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EXPERIMENT NO 2

Network Components

The various components used in networking are :-
       1. Repeaters
       2. Hubs
       3. Bridges
       4. Switch
       5. Router
       6. Gateway

Repeaters
• Every network architecture has a maximum cable length beyond which signals cannot
   be transmitted.
• Repeaters are used to reconstruct signal and thus extend the reach of a network.
• When the signal is reconstructed, they are able to reach the maximum length of the
   cable, thus reducing the interference of electrical signal.
• Repeaters operate in the physical layers of the OSI model.
• These are analog devices that are connected to two cable segments.
• Repeaters do not understand packets, frames, or headers. They understand volts.
• Repeaters works in co-axial environment.

Hubs
They are multiport repeaters and also work on physical layer.




Bridges
• These are devices used to join two or more network segments acting like a repeater
   with an added advantage of monitoring address of data packets. In this way, it filters
   data packets that don’t need to be sent. This causes a delay in transfer rate, as each
   address of the packets has to be monitored.
• In data link layers we find bridges.
•   When frames arrive, software in the bridge extracts the destination address from the
    header and looks it up in the table to see where to send the frame. For Ethernet this
    address is the 48bit destination address. Like a hub, a modern bridge has line cards,
    usually for four or eight inputs lines of certain types. A line card for Ethernet cannot
    handle token ring frames. But, a bridge may have line card for different network types
    and different speeds.
•   With a bridge each line is its own collision domain, in contrast to Hub.

Switches
• It is similar to bridge in that both route on frame address. It is mostly used to connect
   individual computers. If A wants to send a frame to host B, the switch actively
   forward the frame from A to B, but bridge cannot. Each switch port goes to single
   computer; switch must have space for many more line cards. Each line card provides
   buffer space for frames arriving on its port since each port is it’s own collision
   domain, switch never lose frames to collisions. However, if frames come in faster
   than they can be retransmitted, the switch may run out of buffer space and have to
   discard frames.
• To eliminate this problem slightly, modern switches start forwarding frames as soon
   as the destination header field has come in. these switches don’t use store-and –
   forward switching. This is called cut through switches (CUTS). It is handled entirely
   in hardware, but bridge use CPU that did store-and–switching in software. But all the
   modern bridges and switches contain special integrated cut for switching; there is
   almost no technical difference.

Routers
• Router is like intelligent bridge that can be programmed for passing or not passing
  either data of a particular nature or to a particular user.
• Router use information within packets to determine the best route through a network
  of LANs
• Router supports multiple alternate paths between locations and can select best path
  based on traffic loads, line speeds and cost.
• Some routers are capable of linking dissimilar networks, such as an Ethernet segment
  to a token ring network.
• It operates in the network layer.
• When packets come in to a router, the frame header mad trailer area stripped off and
  the packet located in the frame’s payload field is passed to the routing software. This
  software uses the packet header to choose an output line. The routing software does
  not see the frame address and does not even know whether the packet came in LAN
  or a point-to-point line.

Gateways
• Gateways connects between different networks (for example, PC networks in offices
   connected to an ISPs network)
• Gateways operate from the transport layer to the application layer of the OSI model.

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Network Components Experiment 2

  • 1. EXPERIMENT NO 2 Network Components The various components used in networking are :- 1. Repeaters 2. Hubs 3. Bridges 4. Switch 5. Router 6. Gateway Repeaters • Every network architecture has a maximum cable length beyond which signals cannot be transmitted. • Repeaters are used to reconstruct signal and thus extend the reach of a network. • When the signal is reconstructed, they are able to reach the maximum length of the cable, thus reducing the interference of electrical signal. • Repeaters operate in the physical layers of the OSI model. • These are analog devices that are connected to two cable segments. • Repeaters do not understand packets, frames, or headers. They understand volts. • Repeaters works in co-axial environment. Hubs They are multiport repeaters and also work on physical layer. Bridges • These are devices used to join two or more network segments acting like a repeater with an added advantage of monitoring address of data packets. In this way, it filters data packets that don’t need to be sent. This causes a delay in transfer rate, as each address of the packets has to be monitored. • In data link layers we find bridges.
  • 2. When frames arrive, software in the bridge extracts the destination address from the header and looks it up in the table to see where to send the frame. For Ethernet this address is the 48bit destination address. Like a hub, a modern bridge has line cards, usually for four or eight inputs lines of certain types. A line card for Ethernet cannot handle token ring frames. But, a bridge may have line card for different network types and different speeds. • With a bridge each line is its own collision domain, in contrast to Hub. Switches • It is similar to bridge in that both route on frame address. It is mostly used to connect individual computers. If A wants to send a frame to host B, the switch actively forward the frame from A to B, but bridge cannot. Each switch port goes to single computer; switch must have space for many more line cards. Each line card provides buffer space for frames arriving on its port since each port is it’s own collision domain, switch never lose frames to collisions. However, if frames come in faster than they can be retransmitted, the switch may run out of buffer space and have to discard frames. • To eliminate this problem slightly, modern switches start forwarding frames as soon as the destination header field has come in. these switches don’t use store-and – forward switching. This is called cut through switches (CUTS). It is handled entirely in hardware, but bridge use CPU that did store-and–switching in software. But all the modern bridges and switches contain special integrated cut for switching; there is almost no technical difference. Routers • Router is like intelligent bridge that can be programmed for passing or not passing either data of a particular nature or to a particular user. • Router use information within packets to determine the best route through a network of LANs • Router supports multiple alternate paths between locations and can select best path based on traffic loads, line speeds and cost. • Some routers are capable of linking dissimilar networks, such as an Ethernet segment to a token ring network. • It operates in the network layer. • When packets come in to a router, the frame header mad trailer area stripped off and the packet located in the frame’s payload field is passed to the routing software. This software uses the packet header to choose an output line. The routing software does not see the frame address and does not even know whether the packet came in LAN or a point-to-point line. Gateways • Gateways connects between different networks (for example, PC networks in offices connected to an ISPs network) • Gateways operate from the transport layer to the application layer of the OSI model.