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Two-Dimensional Motion and
Vectors Chapter 3 pg. 81-105
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            What do you think?

 How    are measurements such as mass and
    volume different from measurements such as
    velocity and acceleration?
 How     can you add two velocities that are in
    different directions?
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    Introduction to Vectors


     Scalar- a quantity that has magnitude but
     no direction
      Examples:   volume, mass, temperature,
      speed
     Vector
           - a quantity that has both
     magnitude and direction
      Examples:acceleration, velocity,
      displacement, force
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    Vector Properties

     Vectors   are generally drawn as arrows.
      Length represents the magnitude
      Arrow shows the direction

     Resultant   - the sum of two or more
     vectors
     Make   sure when adding vectors that
      Youuse the same unit
      Describing similar quantities
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    Finding the Resultant Graphically

                     Method
                        Draw each vector in the proper
                         direction.
                        Establish a scale (i.e. 1 cm = 2 m)
                         and draw the vector the appropriate
                         length.
                        Draw the resultant from the tip of the
                         first vector to the tail of the last
                         vector.
                        Measure the resultant.

                     The resultant for the addition of
                     a + b is shown to the left as c.
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    Vector Addition

                  Vectorscan be moved parallel
                  to themselves without changing
                  the resultant.
                     the red arrow represents the
                      resultant of the two vectors
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    Vector Addition

                       Vectorscan be added
                       in any order.
                          The resultant (d) is the
                           same in each case

                       Subtraction is simply
                       the addition of the
                       opposite vector.
Sample Resultant Calculation
                    A toycar moves with a
                    velocity of .80 m/s across a
                    moving walkway that
                    travels at 1.5 m/s. Find the
                    resultant speed of the car.
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3.2 Vector Operations
+

                What do you think?

   What is one disadvantage of adding vectors by the graphical
    method?

   Is there an easier way to add vectors?
+
    Vector Operations

     Use a traditional x-y coordinate system as shown below
     on the right.
     The Pythagorean theorem and tangent function can be
     used to add vectors.
      More accurate and less time-consuming than the
       graphical method
+ Pythagorean Theorem and Tangent Function
+
    Pythagorean Theorem and Tangent
    Function
     We can use the inverse of the tangent
     function to find the angle.
     θ=   tan-1 (opp/adj)
     Another     way to look at our triangle
                                       d
     d2   =Δx2   +   Δy2                       Δy
                                           θ

                                           Δx
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    Example


     An archaeologist climbs the great pyramid
     in Giza. The pyramid height is 136 m and
     width is 2.30 X 102m. What is the
     magnitude and direction of displacement
     of the archaeologist after she climbs from
     the bottom to the top?
+
    Example


     Given:

     Δy=   136m
      width    is 2.30 X 102m for whole pyramid
     So, Δx    = 115m
     Unknown:

    d   = ??            θ= ??
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    Example


 Calculate:               θ=   tan-1 (opp/adj)

d2   =Δx2 + Δy2           θ=   tan-1 (136/115)
                           θ=   49.78°
d   = √Δx2 + Δy2
d   = √ (115)2 +(136)2
d   = 178m
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    Example


     While following the directions on a
     treasure map a pirate walks 45m north
     then turns and walks 7.5m east. What
     single straight line displacement could the
     pirate have taken to reach the treasure?
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    Resolving Vectors Into Components
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    Resolving Vectors into Components


     Component:  the horizontal x and vertical yparts that
     add up to give the actual displacement

     Forthe vector shown at right, find the vector
     components vx (velocity in the x direction) and vy
     (velocity in the y direction). Assume that the angle is
     35.0˚.

                                                   35°
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    Example

     Given:   v= 95 km/h          θ= 35.0°
     Unknown     vx=??vy= ??
     Rearrange    the equations
     sin   θ= opp/ hyp
      opp=(sin   θ) (hyp)
     cosθ=    adj/ hyp
      adj=   (cosθ)(hyp)
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    Example


    vy=(sin    θ)(v)      vx=    (cosθ)(v)
     vy=   (sin35°)(95)    vx   = (cos 35°)(95)
     vy=   54.49 km/h      vx   = 77.82 km/h
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    Example


     Howfast must a truck travel to stay
     beneath an airplane that is moving 105
     km/h at an angle of 25° to the ground?
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3.3 Projectile Motion
+

                    What do you think?

     Suppose   two coins fall off of a table simultaneously. One
     coin falls straight downward. The other coin slides off the
     table horizontally and lands several meters from the base
     of the table.
        Which coin will strike the floor first?
        Explain your reasoning.

     Would  your answer change if the second coin was moving
     so fast that it landed 50 m from the base of the table? Why
     or why not?
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    Projectile Motion

     Projectiles:   objects that are launched into the air
        tennis balls, arrows, baseballs, javelin

     Gravity   affects the motion

     Projectile   motion:
        The curved path that an object follows when
         thrown, launched or otherwise projected near the
         surface of the earth
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    Projectile Motion


     Pathis parabolic if air resistance is
     ignored
     Path is shortened under the effects of air
     resistance
Components of Projectile Motion

                As the runner launches
                herself (vi), she is
                moving in the x and y
                directions.
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    Projectile Motion


     Projectile
               motion is free fall with an initial
     horizontal speed.
     Vertical
            and horizontal motion are
     independent of each other.
                the acceleration is constant (-10 m/s2 )
      Vertically
        We use the 4 acceleration equations
      Horizontally the velocity is constant
        We use the constant velocity equations
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    Projectile Motion


     Components  are used to solve for vertical
     and horizontal quantities.
     Timeis the same for both vertical and
     horizontal motion.
     Velocity   at the peak is purely horizontal
     (vy= 0).
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    Example


     The Royal Gorge Bridge in Colorado rises
     321 m above the Arkansas river. Suppose
     you kick a rock horizontally off the bridge
     at 5 m/s. How long would it take to hit the
     ground and what would it’s final velocity
     be?
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    Example


     Given:   d = 321m    a = 10m/s2
    vi= 5m/s         t = ??             vf = ??
     REMEMBER      we need to figure out :
      Up and down aka free fall (use our 4
       acceleration equations)
      Horizontal (use our constant velocity
       equation)
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    Classroom Practice Problem
    (Horizontal Launch)
     People   in movies often jump from buildings into
     pools. If a person jumps horizontally by running
     straight off a rooftop from a height of 30.0 m to a
     pool that is 5.0 m from the building, with what
     initial speed must the person jump?
     Answer:   2.0 m/s
+
    Projectiles Launched at an Angle


     We will make a triangle and use our sin,
     cos, tan equations to find our answers
     Vy    = V sin θ
     Vx    = V cosθ
     tan   = θ(y/x)
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     Classroom Practice Problem
     (Projectile Launched at an Angle)
     A golferpractices driving balls off a cliff and into
     the water below. The edge of the cliff is 15 m
     above the water. If the golf ball is launched at 51
     m/s at an angle of 15°, how far does the ball
     travel horizontally before hitting the water?
     Answer:    1.7 x 102m (170 m)

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Two Dimensional Motion and Vectors

  • 2. + What do you think?  How are measurements such as mass and volume different from measurements such as velocity and acceleration?  How can you add two velocities that are in different directions?
  • 3. + Introduction to Vectors  Scalar- a quantity that has magnitude but no direction  Examples: volume, mass, temperature, speed  Vector - a quantity that has both magnitude and direction  Examples:acceleration, velocity, displacement, force
  • 4. + Vector Properties  Vectors are generally drawn as arrows.  Length represents the magnitude  Arrow shows the direction  Resultant - the sum of two or more vectors  Make sure when adding vectors that  Youuse the same unit  Describing similar quantities
  • 5. + Finding the Resultant Graphically  Method  Draw each vector in the proper direction.  Establish a scale (i.e. 1 cm = 2 m) and draw the vector the appropriate length.  Draw the resultant from the tip of the first vector to the tail of the last vector.  Measure the resultant.  The resultant for the addition of a + b is shown to the left as c.
  • 6. + Vector Addition  Vectorscan be moved parallel to themselves without changing the resultant.  the red arrow represents the resultant of the two vectors
  • 7. + Vector Addition  Vectorscan be added in any order.  The resultant (d) is the same in each case  Subtraction is simply the addition of the opposite vector.
  • 8. Sample Resultant Calculation  A toycar moves with a velocity of .80 m/s across a moving walkway that travels at 1.5 m/s. Find the resultant speed of the car.
  • 10. + What do you think?  What is one disadvantage of adding vectors by the graphical method?  Is there an easier way to add vectors?
  • 11. + Vector Operations  Use a traditional x-y coordinate system as shown below on the right.  The Pythagorean theorem and tangent function can be used to add vectors.  More accurate and less time-consuming than the graphical method
  • 12. + Pythagorean Theorem and Tangent Function
  • 13. + Pythagorean Theorem and Tangent Function  We can use the inverse of the tangent function to find the angle.  θ= tan-1 (opp/adj)  Another way to look at our triangle d  d2 =Δx2 + Δy2 Δy θ Δx
  • 14. + Example  An archaeologist climbs the great pyramid in Giza. The pyramid height is 136 m and width is 2.30 X 102m. What is the magnitude and direction of displacement of the archaeologist after she climbs from the bottom to the top?
  • 15. + Example  Given:  Δy= 136m  width is 2.30 X 102m for whole pyramid  So, Δx = 115m  Unknown: d = ?? θ= ??
  • 16. + Example  Calculate:  θ= tan-1 (opp/adj) d2 =Δx2 + Δy2  θ= tan-1 (136/115)  θ= 49.78° d = √Δx2 + Δy2 d = √ (115)2 +(136)2 d = 178m
  • 17. + Example  While following the directions on a treasure map a pirate walks 45m north then turns and walks 7.5m east. What single straight line displacement could the pirate have taken to reach the treasure?
  • 18. + Resolving Vectors Into Components
  • 19. + Resolving Vectors into Components  Component: the horizontal x and vertical yparts that add up to give the actual displacement  Forthe vector shown at right, find the vector components vx (velocity in the x direction) and vy (velocity in the y direction). Assume that the angle is 35.0˚. 35°
  • 20. + Example  Given: v= 95 km/h θ= 35.0°  Unknown vx=??vy= ??  Rearrange the equations  sin θ= opp/ hyp  opp=(sin θ) (hyp)  cosθ= adj/ hyp  adj= (cosθ)(hyp)
  • 21. + Example vy=(sin θ)(v) vx= (cosθ)(v)  vy= (sin35°)(95)  vx = (cos 35°)(95)  vy= 54.49 km/h  vx = 77.82 km/h
  • 22. + Example  Howfast must a truck travel to stay beneath an airplane that is moving 105 km/h at an angle of 25° to the ground?
  • 24. + What do you think?  Suppose two coins fall off of a table simultaneously. One coin falls straight downward. The other coin slides off the table horizontally and lands several meters from the base of the table.  Which coin will strike the floor first?  Explain your reasoning.  Would your answer change if the second coin was moving so fast that it landed 50 m from the base of the table? Why or why not?
  • 25. + Projectile Motion  Projectiles: objects that are launched into the air  tennis balls, arrows, baseballs, javelin  Gravity affects the motion  Projectile motion:  The curved path that an object follows when thrown, launched or otherwise projected near the surface of the earth
  • 26. + Projectile Motion  Pathis parabolic if air resistance is ignored  Path is shortened under the effects of air resistance
  • 27. Components of Projectile Motion  As the runner launches herself (vi), she is moving in the x and y directions.
  • 28. + Projectile Motion  Projectile motion is free fall with an initial horizontal speed.  Vertical and horizontal motion are independent of each other. the acceleration is constant (-10 m/s2 )  Vertically  We use the 4 acceleration equations  Horizontally the velocity is constant  We use the constant velocity equations
  • 29. + Projectile Motion  Components are used to solve for vertical and horizontal quantities.  Timeis the same for both vertical and horizontal motion.  Velocity at the peak is purely horizontal (vy= 0).
  • 30. + Example  The Royal Gorge Bridge in Colorado rises 321 m above the Arkansas river. Suppose you kick a rock horizontally off the bridge at 5 m/s. How long would it take to hit the ground and what would it’s final velocity be?
  • 31. + Example  Given: d = 321m a = 10m/s2 vi= 5m/s t = ?? vf = ??  REMEMBER we need to figure out :  Up and down aka free fall (use our 4 acceleration equations)  Horizontal (use our constant velocity equation)
  • 32. + Classroom Practice Problem (Horizontal Launch)  People in movies often jump from buildings into pools. If a person jumps horizontally by running straight off a rooftop from a height of 30.0 m to a pool that is 5.0 m from the building, with what initial speed must the person jump?  Answer: 2.0 m/s
  • 33. + Projectiles Launched at an Angle  We will make a triangle and use our sin, cos, tan equations to find our answers  Vy = V sin θ  Vx = V cosθ  tan = θ(y/x)
  • 34. + Classroom Practice Problem (Projectile Launched at an Angle)  A golferpractices driving balls off a cliff and into the water below. The edge of the cliff is 15 m above the water. If the golf ball is launched at 51 m/s at an angle of 15°, how far does the ball travel horizontally before hitting the water?  Answer: 1.7 x 102m (170 m)