SlideShare ist ein Scribd-Unternehmen logo
1 von 64
Lean Game Development
Seth Sivak
DISCLAIMER
What is this talk about?
Game
Design!
Game
Development
What makes
   games
 different?
Game Development is hard
Art + Graphics
Sound + Music
Story
Gameplay
Social Connectivity
Replayability
Controls
Hardware + Platform
Team + Schedule + Budget
There are a lot of moving parts
And it has to be fun!

“30 Seconds of Fun”




                      “Interesting Choices”
How do we
handle the
 creative
 process?
Hypothesis
 Design
  Build
  Test
 Analyze
 Iterate
Twitter Logo
Hypothesis – This bird will make a good logo
Design and Build –
Test – “Do you like it?” – “No.”
Analyze – “She didn’t like it.”
Iterate – Try again…
“I don’t like this one.”   “I like this one.”
Less cartoony, more
                             professional




                                               Head back as if ready to
Cleaner lines, Simpler
                                                       sing
Develop Creative Analysis Skills
  Did we achieve the desired outcome?
  What caused the final outcome?
  What causes the desired outcome
  in other products?
  How can the desired outcome be
  reached in our product?
How do we
build a game?
Lean Game Development
Concept

Design

Production

Launch

Live Operation
Metrics vs. Creativity
Concept
Know the Market & Team
Market Research

Competitive Analysis

Team Interest
Travel and Explore   Quest and Story
Design
Find the Fun
Bush Mazes
Navigate the maze using the
least energy possible
Metal Detector Minesweeper
Use the Metal Detector to save Energy
Memory Puzzle
Hit the switch to see the pattern
                                                     3
                                            4
                                        1
                                    2


                                                Light them in order to
                                                   get the Treasure
Swipe words to clear them
before time runs out
PLAYTEST
Production
      Build the Product
Classic
Improved
Innovative
Production
                    Build the Product

                               Classic
    Innovative
                                    Improved   Innovative

                 Classic                                    Classic
Improved
                           Innovative
                                                Improved
Classic
Improved
Innovative
Classic
Improved
Innovative
Innovation requires iteration
PLAYTEST
Launch
           Test and Optimize
Price Testing

Progression

Performance

Balance

FTUE

Virality
Prepare for Launch
Predict possible problems, have solutions ready

Understand your metrics, formulate ranges

Model potential outcomes

Determine leading indicators

Practice, Practice, Practice
Launch is a Wave
Alpha

Beta

Soft Launch

Public Launch

Cross Promotion

Marketing
Live Operation
Understand your Audience
Product Management Cycle
Feature      Week 1          Week 2      Week 3    Week 4    Week 5
Feature 1    Spec            Manage      Analyze
Feature 2                    Spec        Manage    Analyze
Feature 3                                Spec      Manage    Analyze




Hypothesis          Design            Manage       Test      Analyze
Hypothesis
 Design
  Build
  Test
 Analyze
 Iterate
Lean Game Development
Concept – Know the Market and Team
Design – Find the Fun
Production – Build the Product
Launch – Test and Optimize
Live Operation – Understand your Audience
Takeaways
Develop Creative Analysis Skills
Find the Fun
Playtest
Prioritize
Prove it
Questions?

Seth@Proletariat.com
@sjsivak
http://bit.ly/sivakGDC2012
Iteration times were long.




   1985           1986
And they became longer…




   1986         1988
And budgets increased…
It was hard to reach customers
Along comes Games as a Service
And it was a short sales cycle
$120,000,000

$100,000,000

 $80,000,000

 $60,000,000
                                                 Avatar
 $40,000,000                                     Borderlands 2
 $20,000,000

         $0
               1   3         5         7     9
                       Weeks After Release
And longer…




1988            1991

Weitere ähnliche Inhalte

Andere mochten auch

The Customer Development Game (@ Lean Startup Group London)
The Customer Development Game (@ Lean Startup Group London)The Customer Development Game (@ Lean Startup Group London)
The Customer Development Game (@ Lean Startup Group London)Adrian Howard
 
the shortest version of #MINDSHIFT
the shortest version of #MINDSHIFTthe shortest version of #MINDSHIFT
the shortest version of #MINDSHIFTFrits Oukes
 
The Inner Game of Lean and the Improvement Kata
The Inner Game of Lean and the Improvement KataThe Inner Game of Lean and the Improvement Kata
The Inner Game of Lean and the Improvement KataMeryl Runion Rose
 
6 SIGMA AND KAIZEN
6 SIGMA AND KAIZEN6 SIGMA AND KAIZEN
6 SIGMA AND KAIZENRameshkori31
 
Innovation Games — The Seriously Fun Way to Do Work!
Innovation Games — The Seriously Fun Way to Do Work!Innovation Games — The Seriously Fun Way to Do Work!
Innovation Games — The Seriously Fun Way to Do Work!Michael Tarnowski
 
Outcome 2 Computer games Production
Outcome 2 Computer games ProductionOutcome 2 Computer games Production
Outcome 2 Computer games ProductionJerk Off
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipelineGAME Studios
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game ArchitectureAmin Babadi
 
The Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementThe Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementSimeon Pashley
 
Benefits and struggles of Lean Game Development
Benefits and struggles of Lean Game DevelopmentBenefits and struggles of Lean Game Development
Benefits and struggles of Lean Game DevelopmentBitCake Studio
 
The last of us game dev pipeline
The last of us game dev pipelineThe last of us game dev pipeline
The last of us game dev pipelineRyan Worcester
 
Introducting the art pipeline
Introducting the art pipelineIntroducting the art pipeline
Introducting the art pipelineDavid Edwards
 
Lego Lean Game (Agile Australia 2011)
Lego Lean Game (Agile Australia 2011)Lego Lean Game (Agile Australia 2011)
Lego Lean Game (Agile Australia 2011)frankmt
 
Digibury: Sony Game developement process - Mark Linott
Digibury: Sony Game developement process - Mark LinottDigibury: Sony Game developement process - Mark Linott
Digibury: Sony Game developement process - Mark LinottLizzie Hodgson
 
Game Development Pipeline
Game Development PipelineGame Development Pipeline
Game Development PipelineSam McCourt
 
Six sigma - learn 6 sigma steps
Six sigma - learn 6 sigma stepsSix sigma - learn 6 sigma steps
Six sigma - learn 6 sigma stepsAleksey Savkin
 
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchLizzie Hodgson
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-ProductionKevin Duggan
 
inlusio | game development process
inlusio | game development processinlusio | game development process
inlusio | game development processTj'ièn Twijnstra
 

Andere mochten auch (20)

The Customer Development Game (@ Lean Startup Group London)
The Customer Development Game (@ Lean Startup Group London)The Customer Development Game (@ Lean Startup Group London)
The Customer Development Game (@ Lean Startup Group London)
 
the shortest version of #MINDSHIFT
the shortest version of #MINDSHIFTthe shortest version of #MINDSHIFT
the shortest version of #MINDSHIFT
 
The Inner Game of Lean and the Improvement Kata
The Inner Game of Lean and the Improvement KataThe Inner Game of Lean and the Improvement Kata
The Inner Game of Lean and the Improvement Kata
 
6 SIGMA AND KAIZEN
6 SIGMA AND KAIZEN6 SIGMA AND KAIZEN
6 SIGMA AND KAIZEN
 
Innovation Games — The Seriously Fun Way to Do Work!
Innovation Games — The Seriously Fun Way to Do Work!Innovation Games — The Seriously Fun Way to Do Work!
Innovation Games — The Seriously Fun Way to Do Work!
 
The Lean Game
The Lean GameThe Lean Game
The Lean Game
 
Outcome 2 Computer games Production
Outcome 2 Computer games ProductionOutcome 2 Computer games Production
Outcome 2 Computer games Production
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
06. Game Architecture
06. Game Architecture06. Game Architecture
06. Game Architecture
 
The Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project ManagementThe Post-Production Cycle - Game Software Project Management
The Post-Production Cycle - Game Software Project Management
 
Benefits and struggles of Lean Game Development
Benefits and struggles of Lean Game DevelopmentBenefits and struggles of Lean Game Development
Benefits and struggles of Lean Game Development
 
The last of us game dev pipeline
The last of us game dev pipelineThe last of us game dev pipeline
The last of us game dev pipeline
 
Introducting the art pipeline
Introducting the art pipelineIntroducting the art pipeline
Introducting the art pipeline
 
Lego Lean Game (Agile Australia 2011)
Lego Lean Game (Agile Australia 2011)Lego Lean Game (Agile Australia 2011)
Lego Lean Game (Agile Australia 2011)
 
Digibury: Sony Game developement process - Mark Linott
Digibury: Sony Game developement process - Mark LinottDigibury: Sony Game developement process - Mark Linott
Digibury: Sony Game developement process - Mark Linott
 
Game Development Pipeline
Game Development PipelineGame Development Pipeline
Game Development Pipeline
 
Six sigma - learn 6 sigma steps
Six sigma - learn 6 sigma stepsSix sigma - learn 6 sigma steps
Six sigma - learn 6 sigma steps
 
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, BrandwatchThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
ThinkNation: "Women quotas in tech" Naomi Trickey, Brandwatch
 
Game development Pre-Production
Game development Pre-ProductionGame development Pre-Production
Game development Pre-Production
 
inlusio | game development process
inlusio | game development processinlusio | game development process
inlusio | game development process
 

Ähnlich wie Lean Game Development

Are You Making the Right Game?
Are You Making the Right Game?Are You Making the Right Game?
Are You Making the Right Game?Intel® Software
 
Play in User Experience
Play in User ExperiencePlay in User Experience
Play in User ExperienceJason Mesut
 
SalesSchool - designing powerful VC pitches
SalesSchool - designing powerful VC pitchesSalesSchool - designing powerful VC pitches
SalesSchool - designing powerful VC pitchesIdea Transplant
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Building a Design Team
Building a Design TeamBuilding a Design Team
Building a Design TeamBraden Kowitz
 
Agile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayAgile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayMichael Sahota
 
Clash of Clans: Secrets of Success
Clash of Clans: Secrets of SuccessClash of Clans: Secrets of Success
Clash of Clans: Secrets of Successanastasiaalikova
 
Секрет успеха Clash of Clans
Секрет успеха Clash of ClansСекрет успеха Clash of Clans
Секрет успеха Clash of ClansLeonid Bogolubov
 
Game Modding Lecture 2
Game Modding Lecture 2Game Modding Lecture 2
Game Modding Lecture 2Charles Palmer
 
Understanding Content: The Stuff We Design For
Understanding Content: The Stuff We Design ForUnderstanding Content: The Stuff We Design For
Understanding Content: The Stuff We Design ForKaren McGrane
 
Lean Startups
Lean StartupsLean Startups
Lean StartupsZach Nies
 
Alexandre Mandryka
Alexandre MandrykaAlexandre Mandryka
Alexandre MandrykaColombia3.0
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification PresentationGameZBoost
 
InfoSession2022_merged.pdf
InfoSession2022_merged.pdfInfoSession2022_merged.pdf
InfoSession2022_merged.pdfKINGSHUKGHOSH20
 
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DEVCON
 
Creating creativity
Creating creativityCreating creativity
Creating creativityKreativeAsia
 

Ähnlich wie Lean Game Development (20)

Are You Making the Right Game?
Are You Making the Right Game?Are You Making the Right Game?
Are You Making the Right Game?
 
Play in User Experience
Play in User ExperiencePlay in User Experience
Play in User Experience
 
SalesSchool - designing powerful VC pitches
SalesSchool - designing powerful VC pitchesSalesSchool - designing powerful VC pitches
SalesSchool - designing powerful VC pitches
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Building a Design Team
Building a Design TeamBuilding a Design Team
Building a Design Team
 
50.000 orange stickies later
50.000 orange stickies later50.000 orange stickies later
50.000 orange stickies later
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
Agile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of PlayAgile Games 2012 Keynote - Games Landscape and Importance of Play
Agile Games 2012 Keynote - Games Landscape and Importance of Play
 
Clash of Clans: Secrets of Success
Clash of Clans: Secrets of SuccessClash of Clans: Secrets of Success
Clash of Clans: Secrets of Success
 
Секрет успеха Clash of Clans
Секрет успеха Clash of ClansСекрет успеха Clash of Clans
Секрет успеха Clash of Clans
 
Game Modding Lecture 2
Game Modding Lecture 2Game Modding Lecture 2
Game Modding Lecture 2
 
Understanding Content: The Stuff We Design For
Understanding Content: The Stuff We Design ForUnderstanding Content: The Stuff We Design For
Understanding Content: The Stuff We Design For
 
Lean Startups
Lean StartupsLean Startups
Lean Startups
 
META - Dark.pptx
META - Dark.pptxMETA - Dark.pptx
META - Dark.pptx
 
Alexandre Mandryka
Alexandre MandrykaAlexandre Mandryka
Alexandre Mandryka
 
Startups
StartupsStartups
Startups
 
Principles of Gamification Presentation
Principles of Gamification PresentationPrinciples of Gamification Presentation
Principles of Gamification Presentation
 
InfoSession2022_merged.pdf
InfoSession2022_merged.pdfInfoSession2022_merged.pdf
InfoSession2022_merged.pdf
 
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
DevCon Summit 2014 #DevelopersUnitePH: International Game Developers Associat...
 
Creating creativity
Creating creativityCreating creativity
Creating creativity
 

Mehr von Seth Sivak

Proletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemProletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemSeth Sivak
 
GAME 3400 - Player's Journey
GAME 3400 - Player's JourneyGAME 3400 - Player's Journey
GAME 3400 - Player's JourneySeth Sivak
 
GAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlGAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlSeth Sivak
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignSeth Sivak
 
GAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureGAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureSeth Sivak
 
GAME 3400 Level Design - Moment Based Design
GAME 3400 Level Design - Moment Based DesignGAME 3400 Level Design - Moment Based Design
GAME 3400 Level Design - Moment Based DesignSeth Sivak
 
GAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionGAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionSeth Sivak
 
Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Seth Sivak
 
Play and Games
Play and GamesPlay and Games
Play and GamesSeth Sivak
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game DesignSeth Sivak
 
Players Journey
Players JourneyPlayers Journey
Players JourneySeth Sivak
 
Properties Methods Events
Properties Methods EventsProperties Methods Events
Properties Methods EventsSeth Sivak
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game EngineSeth Sivak
 
Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Seth Sivak
 

Mehr von Seth Sivak (14)

Proletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemProletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post Mortem
 
GAME 3400 - Player's Journey
GAME 3400 - Player's JourneyGAME 3400 - Player's Journey
GAME 3400 - Player's Journey
 
GAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlGAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect Control
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle Design
 
GAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureGAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience Architecture
 
GAME 3400 Level Design - Moment Based Design
GAME 3400 Level Design - Moment Based DesignGAME 3400 Level Design - Moment Based Design
GAME 3400 Level Design - Moment Based Design
 
GAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionGAME 3400 Level Design - Introduction
GAME 3400 Level Design - Introduction
 
Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012
 
Play and Games
Play and GamesPlay and Games
Play and Games
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game Design
 
Players Journey
Players JourneyPlayers Journey
Players Journey
 
Properties Methods Events
Properties Methods EventsProperties Methods Events
Properties Methods Events
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game Engine
 
Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009
 

Kürzlich hochgeladen

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 

Kürzlich hochgeladen (20)

How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 

Lean Game Development

Hinweis der Redaktion

  1. Game development is hard
  2. A lot of moving parts and they need to be interesting!
  3. A lot of moving parts and they need to be interesting!
  4. Interest requires iteration
  5. Think critically about your feelings
  6. Iteration is awesome, but it takes time
  7. Think critically about your feelings
  8. Not creative all the way through
  9. You can choose not to use this, and go all art.
  10. Interest requires iteration