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Mobile Augmented Reality for Spatial Navigation Sharon Brosnan 0651869 Bachelor of Science in Digital Media Design
Bunratty Folk Park
Bunratty Folk Park Irish visitor attraction run by Shannon Heritage 19th century life is recreated Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle 30 buildings are set in a rural or village setting there.
Bunratty Folk Park The buildings are outfitted, as they would have appeared in their era Old tools and artifacts are displayed around the Folk Park  Bunratty Folk Park attracts many visitors from Ireland and around the world annually
Visitor Attraction Mobile Aids Draw attention to the museums unique role as three-dimensional, geographically located place Mobile guides are designed for assisting people on the move
Augmented Reality What is Augmented Reality? Layers digital information to a real world environment through a camera, creating a mixed reality Allows for the navigation of a physical area and connected digital space at the same time Enhance the visitors experience while allowing them to interact in the real world in natural ways and give a better context of information
Augmented Reality In Bunratty Folk Park: Allows the visitor to point a camera at an exhibit, the device recognises its by it’s location and layers digital information on to the display 3- dimensional virtual objects can be positioned with real ones on display Leads to dynamic combination of a live camera view and information
Bunratty Folk Park Navigational Aid Smartphone Platform Most people carry mobile phones and are comfortable with them Ideal Augmented Reality Technology Global tracking tools Wireless communication capabilities  Location based computing Large display for interaction
Designing for the Visitor
Human Centred Design Goal of the Navigational Aid Easy to use, clear and understandable Useful to visitors Creating interaction between the visitor and the aid through the user interface Engage the visitor To ensure this…  It is necessary to understand the visitor of a navigational aid in Bunratty Folk Park Identify visitor motives and goals while going through the Folk Park.
Human Centred Design Understanding the technology and Related Works Literature Similar Technologies Electronic Tours in Museum Settings Interactions design in Outdoor Museums Understanding the User over time Observations Interviews
Human Centred Design Findings Most visitors do not use the map Most visitors have mobile phones Visitors want more information View the Folk Park at their own pace Information should be straight to the point Large social interaction within groups
Next Steps from Research Define Visitors Goals Define Functionalities of the Aid Develop Personas – visitors who use the Aid Develop Scenarios – how the persona uses the navigational aid in the Folk Park Draw up Storyboards on scenarios
Human Centred Design Persona and Scenarios 	3 Scenarios deal with different issues 		1. Navigation and Information 		2. Collaboration and Information 		3. Children and Information
Functionality View Options Camera View Map View List View Sub-Options Places Events Restaurants Augmented Reality Features for navigation Text Information 3D Objects 3D Tour Guide 3D Placement of Buildings
Themed Aspects Tours Themed Tours Puzzle Tour Kids Feature Fun Quest Art
Storyboard for Scenario 1
Storyboard for Scenario 2
Storyboard for Scenario 3
Iterative Design Process
Iterative Design Process Design (redesign) Prototype Test Design with Users (Note problems) Evaluate (Fix Issues)
Design What’s important when designing an interface? Mental Models Visibility Consistency Feedback User Control
Iterative Design Process Prototyping and User Testing Low Fidelity Prototyping Sketches Paper Prototyping Post-It Prototyping PowerPoint Prototyping High Fidelity Prototyping Wikitude
Initial Sketches in Photoshop Pros: ,[object Object]
 Cheap
 Concepts seem feasibleCons: ,[object Object]
 Photoshop not fast enough for making changes,[object Object]
 Cheap
 Prepared to scale
 Buttons can be moved and resized fast
 Gives a more realistic feel for size than a computer screen,[object Object]
 View Options made biggerFirst Draft Second Draft
Post It Prototyping Camera View with 3D Second Draft First Draft Third Draft ,[object Object]
 Home button added for easy navigation to main menu,[object Object]
 Interactive
 Functionalities work when following the story of Scenario 1

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Final Presentation: Mobile Augmented Reality for Spatial Navigation

  • 1. Mobile Augmented Reality for Spatial Navigation Sharon Brosnan 0651869 Bachelor of Science in Digital Media Design
  • 3. Bunratty Folk Park Irish visitor attraction run by Shannon Heritage 19th century life is recreated Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle 30 buildings are set in a rural or village setting there.
  • 4. Bunratty Folk Park The buildings are outfitted, as they would have appeared in their era Old tools and artifacts are displayed around the Folk Park Bunratty Folk Park attracts many visitors from Ireland and around the world annually
  • 5. Visitor Attraction Mobile Aids Draw attention to the museums unique role as three-dimensional, geographically located place Mobile guides are designed for assisting people on the move
  • 6. Augmented Reality What is Augmented Reality? Layers digital information to a real world environment through a camera, creating a mixed reality Allows for the navigation of a physical area and connected digital space at the same time Enhance the visitors experience while allowing them to interact in the real world in natural ways and give a better context of information
  • 7. Augmented Reality In Bunratty Folk Park: Allows the visitor to point a camera at an exhibit, the device recognises its by it’s location and layers digital information on to the display 3- dimensional virtual objects can be positioned with real ones on display Leads to dynamic combination of a live camera view and information
  • 8. Bunratty Folk Park Navigational Aid Smartphone Platform Most people carry mobile phones and are comfortable with them Ideal Augmented Reality Technology Global tracking tools Wireless communication capabilities Location based computing Large display for interaction
  • 10. Human Centred Design Goal of the Navigational Aid Easy to use, clear and understandable Useful to visitors Creating interaction between the visitor and the aid through the user interface Engage the visitor To ensure this… It is necessary to understand the visitor of a navigational aid in Bunratty Folk Park Identify visitor motives and goals while going through the Folk Park.
  • 11. Human Centred Design Understanding the technology and Related Works Literature Similar Technologies Electronic Tours in Museum Settings Interactions design in Outdoor Museums Understanding the User over time Observations Interviews
  • 12. Human Centred Design Findings Most visitors do not use the map Most visitors have mobile phones Visitors want more information View the Folk Park at their own pace Information should be straight to the point Large social interaction within groups
  • 13. Next Steps from Research Define Visitors Goals Define Functionalities of the Aid Develop Personas – visitors who use the Aid Develop Scenarios – how the persona uses the navigational aid in the Folk Park Draw up Storyboards on scenarios
  • 14. Human Centred Design Persona and Scenarios 3 Scenarios deal with different issues 1. Navigation and Information 2. Collaboration and Information 3. Children and Information
  • 15. Functionality View Options Camera View Map View List View Sub-Options Places Events Restaurants Augmented Reality Features for navigation Text Information 3D Objects 3D Tour Guide 3D Placement of Buildings
  • 16. Themed Aspects Tours Themed Tours Puzzle Tour Kids Feature Fun Quest Art
  • 18.
  • 19.
  • 20.
  • 21.
  • 23.
  • 24.
  • 25.
  • 26.
  • 28.
  • 29.
  • 31. Iterative Design Process Design (redesign) Prototype Test Design with Users (Note problems) Evaluate (Fix Issues)
  • 32. Design What’s important when designing an interface? Mental Models Visibility Consistency Feedback User Control
  • 33. Iterative Design Process Prototyping and User Testing Low Fidelity Prototyping Sketches Paper Prototyping Post-It Prototyping PowerPoint Prototyping High Fidelity Prototyping Wikitude
  • 34.
  • 36.
  • 37.
  • 40. Buttons can be moved and resized fast
  • 41.
  • 42. View Options made biggerFirst Draft Second Draft
  • 43.
  • 44.
  • 46. Functionalities work when following the story of Scenario 1
  • 48.
  • 49. 15 minute sessions screen captured
  • 50. ‘Talk Allowed’ technique used
  • 52.
  • 53.
  • 54. Wikitude Popular augmented reality browser for mobile devices Mapping Point of Interest abilities Multiplatform Shows the points of interest of Bunratty Folk Park Markers can be selected in and an information pop-up appears
  • 55. Wikitude User Testing Application well received Understandable Participants playful with the technology
  • 57. Final Design Concept Key Issues Fix issues found in previous Iterative sessions Design with design guidelines in mind Appealing to the Visitors Mental Model Icon Design Aesthetic Design Colour/Font Buttons Look
  • 58.
  • 59. Elaborate simulation of how the navigational aid will work
  • 60. Does not need to be realistic in every detail
  • 61.