O documento é uma canção religiosa em louvor a Jesus, convidando os arcanjos, a geração escolhida, os perdoados e todas as raças e nações a louvar e glorificar o nome de Jesus, o Filho de Deus, o autor da salvação e o Rei dos reis.
O documento celebra que Deus é o mesmo hoje como no passado, enviando poder pentecostal e salvação para Seu povo. Lembra com saudade os avivamentos primitivos e diz que, apesar de alguns afirmarem que tudo mudou, Deus permanece como um farol enviando poder pentecostal.
Este poema habla sobre la tristeza personificada y le dice que nunca podrá estar delante del autor, solo detrás. Aunque la tristeza intente oscurecer su camino, el autor encontrará nuevos sueños y la expulsará con una sonrisa. A pesar de que la tristeza ha entrado por la ventana, la puerta de emergencia permanece abierta. El autor ha modelado un corazón a prueba de la tristeza y le apuesta a la vida a pesar de sus matices. Finalmente, le dice a la tristeza que se puede marchar
Conferència en el marc de les Jornades Educació Conscient, Educació Coherent celebrades al Campus de la Universitat de les Illes Balears els dies 8, 9 i 10 de maig de 2015. Organitzades per la Fundació Es Niu.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos de alta tecnología y de doble uso, así como sanciones financieras adicionales contra bancos rusos. Los líderes de la UE buscan aumentar la presión económica sobre Rusia para que ponga fin a su agresión militar contra Ucrania.
A pessoa estava triste e achando que ia morrer, mas ouviu a doce voz de Cristo e recebeu esperança de que Ele iria curá-la. Agora ela está alegre e testifica que Jesus é seu salvador, guia e conforto.
O documento é uma canção religiosa em louvor a Jesus, convidando os arcanjos, a geração escolhida, os perdoados e todas as raças e nações a louvar e glorificar o nome de Jesus, o Filho de Deus, o autor da salvação e o Rei dos reis.
O documento celebra que Deus é o mesmo hoje como no passado, enviando poder pentecostal e salvação para Seu povo. Lembra com saudade os avivamentos primitivos e diz que, apesar de alguns afirmarem que tudo mudou, Deus permanece como um farol enviando poder pentecostal.
Este poema habla sobre la tristeza personificada y le dice que nunca podrá estar delante del autor, solo detrás. Aunque la tristeza intente oscurecer su camino, el autor encontrará nuevos sueños y la expulsará con una sonrisa. A pesar de que la tristeza ha entrado por la ventana, la puerta de emergencia permanece abierta. El autor ha modelado un corazón a prueba de la tristeza y le apuesta a la vida a pesar de sus matices. Finalmente, le dice a la tristeza que se puede marchar
Conferència en el marc de les Jornades Educació Conscient, Educació Coherent celebrades al Campus de la Universitat de les Illes Balears els dies 8, 9 i 10 de maig de 2015. Organitzades per la Fundació Es Niu.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos de alta tecnología y de doble uso, así como sanciones financieras adicionales contra bancos rusos. Los líderes de la UE buscan aumentar la presión económica sobre Rusia para que ponga fin a su agresión militar contra Ucrania.
A pessoa estava triste e achando que ia morrer, mas ouviu a doce voz de Cristo e recebeu esperança de que Ele iria curá-la. Agora ela está alegre e testifica que Jesus é seu salvador, guia e conforto.
O poema exalta Jesus como o amado que comprou o autor com Seu sangue. O nome de Jesus enche as almas de alegria e é digno de confiança, sendo a esperança do autor. O autor seguirá o caminho de Jesus até entrar no céu, onde verá Seu Rei glorioso e amoroso.
JavaScript Everywhere from Mobile and RobotCirculus
Build own idea using javascript from mobile and robot!
서큘러스 팀은 IoT 교육/개발 플랫폼과 데이터 수집 및 분석 시스템, 그리고 모바일과 봇 형 제품군까지 모든것을 JavaScript 하나만으로 제작및 통합하였습니다. 하나의 언어로 통합하여 얻게 되는 장점에 대해 살펴봅니다.
El documento describe la historia y uso de la penicilina. Fue descubierta en 1928 por Alexander Fleming y desarrollada posteriormente por Ernst Boris Chain y Howard Walter Florey. Se trata de un antibiótico del grupo de las betalactámicas que se usa para tratar infecciones causadas por bacterias sensibles.
Major project on employee satisfaction at adarsh developersanagha1992
The document provides an overview of the real estate sector in India. It discusses that the real estate sector has grown significantly and comprises housing, retail, hospitality, and commercial sub-sectors. The growth is attributed to rising incomes, rapid urbanization, and government policies supporting infrastructure development. The sector contributes around 5% to India's GDP and is the second largest employer. It is projected to become a $650 billion industry by 2020.
Este documento presenta una lista de productos disponibles para la temporada pre-otoño/invierno, incluyendo prendas de vestir, accesorios y calzado de diferentes colores y tallas con sus respectivos códigos de referencia y precios. La lista detalla la disponibilidad de cada producto.
El documento describe los tumores del intestino delgado, incluyendo tumores benignos y malignos. Los tumores benignos más comunes son adenomas, leiomiomas y lipomas. Los tumores malignos más frecuentes son el adenocarcinoma, el linfoma primario intestinal y los sarcomas. El documento también discute la hemorragia digestiva, su etiología, diagnóstico y tratamiento.
El documento contiene la descripción de más de 100 artículos de ropa como blusas, pantalones, camisetas y otros, con información sobre tallas, telas, colores y años. La mayoría de los artículos son blusas con telas como viscosa, chalis y tejido plano en diversos colores. También se describen algunos pantalones con tela de drill en varios tonos.
Este documento presenta una colección de prendas de vestir de una tienda de moda. Incluye descripciones de artículos como pantalones, faldas, playeras, blusas y vestidos en diferentes colores y estilos. Cada artículo incluye detalles como composición de materiales, tallas disponibles y precio. La colección parece enfocarse en ofrecer looks básicos y versátiles para la temporada.
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. The document discusses creating a sense of shared experience and connection through ambient or peripheral means that do not demand participants' active involvement or direct interaction with others.
Hub Design Inspiration Graphics for inspirationStephen Abram
This document provides images and ideas to spark discussion about designing community spaces in a new hub. It includes sections with inspirations and examples for areas like kids' zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to organize visual ideas around functions and uses to help envision what the space could offer users over time. It also references an external article about 10 essential library spaces as additional guidance.
Hub Design Inspiration Graphics for Community HubsStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations for areas like kids zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to think creatively about how the space can be used by people of all ages through flexible, multi-purpose design.
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. These experiences allow people to feel involved within a community through observing and reacting to shared content, while not necessitating back-and-forth communication between individuals. The goal is to give people a sense of participation and belonging even if they choose to interact on a more passive level.
Hub Design Inspiration Graphics for Brockville HubStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Hub Design Inspiration Graphics second draftStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, cafes, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
This document is a draft active transportation plan for the City of Brockville. It recommends initiatives to encourage walking and cycling through new infrastructure like bike routes. The plan was developed with public input, which identified a lack of connected cycling routes as a key barrier. It proposes a cycling network with 42 km of "spine routes" and 39 km of "connector routes" along with pedestrian improvements. The plan also provides policy, funding, maintenance and programming recommendations to promote active transportation long-term.
O poema exalta Jesus como o amado que comprou o autor com Seu sangue. O nome de Jesus enche as almas de alegria e é digno de confiança, sendo a esperança do autor. O autor seguirá o caminho de Jesus até entrar no céu, onde verá Seu Rei glorioso e amoroso.
JavaScript Everywhere from Mobile and RobotCirculus
Build own idea using javascript from mobile and robot!
서큘러스 팀은 IoT 교육/개발 플랫폼과 데이터 수집 및 분석 시스템, 그리고 모바일과 봇 형 제품군까지 모든것을 JavaScript 하나만으로 제작및 통합하였습니다. 하나의 언어로 통합하여 얻게 되는 장점에 대해 살펴봅니다.
El documento describe la historia y uso de la penicilina. Fue descubierta en 1928 por Alexander Fleming y desarrollada posteriormente por Ernst Boris Chain y Howard Walter Florey. Se trata de un antibiótico del grupo de las betalactámicas que se usa para tratar infecciones causadas por bacterias sensibles.
Major project on employee satisfaction at adarsh developersanagha1992
The document provides an overview of the real estate sector in India. It discusses that the real estate sector has grown significantly and comprises housing, retail, hospitality, and commercial sub-sectors. The growth is attributed to rising incomes, rapid urbanization, and government policies supporting infrastructure development. The sector contributes around 5% to India's GDP and is the second largest employer. It is projected to become a $650 billion industry by 2020.
Este documento presenta una lista de productos disponibles para la temporada pre-otoño/invierno, incluyendo prendas de vestir, accesorios y calzado de diferentes colores y tallas con sus respectivos códigos de referencia y precios. La lista detalla la disponibilidad de cada producto.
El documento describe los tumores del intestino delgado, incluyendo tumores benignos y malignos. Los tumores benignos más comunes son adenomas, leiomiomas y lipomas. Los tumores malignos más frecuentes son el adenocarcinoma, el linfoma primario intestinal y los sarcomas. El documento también discute la hemorragia digestiva, su etiología, diagnóstico y tratamiento.
El documento contiene la descripción de más de 100 artículos de ropa como blusas, pantalones, camisetas y otros, con información sobre tallas, telas, colores y años. La mayoría de los artículos son blusas con telas como viscosa, chalis y tejido plano en diversos colores. También se describen algunos pantalones con tela de drill en varios tonos.
Este documento presenta una colección de prendas de vestir de una tienda de moda. Incluye descripciones de artículos como pantalones, faldas, playeras, blusas y vestidos en diferentes colores y estilos. Cada artículo incluye detalles como composición de materiales, tallas disponibles y precio. La colección parece enfocarse en ofrecer looks básicos y versátiles para la temporada.
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. The document discusses creating a sense of shared experience and connection through ambient or peripheral means that do not demand participants' active involvement or direct interaction with others.
Hub Design Inspiration Graphics for inspirationStephen Abram
This document provides images and ideas to spark discussion about designing community spaces in a new hub. It includes sections with inspirations and examples for areas like kids' zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to organize visual ideas around functions and uses to help envision what the space could offer users over time. It also references an external article about 10 essential library spaces as additional guidance.
Hub Design Inspiration Graphics for Community HubsStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations for areas like kids zones, outdoor seating, gardening, reading areas, collaboration spaces, and more. The goal is to think creatively about how the space can be used by people of all ages through flexible, multi-purpose design.
Passive Interactive Programming and Surveys 2.pptxStephen Abram
Passive interactive community experiences aim to foster connection and engagement among participants without requiring direct interaction. These experiences allow people to feel involved within a community through observing and reacting to shared content, while not necessitating back-and-forth communication between individuals. The goal is to give people a sense of participation and belonging even if they choose to interact on a more passive level.
Hub Design Inspiration Graphics for Brockville HubStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Hub Design Inspiration Graphics second draftStephen Abram
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, seating, gardening, reading areas, cafes, co-working spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
This document is a draft active transportation plan for the City of Brockville. It recommends initiatives to encourage walking and cycling through new infrastructure like bike routes. The plan was developed with public input, which identified a lack of connected cycling routes as a key barrier. It proposes a cycling network with 42 km of "spine routes" and 39 km of "connector routes" along with pedestrian improvements. The plan also provides policy, funding, maintenance and programming recommendations to promote active transportation long-term.
This document provides images and ideas to spark discussion about designing a community space. It includes sections with inspirations and examples for areas like kids zones, outdoor spaces, seating, gardening, reading areas, cafes, meeting spaces, maker spaces, cultural spaces, and more. The goal is to think about how the space can be used and evolve over time to meet community needs.
Caregiver Presentation and Product Inspirations Sep 2023 PDF.pdfStephen Abram
This document provides information about products and tools to help caregivers of those with dementia. It discusses goals of increasing quality of life, independence, and reducing stress for both patients and caregivers. It then summarizes various products available at two websites, including tools for wandering prevention, safety, communication, bathing assistance, dining assistance, and home medical equipment. Website links are provided throughout for caregivers to explore different options. The document aims to raise awareness of available aids and help caregivers and patients on their journey.
Caregiver Presentation and Product Inspirations Sep 2023 PPT.pptxStephen Abram
This presentation provides information about tools and aids to support caregivers of those with dementia. It discusses goals such as building awareness of products that can increase safety, quality of life, and independence for dementia patients. It also aims to help caregivers reduce stress and guides them on their caregiving journey. The presentation directs caregivers to two websites that provide a wide range of helpful products.
The document discusses ensuring ethical AI and evaluating new technologies like ChatGPT. It makes four main points:
1. We often judge innovative technologies through the lens of the past instead of what they aim to be.
2. We should consider ethical implications but not make premature judgments based on speculation.
3. ChatGPT is not like search engines and should be viewed as a potential guide or co-pilot rather than just for retrieval.
4. New technologies should be explored to understand their capabilities and limitations before making judgments in order to help shape development in an ethical manner.
This document discusses ensuring ethical AI and summarizes a presentation about ChatGPT. It makes the following key points:
1. When innovative technologies emerge, we often try to understand them through outdated lenses rather than considering what they are attempting to be.
2. New AI tools like ChatGPT should be evaluated based on their own merits as conversational assistants rather than compared to previous technologies like search engines.
3. While considering ethical implications, judgment should not be made too soon based on speculation alone. We should attempt to be part of shaping new technologies responsibly.
CEED Mindfulness in a time of Turbulence.pdfStephen Abram
Stephen Abram introduced himself as the CEO of Lighthouse Consulting, Inc. and presented a webinar on mindfulness in turbulent times. He argued that society should stop glorifying overwork and burning out, and instead encourage more balance. To find balance, one should start with reflecting on themselves and their own well-being, then consider the perspective of their community. By putting positive energy into the world through welcoming behavior, people can receive positive energy in return.
The document provides information about an upcoming webinar hosted by the Centre for Excellence on Empathy, Equity & Diversity (CEEED). It introduces CEEED's mission and strategy of inclusion, as well as its webinar series focusing on topics like interfaith spaces, well-being, and mindfulness. The webinar on June 22nd will feature speeches by Dr. Ellen Choi and Stephen Abram on cultural mindfulness, with questions moderated by CEEED board members. Details are provided on CEEED's board and their publications, with the goal of networking organizations and disseminating resources on social justice issues.
This document discusses strategies for gaining community support through statistics, measurements, and stories to demonstrate impact. It introduces Stephen Abram and Kim Silk who will discuss using data and stories together, with data providing facts and measurements, and stories making data more human and memorable. The document emphasizes that both data and stories are needed to be effective and gain support. It also discusses some challenges with library data and how to address them.
The trends identified as key drivers of technology adoptions over the next five years, in the Advisory Board’s ranked order of importance, are:Education paradigms are shifting to include online learning, hybrid learning, and collaborative models. Budget cuts are forcing schools to re-evaluate programs and driving increased interest in alternatives to traditional face-to-face learning models. Many are seeking to leverage students’ active engagement in Internet-based activities and social networks and their accompanying online skills by incorporating online and hybrid learning and expanded opportunities for collaboration. The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators. A trend in recent years, this continues to receive a high ranking. With a mass of readily available information, institutions must carefully weigh the unique value and assess credibility of these resources. Mentoring and preparing students for the world in which they will live is again at the forefront of key trends. It will be required that they be keen evaluators of information. As the cost of technology drops and school districts revise and open up their access policies, it is becoming increasingly common for students to bring their own mobile devices. “Bring Your Own Device” (BYOD) programs are increasing in popularity in schools, driven not only by saving on school technology funds and earmarking available monies for students who cannot afford personal devices, but also by an attitude shift as schools grow in their understanding of the capabilities of smartphones and other devices.
People expect to be able to work, learn, and study whenever and wherever they want to. This continues to be a key trend and is certainly true for most adults, as many of today’s jobs can be accomplished from anywhere mobile Internet access is available. The same holds true for many of today’s school-age children who live constantly connected to peers, social groups, and family. Some may argue this constant flow of information is a distraction, but others are attracted to the opportunity to “flip” expectations and practice regarding schoolwork and homework. Technology continues to profoundly affect the way we work, collaborate, communicate, and succeed. This too is a continuing trend cited in the Report. Today, technology skills are critical to success in almost every arena. Whereas the digital divide once was tied to wealth, it is now seen as a factor of education, with those acquiring technology skills better positioned to advance in their careers and in their lives. Evolving occupations, multiple careers, and an increasingly mobile workforce are among the drivers for this key trend. There is a new emphasis in the classroom on more challenge-based, active learning. Challenge-based learning fosters more active learning experiences, and active learning approaches are inherently more student-centered. Research and best practice points to potential advantages of connecting curriculum to real life experiences and letting students take control of how they engage with content, such as increased excitement about learning and stronger 21st century skills, among them leadership and creativity.
The Report additionally identifies significant challenges that will likely affect teaching, learning, and creative inquiry over the next five years:Digital media literacy continues to rise in importance as a key skill in every discipline and profession, especially teaching. Despite its perceived importance, this challenge remained at the top of the list in this year’s Report because training in supporting skills and techniques continues to be very rare in teacher education. While some of the lack of formal training is offset by professional development and informal learning, digital media literacy, which is less about tools and more about thinking, is far from the norm. K-12 must address the increased blending of formal and informal learning. Most schools are not engaging students in real-world experiences both inside and outside the classroom but rather continuing the traditional lecture and test model. Designing an effective blended learning model is key, and the growing success of many non-traditional alternatives with more informal approaches, such as the “flipped classroom,” suggests this trend will continue for some time. The demand for personalized learning is not adequately supported by current technology or practices. One-size-fits-all methods are clearly not effective; the continuing demand for personalized learning is driving the need for technologies with more learner choice, control, and differentiated instruction. But there remains a gap between the vision and the tools needed to achieve it. Access to materials and expertise, the amount and type of educational content, and methods of teaching can and should be supported by technology.
Institutional barriers present formidable challenges to moving forward in a constructive way with emerging technologies. “The system” and fundamental structure of K-12 education presents a significant challenge. Resistance to change often stems from core efforts to maintain processes and practices of the current system. If the current system does not adapt in order to remain relevant, students may move to new and growing options, such as informal education, online education, home-based education, and others. Learning that incorporates real life experiences is not occurring enough and is undervalued when it does take place. This is significant since it strongly impacts how engaged students are with their learning, as they try to connect their world outside of school with school experiences. Practices such as project-based learning, incorporating life experiences, technology, and familiar tools, and mentoring from community members may help retain students in school and prepare them for post-secondary experiences they will encounter. Many activities related to learning and education take place outside the walls of the classroom and thus are not part of our learning metrics. Students access a range of learning games and resources via home systems and social networks that contribute to their learning, but it is challenging to tie these experiences back to the classroom and topics being studied. They tend to happen in unexpected ways and often in response to an immediate quest for knowledge, rather than being related to topics currently studied in school.
Over the last two years, cloud computing was at the top of the list, but it has now been widely adopted in K-12 schools so was dropped from this year’sReport. A combination of things such as e-mail, Google apps and collaboration capabilities, data storage, and others have caused cloud computing to move into mainstream use.The category of mobiles has appeared in the Report for the last three years and continues to be significant. This year, the Report splits out tablet computing as its own category, separate from Mobile Devices & Apps.Game-based learning has held its 2-3 year horizon position for likely adoption. Personal learning environments moved into a nearer horizon for widespread adoption, and augmented reality reappeared in this year’s Report after not quite making the cut last year.
Some of the key benefits of mobile devices & apps are:Mobile devices & apps embody the convergence of several technologies that lend themselves to educational use. Among these are annotation tools, applications for creation and composition, and social networking tools. Apps used in tandem with class curriculum can help students better understand complex material. These might include supplemental instructional videos or a game-like app that demonstrates the principles of aerodynamics. Apps with interactive components enable students to learn by doing, not just by listening to teacher lectures. Imagine students virtually dissecting a frog, without access to science laboratory equipment, or studying the periodic table by interacting with the elements, rotating 3D images on the touchscreen and virtually “holding” the elements. Apps allow students to add video, photos, and more to their notes and to readily share them with peers. Students can store individual notebooks in an app, organized by subject, and easily perform a search to find a specific term in their notes while studying at home. Portable mobile devices and apps let students easily capture their ideas, things they like, questions they have, and things they hear and see at the moment it occurs to them. They can make a note, snap a picture, save a webpage and more. Later, they can access and search their notes from any device or computer they use and organize their notes and information in meaningful ways. They can easily share notes and collaborate with peers.
Tablets offer a range of benefits:Because of their portability, large display, and touchscreen, tablets are ideal devices for one-to-one deployments. Tablets are easy-to-use; small and lightweight; capable of displaying photographs, books, video, and other visual content; and they provide intuitive options for interacting with the device. These combined features are driving a number of K-12 institutions to consider tablets as a cost-effective option for one-to-one environments. These combined features also support active learning. Many schools are using tablets to support and enhance inquiry-based learning, challenge-based learning, and other forms of active learning. Because they are designed to easily share their screens, tablets foster key 21st Century Skills in students. The large display and the ease with which the image can automatically adjust its orientation to the viewer make it easy to share content. Recent research indicates because of the screen-sharing capability, tablet use can help foster student creativity, innovation, communication, and collaboration. Tablets have proven benefits for students with special needs. Tablets have enabled some autistic students to better communicate thinking and needs to their teachers, and some students with social and communication disabilities have shared eye contact while viewing content in a group on a tablet. Tablets can increase student engagement and sense of leadership and foster better teamwork and communication. Educators are formally and informally beginning to gather information and success stories of positive outcomes resulting from the use of tablets in the K-12 community.
[Pause here for reflection, discussion, and questions. This is an opportune time to also show the two videos on Mobile Devices & Apps and on Tablet Computing that are included in the Toolkit. These videos feature practitioners and students sharing ideas and perspectives regarding use of these technologies.]
Game-based learning provides a range of benefits:It has qualities of being goal-oriented, having strong social components, and simulating some sort of real world experience that students find relevant to their lives. These are all desired qualities in the K-12 learning environment, and games spark interest in students to expand learning outside of the game. Research indicates it lets players readily connect with learning materials when doing so will help them achieve personally meaningful goals. When social issues or problems are woven into game play, it can help players gain a new perspective through active engagement. It reflects important soft skills schools strive for students to acquire. Collaboration, problem solving, communication, critical thinking, and digital literacy—each an often found element in game-based learning—are competencies required of 21st century learners. It provides students a safe place to explore and learn lessons from mistakes. Game-based learning allows for the productive role of play, experimentation, exploration, and even failure. With no high-stakes consequences, students can take risks, make mistakes, and learn from them. When related to course content, it can help students gain fresh perspectives on material. They can engage in content in more complex and nuanced ways, and game mechanics can be integrated on many levels in the curriculum.It can help prepare students for their continued education and the workforce. Open-ended, challenge-based, collaborative games can draw on skills for research, writing, collaboration, problem solving, public speaking, leadership, digital literacy, and media making.
Personalized Learning Environments are considered to have a number of benefits:They support self-directed and group-based learning, designed around each user’s goals. PLEs are intended to shift the control of learning—particularly its pace, style, and direction—to the learner. And they expose students to technologies that they may not otherwise encounter in traditional classroom settings that will help prepare them for continued education post-secondary or for the world of work. They may encourage students to approach learning in ways best suited to their individual needs. Visual learners can obtain material from a different source than auditory or tactile-kinesthetic learners. Students can better understand and advocate for how they best learn. Students may benefit from the practice of keeping track of and curating their own resource collections. As they build their own environments and collections of resources, students are learning new research and content aggregation tactics—perhaps without realizing it. Personal learning environments may empower students to take greater control of their learning networks and connections with peers, experts, and others. Many educators see PLEs as having the potential to engage students in powerful ways that best serve their individual learning needs.
[Pause here for reflection, discussion, and questions. This is an opportune time to also show the two videos on Game-Based Learning and on Personal Learning Environments that are included in the Toolkit. These videos feature practitioners and students sharing ideas and perspectives regarding use of these technologies.]
There are key benefits for using Augmented Reality:It can be used for virtual and highly interactive forms of learning. This has significant potential for learning and assessment. AR is an active, not a passive technology. With the interactivity of AR, students can construct new understanding based on interactions with virtual objects that bring underlying data to life as it responds to user input. It facilitates the ability to transfer learning from one context to another. This is a significant skill, and AR can facilitate this in its overt use of context and layering. It can support just-in-time learning and exploration. AR that relies on mobile devices leverages an increasingly ubiquitous tool that is blurring the boundaries between formal and informal learning, making this a compelling technology for schools. It has the potential to provide powerful, contextual learning experiences in the location or environment in which they occur and serendipitous exploration and discovery of the connected nature of information in the real world. Museums, for example, commonly use simple AR tools to provide visuals and facts layered over objects or physical settings when viewed through phones or tablets—this simple approach of providing layered information provides students a deeper learning experience.
Consider the benefits of natural user interfaces:They allow users to engage in virtual activities with movements similar to what they would use in the real world. Content is manipulated intuitively. The convergence of gesture-sensing technology with voice recognition allows users to interact with devices in a very natural fashion.They remove the barrier of language between a device and its user. Software that relies on natural human movements as opposed to any specific language offers a compelling utility, especially in countries with multiple languages.Gesture-enabled devices aid collaboration, sharing, and group interactions. These types of devices, which encourage users to touch them, move, or otherwise use play as a means to explore prove especially interesting to schools.They have profound implications for special needs and disabled individuals. Natural user interfaces serve as enabling or assistive technology for this population. Devices with gesture control are already helping blind, dyslexic, and otherwise disabled students reduce their dependence on keyboards.
[Pause here for reflection, discussion, and questions. This is an opportune time to also show the two videos on Augmented Reality and on Natural User Interfaces that are included in the Toolkit. These videos feature practitioners and students sharing ideas and perspectives regarding use of these technologies.]
The NMC Horizon Report: 2012 K-12 Editionis a collaboration between the New Media Consortium, the Consortium for School Networking (CoSN) and the International Society for Technology in Education (ISTE) and is supported by HP. The CoSN Horizon Report: 2012 K-12 EditionToolkit, including this Presentation Template, a Discussion Facilitator’s Guide, Discussion Activities, Video Clips and a Feedback Form are presented by CoSN in partnership with NMC and made possible via generous support from HP.