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Designing for
                                    Biofeedback




                          Andrew Dekker, ITEE, University of Queensland


                               THE FUTURE OF DESIGN THINKING
                                Brisbane, Australia, 24 March 2011
Saturday, 26 March 2011
Designing for
                                    Biofeedback
                    Changing existing digital environments




                          Andrew Dekker, ITEE, University of Queensland


                               THE FUTURE OF DESIGN THINKING
                                Brisbane, Australia, 24 March 2011
Saturday, 26 March 2011
dynamic, adaptive and user
            centric environments
            computer games context
            computers cannot
            understand the user...
            or can they?
            real-time biometric devices




Saturday, 26 March 2011
“                   we are investigating the
                          methods that dynamically
                          allow a game to react and
                          adapt to the user through




                                                      ”
                              low-cost and easily
                            modifiable prototypes




Saturday, 26 March 2011
IDEO - Design Thinking
Saturday, 26 March 2011
Saturday, 26 March 2011
Process




                          Iterative Design Process
Saturday, 26 March 2011
Why?




                 Wicked problems - Rittel and Webber (1973)
Saturday, 26 March 2011
Saturday, 26 March 2011




                          Black & White, Lionhead Studios, 2001
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Emotiv


                          Neurosky




Saturday, 26 March 2011
Lightstone (Wild Divine)
Saturday, 26 March 2011
Wild Divine
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Liked
                                                                                                              Horror
                                                              User      Gamer?   Played FSP?   Played HL 2?   Games/films?
           •     Aged between 15 and 50.
           •     Both female and male (25% female, 75%        1         casual   yes           no             neutral
                  male).
                                                              2         casual   yes           yes            neutral
           •     Experienced and not experienced in first
                  person shooters and Half-Life 2.            3         no       yes           yes            yes
           •     Had not been previously involved in the      4         yes      yes           yes            yes
                  project or performed informal evaluation.
           •     Enjoyed and didn’t enjoy horror computer     5         yes      yes           yes            yes
                  games, movies and books.                    6         no       yes           no             neutral
           •     Had various levels of computer game
                  experience (from users who rarely played    7         no       yes           yes            no
                  computer games to users who played games
                  as a hobby).                                8         casual   yes           no             yes
                                                              9         casual   yes           yes            yes
                                                              10        no       yes           no             yes
                                                              11        yes      no            no             no
                                                              12        no       yes           no             yes
                                                              13        yes      yes           yes            neutral
                                                              14        yes      no            no             neutral
                                                              Yes       5        12            7              7
                                                              Neutral   4        -             -              5
                                                              No        5        2             7              2
                                                              Total     14       14            14             14




Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
Saturday, 26 March 2011
observations




Saturday, 26 March 2011
Proprietary      Wii Remote         Ubiquity




                                                          ?
                      Proprietary   Wii Vitality Sensor




Saturday, 26 March 2011
Thank you for your time




Saturday, 26 March 2011

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Biofeedback - Future of Design Thinking Talk

  • 1. Designing for Biofeedback Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011 Saturday, 26 March 2011
  • 2. Designing for Biofeedback Changing existing digital environments Andrew Dekker, ITEE, University of Queensland THE FUTURE OF DESIGN THINKING Brisbane, Australia, 24 March 2011 Saturday, 26 March 2011
  • 3. dynamic, adaptive and user centric environments computer games context computers cannot understand the user... or can they? real-time biometric devices Saturday, 26 March 2011
  • 4. we are investigating the methods that dynamically allow a game to react and adapt to the user through ” low-cost and easily modifiable prototypes Saturday, 26 March 2011
  • 5. IDEO - Design Thinking Saturday, 26 March 2011
  • 7. Process Iterative Design Process Saturday, 26 March 2011
  • 8. Why? Wicked problems - Rittel and Webber (1973) Saturday, 26 March 2011
  • 9. Saturday, 26 March 2011 Black & White, Lionhead Studios, 2001
  • 13. Emotiv Neurosky Saturday, 26 March 2011
  • 22. Liked Horror User Gamer? Played FSP? Played HL 2? Games/films? •  Aged between 15 and 50. •  Both female and male (25% female, 75% 1 casual yes no neutral male). 2 casual yes yes neutral •  Experienced and not experienced in first person shooters and Half-Life 2. 3 no yes yes yes •  Had not been previously involved in the 4 yes yes yes yes project or performed informal evaluation. •  Enjoyed and didn’t enjoy horror computer 5 yes yes yes yes games, movies and books. 6 no yes no neutral •  Had various levels of computer game experience (from users who rarely played 7 no yes yes no computer games to users who played games as a hobby). 8 casual yes no yes 9 casual yes yes yes 10 no yes no yes 11 yes no no no 12 no yes no yes 13 yes yes yes neutral 14 yes no no neutral Yes 5 12 7 7 Neutral 4 - - 5 No 5 2 7 2 Total 14 14 14 14 Saturday, 26 March 2011
  • 28. Proprietary Wii Remote Ubiquity ? Proprietary Wii Vitality Sensor Saturday, 26 March 2011
  • 29. Thank you for your time Saturday, 26 March 2011