“Teaching AI through retro gaming”
Computer Science is in high demand, yet students do not have the necessary motivation and drive to go through theoretic AI concepts. Book examples are outdated, students struggle to understand the use cases. On the other hand students love computer games, and feel a natural drive to grasp the algorithms behind them. Stateof- the-art computer games are nonetheless too complex for beginner students to grasp. Diogo Gomes will explain how he uses classic computer games to teach AI algorithms and keep his students fully motivated.