Digital Mobile Publishing für Tablets und SmartphonesRichard Brammer
Die Geil,Danke!-Gründer Michaela Lehr und Richard Brammer berichten auf der IDUG Stuttgart von Ihren Erlebnissen in der Mobile-Publishing-Branche und der Erfahrung mit dem elektrospieler und dem Rolling Stone für iPad.
Digital Mobile Publishing für Tablets und SmartphonesRichard Brammer
Die Geil,Danke!-Gründer Michaela Lehr und Richard Brammer berichten auf der IDUG Stuttgart von Ihren Erlebnissen in der Mobile-Publishing-Branche und der Erfahrung mit dem elektrospieler und dem Rolling Stone für iPad.
Keynote del sermón "Aprovechando el tiempo", como parte de una serie de mensajes sobre mayordomía integral; predicado el día 6 de septiembre de 2015, en la Iglesia Metodista La Promesa, en Reynosa Tamaulipas.
Utilicen este Estéreograma
Se basa en la capacidad de nuestra vista (y por ende de nuestro cerebro) de captar imágenes desde diferentes puntos de vista. La imagen que se percibe está en 3 dimensiones, a cual en realidad se encuentra oculta en una imagen de dos dimensiones.
La habilidad para ver o no ver este tipo de imágenes no es igual en todas las personas. No se queden en la cáscara. La verdad no está fuera sino dentro de nosotros.
Mírenlo bien, sirve para nuestro País o países…
WebXR: A New Dimension For The Web Writing Virtual and Augmented Reality Apps...GeilDanke
Writing 3D applications for the browser is possible since some years due to the WebGL API. But since Virtual Reality and Augmented Reality are getting more popular, web developers and designers now have a serious reason to get to know the 3D web, its APIs and design patterns.
Using New Web APIs For Your Own Pleasure – How I Wrote New Features For My Vi...GeilDanke
When I first heard about the Web Bluetooth API I was so curious, that I could not wait to try it out. So I asked myself: Which Bluetooth device should I buy? Especially if I do not want to through it away after I was finished experimenting with the API. So obviously a Bluetooth enabled vibrator was a perfect fit. And it came with a serious use case, too: The slogan of the vibrator was "Let him control you", which I found very limiting, so I used the Web Bluetooth API to connect it to the browser, and the Web Audio API, to establish my own slogan: "Let a video control you". In my talk you will learn how to use the Web Bluetooth API to connect a Bluetooth enabled device to the browser. Also you will see what is possible with the Web Audio API, especially when it comes to analyzing spoken words.
When I first heard about the Web Bluetooth API I was so curious, that I could not wait to try it out. So I asked myself: Which Bluetooth device should I buy? Especially if I do not want to through it away after I was finished experimenting with the API.
So obviously a Bluetooth enabled vibrator was a perfect fit. And it came with a serious use case, too: The slogan of the vibrator was "Let him control you", which I found very limiting, so I used the Web Bluetooth API to connect it to the browser, and the Web Audio API, to establish my own slogan: "Let a video control you".
In my lightning talk, you will learn how to use the Web Bluetooth API to connect a Bluetooth enabled device to the browser. Also, you will see what is possible with the Web Audio API, especially when it comes to analyzing spoken words.
Writing Virtual And Augmented Reality Apps With Web TechnologyGeilDanke
Writing 3D applications for the browser is possible since some years due to the WebGL API. But since Virtual Reality and Augmented Reality are getting more popular, web developers and designers now have a serious reason to get to know the 3D web, its APIs and design patterns.
In this talk you will learn how to create 3D applications in the browser, using the WebGL and the WebVR API, and popular libraries, like A-Frame and ReactVR. You will also see what is necessary to create a Virtual Reality app that runs on common VR devices, and how to create Augmented Reality applications for Android and iOS phones.
Since 3D user interfaces and interactions in the browser are relatively new for designers and users, there are no established UX design patterns yet, but you will get to know best-practices and see some tips for improving the usability of your 3d application.
The talk ends with my advice on how to create responsible applications, that won’t harm your users – neither physically nor psychologically.
Creating Augmented Reality Apps with Web TechnologyGeilDanke
If 2017 was the year of Virtual Reality, 2018 may become the year of Augmented Reality. With Apple's ARKit for iOS and Google's ARCore for Android, we should not forget that actually the open web and Augmented Reality are the perfect couple.
But how do we create AR apps with web technology? In my talk you will learn how to write your own AR app that runs in the browser. You will see how Augmented Reality works, what markers are for, and how to create them. And you'll get an overview about the devices you can use to test your AR projects.
We are just at the beginning of the rise of Augmented Reality. This is why lots of UX design questions are still unanswered. But there are patterns and best practises, and you will learn how to use them to get a great user experience in your AR application.
How to Make Your Users Sick in 60 Seconds – About UX Design, WebVR and React VRGeilDanke
Since the early years of tech, engineers and designers tried to overcome the separation between their product and their users. What if I tell you, you do not have to worry about this anymore? With the emergence of VR, your users are finally in your applications. This changes the way people interact with the digital world dramatically. And it increases your power over other people’s lives. Or as Douglas Adams wrote in his Hitchhiker’s Guide to the Galaxy: “Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing.” I this talk you’ll learn how to write a responsible WebVR application with ReactVR, that does not hurt your users. You’ll get an overview of the WebVR ecosystem, beginning with a short introduction of the basic VR concepts. You will also see the current status of the ReactVR in action with some code samples. Which leads to another important point of this talk: the struggles of creating VR applications today. There are a lot of unanswered questions, e.g. UX design challenges, input devices, motion sickness or browser support. This is why the talk ends with my advice on how to create responsible applications, that won’t harm your users – neither physically nor psychologically.
More Ways to Make Your Users Sick – A talk about WebVR and UX DesignGeilDanke
Since the early years of tech, engineers and designers tried to overcome the separation between their product and their users. What if I tell you, you do not have to worry about this anymore? With the emergence of VR, your users are finally in your applications. This changes the way people interact with the digital world dramatically. And it increases your power over other people's lives. But with great power comes great responsibility – this is why my talk will focus on Virtual Reality in the web and what you as a developer or designer can do, if you do not want to harm your users. We will begin with a short introduction into the basic concepts of virtual reality, like stereoscopic images and tracking. Then we will take a look at the current status of the WebVR ecosystem, like the WebVR API and the Gamepad API. This will lead us to the topic I'm most passionate about: a good user experience in VR applications. As developers we are confronted with various questions: How can we avoid triggering simulation sickness or what can we do to prevent triggering phobias or seizures?
Goodbye, Flatland! An introduction to WebVR and what it means for web developersGeilDanke
'I come to proclaim that there is a land of three dimensions', said the perfect circle to the two-dimensional Mr. Square in one of my favorite novels 'Flatland' by Edwin A. Abott.
It's 2017 and Mr. Square's and my dream has finally come true: virtual reality devices are ready to delight a large audience. Fortunately there are not only proprietary tools to built VR experiences, but there is also an experimental API for the browser.
My talk will give you an overview of the WebVR ecosystem, beginning with a short introduction of the basic VR concepts, like head tracking sensors, importance of the field of view and how stereoscopic images simulate three dimensions in your brain. You will also see the current status of the WebVR API in action with some code samples of a 360 degree video for VR and – of course – fallbacks for incompatible devices. Which leads to another important point of this talk: the struggles of creating VR applications today. There are a lot of unanswered questions, e.g. UX design challenges, input devices, motion sickness or browser support. This is why the talk ends with my advice on how to create responsible applications, that won't harm your users – neither physically nor psychologically.
2016 First steps with Angular 2 – enterjsGeilDanke
Michaela gives an overview of the Framework Angular 2 for JavaScript developers. She covers components, data binding, templating syntax, services, dependency injection and pipes. Examples are based on ES5 and TypeScript.
(Original Title: Erste Schritte mit Angular 2)
Michaela zeigt Designern einen Einstieg in die Grundlagen der Webentwicklung. Dieser Vortrag richtet sich speziell an Editorial-Designer und zeigt interessante Anwendungsfälle für diese Spezialisten.
Keynote del sermón "Aprovechando el tiempo", como parte de una serie de mensajes sobre mayordomía integral; predicado el día 6 de septiembre de 2015, en la Iglesia Metodista La Promesa, en Reynosa Tamaulipas.
Utilicen este Estéreograma
Se basa en la capacidad de nuestra vista (y por ende de nuestro cerebro) de captar imágenes desde diferentes puntos de vista. La imagen que se percibe está en 3 dimensiones, a cual en realidad se encuentra oculta en una imagen de dos dimensiones.
La habilidad para ver o no ver este tipo de imágenes no es igual en todas las personas. No se queden en la cáscara. La verdad no está fuera sino dentro de nosotros.
Mírenlo bien, sirve para nuestro País o países…
WebXR: A New Dimension For The Web Writing Virtual and Augmented Reality Apps...GeilDanke
Writing 3D applications for the browser is possible since some years due to the WebGL API. But since Virtual Reality and Augmented Reality are getting more popular, web developers and designers now have a serious reason to get to know the 3D web, its APIs and design patterns.
Using New Web APIs For Your Own Pleasure – How I Wrote New Features For My Vi...GeilDanke
When I first heard about the Web Bluetooth API I was so curious, that I could not wait to try it out. So I asked myself: Which Bluetooth device should I buy? Especially if I do not want to through it away after I was finished experimenting with the API. So obviously a Bluetooth enabled vibrator was a perfect fit. And it came with a serious use case, too: The slogan of the vibrator was "Let him control you", which I found very limiting, so I used the Web Bluetooth API to connect it to the browser, and the Web Audio API, to establish my own slogan: "Let a video control you". In my talk you will learn how to use the Web Bluetooth API to connect a Bluetooth enabled device to the browser. Also you will see what is possible with the Web Audio API, especially when it comes to analyzing spoken words.
When I first heard about the Web Bluetooth API I was so curious, that I could not wait to try it out. So I asked myself: Which Bluetooth device should I buy? Especially if I do not want to through it away after I was finished experimenting with the API.
So obviously a Bluetooth enabled vibrator was a perfect fit. And it came with a serious use case, too: The slogan of the vibrator was "Let him control you", which I found very limiting, so I used the Web Bluetooth API to connect it to the browser, and the Web Audio API, to establish my own slogan: "Let a video control you".
In my lightning talk, you will learn how to use the Web Bluetooth API to connect a Bluetooth enabled device to the browser. Also, you will see what is possible with the Web Audio API, especially when it comes to analyzing spoken words.
Writing Virtual And Augmented Reality Apps With Web TechnologyGeilDanke
Writing 3D applications for the browser is possible since some years due to the WebGL API. But since Virtual Reality and Augmented Reality are getting more popular, web developers and designers now have a serious reason to get to know the 3D web, its APIs and design patterns.
In this talk you will learn how to create 3D applications in the browser, using the WebGL and the WebVR API, and popular libraries, like A-Frame and ReactVR. You will also see what is necessary to create a Virtual Reality app that runs on common VR devices, and how to create Augmented Reality applications for Android and iOS phones.
Since 3D user interfaces and interactions in the browser are relatively new for designers and users, there are no established UX design patterns yet, but you will get to know best-practices and see some tips for improving the usability of your 3d application.
The talk ends with my advice on how to create responsible applications, that won’t harm your users – neither physically nor psychologically.
Creating Augmented Reality Apps with Web TechnologyGeilDanke
If 2017 was the year of Virtual Reality, 2018 may become the year of Augmented Reality. With Apple's ARKit for iOS and Google's ARCore for Android, we should not forget that actually the open web and Augmented Reality are the perfect couple.
But how do we create AR apps with web technology? In my talk you will learn how to write your own AR app that runs in the browser. You will see how Augmented Reality works, what markers are for, and how to create them. And you'll get an overview about the devices you can use to test your AR projects.
We are just at the beginning of the rise of Augmented Reality. This is why lots of UX design questions are still unanswered. But there are patterns and best practises, and you will learn how to use them to get a great user experience in your AR application.
How to Make Your Users Sick in 60 Seconds – About UX Design, WebVR and React VRGeilDanke
Since the early years of tech, engineers and designers tried to overcome the separation between their product and their users. What if I tell you, you do not have to worry about this anymore? With the emergence of VR, your users are finally in your applications. This changes the way people interact with the digital world dramatically. And it increases your power over other people’s lives. Or as Douglas Adams wrote in his Hitchhiker’s Guide to the Galaxy: “Being virtually killed by a virtual laser in a virtual space is just as effective as the real thing.” I this talk you’ll learn how to write a responsible WebVR application with ReactVR, that does not hurt your users. You’ll get an overview of the WebVR ecosystem, beginning with a short introduction of the basic VR concepts. You will also see the current status of the ReactVR in action with some code samples. Which leads to another important point of this talk: the struggles of creating VR applications today. There are a lot of unanswered questions, e.g. UX design challenges, input devices, motion sickness or browser support. This is why the talk ends with my advice on how to create responsible applications, that won’t harm your users – neither physically nor psychologically.
More Ways to Make Your Users Sick – A talk about WebVR and UX DesignGeilDanke
Since the early years of tech, engineers and designers tried to overcome the separation between their product and their users. What if I tell you, you do not have to worry about this anymore? With the emergence of VR, your users are finally in your applications. This changes the way people interact with the digital world dramatically. And it increases your power over other people's lives. But with great power comes great responsibility – this is why my talk will focus on Virtual Reality in the web and what you as a developer or designer can do, if you do not want to harm your users. We will begin with a short introduction into the basic concepts of virtual reality, like stereoscopic images and tracking. Then we will take a look at the current status of the WebVR ecosystem, like the WebVR API and the Gamepad API. This will lead us to the topic I'm most passionate about: a good user experience in VR applications. As developers we are confronted with various questions: How can we avoid triggering simulation sickness or what can we do to prevent triggering phobias or seizures?
Goodbye, Flatland! An introduction to WebVR and what it means for web developersGeilDanke
'I come to proclaim that there is a land of three dimensions', said the perfect circle to the two-dimensional Mr. Square in one of my favorite novels 'Flatland' by Edwin A. Abott.
It's 2017 and Mr. Square's and my dream has finally come true: virtual reality devices are ready to delight a large audience. Fortunately there are not only proprietary tools to built VR experiences, but there is also an experimental API for the browser.
My talk will give you an overview of the WebVR ecosystem, beginning with a short introduction of the basic VR concepts, like head tracking sensors, importance of the field of view and how stereoscopic images simulate three dimensions in your brain. You will also see the current status of the WebVR API in action with some code samples of a 360 degree video for VR and – of course – fallbacks for incompatible devices. Which leads to another important point of this talk: the struggles of creating VR applications today. There are a lot of unanswered questions, e.g. UX design challenges, input devices, motion sickness or browser support. This is why the talk ends with my advice on how to create responsible applications, that won't harm your users – neither physically nor psychologically.
2016 First steps with Angular 2 – enterjsGeilDanke
Michaela gives an overview of the Framework Angular 2 for JavaScript developers. She covers components, data binding, templating syntax, services, dependency injection and pipes. Examples are based on ES5 and TypeScript.
(Original Title: Erste Schritte mit Angular 2)
Michaela zeigt Designern einen Einstieg in die Grundlagen der Webentwicklung. Dieser Vortrag richtet sich speziell an Editorial-Designer und zeigt interessante Anwendungsfälle für diese Spezialisten.
24. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 2 // 15
Magazin
Werbung
25. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 3 // 15
Werbung
in der GQ
26. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 4 // 15
Werbung
in der COMPUTERBILD Spiele
27. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 5 // 15
So nicht!
28. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 6 // 15
Affiliate-
Werbung
29. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 7 // 15
Magazin
Werbung
Umfrage
30. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 8 // 15
31. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 9 // 15
Magazin
Werbung
Umfrage
Bestell-
Formular
32. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 10 // 15
33. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 11 // 15
Magazin
Werbung
Umfrage
Bestell-
Formular
Social
Sharing
34. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 12 // 15
35. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 13 // 15
Magazin
Katalog Werbung
Umfrage
Bestell-
Formular
Social
Sharing
36. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 14 // 15
37. Vision // Print to Tablet • Special • Mobile Only
Geil,Danke! Richard • Michaela 15 // 15
39. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela2 // 16
40. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela3 // 16
Content? Layout?
41. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela4 // 16
Vision
42. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela5 // 16
iPad Neues iPad
43. Geil,Danke! Richard • Michaela6 // 16
Vision // Print to Mobile • Special • Mobile Only
44. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela7 // 16
Voraussetzungen Inspiration
übertragbar
lesbar
Responsive
Webdesign
45. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela8 // 16
Fluid Fixed
Credit: lessframework.comCredit: goldengridsystem.com
46. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela9 // 16
Android Landscape
Spaltenanzahl 13
Textbreite 5 Spalten
Spalteneinteilung 5-spaltig + Hotspots
Spaltenbreite 64 px
Spaltenabstand 24 px
Steg oben 72 px
Steg unten 80 px
Steg links 77 px
Steg rechts 83 px
Grundlinienraster 24 px
47. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela10 // 16
Layout?Content?
48. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela11 // 16
Mobile
First
49. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela12 // 16
Mobile
First
Multi-
Media
Videos
Kleine Kleine
Kurzer
Touch-
App-
Texte
Kurze
Bilder
Sound
Games
Social Media
50. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela13 // 16
ResponsiveVision: Content
51. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela14 // 16
Mobile
First
Multi-
Media
Responsive
52. Vision // Print to Mobile • Special • Mobile Only
Geil,Danke! Richard • Michaela15 // 16
Mobile
First
Multi-
Media
Responsive
Content Layout
79. Praxis // Vorbereiten • Kreieren • Verkaufen
Geil,Danke! Richard • Michaela 13 // 15
Workarounds finden!
Immer auf der Suche sein!
Es gibt kaum Entwurfsmuster!
84. Praxis // Vorbereiten • Kreieren • Verkaufen
Geil,Danke! Richard • Michaela 3 // 15
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