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CRYTEK
GAMES INDUSTRY
HOW DO I GET IN?
David Saltares Márquez | Cádiz University |19th November 2012   © 2012 Crytek GmbH
CRYTEK

CONTENTS OF THIS TALK

1.   About Crytek
2.   Working at a triple A games company
3.   The way in
4.   CryEngine and Sandbox Editor
5.   Q&A




                                           © 2012 Crytek GmbH   2
CRYTEK
WHO AM I?
            © 2012 Crytek GmbH
CRYTEK

DAVID SALTARES MÁRQUEZ

            david.saltares@gmail.com
            http://siondream.com

            @siondream



• Computing Science graduate at Cádiz University
• Games development society (ADVUCA)
• Kingston University (Erasmus)…

• … Haven’t quite come back
• Junior programmer at Crytek UK
• Working on Homefront 2 AI team



                                                   © 2012 Crytek GmbH
CRYTEK
ABOUT CRYTEK
               © 2012 Crytek GmbH
CRYTEK

RELEASED GAMES




                 FAR CRY (2004 – PC)




                                       © 2012 Crytek GmbH   6
CRYTEK
RELEASED GAMES




            CRYSIS (2007 – PC) AND CRYSIS WARHEAD (2008 – PC)




                                                                © 2012 Crytek GmbH   7
CRYTEK
RELEASED GAMES




            CRYSIS 2 (2011 – PC, PLAYSTATION 3 AND XBOX 360)




                                                               © 2012 Crytek GmbH   8
CRYTEK
RELEASED GAMES




             FIBBLE FLICK ’N’ ROLL (2012 – iOS, Kindle Fire)




                                                               © 2012 Crytek GmbH   9
CRYTEK
RELEASED GAMES




                 WARFACE (2012 – PC)




                                       © 2012 Crytek GmbH   10
CRYTEK
COMING SOON




              CRYSIS 3 (2013 – PC, PLAYSTATION 3 AND XBOX 360)




                                                                 © 2012 Crytek GmbH   11
CRYTEK

ALSO KNOWN FOR CRYENGINE

                1 picture > 1000 words
                1 video > 1000 pictures




            http://www.youtube.com/watch?v=HW_gyF69Xto




                                                         © 2012 Crytek GmbH   12
CRYTEK

UK STUDIO




            CRYTEK UK BASED IN NOTTINGHAM




                                            © 2012 Crytek GmbH
CRYTEK

FORMERLY KNOWN AS FREE RADICAL




           TIMESPLITTERS (2000 – PS2), TIMESPLITTERS 2 (2002 – PS2, GC, XBOX), TIMESPLITTERS FUTURE PERFECT (2005 – PS2, GC, XBOX)




         SECOND SIGHT (2004 – PS2, GC, XBOX)                                                 HAZE (2008 – PS3)


                                                                                                                              © 2012 Crytek GmbH   14
CRYTEK
WORKING AT A TRIPLE
A GAMES COMPANY
                 © 2012 Crytek GmbH
CRYTEK

DEVELOPMENT CYCLE


   Concept      Prototype   V. Slice      Production


     Alpha        Beta                 Gold!



             ITERATE ITERATE ITERATE

                                                © 2012 Crytek GmbH
CRYTEK

TEAM STRUCTURE
• Game director
• Management
     •   Producer
     •   Project manager
• Coders
     •   Graphics
     •   Gameplay
     •   Artificial Intelligence
     •   Networking
     •   Animation                 CRYTEK NOTTINGHAM UPPER FLOOR (WHERE C3 MAGIC HAPPENS)
• Artists
     •   Concept
     •   2D
     •   3D
     •   Animation
• Designers
     •   Levels
     •   Mechanics
• Quality Assurance
                                            PROTOTYPING ANIMATIONS IN CRYENGINE
• …
                                                                                            © 2012 Crytek GmbH
CRYTEK

WE GO FOR AGILE

•   Scrum: A flavor of iterative project management model
•   Small teams: scrum meetings
•   Useful when it’s difficult to plan ahead
•   Short iteration cycles: sprints
•   Reinforces self-management




                                                            © 2012 Crytek GmbH   18
CRYTEK

VERSION CONTROL

• Perforce: Proprietary centralized version control system
• P4V as visual interface
• Open source alternatives: SVN, Git, Mercurial…




                                       PERFORCE VISUAL CLIENT


                                                                © 2012 Crytek GmbH   19
CRYTEK

CODE REVIEW
•   Every single commit goes through peer review
•   It requires some time investment but…
•   Helps preventing bugs
•   People give their point of view
•   Boosts code quality
•   Learn from other coders




                                                   © 2012 Crytek GmbH   20
CRYTEK

BUILD BOT & STATIC CODE ANALYSIS

• Daily studio builds
• Targeting several platforms is tricky
• We don’t want to mess with daily builds


 Better safe than sorry


Build Bot:                                  Static code analysis:

•Open source Python tool                    •Automatic error detection system
•Continuous integration                     •Checks: loops, uninitialized variables,
•Build/Test cycle across the net            array bounds…




                                                                              © 2012 Crytek GmbH   21
CRYTEK
THE WAY IN
             © 2012 Crytek GmbH
CRYTEK

DON’T BE A VEGETABLE AT UNI
•
•
    Get involved
    Team up                     REALLY, NO
•
•
    Build a community
    advuca@googlegroups.com
                                EXCUSES!




                      “MAKING A PONG WITH SDL” - GAMES DEVELOPMENT SOCIETY WORKSHOP



                                                                                      © 2012 Crytek GmbH
CRYTEK

JOIN THE FREE SOFTWARE CONTEST

•   Scope: Spanish universities
•   Work on an open source project during a year
•   Create a community
•   Learn from other developers
•   Boost your portfolio
•   Application deadline: 23rd November




       FREE PADEL (DANIEL MARÍN CABILLAS)   BALLOON BREAKERS (JESÚS GONZÁLEZ)   SION TOWER (DAVID SALTARES)


                                                                                           © 2012 Crytek GmbH   24
CRYTEK

THERE ARE TONS OF PROJECTS!
Use the source Luke




                      ZYCARS (JESÚS MARENTE)




                                               © 2012 Crytek GmbH   25
CRYTEK
THERE ARE TONS OF PROJECTS!
Use the source Luke




                      LABOON (JOSÉ ALBERTO CORDERO)




                                                      © 2012 Crytek GmbH   26
CRYTEK
THERE ARE TONS OF PROJECTS!
Use the source Luke




                      OFLUTE (JOSÉ TOMÁS TOCINO)




                                                   © 2012 Crytek GmbH   27
CRYTEK

JOIN GAME JAMS
•   Time limited game making competitions
•   Challenge yourself
•   Extreme time management
•   Can you get things done?
•   Dangerously fun!
                                            EVOLUTION (DAVID SALTARES)




Check them out:

•Ludum Dare http://ludumdare.com
•Global Game Jam http://globalgamejam.org
•And many, many more!


                                            CELLULAE (DAVID MARISCAL)



                                                                         © 2012 Crytek GmbH   28
CRYTEK

GET THINGS DONE
• Avoid half finishing projects
• Simple but complete game > Complex but incomplete game
• Be ambitious but realistic




                                 SION TOWER LEVEL SELECTION SCREEN


                                                                     © 2012 Crytek GmbH   29
CRYTEK

READ, READ, READ

•   Books and online articles
•   Discover ninja coding tricks
•   New algorithms and techniques
•   Get an insight in how the industry works
•   Discuss about what you love




You can’t skip these:
• Gamasutra                      http://gamasutra.com
• AltDevBlogADay                 http://altdevblogaday.com
• Game AI for Developers         http://aigamedev.com
• Develop                        http://develop-online.com
• Games Industry                 http://gamesindustry.biz


                                                             © 2012 Crytek GmbH   30
CRYTEK

BE ONLINE
  •   People will want to see your projects
  •   Show an extended version of your CV
  •   Specify your role
  •   Meet other developers
  •   Share your code sweetness!




                                              © 2012 Crytek GmbH   31
CRYTEK

SKILLS THEY’RE LOOKING FOR

•   Good communication and self management
•   Cross discipline team working
•   Very strong C++
•   Oh! Finally math is useful
•   Being able to read someone else’s code
•   Low level optimization: consoles, mobile
•   Debugging
•   Passion about games




                                               © 2012 Crytek GmbH   32
CRYTEK
CRYENGINE &
SANDBOX EDITOR
                 © 2012 Crytek GmbH
CRYTEK
QUESTIONS?
             © 2012 Crytek GmbH
min g!
         f or co
  anks
Th

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Games Industry. How do I get in?

  • 1. CRYTEK GAMES INDUSTRY HOW DO I GET IN? David Saltares Márquez | Cádiz University |19th November 2012 © 2012 Crytek GmbH
  • 2. CRYTEK CONTENTS OF THIS TALK 1. About Crytek 2. Working at a triple A games company 3. The way in 4. CryEngine and Sandbox Editor 5. Q&A © 2012 Crytek GmbH 2
  • 3. CRYTEK WHO AM I? © 2012 Crytek GmbH
  • 4. CRYTEK DAVID SALTARES MÁRQUEZ david.saltares@gmail.com http://siondream.com @siondream • Computing Science graduate at Cádiz University • Games development society (ADVUCA) • Kingston University (Erasmus)… • … Haven’t quite come back • Junior programmer at Crytek UK • Working on Homefront 2 AI team © 2012 Crytek GmbH
  • 5. CRYTEK ABOUT CRYTEK © 2012 Crytek GmbH
  • 6. CRYTEK RELEASED GAMES FAR CRY (2004 – PC) © 2012 Crytek GmbH 6
  • 7. CRYTEK RELEASED GAMES CRYSIS (2007 – PC) AND CRYSIS WARHEAD (2008 – PC) © 2012 Crytek GmbH 7
  • 8. CRYTEK RELEASED GAMES CRYSIS 2 (2011 – PC, PLAYSTATION 3 AND XBOX 360) © 2012 Crytek GmbH 8
  • 9. CRYTEK RELEASED GAMES FIBBLE FLICK ’N’ ROLL (2012 – iOS, Kindle Fire) © 2012 Crytek GmbH 9
  • 10. CRYTEK RELEASED GAMES WARFACE (2012 – PC) © 2012 Crytek GmbH 10
  • 11. CRYTEK COMING SOON CRYSIS 3 (2013 – PC, PLAYSTATION 3 AND XBOX 360) © 2012 Crytek GmbH 11
  • 12. CRYTEK ALSO KNOWN FOR CRYENGINE 1 picture > 1000 words 1 video > 1000 pictures http://www.youtube.com/watch?v=HW_gyF69Xto © 2012 Crytek GmbH 12
  • 13. CRYTEK UK STUDIO CRYTEK UK BASED IN NOTTINGHAM © 2012 Crytek GmbH
  • 14. CRYTEK FORMERLY KNOWN AS FREE RADICAL TIMESPLITTERS (2000 – PS2), TIMESPLITTERS 2 (2002 – PS2, GC, XBOX), TIMESPLITTERS FUTURE PERFECT (2005 – PS2, GC, XBOX) SECOND SIGHT (2004 – PS2, GC, XBOX) HAZE (2008 – PS3) © 2012 Crytek GmbH 14
  • 15. CRYTEK WORKING AT A TRIPLE A GAMES COMPANY © 2012 Crytek GmbH
  • 16. CRYTEK DEVELOPMENT CYCLE Concept Prototype V. Slice Production Alpha Beta Gold! ITERATE ITERATE ITERATE © 2012 Crytek GmbH
  • 17. CRYTEK TEAM STRUCTURE • Game director • Management • Producer • Project manager • Coders • Graphics • Gameplay • Artificial Intelligence • Networking • Animation CRYTEK NOTTINGHAM UPPER FLOOR (WHERE C3 MAGIC HAPPENS) • Artists • Concept • 2D • 3D • Animation • Designers • Levels • Mechanics • Quality Assurance PROTOTYPING ANIMATIONS IN CRYENGINE • … © 2012 Crytek GmbH
  • 18. CRYTEK WE GO FOR AGILE • Scrum: A flavor of iterative project management model • Small teams: scrum meetings • Useful when it’s difficult to plan ahead • Short iteration cycles: sprints • Reinforces self-management © 2012 Crytek GmbH 18
  • 19. CRYTEK VERSION CONTROL • Perforce: Proprietary centralized version control system • P4V as visual interface • Open source alternatives: SVN, Git, Mercurial… PERFORCE VISUAL CLIENT © 2012 Crytek GmbH 19
  • 20. CRYTEK CODE REVIEW • Every single commit goes through peer review • It requires some time investment but… • Helps preventing bugs • People give their point of view • Boosts code quality • Learn from other coders © 2012 Crytek GmbH 20
  • 21. CRYTEK BUILD BOT & STATIC CODE ANALYSIS • Daily studio builds • Targeting several platforms is tricky • We don’t want to mess with daily builds Better safe than sorry Build Bot: Static code analysis: •Open source Python tool •Automatic error detection system •Continuous integration •Checks: loops, uninitialized variables, •Build/Test cycle across the net array bounds… © 2012 Crytek GmbH 21
  • 22. CRYTEK THE WAY IN © 2012 Crytek GmbH
  • 23. CRYTEK DON’T BE A VEGETABLE AT UNI • • Get involved Team up REALLY, NO • • Build a community advuca@googlegroups.com EXCUSES! “MAKING A PONG WITH SDL” - GAMES DEVELOPMENT SOCIETY WORKSHOP © 2012 Crytek GmbH
  • 24. CRYTEK JOIN THE FREE SOFTWARE CONTEST • Scope: Spanish universities • Work on an open source project during a year • Create a community • Learn from other developers • Boost your portfolio • Application deadline: 23rd November FREE PADEL (DANIEL MARÍN CABILLAS) BALLOON BREAKERS (JESÚS GONZÁLEZ) SION TOWER (DAVID SALTARES) © 2012 Crytek GmbH 24
  • 25. CRYTEK THERE ARE TONS OF PROJECTS! Use the source Luke ZYCARS (JESÚS MARENTE) © 2012 Crytek GmbH 25
  • 26. CRYTEK THERE ARE TONS OF PROJECTS! Use the source Luke LABOON (JOSÉ ALBERTO CORDERO) © 2012 Crytek GmbH 26
  • 27. CRYTEK THERE ARE TONS OF PROJECTS! Use the source Luke OFLUTE (JOSÉ TOMÁS TOCINO) © 2012 Crytek GmbH 27
  • 28. CRYTEK JOIN GAME JAMS • Time limited game making competitions • Challenge yourself • Extreme time management • Can you get things done? • Dangerously fun! EVOLUTION (DAVID SALTARES) Check them out: •Ludum Dare http://ludumdare.com •Global Game Jam http://globalgamejam.org •And many, many more! CELLULAE (DAVID MARISCAL) © 2012 Crytek GmbH 28
  • 29. CRYTEK GET THINGS DONE • Avoid half finishing projects • Simple but complete game > Complex but incomplete game • Be ambitious but realistic SION TOWER LEVEL SELECTION SCREEN © 2012 Crytek GmbH 29
  • 30. CRYTEK READ, READ, READ • Books and online articles • Discover ninja coding tricks • New algorithms and techniques • Get an insight in how the industry works • Discuss about what you love You can’t skip these: • Gamasutra http://gamasutra.com • AltDevBlogADay http://altdevblogaday.com • Game AI for Developers http://aigamedev.com • Develop http://develop-online.com • Games Industry http://gamesindustry.biz © 2012 Crytek GmbH 30
  • 31. CRYTEK BE ONLINE • People will want to see your projects • Show an extended version of your CV • Specify your role • Meet other developers • Share your code sweetness! © 2012 Crytek GmbH 31
  • 32. CRYTEK SKILLS THEY’RE LOOKING FOR • Good communication and self management • Cross discipline team working • Very strong C++ • Oh! Finally math is useful • Being able to read someone else’s code • Low level optimization: consoles, mobile • Debugging • Passion about games © 2012 Crytek GmbH 32
  • 33. CRYTEK CRYENGINE & SANDBOX EDITOR © 2012 Crytek GmbH
  • 34. CRYTEK QUESTIONS? © 2012 Crytek GmbH
  • 35. min g! f or co anks Th