8. The intelligent use of space
How we manage the spatial arrangement of items around us,
is not an afterthought; it is an integral part of the way we think,
plan and behave.
- David Kirsh
12. Designing the environment
Experts [design] cues [and constraints] to trigger a known rule
without halting the activity
- David Kirsh
13.
14. Experts constantly re-arrange items to make it easy to
track the state of the task, or to notice the properties
signaling what to do next.
- David Kirsh
20. Thinking does not occur separately from being and acting. […]
We inhabit our bodies and they in turn inhabit the world, with
seamless connections back and forth.
- Paul Dourish
21. We should invent knowledge work that incorporates the body
- Bret Victor
The humane representation of thought (2014)
22. Embodied Interaction is the creation, manipulation, and
sharing of meaning through engaged interaction with
artefacts.
- Paul Dourish
24. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
25. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
Rule 3: Representations relate to the world
26. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
Rule 3: Representations should relate the world
Rule 4: Design for physicality
27. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
Rule 3: Representations should relate the world
Rule 4: Design for physicality
Rule 5: Design for places (not spaces)
28. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
Rule 3: Representations should relate the world
Rule 4: Design for physicality
Rule 5: Design for places
Rule 6: Design for collaboration
29. Rule 1: Focus on meaning
Rule 2: Observable-and-reportable
Rule 3: Representations should relate the world
Rule 4: Design for physicality
Rule 5: Design for places
Rule 6: Design for collaboration
Rule 7: Design for computation
30. Design for “the dynamic spatial representation of thought”
- Bret Victor
The humane representation of thought (2014)
32. Interactions are the low-level mechanisms by which people
explore, break down, analyze, and recombine information-
bearing components.
These interactions are helping people create knowledge,
develop understanding, and acquire insight from digital data.
- Karl Fast and Kamran Sedig
Interaction and epistemic potential of digital libraries (2011)
50. Recap
- We use our body and the space around us to think
- The design of computing should be based on our
body and our relation to space
- Through interaction we gain understanding
51. Reading and watching tips
- Deep interaction at UXBrighton (Youtube)
Karl Fast
- The humane representation of thought (Vimeo)
Bret Victor
- Where the action is: the foundations of embodied
interaction (Book)
Paul Dourish