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I work for a business that researches, designs, manufactures and sells computational and information management technology.
SalesForce.Com is just a Moderately performing MMO
The Studio environment for an MMO bears little difference than that of any other rich game The “Setting” or player environment bears little difference, except that local persistence is generally a requirement
The environment that has the most influence on the MMO is the IDC, because much of the game lives in an IDC, and players connect to that IDC via the internet
Human have this funny way of responding to environmental challenges in more than one way… For MMOs there are three archetypes that seem to have formed
Human have this funny way of responding to environmental challenges in more than one way… For MMOs there are three archetypes that seem to have formed
Monies I has it
Flash MMO? Runescape GANZ Dress up text chat
I
Never ever ever ever ever ever OWN EQUIPMENT. You are a GAME company, by very definition you are NOT A CAPITOL HEAVY company.
Billing Every transaction has a cost, and you have taxes to pay NOT INCLUDING ONGOING DEVELOPMENT AND SALES A buck a month