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Learning using 
Virtual Worlds 
Saturday, 13 September 2014
The big question? 
Saturday, 13 September 2014
Virtual World Watch 
#wnaef 
(What Next After Eduserv Funding) 
Saturday, 13 September 2014
Brief history 
• First snapshot: end of 
2006-07 academic year... 
• ...unexpected interest. 
• Seven snapshots to date. 
• Presentations; Flickr group; 
a few articles and papers. 
• Difficult without data from 
the community. 
• Jolly good fun. 
http://www.flickr.com/photos/rooreynolds/493792832/ 
Saturday, 13 September 2014
Though not smooth sailing 
• Ongoing experiment, dithering, 
in “best dissemination”: 
- Andy: A Wiki! 
- Pete: XHTML! 
- John: Podcasts! 
• Data collection tricky; “Find” 
(forthcoming presentation). 
• Trying to stay neutral and 
objective about a fiercely 
polarising, hyped and dismissed 
technology. 
http://www.flickr.com/photos/rooreynolds/493812509/ 
Saturday, 13 September 2014
Virtual World Watch through 2010 
• More “stuff” on website. 
• Presentations. 
• VWW book. 
(Core work) snapshots: 
• #8: March 15th 
• #9: June 20th 
• #10: December 12th 
http://www.flickr.com/photos/andypowe11/1142157793/ 
Saturday, 13 September 2014
Trends 
• Core group of UK practitioners (you the audience!) has 
grown steadily, though not rapidly. 
• Several universities e.g. Edinburgh, Open, Leicester using 
virtual worlds for several years. 
• Much development is still voluntary, some internally 
funded, some externally. 
• A gradual movement from ‘building things’ to ‘using things’. 
• US take-up of virtual worlds in education is happening much 
quicker than in the UK. 
Saturday, 13 September 2014
University of Texas 
https://blogs.secondlife.com/community/learninginworld 
Saturday, 13 September 2014
UK subject areas where VWs are used 
• Nursing and medical training. 
• Biosciences. 
• Midwifery and maternity. 
• Languages (especially 
Spanish). 
• Criminology and forensics. 
• Art and design. 
• Computer science. 
http://www.flickr.com/photos/kattanhurnung/4115602444/ 
Saturday, 13 September 2014
Virtual worlds 
The Good, the Bad and the Ferdinand 
Saturday, 13 September 2014
“You start with a box...” 
Saturday, 13 September 2014
Tutorial, Learning Team, University of Nottingham 
Saturday, 13 September 2014
Do your own thing 
• Huge control over the 
environment you and the 
students are in. 
• You are the admin. 
• Participate and share. 
• (Though not that much control 
over the students - but good 
thing?) 
• You have total choice over how 
you represent yourself. 
Saturday, 13 September 2014
Choose your mode of communication 
• Text 
• IM 
• Voice 
• Video 
• Audio 
• Gestures 
• ... and record 
Saturday, 13 September 2014
Looking for the comms silver bullet 
“For me, and I say this with a certain amount of hindsight, 
the most valuable and fun experiences in Second Life 
were those associated with meetings and events 
(particularly hybrid RL/SL events). 
Yet, as a platform for collaboration and communication, 
SL sucks in many respects. This is partly a personal view, 
but I know from having stood up in meetings and said this 
that others agree with me, voice destroys the immersive 
aspects of SL yet chat is hopeless for most kinds of serious 
conversation.” 
http://artfossett.blogspot.com/2009_06_01_archive.html 
Saturday, 13 September 2014
It’s not just Second Life, you know... 
http://www.flickr.com/photos/garyhayes/sets/72157607567112139/ 
Saturday, 13 September 2014
“It’s just sex sex sex...” 
Yes, there’s “sex” in virtual 
worlds. 
•We know this. Boring. 
•It’s in all aspects of life. 
•Obsession with some people 
about sex in all media 
(jealous?). 
•It can be avoided - if you 
want to avoid it. 
http://www.flickr.com/photos/avastar/380075372/ 
Saturday, 13 September 2014
Obsession with accesses, users 
• Does it really matter how many 
people ‘use’ a virtual world, or 
are logged in at the same time? 
• This room (RL) is empty for 
most of any 24 hours. Is it 
therefore useless? 
• What really matters: 
- is it viable for learning? 
- what resources are needed 
- re-use 
- assessing learning usability 
- curriculum ‘fit’ 
http://www.flickr.com/photos/mrfrans/2298355950/ 
Saturday, 13 September 2014
http://www.flickr.com/photos/raftwetjewell/2598601770/ 
Saturday, 13 September 2014
“Just do it” (as Nike say) 
“If it works, then use it. If it doesn’t work, 
then use something else. Easy! You Brits 
like to drink tea and whine and argue 
about everything, don’t you?” 
Discussion of Second Life amongst Michigan academics, December 2009. 
Saturday, 13 September 2014
...and the Ferdinand? 
Typical UK academic Second 
Life practitioner: 
•Outspoken. 
•Keen to share stuff created 
in virtual worlds. 
•Not averse to trying other, 
non-SL virtual worlds. 
•Provides opinionated, 
readable content for 
snapshots (thanks). http://twitter.com/FrancinoF 
Saturday, 13 September 2014
Search 
Saturday, 13 September 2014
Universities and colleges 
(Depends how you count 
them) 
•“122” universities. Sort of. 
•Many more colleges. 
•Other institutions 
somewhere in between. 
•Degrees, vocational ... 
•Overseas universities with 
colleges here. 
http://www.scit.wlv.ac.uk/ukinfo/ 
Saturday, 13 September 2014
Needle in a (virtual) haystack 
Saturday, 13 September 2014
University search (educational) 
Saturday, 13 September 2014
More search unhappiness 
http://www.pcpro.co.uk/blogs/2010/01/17/whatever-happened-to-second-life-your-reaction/ 
Saturday, 13 September 2014
Comparing (badly) with web search 
“Can you imagine if our web browsers 
sent us around the Internet with the 
same dysfunctional mob randomness 
as the current method of finding stuff 
in Second Life?” 
Jeremy Kemp, SLED mailing list, Saturday December 19th, 2009 
Saturday, 13 September 2014
Finding “stuff” is (sometimes) easier 
Saturday, 13 September 2014
Research 
Saturday, 13 September 2014
Who needs research results? 
• Researchers, for their careers. 
• Mass media, for mangling into news stories. 
• Funding bodies, to see the results of what they have funded. 
• Universities, to get more money. 
• Virtual World companies, to get evidence that their product 
is useful in education. 
• Practitioners, needing: 
- validity that VWs are a useful technology in learning 
- comparisons with other technologies for learning 
- information on how best to use VWs 
Saturday, 13 September 2014
Types of research ‘output’ include: 
• Peer-reviewed papers - now 
a substantial amount, but of 
extremely variable quality. 
• Blogs. 
• Media articles. 
• YouTube and Flickr. 
• Workshops and 
Conferences. 
• ‘Stuff’ built in-world(s). 
http://www.flickr.com/photos/ravenelle/461959468/ 
Saturday, 13 September 2014
But how to test? 
• Near impossible to test 
quantitatively (unless you know 
different?) 
• Subject areas using VWs 
difficult to test. Who wants to 
be the midwife in the ‘control 
group’ for birth trials? 
• Many of the skills acquired in 
using VWs are not curriculum 
based e.g. collaborative work, 
visualisation. 
http://www.flickr.com/photos/adamraoof/3512627144/ 
Saturday, 13 September 2014
Example of data capture 
“Students’ and tutors’ personal experience of using 
SL for teaching and learning and their engagement 
with SL-tivities were captured by semi-structured 
interviews, chat logs and researchers’ notes of 
observations at each SL session.” 
Final report, JISC-funded MOOSE project: http://www.le.ac.uk/beyonddistance/moose/ 
Saturday, 13 September 2014
Open Habitat conclusions regular... 
Overall the project was a successful exploration of the use of 
MUVEs for teaching and learning. Some aspects worked 
smoothly: 
•The use of OpenSim. 
•Using Second Life as a place for Art and Design students to 
be creative. 
•Using Second Life to give a strong sense of social presence for 
the Philosophy students. One commented: 
“Second Life is particularly useful in creating shared spaces 
where people feel more a part of the tutorial/discussion 
environment.” 
Saturday, 13 September 2014
...and the downsides 
Other aspects were more problematic: 
•The need for students to learn relatively quickly how to 
operate at a basic level within Second Life. 
•The practical working-out of close collaboration in Second 
Life. 
•The use of Second Life to discuss complex aspects of 
philosophy using a seminar format. 
•The lack of non-verbal cues in Second Life and generic 
problems with using text chat. 
Saturday, 13 September 2014
Trite, over-simplified, VWW thoughts 
1. Yes, Virtual Worlds can be useful in some, specific, subject 
areas and applications. The academic community is slowly 
working out what those are, and also where it’s not useful. 
2.There’s a bunch of non-curriculum applications in academia 
e.g. communicating with remote PhD students, attending 
events without leaving home. 
3.But there’s a cost (tho’ isn’t there for all technologies?) - a 
large one - in terms of time, effort, dedication required. 
4.For a number of reasons, VWs are not widely accepted. 
Don’t expect universal love for doing this. Keep calm and 
modify avatars. Producing good evidence helps. 
Saturday, 13 September 2014
“What next” predictions 
Saturday, 13 September 2014
In the short term (1) 
• Second Life, Open Sim and related will be around for a while 
yet. 6.5 years and counting; that’s a *long* time ... 
• More virtual worlds will appear. Some will stay. Some will 
fail. Much as has happened over the last few years. 
• Other virtual worlds will struggle to stay head-to-head with 
SL (and compatible worlds) when it comes to education; due 
to the amount of momentum. 
• (Inevitably) rising travel costs will mean SL and similar 
platforms used more for academic distance events and 
collaboration. 
Saturday, 13 September 2014
In the short term (2) 
• Some people will try it and not be comfortable, or find a use 
for it. Some will hear negative stuff about it and not try it. 
(Shrug) so ... it’s like other technologies? 
• More academics, often volunteers, will find more niche/ 
narrow subject areas that virtual worlds are suited towards. 
However, much less use for broader subject applications. 
• Virtual World developments in UK academia less affected by 
funding cuts as so much of it is voluntary anyway (that’s 
both a good and a bad thing). 
• Information and research will continue to dribble out in a 
fragmented manner. 
Saturday, 13 September 2014
In the long term... 
How the hell should I know? 
(Look, did any of you honestly 
predict that Twitter would 
have academics mass-sending 
140 character tweets? Hmm?) 
http://www.flickr.com/photos/benleto/3378813255/ 
Saturday, 13 September 2014
Your experience ... and how it relates to 
virtual world use in the future 
• Geoff Barker-Read, University of Leeds 
• Andy Beggan, University of Nottingham 
• Simon Bignell, University of Derby 
• Manuel Frutos-Perez, University of the West of England 
• Annabeth Robinson, Leeds College of Art 
• Kathryn Trinder, Glasgow Caledonian University 
Saturday, 13 September 2014

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Learning using Virtual Worlds

  • 2. The big question? Saturday, 13 September 2014
  • 3. Virtual World Watch #wnaef (What Next After Eduserv Funding) Saturday, 13 September 2014
  • 4. Brief history • First snapshot: end of 2006-07 academic year... • ...unexpected interest. • Seven snapshots to date. • Presentations; Flickr group; a few articles and papers. • Difficult without data from the community. • Jolly good fun. http://www.flickr.com/photos/rooreynolds/493792832/ Saturday, 13 September 2014
  • 5. Though not smooth sailing • Ongoing experiment, dithering, in “best dissemination”: - Andy: A Wiki! - Pete: XHTML! - John: Podcasts! • Data collection tricky; “Find” (forthcoming presentation). • Trying to stay neutral and objective about a fiercely polarising, hyped and dismissed technology. http://www.flickr.com/photos/rooreynolds/493812509/ Saturday, 13 September 2014
  • 6. Virtual World Watch through 2010 • More “stuff” on website. • Presentations. • VWW book. (Core work) snapshots: • #8: March 15th • #9: June 20th • #10: December 12th http://www.flickr.com/photos/andypowe11/1142157793/ Saturday, 13 September 2014
  • 7. Trends • Core group of UK practitioners (you the audience!) has grown steadily, though not rapidly. • Several universities e.g. Edinburgh, Open, Leicester using virtual worlds for several years. • Much development is still voluntary, some internally funded, some externally. • A gradual movement from ‘building things’ to ‘using things’. • US take-up of virtual worlds in education is happening much quicker than in the UK. Saturday, 13 September 2014
  • 8. University of Texas https://blogs.secondlife.com/community/learninginworld Saturday, 13 September 2014
  • 9. UK subject areas where VWs are used • Nursing and medical training. • Biosciences. • Midwifery and maternity. • Languages (especially Spanish). • Criminology and forensics. • Art and design. • Computer science. http://www.flickr.com/photos/kattanhurnung/4115602444/ Saturday, 13 September 2014
  • 10. Virtual worlds The Good, the Bad and the Ferdinand Saturday, 13 September 2014
  • 11. “You start with a box...” Saturday, 13 September 2014
  • 12. Tutorial, Learning Team, University of Nottingham Saturday, 13 September 2014
  • 13. Do your own thing • Huge control over the environment you and the students are in. • You are the admin. • Participate and share. • (Though not that much control over the students - but good thing?) • You have total choice over how you represent yourself. Saturday, 13 September 2014
  • 14. Choose your mode of communication • Text • IM • Voice • Video • Audio • Gestures • ... and record Saturday, 13 September 2014
  • 15. Looking for the comms silver bullet “For me, and I say this with a certain amount of hindsight, the most valuable and fun experiences in Second Life were those associated with meetings and events (particularly hybrid RL/SL events). Yet, as a platform for collaboration and communication, SL sucks in many respects. This is partly a personal view, but I know from having stood up in meetings and said this that others agree with me, voice destroys the immersive aspects of SL yet chat is hopeless for most kinds of serious conversation.” http://artfossett.blogspot.com/2009_06_01_archive.html Saturday, 13 September 2014
  • 16. It’s not just Second Life, you know... http://www.flickr.com/photos/garyhayes/sets/72157607567112139/ Saturday, 13 September 2014
  • 17. “It’s just sex sex sex...” Yes, there’s “sex” in virtual worlds. •We know this. Boring. •It’s in all aspects of life. •Obsession with some people about sex in all media (jealous?). •It can be avoided - if you want to avoid it. http://www.flickr.com/photos/avastar/380075372/ Saturday, 13 September 2014
  • 18. Obsession with accesses, users • Does it really matter how many people ‘use’ a virtual world, or are logged in at the same time? • This room (RL) is empty for most of any 24 hours. Is it therefore useless? • What really matters: - is it viable for learning? - what resources are needed - re-use - assessing learning usability - curriculum ‘fit’ http://www.flickr.com/photos/mrfrans/2298355950/ Saturday, 13 September 2014
  • 20. “Just do it” (as Nike say) “If it works, then use it. If it doesn’t work, then use something else. Easy! You Brits like to drink tea and whine and argue about everything, don’t you?” Discussion of Second Life amongst Michigan academics, December 2009. Saturday, 13 September 2014
  • 21. ...and the Ferdinand? Typical UK academic Second Life practitioner: •Outspoken. •Keen to share stuff created in virtual worlds. •Not averse to trying other, non-SL virtual worlds. •Provides opinionated, readable content for snapshots (thanks). http://twitter.com/FrancinoF Saturday, 13 September 2014
  • 22. Search Saturday, 13 September 2014
  • 23. Universities and colleges (Depends how you count them) •“122” universities. Sort of. •Many more colleges. •Other institutions somewhere in between. •Degrees, vocational ... •Overseas universities with colleges here. http://www.scit.wlv.ac.uk/ukinfo/ Saturday, 13 September 2014
  • 24. Needle in a (virtual) haystack Saturday, 13 September 2014
  • 25. University search (educational) Saturday, 13 September 2014
  • 26. More search unhappiness http://www.pcpro.co.uk/blogs/2010/01/17/whatever-happened-to-second-life-your-reaction/ Saturday, 13 September 2014
  • 27. Comparing (badly) with web search “Can you imagine if our web browsers sent us around the Internet with the same dysfunctional mob randomness as the current method of finding stuff in Second Life?” Jeremy Kemp, SLED mailing list, Saturday December 19th, 2009 Saturday, 13 September 2014
  • 28. Finding “stuff” is (sometimes) easier Saturday, 13 September 2014
  • 29. Research Saturday, 13 September 2014
  • 30. Who needs research results? • Researchers, for their careers. • Mass media, for mangling into news stories. • Funding bodies, to see the results of what they have funded. • Universities, to get more money. • Virtual World companies, to get evidence that their product is useful in education. • Practitioners, needing: - validity that VWs are a useful technology in learning - comparisons with other technologies for learning - information on how best to use VWs Saturday, 13 September 2014
  • 31. Types of research ‘output’ include: • Peer-reviewed papers - now a substantial amount, but of extremely variable quality. • Blogs. • Media articles. • YouTube and Flickr. • Workshops and Conferences. • ‘Stuff’ built in-world(s). http://www.flickr.com/photos/ravenelle/461959468/ Saturday, 13 September 2014
  • 32. But how to test? • Near impossible to test quantitatively (unless you know different?) • Subject areas using VWs difficult to test. Who wants to be the midwife in the ‘control group’ for birth trials? • Many of the skills acquired in using VWs are not curriculum based e.g. collaborative work, visualisation. http://www.flickr.com/photos/adamraoof/3512627144/ Saturday, 13 September 2014
  • 33. Example of data capture “Students’ and tutors’ personal experience of using SL for teaching and learning and their engagement with SL-tivities were captured by semi-structured interviews, chat logs and researchers’ notes of observations at each SL session.” Final report, JISC-funded MOOSE project: http://www.le.ac.uk/beyonddistance/moose/ Saturday, 13 September 2014
  • 34. Open Habitat conclusions regular... Overall the project was a successful exploration of the use of MUVEs for teaching and learning. Some aspects worked smoothly: •The use of OpenSim. •Using Second Life as a place for Art and Design students to be creative. •Using Second Life to give a strong sense of social presence for the Philosophy students. One commented: “Second Life is particularly useful in creating shared spaces where people feel more a part of the tutorial/discussion environment.” Saturday, 13 September 2014
  • 35. ...and the downsides Other aspects were more problematic: •The need for students to learn relatively quickly how to operate at a basic level within Second Life. •The practical working-out of close collaboration in Second Life. •The use of Second Life to discuss complex aspects of philosophy using a seminar format. •The lack of non-verbal cues in Second Life and generic problems with using text chat. Saturday, 13 September 2014
  • 36. Trite, over-simplified, VWW thoughts 1. Yes, Virtual Worlds can be useful in some, specific, subject areas and applications. The academic community is slowly working out what those are, and also where it’s not useful. 2.There’s a bunch of non-curriculum applications in academia e.g. communicating with remote PhD students, attending events without leaving home. 3.But there’s a cost (tho’ isn’t there for all technologies?) - a large one - in terms of time, effort, dedication required. 4.For a number of reasons, VWs are not widely accepted. Don’t expect universal love for doing this. Keep calm and modify avatars. Producing good evidence helps. Saturday, 13 September 2014
  • 37. “What next” predictions Saturday, 13 September 2014
  • 38. In the short term (1) • Second Life, Open Sim and related will be around for a while yet. 6.5 years and counting; that’s a *long* time ... • More virtual worlds will appear. Some will stay. Some will fail. Much as has happened over the last few years. • Other virtual worlds will struggle to stay head-to-head with SL (and compatible worlds) when it comes to education; due to the amount of momentum. • (Inevitably) rising travel costs will mean SL and similar platforms used more for academic distance events and collaboration. Saturday, 13 September 2014
  • 39. In the short term (2) • Some people will try it and not be comfortable, or find a use for it. Some will hear negative stuff about it and not try it. (Shrug) so ... it’s like other technologies? • More academics, often volunteers, will find more niche/ narrow subject areas that virtual worlds are suited towards. However, much less use for broader subject applications. • Virtual World developments in UK academia less affected by funding cuts as so much of it is voluntary anyway (that’s both a good and a bad thing). • Information and research will continue to dribble out in a fragmented manner. Saturday, 13 September 2014
  • 40. In the long term... How the hell should I know? (Look, did any of you honestly predict that Twitter would have academics mass-sending 140 character tweets? Hmm?) http://www.flickr.com/photos/benleto/3378813255/ Saturday, 13 September 2014
  • 41. Your experience ... and how it relates to virtual world use in the future • Geoff Barker-Read, University of Leeds • Andy Beggan, University of Nottingham • Simon Bignell, University of Derby • Manuel Frutos-Perez, University of the West of England • Annabeth Robinson, Leeds College of Art • Kathryn Trinder, Glasgow Caledonian University Saturday, 13 September 2014