes from v to v’ over a
time increment Dt, the average acceleration during
that increment is:
aavg = Dv/Dt = (v’ - v)/Dt
The instantaneous acceleration is the time-
derivative of velocity:
a = dv/dt = d2r/dt2
Engineering Dynamics
Given: A particle travels along the curve from A to B in 2s. It takes 4s for it
to go from B to C and then 3s to go from C to D.
Find: Determine its average speed when it goes from A to D.
r1=10m, d=15m, r2=5m.
Solution:
56
.
38
)
5
)(
2
(
4
1
15
)
10
)(
2
(
4
1



 

t
s
s
m
t
s
v
AvgSpeed
t
t
sp 28
.
4
3
4
2
56
.
38
)
( 




Engineering Dynamics
Given: A car travelling along the straight portion of the road has the
velocities indicated in the figure when it arrives at a points A,B and
C. If it takes 3s to go from A to B and 5s from B to C.
Find: Determine the average acceleration between points A-B and A-C.
tAB=3s. tBC=5s. vA=20m/s, vB=30m/s vC=40m/s, θ =45 deg.
i
vA 20

j
i
vB 21
.
21
21
.
21 

i
vC 40

3
20
21
.
21
21
.
21 i
j
i
t
v
aAB



D
D

2
}
07
.
7
404
.
0
{ s
m
j
i
aAB 

i
i
i
t
v
aAC 50
.
2
8
20
40



D
D

Solution:
Engineering Dynamics
If a particle’s velocity changes
from v to v’ over a time increment
Dt, the average acceleration during
that increment is:
aavg = Dv/Dt = (v’ - v)/Dt
KINEMATICS OF PARTICLES
Kinematics of particles
Road Map
Rectilinear motion Curvilinear motion
x-y coord. n-t coord. r- coord.
Engineering Dynamics
Used to solve problems for
which the motion can be
conveniently expressed in
terms of its x,y & z compts
KINEMATICS OF PARTICLES
Road Map
Engineering Dynamics
When position vector
of particle P is given
by its rectangular
components
Engineering Dynamics
Velocity has a magnitude
First time derivative of r gives velocity
Engineering Dynamics
Direction of a is not tangent to the path of the particle
ua = a/a
Engineering Dynamics
Curvilinear Motion: Important Points
Curvilinear motion can cause changes in both the magnitude and
direction of the position, velocity and acceleration vectors
The velocity vector is always directed tangent to the path
acceleration vector is not tangent to the path but rather, it is tangent
to the hodograph
If the motion is described using rectangular coordinates, then the
components along each of the axis does not change direction, only
their magnitude and sense (algebraic sign) will change
By considering the component motions, the change in magnitude
and direction of the particle’s position and velocity are automatically
taken into account
Engineering Dynamics
Engineering Dynamics
V = { 16t2i + 4t3j + (5t + 2)k }
Engineering Dynamics
Given: The flight path of the helicopter as it takes off from A is defined by
the equations x=2t2 and y=0.04t3, where t is the time in seconds
after takeoff.
Find: Determine the distance the helicopter is from point A and the
magnitude of its velocity and acceleration when t= 10s.
2
2t
x  3
04
.
0 t
y 
At t =10s. x = 200m y =40m
.
204
)
40
(
)
200
( 2
2
m
d 


Solution:
t
dt
dx
vx 4


4


dt
dv
a x
x
2
12
.
0 t
dt
dy
vy 

t
dt
dv
a
y
y 24
.
0


At t =10s.
s
m
v 8
.
41
)
12
(
)
40
( 2
2



2
2
2
66
.
4
)
4
.
2
(
)
4
( s
m
a 


Engineering Dynamics
Engineering Dynamics
Engineering Dynamics
Engineering Dynamics
Engineering Dynamics
Projectile motion is a form of motion in which an object or
particle (called a projectile) is thrown obliquely near the
earth's surface, and it moves along a curved path under the
action of gravity.
Projectile motion only occurs when there is one force applied
at the beginning of the trajectory, after which there is no force
in operation apart from gravity
The path followed by a projectile is called its trajectory which
is directly influenced by gravity
Free flight motions are studied in terms of rectangular
component since projectile’s acceleration always acts vertically
Motion of a Projectile
(Rectangular Components of Velocity & Acceleration)
A projectile is any object propelled through space by the exertion of a
force which ceases after launch
Motion of a Projectile
APPLICATIONS
(Rectangular Components of Velocity & Acceleration)
Motion of a Projectile
APPLICATIONS
(Rectangular Components of Velocity & Acceleration)
A kicker should know at what angle, , and initial velocity, vo, he
must kick the ball to make a field goal.
For a given kick “strength”, at what angle should the ball be
kicked to get the maximum distance?
Engineering Dynamics
APPLICATIONS (continued)
A fireman wishes to know the maximum height on the wall he can
project water from the hose. At what angle, , should he hold the
hose?
Engineering Dynamics
CONCEPT OF PROJECTILE MOTION
Projectile motion can be treated as two rectilinear motions, one in
the horizontal direction experiencing zero acceleration and the other
in the vertical direction experiencing constant acceleration (i.e.,
gravity).
For illustration, consider the two balls on the
left. The red ball falls from rest, whereas the
yellow ball is given a horizontal velocity. Each
picture in this sequence is taken after the same
time interval. Notice both balls are subjected to
the same downward acceleration since they
remain at the same elevation at any instant.
Also, note that the horizontal distance between
successive photos of the yellow ball is constant
since the velocity in the horizontal direction is
constant.
Engineering Dynamics
KINEMATIC EQUATIONS: HORIZONTAL MOTION
Since ax = 0, the velocity in the horizontal direction remains
constant (vx = vox) and the position in the x direction can be
determined by:
x = xo + (vox)(t)
s = so + vot + (1/2) act2 v = vo + act v2 = (vo)2 + 2ac (s - so)
Consider a projectile launched at (xo, yo)
Only force acting on the projectile is its weight, resulting in
constant downward acceleration
Air resistance is neglected
KINEMATIC EQUATIONS: VERTICAL MOTION
Since the positive y-axis is directed upward, ay = -g. Application of
the constant acceleration equations yields:
For any given problem, only two
of these three equations can be
used.
vy = voy – g(t)
y = yo + (voy)(t) – ½g(t)2
vy
2 = voy
2 – 2g(y – yo)
v = vo + act s = so + vot + (1/2) act2 v2 = (vo)2 + 2ac (s - so)
Horizontal motion: Velocity in x direction is const vx =vo)x
Verticle Motion,
Example 2
Solving the two equations together (two unknowns) yields
R = 42.78 m tAB = 3.72 s
Solution:
First, place the coordinate system at point A. Then write the
equation for horizontal motion.
+ xB = xA + vAxtAB and vAx = 15 cos 40° m/s
Now write a vertical motion equation. Use the distance equation.
+ yB = yA + vAytAB – 0.5gctAB
2 vAy = 15 sin 40° m/s
Note that xB = R, xA = 0, yB = -(3/4)R, and yA = 0.
Given: Snowmobile is going 15
m/s at point A.
Find: The horizontal distance it
travels (R) and the time in
the air.
Engineering Dynamics
GROUP PROBLEM SOLVING
Given: Skier leaves the ramp at
A = 25o and hits the
slope at B.
Find: The skier’s initial speed vA.
Engineering Dynamics
GROUP PROBLEM SOLVING (continued)
Motion in x-direction:
Using xB = xA + vox(tAB)
=
tAB= (4/5)100
vA (cos 25)
88.27
vA
vA = 41.03 m/s
-64 = 0 + vA(sin 25)
88.27
vA
– ½ (9.81)
88.27
vA
2
Motion in y-direction:
Using yB = yA + voy(tAB) – ½ g(tAB)2
Solution:
Engineering Dynamics
Example
Given: vo and θ
Find: The equation that defines
y as a function of x.
Solution: Using vx = vo cos θ
y = (vo sin θ) x g x
vo cos θ 2 vo cos θ
–
2
( ) ( )( )
By substituting for t:
vy = vo sin θ
and
We can write: x = (vo cos θ)t
and y = (vo sin θ)t – ½ g(t)2
Engineering Dynamics
Example 1 (continued):
The above equation is called the “path equation” which describes the
path of a particle in projectile motion.
Simplifying the last equation, we get:
y = (x tan) –
g x2
2vo
2
(1 + tan2)
( )
Engineering Dynamics
Given: The fireman standing on the ladder directs the flow of water from his
hose to the fire at B.
Find: Determine the velocity of water at A if it is observed that the hose is
held at θ =20o.
Solution:
t
v
X
X ox
o 

t
v o
A )
20
cos
(
0
20 

A
v
t
28
.
21

2
2
1
t
a
t
v
Y
Y c
oy
o 


)
( 

)
( 

2
28
.
21
)
81
.
9
(
2
1
28
.
21
20
sin
0
10 



















A
A
o
A
v
v
v
1
.
2221
)
20
(sin
28
.
21
10
2
2



 A
A v
v 
s
m
vA 57
.
28

10
20
Engineering Statics
ASSIGNMENT NO: 1 FIRST QUESTION

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Ch 12 (4) Curvilinear Motion X-Y Coordinate.pptx

  • 1. KINEMATICS OF PARTICLES Kinematics of particles Road Map Rectilinear motion Curvilinear motion x-y coord. n-t coord. r- coord. Engineering Dynamics
  • 2. APPLICATIONS The path of motion of each plane in this formation can be tracked with radar and their x, y, and z coordinates (relative to a point on earth) recorded as a function of time. How can we determine the velocity or acceleration of each plane at any instant? Engineering Dynamics
  • 3. APPLICATIONS (continued) A roller coaster car travels down a fixed, helical path at a constant speed. How can we determine its position or acceleration at any instant? Engineering Dynamics
  • 4. General Curvilinear Motion POSITION AND DISPLACEMENT A particle moving along a curved path undergoes curvilinear motion. Since the motion is often three-dimensional, vectors are used to describe the motion. A particle moves along a curve defined by the path function, s. The position of the particle at any instant is designated by the vector r = r(t). Both the magnitude and direction of r may vary with time. If the particle moves a distance Ds along the curve during time interval Dt, the displacement is determined by vector subtraction: D r = r’ - r Engineering Dynamics
  • 5. General Curvilinear Motion VELOCITY Velocity represents the rate of change in the position of a particle. The average velocity of the particle during the time increment Dt is vavg = Dr/Dt . The instantaneous velocity is the time-derivative of position v = dr/dt . The velocity vector, v, is always tangent to the path of motion. The magnitude of v is called the speed. As t→0, the speed can be obtained by differentiating the path function (v = ds/dt). Note that this is not a vector! Engineering Dynamics
  • 6. General Curvilinear Motion ACCELERATION Acceleration represents the rate of change in the velocity of a particle. If a particle’s velocity changes from v to v’ over a time increment Dt, the average acceleration during that increment is: aavg = Dv/Dt = (v’ - v)/Dt The instantaneous acceleration is the time- derivative of velocity: a = dv/dt = d2r/dt2 Engineering Dynamics
  • 7. Given: A particle travels along the curve from A to B in 2s. It takes 4s for it to go from B to C and then 3s to go from C to D. Find: Determine its average speed when it goes from A to D. r1=10m, d=15m, r2=5m. Solution: 56 . 38 ) 5 )( 2 ( 4 1 15 ) 10 )( 2 ( 4 1       t s s m t s v AvgSpeed t t sp 28 . 4 3 4 2 56 . 38 ) (      Engineering Dynamics
  • 8. Given: A car travelling along the straight portion of the road has the velocities indicated in the figure when it arrives at a points A,B and C. If it takes 3s to go from A to B and 5s from B to C. Find: Determine the average acceleration between points A-B and A-C. tAB=3s. tBC=5s. vA=20m/s, vB=30m/s vC=40m/s, θ =45 deg. i vA 20  j i vB 21 . 21 21 . 21   i vC 40  3 20 21 . 21 21 . 21 i j i t v aAB    D D  2 } 07 . 7 404 . 0 { s m j i aAB   i i i t v aAC 50 . 2 8 20 40    D D  Solution: Engineering Dynamics If a particle’s velocity changes from v to v’ over a time increment Dt, the average acceleration during that increment is: aavg = Dv/Dt = (v’ - v)/Dt
  • 9. KINEMATICS OF PARTICLES Kinematics of particles Road Map Rectilinear motion Curvilinear motion x-y coord. n-t coord. r- coord. Engineering Dynamics Used to solve problems for which the motion can be conveniently expressed in terms of its x,y & z compts
  • 11. Engineering Dynamics When position vector of particle P is given by its rectangular components
  • 12. Engineering Dynamics Velocity has a magnitude First time derivative of r gives velocity
  • 13. Engineering Dynamics Direction of a is not tangent to the path of the particle ua = a/a
  • 14. Engineering Dynamics Curvilinear Motion: Important Points Curvilinear motion can cause changes in both the magnitude and direction of the position, velocity and acceleration vectors The velocity vector is always directed tangent to the path acceleration vector is not tangent to the path but rather, it is tangent to the hodograph If the motion is described using rectangular coordinates, then the components along each of the axis does not change direction, only their magnitude and sense (algebraic sign) will change By considering the component motions, the change in magnitude and direction of the particle’s position and velocity are automatically taken into account
  • 16. Engineering Dynamics V = { 16t2i + 4t3j + (5t + 2)k }
  • 18. Given: The flight path of the helicopter as it takes off from A is defined by the equations x=2t2 and y=0.04t3, where t is the time in seconds after takeoff. Find: Determine the distance the helicopter is from point A and the magnitude of its velocity and acceleration when t= 10s. 2 2t x  3 04 . 0 t y  At t =10s. x = 200m y =40m . 204 ) 40 ( ) 200 ( 2 2 m d    Solution: t dt dx vx 4   4   dt dv a x x 2 12 . 0 t dt dy vy   t dt dv a y y 24 . 0   At t =10s. s m v 8 . 41 ) 12 ( ) 40 ( 2 2    2 2 2 66 . 4 ) 4 . 2 ( ) 4 ( s m a    Engineering Dynamics
  • 23. Projectile motion is a form of motion in which an object or particle (called a projectile) is thrown obliquely near the earth's surface, and it moves along a curved path under the action of gravity. Projectile motion only occurs when there is one force applied at the beginning of the trajectory, after which there is no force in operation apart from gravity The path followed by a projectile is called its trajectory which is directly influenced by gravity Free flight motions are studied in terms of rectangular component since projectile’s acceleration always acts vertically Motion of a Projectile (Rectangular Components of Velocity & Acceleration)
  • 24. A projectile is any object propelled through space by the exertion of a force which ceases after launch Motion of a Projectile APPLICATIONS (Rectangular Components of Velocity & Acceleration)
  • 25. Motion of a Projectile APPLICATIONS (Rectangular Components of Velocity & Acceleration) A kicker should know at what angle, , and initial velocity, vo, he must kick the ball to make a field goal. For a given kick “strength”, at what angle should the ball be kicked to get the maximum distance? Engineering Dynamics
  • 26. APPLICATIONS (continued) A fireman wishes to know the maximum height on the wall he can project water from the hose. At what angle, , should he hold the hose? Engineering Dynamics
  • 27. CONCEPT OF PROJECTILE MOTION Projectile motion can be treated as two rectilinear motions, one in the horizontal direction experiencing zero acceleration and the other in the vertical direction experiencing constant acceleration (i.e., gravity). For illustration, consider the two balls on the left. The red ball falls from rest, whereas the yellow ball is given a horizontal velocity. Each picture in this sequence is taken after the same time interval. Notice both balls are subjected to the same downward acceleration since they remain at the same elevation at any instant. Also, note that the horizontal distance between successive photos of the yellow ball is constant since the velocity in the horizontal direction is constant. Engineering Dynamics
  • 28. KINEMATIC EQUATIONS: HORIZONTAL MOTION Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) and the position in the x direction can be determined by: x = xo + (vox)(t) s = so + vot + (1/2) act2 v = vo + act v2 = (vo)2 + 2ac (s - so) Consider a projectile launched at (xo, yo) Only force acting on the projectile is its weight, resulting in constant downward acceleration Air resistance is neglected
  • 29. KINEMATIC EQUATIONS: VERTICAL MOTION Since the positive y-axis is directed upward, ay = -g. Application of the constant acceleration equations yields: For any given problem, only two of these three equations can be used. vy = voy – g(t) y = yo + (voy)(t) – ½g(t)2 vy 2 = voy 2 – 2g(y – yo) v = vo + act s = so + vot + (1/2) act2 v2 = (vo)2 + 2ac (s - so)
  • 30. Horizontal motion: Velocity in x direction is const vx =vo)x Verticle Motion,
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  • 34. Example 2 Solving the two equations together (two unknowns) yields R = 42.78 m tAB = 3.72 s Solution: First, place the coordinate system at point A. Then write the equation for horizontal motion. + xB = xA + vAxtAB and vAx = 15 cos 40° m/s Now write a vertical motion equation. Use the distance equation. + yB = yA + vAytAB – 0.5gctAB 2 vAy = 15 sin 40° m/s Note that xB = R, xA = 0, yB = -(3/4)R, and yA = 0. Given: Snowmobile is going 15 m/s at point A. Find: The horizontal distance it travels (R) and the time in the air. Engineering Dynamics
  • 35. GROUP PROBLEM SOLVING Given: Skier leaves the ramp at A = 25o and hits the slope at B. Find: The skier’s initial speed vA. Engineering Dynamics
  • 36. GROUP PROBLEM SOLVING (continued) Motion in x-direction: Using xB = xA + vox(tAB) = tAB= (4/5)100 vA (cos 25) 88.27 vA vA = 41.03 m/s -64 = 0 + vA(sin 25) 88.27 vA – ½ (9.81) 88.27 vA 2 Motion in y-direction: Using yB = yA + voy(tAB) – ½ g(tAB)2 Solution: Engineering Dynamics
  • 37. Example Given: vo and θ Find: The equation that defines y as a function of x. Solution: Using vx = vo cos θ y = (vo sin θ) x g x vo cos θ 2 vo cos θ – 2 ( ) ( )( ) By substituting for t: vy = vo sin θ and We can write: x = (vo cos θ)t and y = (vo sin θ)t – ½ g(t)2 Engineering Dynamics
  • 38. Example 1 (continued): The above equation is called the “path equation” which describes the path of a particle in projectile motion. Simplifying the last equation, we get: y = (x tan) – g x2 2vo 2 (1 + tan2) ( ) Engineering Dynamics
  • 39. Given: The fireman standing on the ladder directs the flow of water from his hose to the fire at B. Find: Determine the velocity of water at A if it is observed that the hose is held at θ =20o. Solution: t v X X ox o   t v o A ) 20 cos ( 0 20   A v t 28 . 21  2 2 1 t a t v Y Y c oy o    ) (   ) (   2 28 . 21 ) 81 . 9 ( 2 1 28 . 21 20 sin 0 10                     A A o A v v v 1 . 2221 ) 20 (sin 28 . 21 10 2 2     A A v v  s m vA 57 . 28  10 20
  • 40.