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eBOOK
PROJECT REPORT
Hong Kong Polytechnic University
School of Design
2009 | Master of Interaction design




                                      Next generation eBook - opus
                                      Team member: Cheng Wing Yin Ellena

                                                         Shao Zhou Yi Joy

                                                        Wang Zhi Wei Eva
CONTENTS
Team members /02

1 Project Background /06


2 Project Objective /08




RESEARCH



3   Research Process                 / 12     7    Competitive Analysis                / 32
                                                   7.1 Rationale     /32

4   Persona        / 14                            7.2   Matrix of Competitor Comparison             /33

    4.1 Rationale        /14                       7.3   Advantages and Disadvantages               /34

    4.2 OPUS’ Persona           /16
                                              8    Design Objectives and Criteria                    / 36
5   Secondary Research                 / 18
    5.1 Rationale        /18                  9    Design Opportunities                / 40
                                                   9.1 Physical Freedom          /42

6   Design Direction             / 22              9.2 Pleasant Reading Experience             /44

    6.1 Physical     /24                           9.3   Communicate with Others              /48

        Psychological          /24

        Social     /24                        10   Visits & Interviews             / 52
    6.2 Design Direction         /26                10.1 Rationale      /52

                                                    10.2 First and Second visits         /54
    6.3 Ideas      /30
                                                    10.3 Third visits      /58

                                                    10.4 Fourth visits      /62
DESIGN



11   Scenarios        / 69                 14   Interaction Models        / 82
     11.1 Rationale    /69                      14.1 Rationale    /82

     11.2 Scenarios    /70                      14.2 Evolution of Interaction Models     /82
                                                14.3 Interaction Models   /83

12   Brainstorm and Sketches        / 72
     12.1 Rationale    /75                 15   Information Architecture          / 86
     12.2 Re nement of Sketches    /76          15.1 Rationale   /87

                                                15.2 Information Architecture    /88

13   Task Analysis        / 78
     13.1 Rationale     /78

     13.2 Envisioned      /79

     13.3 Task Analysis      /80




OPUS



16   Final Design       / 93               18   Acknowledgements /102
     16.1 Interface    /94

     16.2 Physical Form      /98           19   References /104
     16.3 Technology      /99
                                           20   Appendix /106
17   Lessons Learned /100
ASTRI collaborated with Hong Kong
        Polytechnic University on
        eBooks for children education.


          ere are 4 projects altogether as part of a larger collaboration between AS-
        TRI and Hong Kong Polytechnic Univeristy:



        1) A tough and durable “learning-to-read” eBook for children
        around 7 years old
        2) A tough and durable generic subject eBook for grade 3 or 4
        students
        3) A very tough and durable science book for children around
        11-12 years old




6   Hong Kong Polytechnic University
1
 PROJECT
  BACK-
GROUND

    MDes Interaction Design - Next Generation eBook   7
PROJECT
        OBJECTI



8   Hong Kong Polytechnic University
VE                                                                        2
The project’s objective is to design a tough and
durable eBook for children 7 years of age that
allows children to learn to read.


   e workshop is designed to follow an iterative design process and have the students follow
through an entire design cycle. e workshop goes from understanding the design problem all
the way to creating a nal design.



                                                     MDes Interaction Design - Next Generation eBook   9
10   Hong Kong Polytechnic University
ESEARCH
     MDes Interaction Design - Next Generation eBook   11
CO
                                                 DE




                                                                                       DE




                                                                                                      DE
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       PE




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                                          SE




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                                             AR




                                                                                                                                         TS
                                                                                        YS




                                                                                                                          IT
                                                                                                          AN
                                                 CH




                                                                                                                          IE
                                                                                         S I




                                                                                                                           S
                                                                                                           D
                                                                                                               CR
                                                                                                                IT
                                                                                                                ER
                                                                                                                    IA




            Help the team understand the stakeholder’s activities
            Ensure that the direction was correct


            Refine the design and interactions


            Make sure the design’s usability and aesthetics are well done




12   Hong Kong Polytechnic University
RESEARCH
PROCESS
                                                         3
The research process allows designers to start with a
vague and undetermined problem and re ning
it to the nal product and interactions.


   rough the entire process, the design is re ned based on new ndings and insights. By testing it
iteratively, the design had a chance to be improved step by step.



                                                       MDes Interaction Design - Next Generation eBook   13
PERSONA


        Rationale

        A persona is a representation of a typical user that will use the system. It in-
        cludes various information, such as demographics, interests, and life style, etc.
           e reason to have a persona is to design for a speci c person and avoid de-
        signing features that will not be used by the target users. By having a concrete
        person in mind, the design team can be more focused and the design will be
        more grounded on real scenarios.




14   Hong Kong Polytechnic University
4

                             Brainstorming


MDes Interaction Design - Next Generation eBook   15
OPUS’s Persona




                   Sit        Read aloud                              Parents      Teachers
                Sleep       Read whisper                              Friends      Relatives
         Walk around          Read quite                              Toys         Alone


                                                                WH
                                           HOW                     O



Learn new knowlege
                                                                                           On the bus
      For interesting



                                                                                 W H EN
                         W HY




                                                                                           Walking
             Hierarch
                                                                                           Eating
             Pleasure
                                                                                           Working
              Engage
                                                                                           Bed time
               Boring
                                                    Peter                                  Spare time
                                                  7 years old                              Weekend




                                               PERSONA
                                                                          W
                                            AT                       HE
                                          WH                    RE
                    Textbook           Fairy                          Home         Park
                       Words        Pictures                          Toilet       Class
                     Cartoon      Craftbook                           Library      Bookstore
                                                                      Reading room




                                  HOBBY          PERSONALITY          PET PEEVE
   16   Hong Kong Polytechnic University
                          Love cartoon              Friendly          Doing homework
                                Make friends        Curious           Being alone
                                 Play games
WHO           - Peter is a 7 years old who likes to read



WHAT         - He enjoys reading story books workshop



WHERE- He mainly reads at home or in school, but he would like to have the option to
               read anywhere


WHEN         - He wants to read books that he likes during his free time



WHY           - He enjoys reading and wants to share his knowledge with friends



HOW           - He likes to read a traditional storybook, but sometimes he reads on the family
               computer too.




                                                           MDes Interaction Design - Next Generation eBook   17
SECOND-
        ARY
        RESEARCH



18   Hong Kong Polytechnic University
5
Rationale

Secondary research includes research that others have done prior to this proj-
ect. It includes resources like books, journals, internet articles, and more. It
is used to give the design team a basic understanding of the issues and what
previous work can they leverage and what areas require primary research.
With a basic understanding of issues regarding designing for children physi-
cally, psychologically, and socially, the design team can be better prepared to
exploring the details in the right areas. e secondary research gave the team
a preliminary view of the design directions.




                                                         MDes Interaction Design - Next Generation eBook   19
20   Hong Kong Polytechnic University
MDes Interaction Design - Next Generation eBook   21
DESIGN
        DIRECTI
22   Hong Kong Polytechnic University
6
Based on the secondary research, the ndings were
categorized into three categories: physical,
psychological, and social.




ON
                                 MDes Interaction Design - Next Generation eBook   23
ere are a total of three design directions for the eBook.


                             For the physical aspect, it was determined that children have very rich
                             movement and the physical form of the eBook must accommodate for the
                             children’s movements.


                             Psychologically, there are many di        erences between children and
                             adults. e eBook will have to keep in mind of the persona and how he can
                             bene t from the design of the eBook.

                             For the social aspect, studies have shown that students learn much better
                             among peers (reference required). Reading has
                             raditionally been a private activity and little interaction is shared among the
                             children. is project wants to leverage the improved learning based on com-
                             munication and make reading a social
                             experience. With these directions determined, the design can be more fo-
                             cused and the initial ideas of what the eBook can be began to be shaped.




24   Hong Kong Polytechnic University
DESIGN DIRECTION                          >




   MDes Interaction Design - Next Generation eBook   25
Encourage interaction between
                                                                                parents and children

                                                                 Encourage parents to
                                                                    read with children


                                               Use with different people
                                                      and environments


                            Encourage children to communicate
                                in groups and share infomation




                                                                                                 L
                                                                                               IA
                    Encourage children to ask questions and




                                                                                            SOC
                                   develop critical thinking



                      Relate the content of the book to the
                                                                                                               DE
                            children’s social world in reality
                                                                                                              DIRE
                        Teach the children rules that should
                                     understand and follow                                                            Readi




                                                     Help the child
                                        understand the book better
                                                                                                               O GY
                                                                                         Re




                                                                                             di
                                                                                            a




                                                                                               ng
                                                                  Easy to use,                      Pr
                                                                                                      oc
                                                or else the children won’t be                           ess
                                                          motivated to use it
                                                                                                                      Emot
                                                        Make the process of
                                                  reading feel like a journey

                                                                                              Emotionally attached
                                                                                                     to the eBook
                                        Allow the children to be involved in
                                                      what they are reading

                                                                                             Use the children’s own
                                   Allow children to look up words                           views to ask questions
                                    they are interested in learning




26   Hong Kong Polytechnic University
Accommodate the
                                  children’s rich movements

                                                   Allow children
                                                   to use both hands


                                                                Maintain the child’s health
                                                                while using the eBook


                     P                                                  Low cost hardware
                                                                        --accessibility
                      HY
                        SIC


                                                                            Multi-channel feedback
                                                                            (e.g. sound, touch, visual)


ESIGN
                                 AL



                                                               Hardware is light, easy to carry,


ECTION
                                                               and durable to encourage face-to-face interaction




ing for Interest


  PS
    YCHO                                                               Show all options available to
                                           s
                                         er




                                                                       the children. Don’t hide any items.
                                       th




                                        O
                                                              Allow the children to express themselves
                                                              through the eBook

                ce
tional Experien
                                                              Provide a means to explore
                                                              new books

                   Design the eBook to
                   be suitable for
                                                              Motivate children by providing an
                   the child’s personality
                                                              appropriate reading level and rewards

                   Provide encouragements
                   and assistance                                    Keep the children consistently
                   to children                                       interacting with the eBook


                   Show to the users that
                   they are respected
                   (including children users)

                                                                       MDes Interaction Design - Next Generation eBook   27
28   Hong Kong Polytechnic University
IDEAS
                                      >




MDes Interaction Design - Next Generation eBook   29
Encourage interaction between
                                                                     parents and children

                                                    Encourage parents to
                                                       read with children
                                                                                                                                  ID
                                  Use with different people
                                         and environments


               Encourage children to communicate                                  Setup to obtain the personality and
                   in groups and share infomation                                 reading levelof the child to make the
                                                                                  reading material more appropriate.
      Encourage children to ask questions and
                     develop critical thinking
                                                                                                  Create a schedule that
                                                                                                  the children can follow
         Relate the content of the book to the                                                    to advance their reading.
               children’s social world in reality


          Teach the children rules that should                                                    Provide an avatar in the
                       understand and follow                                                      eBook that can be a
                                                                                                  companion to the child
                                                                                                  and provide guidance

                                                                                                  Less information on
                                                                                                  one page. Clear and
                                                                                                  simple visual icons.


                                                                                                  Allow children to write
                                                                                                  their own stories to increase
                                                                                                  their involvement


                                Help the child
                   understand the book better                                    Extra resources for children to learn more.
                                                                                 E.g. an encyclopedia with images
                                                                                 and sound built in
                                             Easy to use,
                           or else the children won’t be
                                     motivated to use it

                                   Make the process of
                             reading feel like a journey                                                Emotionally attached
                                                                                                               to the eBook

                   Allow the children to be involved in
                                 what they are reading
                                                                                                       Use the children’s own
                                                                                                       views to ask questions
              Allow children to look up words
               they are interested in learning




30   Hong Kong Polytechnic University
Accommodate the
                                        children’s rich movements

                                                         Allow children


DEAS
                                                         to use both hands


                                                                     Maintain the child’s health
                                                                     while using the eBook



          Provide different modes                                            Low cost hardware
        that allow the eBook to be                                           --accessibility
          used alone, with parents,
       with peers, or with teachers.                                             Multi-channel feedback
                                                                                 (e.g. sound, touch, visual)
         Create some accessories
          with the eBook that the
        children can interact with.                                 Hardware is light, easy to carry,
                                                                    and durable to encourage face-to-face interaction


             Provide personalized
       plastic protective cover for
         durability and attractive-
                 ness of the eBook.

               Contain speakers to
                talk to the children.



             Provide small games
            during loading. Show
             the loading progress
             and option to cancel.

                                                                                  Show all options available to
   Provide a toolbox for children                                                 the children. Don’t hide any items.
          to express themselves
    through dairies, pictures, etc.
                                                                         Allow the children to express themselves
                                                                         through the eBook


                                                                         Provide a means to explore
        Design the eBook to                                              new books
        be suitable for
        the child’s personality
                                                                         Motivate children by providing an
                                                                         appropriate reading level and rewards
        Provide encouragements
        and assistance
        to children
                                                                                 Keep the children consistently
                                                                                 interacting with the eBook
        Show to the users that
        they are respected
        (including children users)
                                                        MDes Interaction Design - Next Generation eBook          31
COMPET-
        ITIVE
        ANALYSIS

                                                                 7
        Rationale

        By understanding the existing competition for eBooks, it gives the team a view of which areas are
        ful lled and which area requires a better design solution.



32   Hong Kong Polytechnic University
Matrix of Competitor Comparison

   ere were two main competitors identi ed for the project. e rst group is existing eBooks that
is mainly geared towards adults. e second group is the existing learn-to-read toys for children.
It was identi ed that the eBooks can hold a high volume of content, but the fun factor is really low.
On the opposite spectrum, the toys are fun to read and suitable for children, but parents must buy
a new toy in order to teach their children new content. e solution is an eBook for children that
is more fun to use than existing toys and has a high volume of content.




                                                          MDes Interaction Design - Next Generation eBook   33
Advantages & Disadvantages

           e advantages and disadvantages of the existing eBooks were evaluated.    is provides insight
        for opportunities and pitfalls that the current project should consider.




                                        + Light, thin, and portable (Kindle/Sony)
                                               + Usage with both hands (Kindle)
                          + Provides highlighting and annotations (Sony)
                                                                 + Touch screen (Sony)

                                                                     + Large amount of books (K/S)
                                                               + Books are never out of print (K/S)
                                                                        + Simulates real paper (K/S)
                                                            + Large amount of content available (K)
                                                       + Simple to use and add additional books(K)
                                                               + Shop for new books anywhere (K)
                                                       + Free wireless internet (limited to USA) (K)
                                                                              + Low book prices (K)
                                                                                  + Supports PDF (S)
                                                                + Front and back lights available (S)
                                                           + Doesn’t need to be recharged o en (S)




34   Hong Kong Polytechnic University
- Lack of touch screen (Kindle)
- Opinion of many users that is it not attractive (Kindle)
- Screen has refresh lag (1 second for each page turn).(Sony)



- ebook is only “borrowed” (K)
- ebooks cannot be read on computer (K)
- Low resolution small screen (6 in)(S)
- Cannot search book text(S)
- Cannot jump to page(S)




                                          MDes Interaction Design - Next Generation eBook   35
DESIGN
        OBJEC-
        TIVES &
        CRITERIA

                                        8
36   Hong Kong Polytechnic University
Based on the previous research, we
creat the design criteria.                 >



                          MDes Interaction Design - Next Generation eBook   37
th ers
       The eBook shall encourage interaction                                  o
             with others because children                                i th
                 learn better with peers.




                                                                  w
                                                                    on
                                                                ati


                                                                    L
                                                            nic


                                                                  IA
                                                          mu

                                                               SOC
                                               Improve com
                                                                                              OBJEC
                                                                                              &CRITE
                                                                                        Improve English
                                                                                       & habits by readin




                                                                                            OLO GY
                                                                                                         e
                                                                                           ing exper ienc




                                                                            The design of the eBook shall co
                                                                                     provide motivation to

38   Hong Kong Polytechnic University
Giv
               ec
                    hil
                        dr
                          en                                The eBook shall give the children the ability
                                                              to read an unlimited amount of content
                              m
                                                                 at anytime, anywhere,
                   P
                               or

                                                                   and with anyone they chose.
                                 ep
                    HY

                                  hys
                                      ica
                      SIC

                                      l free




CTIVE
                              AL
                                            dom to use it




 ERIA
 reading skill
ng for pleasure




          PS
   YC
 Ple
     asan
         t rea




onsider children’s emotion,
 read, easy to use

                                                                     MDes Interaction Design - Next Generation eBook   39
DESIGN
       OPPORT

        Current issues were identi ed and design opportunities were suggested based on the speci c is-
        sue. Any new issues that can be created by the new design opportunity are also explored to avoid
        creating a new problem when solving an existing one. is allowed the team to understand what
        the user lacks in the present and design an eBook with an improved experience.



        1 Provide Freedom
        2 Pleasant Reading Experience
        3 Communicate with Others

40   Hong Kong Polytechnic University
UNITIES

     9
    MDes Interaction Design - Next Generation eBook   41
Provide Freedom
        --Give children more physical freedom to use it


        CURRENT PROBLEMS &
        DESIGN OPPORTUNITIES




        Can only read and write on the book
        --Provide di erent interactions on the eBook
                                                                eBook issues to be addressed:
                                                                                     Accessory can be lost
                                                                                       Shortage of battery




        Each book only contains one story
        --Store various books on the book
                                                                eBook issues to be addressed:
                                                                                         Small screen space
                                                       Tired to read---- make sure they don’t read too much




        Can’t modify the physical book
        --Allow children to manipulate content of the eBook
                                                                eBook issues to be addressed:
                                                                                     Durable physical form



42   Hong Kong Polytechnic University
CURRENT SCENARIO                                              NEW SCENARIO




                                                                          1
                       Peter had an interesting class about dinosaurs in the morning. He
                       found the topic really interesting and wanted to nd out more
                       with his best friend Steve.




                                         2
He had lunch with Steve and they wanted to
read about dinosaurs together, but they don’t
have access to any books about dino-                                                                     2
saurs.
                                                                 ...so Peter took out his eBook and they
                                                                 read about dinosaurs and learned the names of
                                                                 a dozen of dinosaurs together by the end of
                                                                 lunch.




                                         3
So they played hide   and seek instead.


                                                               MDes Interaction Design - Next Generation eBook   43
Pleasant Reading Experience
       --Consider children’s emotion,
         provide motivation to read, easy to use


        CURRENT PROBLEMS &
        DESIGN OPPORTUNITIES




          e avatar’s emotion will signify when the children should read.
        Two avatars can act as the ‘angel’ and ‘devil’ exemplars.
        Help create plan habitually.
        Assists in re ection of the book.
        Encourage children to ask questions.
        •   Make the text for the bottom text smaller and emphasize the “Avatar can help” instead? We
            didn’t really use avatar in the nal design
        •   For the Current and New scenarios, can we do something similar to the above? E.g. arrows that
            points sideways to the other side of the ap, and identify “current scenario” and “new scenario”
            beside the arrow?


                                                                      eBook issues to be addressed:
                                                                                 Avatar should not be intrusive.
                                                                                           Must be easy to use.




44   Hong Kong Polytechnic University
Can’t nd answers to their questions
--Built-in encyclopedia and dictionary can help nd the answer.




Bored with the content
--Switch from text to pictures or animations
                                                        eBook issues to be addressed:
                                                                  Make sure that children still read
                                                            -- text follow the pictures and cartoon.




Passively absorbing the content
--Create stories using pictures and the eBook turned it into text.
  At the end, there is a game for Peter to see if he learned what was in his story.


                                                  MDes Interaction Design - Next Generation eBook      45
1



                            A er school, Peter is deciding if he should   watch television,
                            play games or read.




                                                                                   2



                            He decides that he wants to start reading Harry Potter because his
                            friend said it’s interesting. However, there are too much text
                            and too di cult for him.




46   Hong Kong Polytechnic University
3

                             So he gave       up and went to watch TV.



                      CURRENT SCENARIO

                              NEW SCENARIO




                                                                                                             3


He picked up his eBook and sees              what his avatar, Jerry, has in store for him.
--Jerry reminded Peter that he planned to read Harry Potter today, so Peter started reading it with Jerry.
--Jerry asked questions throughout the story and looked up answers in the encyclopedia with Peter.
He turned the book into an           animation that reads the story with him.


                                                                  MDes Interaction Design - Next Generation eBook   47
Communicate with others
       --Encourage interaction with others
           because studies have shown that children learn better with peers

       CURRENT PROBLEMS &
       DESIGN OPPORTUNITIES




       Di cult to nd friends to read together
       --Provide a list to show friends that are available to read
         Display of book(s) that friends want to read
                                                                eBook issues to be addressed:
                                                              Make sure that they are reading and not chatting




        Di cult to nd a book to read
        --A list of books that friends recommends




       Di erent stage and speed of reading between children
       --Provide mini-reading-games around 10-15 min about previous reading while the
         faster friend waits


48   Hong Kong Polytechnic University
Can’t nd answers to the questions
--Encourage asking friends or group discussions through eBook




Can’t share book with too many people
--Provide a remote control to allow more children to view it.
  Each children has one eBook and they read the same story together remotely.




                                        Can’t communicate with friends in small screen
                                        --Connect eBook into one big screen


                                                          MDes Interaction Design - Next Generation eBook   49
1


                            Later that day, Peter found a book about dinosaurs and wanted to
                            go nd Steve to read.




                                                                                       2
                                          But his mom thinks it’s   too late.



50   Hong Kong Polytechnic University
CURRENT SCENARIO




                                                              3


 So Peter stayed   home and read a book about dinosaurs alone.




                                                                           3


...So Peter went on his eBook to see if Steve was available to read
with him. He saw that Steve was free and also wanted to read dinosaurs,
       so he contacted Steve and they read dinosaurs together.


                 NEW SCENARIO

                                            MDes Interaction Design - Next Generation eBook   51
VISITS &
        INTER-
        VIEWS
        Rationale

           ere were 4 visits altogether.
           e interviews and visits provided the chance for the team to observe the be-
        havior and perspectives of the children and teachers. Being able to talk with
        the users and experts gave a lot of insights. e primary research and feed-
        back provided by the students and teachers greatly improved the design by
        allowing the design team to make informed decisions. e visits are done
        throughout the entire design process and provided more insghts during the
        design iterations.


52   Hong Kong Polytechnic University
10
MDes Interaction Design - Next Generation eBook   53
First visit Methodology

           e rst visit was a home visit to a family and the team had the chance to interview a girl and
        her parents about her reading habits and daily life. is provided a chance for the team to look at
        the artifacts, understand her reading level, capabilities of a child around 7 years old, and see the
        interests of the child.


        During the rst visit, the child’s home life was understood. e child’s life was very busy and she
        had many choices of what to learn. She showed that she was very excited in reading, which pro-
        vided some more input to the persona as a child who is intrinsically interested in reading.




54   Hong Kong Polytechnic University
Second visit Methodology


   e second visit was at the school. e team prepared questions for the stu-
dents and requested that the children draw how their dream eBook would
look. e teachers were also interviewed separately to understand how they
motivate children to learn and what materials are being taught in class.


It was obvious that the children are excited by technology, as demonstrated
by their usage of the rst generation eBooks from ASTRI. ey are also very
creative and comfortable with advanced technology such as portable game
consoles. is gave the design team con dence that more advanced technol-
ogy could be used and children are capable of learning complex interactive
designs.




                                                      MDes Interaction Design - Next Generation eBook   55
Insights




          1          A lot of pictures in textbooks




          2          All their books are di erent sizes




          3          Love using their existing eBook




         4           Familiar with portable game consoles




56   Hong Kong Polytechnic University
Solutions




1   Same amount of pictures and text
    ratio in reading


2   Doesn’t need to follow standard A4 sizes




3   Acceptance of technology with learning




4   Can design more complex interactions




                            MDes Interaction Design - Next Generation eBook   57
58   Hong Kong Polytechnic University
Third visit Methodology

By the third visit, the paper prototypes and a foam model of the physical pro-
totype were tested.

   e bene t of using a low delity prototype is to test the interaction model
and not be concerned with the aesthetics at the moment. Once the interac-
tion model of the eBook is con rmed, the team can go onto creating more
detailed designs. During the usability test, we tested to see how they would
interact with the eBook and if they would be able to operate and understand
the concepts.

   e children were tested in pairs of two to encourage more communication
between each other, since children have the tendency to be shy and not think
aloud during a usability test. To test both the physical prototype and work ow
at the same time, the paper prototype was slotted into a clear lm attached to
the physical prototype. When the children touches the screen, the facilitator
would manually remove the appropriate screens, so that the proper screen
would be showing a er every action performed by the children. e interac-
tion model was the main area of focus during this visit. By testing the paper
prototype with the physical prototype, the design team can observe how the
children would hold onto the eBook during usage and if that changes over-
time due to fatigue or other unanticipated reasons.

   e children were very capable in understanding the work ow. ey were
also highly intrigued by the game portion of the eBook. Having seen that, it
was important for the eBook to encourage the children to learn new material
 rst before they go onto the games and test their knowledge.




                                   MDes Interaction Design - Next Generation eBook   59
Insights




          1            Reading is private activity, children
                       share their thoughts.



          2            No concept of looking up dictionary.




          3            More pro cient in Chinese




          4            Ask parents if they have questions.



          5            Focus on games




60   Hong Kong Polytechnic University
Solutions




1   Discuss after      nish reading




2   Link words to pictures directly




3   Chinese in UI and explanations




4   Keep allowing children to ask questions at the end



5   Remove game from homepage




                            MDes Interaction Design - Next Generation eBook   61
Fourth visit
           is was the nal visit and the work ow and features
        were fairly stable. From this visit, we understood that
        children do not understand tabs, and it would help if
        items that they see on one screen are persisted to the next
        one. While the overall work ow was understood, they
        children did not understand how some of the features
        were represented and required some explanation before
        they can continue on their tasks.




        Methodology

        In the fourth visit, a high delity prototype was created and a more re ned physical form was
        also available. e high delity prototype provided insight to the usability of the design and how
        children understood the controls used. Once again, the children were tested in pairs and they
        walked through a Flash prototype by completing some prede ned tasks. e main focus of this
        visit was about the interface design and ease of use.



62   Hong Kong Polytechnic University
MDes Interaction Design - Next Generation eBook   63
Insights


                       Didn’t understand why there is a book
          1            beside friend

                       Not interested in friend’s reading
          2            progress


          3            Directly to games after reading


         4             Hold eBook from bottom corners


          5            Children pro cient in using pens



          6            Didn’t understand tabs
                       Didn’t understand ask parents later
                       Didn’t understand “calling” feature
                       Only understood next and previous arrows
                       Con rmed all children understood reading aloud
                       Put eBook on lap or table while reading
        12             Smaller sizes did not a ect task


64   Hong Kong Polytechnic University
Solutions


1    Allow children to select books together


     Removed progress, but can talk and share
2    notes anytime


     Automatically allow children to discuss book
3    before allowing them to play games


     Made bottom corners larger. Earphones on
4
     the bottom to avoid cables tangling


5    Provide pen to take notes and draw during
     reading


6    Go to Home for navigate
     Simplify wording to “ask questions”
     Simplify metaphor to knocking for communication
     Removed pagination
     Keep reading aloud
     Earphone is indented
12   Selected smaller size for physical freedom


                            MDes Interaction Design - Next Generation eBook   65
66   Hong Kong Polytechnic University
ESIGN
        MDes Interaction Design - Next Generation eBook   67
11

68   Hong Kong Polytechnic University
SCE-
NARIOS
Rationale

Scenarios provide an easy method to describe the eBook’s context of use.
  ese are high level scenarios that provide the context but not the actual us-
age of the eBook.




                                                        MDes Interaction Design - Next Generation eBook   69
Peter goes home a er school.




                                           ere are many activities that he could do and it is hard
                                        to choose.




70   Hong Kong Polytechnic University
He decides to read with Steve, his best friend. ey read a
story together and discussed it. ey played some games that
are related to the story and had lots of fun. e children im-
proved their eading skills just by having fun and enjoying
themselves.




                                      MDes Interaction Design - Next Generation eBook   71
BRAIN-
        STORM
        &
        SKETCH
        1 Rationale

        2 Re nement of Sketches

72   Hong Kong Polytechnic University
ES

     12
     MDes Interaction Design - Next Generation eBook   73
74   Hong Kong Polytechnic University
Rationale

   e brainstorming process provides a chance to generate design ideas. By going
through the brainstorming process, it provides a chance for creative ideas to be
born and those ideas can be re ned a er the braining storming session.


   e sketches were a rough and quick means for the team to contemplate about
possible physical forms. Given the roughness and amount that was generated, the
team can openly critique all of the designs and improve those with potential.


Brainstorming sessions happened throughout the entire design process with
more general brainstorms in the beginning and more detailed idea generation at
the end.




                                      MDes Interaction Design - Next Generation eBook   75
Re nement of Sketches




76   Hong Kong Polytechnic University
MDes Interaction Design - Next Generation eBook   77
13
        TASK
        ANALY-
        SIS
        Rationale

           e task analysis involves steps that the user will have to take before reading,
        during reading, and a er reading. By understanding all the steps and decisions
        that a user have to take to nish the task makes the design more grounded
        based on the user’s behavior.



78   Hong Kong Polytechnic University
Current

                                       •   Children may read alone or with di erent companions
                                       •   Books may be misplaced or not available and the child
                                           cannot read the book
                                       •   Reading process is linear and rigid
                                       •   Questions may not be answered




Envisioned


•   Simpli ed process of nding a book
•     e children can decide on how to reading
•   Children can read at a comfortable pace while still
    sharing their experience with a friend
•   Simple access to answers to understand content better




                                                                                          >
                                                       MDes Interaction Design - Next Generation eBook   79
80
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New Generation eBook-OPUS

  • 1. eBOOK PROJECT REPORT Hong Kong Polytechnic University School of Design 2009 | Master of Interaction design Next generation eBook - opus Team member: Cheng Wing Yin Ellena Shao Zhou Yi Joy Wang Zhi Wei Eva
  • 2. CONTENTS Team members /02 1 Project Background /06 2 Project Objective /08 RESEARCH 3 Research Process / 12 7 Competitive Analysis / 32 7.1 Rationale /32 4 Persona / 14 7.2 Matrix of Competitor Comparison /33 4.1 Rationale /14 7.3 Advantages and Disadvantages /34 4.2 OPUS’ Persona /16 8 Design Objectives and Criteria / 36 5 Secondary Research / 18 5.1 Rationale /18 9 Design Opportunities / 40 9.1 Physical Freedom /42 6 Design Direction / 22 9.2 Pleasant Reading Experience /44 6.1 Physical /24 9.3 Communicate with Others /48 Psychological /24 Social /24 10 Visits & Interviews / 52 6.2 Design Direction /26 10.1 Rationale /52 10.2 First and Second visits /54 6.3 Ideas /30 10.3 Third visits /58 10.4 Fourth visits /62
  • 3. DESIGN 11 Scenarios / 69 14 Interaction Models / 82 11.1 Rationale /69 14.1 Rationale /82 11.2 Scenarios /70 14.2 Evolution of Interaction Models /82 14.3 Interaction Models /83 12 Brainstorm and Sketches / 72 12.1 Rationale /75 15 Information Architecture / 86 12.2 Re nement of Sketches /76 15.1 Rationale /87 15.2 Information Architecture /88 13 Task Analysis / 78 13.1 Rationale /78 13.2 Envisioned /79 13.3 Task Analysis /80 OPUS 16 Final Design / 93 18 Acknowledgements /102 16.1 Interface /94 16.2 Physical Form /98 19 References /104 16.3 Technology /99 20 Appendix /106 17 Lessons Learned /100
  • 4. ASTRI collaborated with Hong Kong Polytechnic University on eBooks for children education. ere are 4 projects altogether as part of a larger collaboration between AS- TRI and Hong Kong Polytechnic Univeristy: 1) A tough and durable “learning-to-read” eBook for children around 7 years old 2) A tough and durable generic subject eBook for grade 3 or 4 students 3) A very tough and durable science book for children around 11-12 years old 6 Hong Kong Polytechnic University
  • 5. 1 PROJECT BACK- GROUND MDes Interaction Design - Next Generation eBook 7
  • 6. PROJECT OBJECTI 8 Hong Kong Polytechnic University
  • 7. VE 2 The project’s objective is to design a tough and durable eBook for children 7 years of age that allows children to learn to read. e workshop is designed to follow an iterative design process and have the students follow through an entire design cycle. e workshop goes from understanding the design problem all the way to creating a nal design. MDes Interaction Design - Next Generation eBook 9
  • 8. 10 Hong Kong Polytechnic University
  • 9. ESEARCH MDes Interaction Design - Next Generation eBook 11
  • 10. CO DE DE DE SE IN PE TE CO RS M SI SI SI GN GN GN PE RV ON N DA TI IE DI OB OP A TI W RY RE VE PO JE S& CT RE CT AN RT VI IO SE IV UN SI AL N ES AR TS YS IT AN CH IE S I S D CR IT ER IA Help the team understand the stakeholder’s activities Ensure that the direction was correct Refine the design and interactions Make sure the design’s usability and aesthetics are well done 12 Hong Kong Polytechnic University
  • 11. RESEARCH PROCESS 3 The research process allows designers to start with a vague and undetermined problem and re ning it to the nal product and interactions. rough the entire process, the design is re ned based on new ndings and insights. By testing it iteratively, the design had a chance to be improved step by step. MDes Interaction Design - Next Generation eBook 13
  • 12. PERSONA Rationale A persona is a representation of a typical user that will use the system. It in- cludes various information, such as demographics, interests, and life style, etc. e reason to have a persona is to design for a speci c person and avoid de- signing features that will not be used by the target users. By having a concrete person in mind, the design team can be more focused and the design will be more grounded on real scenarios. 14 Hong Kong Polytechnic University
  • 13. 4 Brainstorming MDes Interaction Design - Next Generation eBook 15
  • 14. OPUS’s Persona Sit Read aloud Parents Teachers Sleep Read whisper Friends Relatives Walk around Read quite Toys Alone WH HOW O Learn new knowlege On the bus For interesting W H EN W HY Walking Hierarch Eating Pleasure Working Engage Bed time Boring Peter Spare time 7 years old Weekend PERSONA W AT HE WH RE Textbook Fairy Home Park Words Pictures Toilet Class Cartoon Craftbook Library Bookstore Reading room HOBBY PERSONALITY PET PEEVE 16 Hong Kong Polytechnic University Love cartoon Friendly Doing homework Make friends Curious Being alone Play games
  • 15. WHO - Peter is a 7 years old who likes to read WHAT - He enjoys reading story books workshop WHERE- He mainly reads at home or in school, but he would like to have the option to read anywhere WHEN - He wants to read books that he likes during his free time WHY - He enjoys reading and wants to share his knowledge with friends HOW - He likes to read a traditional storybook, but sometimes he reads on the family computer too. MDes Interaction Design - Next Generation eBook 17
  • 16. SECOND- ARY RESEARCH 18 Hong Kong Polytechnic University
  • 17. 5 Rationale Secondary research includes research that others have done prior to this proj- ect. It includes resources like books, journals, internet articles, and more. It is used to give the design team a basic understanding of the issues and what previous work can they leverage and what areas require primary research. With a basic understanding of issues regarding designing for children physi- cally, psychologically, and socially, the design team can be better prepared to exploring the details in the right areas. e secondary research gave the team a preliminary view of the design directions. MDes Interaction Design - Next Generation eBook 19
  • 18. 20 Hong Kong Polytechnic University
  • 19. MDes Interaction Design - Next Generation eBook 21
  • 20. DESIGN DIRECTI 22 Hong Kong Polytechnic University
  • 21. 6 Based on the secondary research, the ndings were categorized into three categories: physical, psychological, and social. ON MDes Interaction Design - Next Generation eBook 23
  • 22. ere are a total of three design directions for the eBook. For the physical aspect, it was determined that children have very rich movement and the physical form of the eBook must accommodate for the children’s movements. Psychologically, there are many di erences between children and adults. e eBook will have to keep in mind of the persona and how he can bene t from the design of the eBook. For the social aspect, studies have shown that students learn much better among peers (reference required). Reading has raditionally been a private activity and little interaction is shared among the children. is project wants to leverage the improved learning based on com- munication and make reading a social experience. With these directions determined, the design can be more fo- cused and the initial ideas of what the eBook can be began to be shaped. 24 Hong Kong Polytechnic University
  • 23. DESIGN DIRECTION > MDes Interaction Design - Next Generation eBook 25
  • 24. Encourage interaction between parents and children Encourage parents to read with children Use with different people and environments Encourage children to communicate in groups and share infomation L IA Encourage children to ask questions and SOC develop critical thinking Relate the content of the book to the DE children’s social world in reality DIRE Teach the children rules that should understand and follow Readi Help the child understand the book better O GY Re di a ng Easy to use, Pr oc or else the children won’t be ess motivated to use it Emot Make the process of reading feel like a journey Emotionally attached to the eBook Allow the children to be involved in what they are reading Use the children’s own Allow children to look up words views to ask questions they are interested in learning 26 Hong Kong Polytechnic University
  • 25. Accommodate the children’s rich movements Allow children to use both hands Maintain the child’s health while using the eBook P Low cost hardware --accessibility HY SIC Multi-channel feedback (e.g. sound, touch, visual) ESIGN AL Hardware is light, easy to carry, ECTION and durable to encourage face-to-face interaction ing for Interest PS YCHO Show all options available to s er the children. Don’t hide any items. th O Allow the children to express themselves through the eBook ce tional Experien Provide a means to explore new books Design the eBook to be suitable for Motivate children by providing an the child’s personality appropriate reading level and rewards Provide encouragements and assistance Keep the children consistently to children interacting with the eBook Show to the users that they are respected (including children users) MDes Interaction Design - Next Generation eBook 27
  • 26. 28 Hong Kong Polytechnic University
  • 27. IDEAS > MDes Interaction Design - Next Generation eBook 29
  • 28. Encourage interaction between parents and children Encourage parents to read with children ID Use with different people and environments Encourage children to communicate Setup to obtain the personality and in groups and share infomation reading levelof the child to make the reading material more appropriate. Encourage children to ask questions and develop critical thinking Create a schedule that the children can follow Relate the content of the book to the to advance their reading. children’s social world in reality Teach the children rules that should Provide an avatar in the understand and follow eBook that can be a companion to the child and provide guidance Less information on one page. Clear and simple visual icons. Allow children to write their own stories to increase their involvement Help the child understand the book better Extra resources for children to learn more. E.g. an encyclopedia with images and sound built in Easy to use, or else the children won’t be motivated to use it Make the process of reading feel like a journey Emotionally attached to the eBook Allow the children to be involved in what they are reading Use the children’s own views to ask questions Allow children to look up words they are interested in learning 30 Hong Kong Polytechnic University
  • 29. Accommodate the children’s rich movements Allow children DEAS to use both hands Maintain the child’s health while using the eBook Provide different modes Low cost hardware that allow the eBook to be --accessibility used alone, with parents, with peers, or with teachers. Multi-channel feedback (e.g. sound, touch, visual) Create some accessories with the eBook that the children can interact with. Hardware is light, easy to carry, and durable to encourage face-to-face interaction Provide personalized plastic protective cover for durability and attractive- ness of the eBook. Contain speakers to talk to the children. Provide small games during loading. Show the loading progress and option to cancel. Show all options available to Provide a toolbox for children the children. Don’t hide any items. to express themselves through dairies, pictures, etc. Allow the children to express themselves through the eBook Provide a means to explore Design the eBook to new books be suitable for the child’s personality Motivate children by providing an appropriate reading level and rewards Provide encouragements and assistance to children Keep the children consistently interacting with the eBook Show to the users that they are respected (including children users) MDes Interaction Design - Next Generation eBook 31
  • 30. COMPET- ITIVE ANALYSIS 7 Rationale By understanding the existing competition for eBooks, it gives the team a view of which areas are ful lled and which area requires a better design solution. 32 Hong Kong Polytechnic University
  • 31. Matrix of Competitor Comparison ere were two main competitors identi ed for the project. e rst group is existing eBooks that is mainly geared towards adults. e second group is the existing learn-to-read toys for children. It was identi ed that the eBooks can hold a high volume of content, but the fun factor is really low. On the opposite spectrum, the toys are fun to read and suitable for children, but parents must buy a new toy in order to teach their children new content. e solution is an eBook for children that is more fun to use than existing toys and has a high volume of content. MDes Interaction Design - Next Generation eBook 33
  • 32. Advantages & Disadvantages e advantages and disadvantages of the existing eBooks were evaluated. is provides insight for opportunities and pitfalls that the current project should consider. + Light, thin, and portable (Kindle/Sony) + Usage with both hands (Kindle) + Provides highlighting and annotations (Sony) + Touch screen (Sony) + Large amount of books (K/S) + Books are never out of print (K/S) + Simulates real paper (K/S) + Large amount of content available (K) + Simple to use and add additional books(K) + Shop for new books anywhere (K) + Free wireless internet (limited to USA) (K) + Low book prices (K) + Supports PDF (S) + Front and back lights available (S) + Doesn’t need to be recharged o en (S) 34 Hong Kong Polytechnic University
  • 33. - Lack of touch screen (Kindle) - Opinion of many users that is it not attractive (Kindle) - Screen has refresh lag (1 second for each page turn).(Sony) - ebook is only “borrowed” (K) - ebooks cannot be read on computer (K) - Low resolution small screen (6 in)(S) - Cannot search book text(S) - Cannot jump to page(S) MDes Interaction Design - Next Generation eBook 35
  • 34. DESIGN OBJEC- TIVES & CRITERIA 8 36 Hong Kong Polytechnic University
  • 35. Based on the previous research, we creat the design criteria. > MDes Interaction Design - Next Generation eBook 37
  • 36. th ers The eBook shall encourage interaction o with others because children i th learn better with peers. w on ati L nic IA mu SOC Improve com OBJEC &CRITE Improve English & habits by readin OLO GY e ing exper ienc The design of the eBook shall co provide motivation to 38 Hong Kong Polytechnic University
  • 37. Giv ec hil dr en The eBook shall give the children the ability to read an unlimited amount of content m at anytime, anywhere, P or and with anyone they chose. ep HY hys ica SIC l free CTIVE AL dom to use it ERIA reading skill ng for pleasure PS YC Ple asan t rea onsider children’s emotion, read, easy to use MDes Interaction Design - Next Generation eBook 39
  • 38. DESIGN OPPORT Current issues were identi ed and design opportunities were suggested based on the speci c is- sue. Any new issues that can be created by the new design opportunity are also explored to avoid creating a new problem when solving an existing one. is allowed the team to understand what the user lacks in the present and design an eBook with an improved experience. 1 Provide Freedom 2 Pleasant Reading Experience 3 Communicate with Others 40 Hong Kong Polytechnic University
  • 39. UNITIES 9 MDes Interaction Design - Next Generation eBook 41
  • 40. Provide Freedom --Give children more physical freedom to use it CURRENT PROBLEMS & DESIGN OPPORTUNITIES Can only read and write on the book --Provide di erent interactions on the eBook eBook issues to be addressed: Accessory can be lost Shortage of battery Each book only contains one story --Store various books on the book eBook issues to be addressed: Small screen space Tired to read---- make sure they don’t read too much Can’t modify the physical book --Allow children to manipulate content of the eBook eBook issues to be addressed: Durable physical form 42 Hong Kong Polytechnic University
  • 41. CURRENT SCENARIO NEW SCENARIO 1 Peter had an interesting class about dinosaurs in the morning. He found the topic really interesting and wanted to nd out more with his best friend Steve. 2 He had lunch with Steve and they wanted to read about dinosaurs together, but they don’t have access to any books about dino- 2 saurs. ...so Peter took out his eBook and they read about dinosaurs and learned the names of a dozen of dinosaurs together by the end of lunch. 3 So they played hide and seek instead. MDes Interaction Design - Next Generation eBook 43
  • 42. Pleasant Reading Experience --Consider children’s emotion, provide motivation to read, easy to use CURRENT PROBLEMS & DESIGN OPPORTUNITIES e avatar’s emotion will signify when the children should read. Two avatars can act as the ‘angel’ and ‘devil’ exemplars. Help create plan habitually. Assists in re ection of the book. Encourage children to ask questions. • Make the text for the bottom text smaller and emphasize the “Avatar can help” instead? We didn’t really use avatar in the nal design • For the Current and New scenarios, can we do something similar to the above? E.g. arrows that points sideways to the other side of the ap, and identify “current scenario” and “new scenario” beside the arrow? eBook issues to be addressed: Avatar should not be intrusive. Must be easy to use. 44 Hong Kong Polytechnic University
  • 43. Can’t nd answers to their questions --Built-in encyclopedia and dictionary can help nd the answer. Bored with the content --Switch from text to pictures or animations eBook issues to be addressed: Make sure that children still read -- text follow the pictures and cartoon. Passively absorbing the content --Create stories using pictures and the eBook turned it into text. At the end, there is a game for Peter to see if he learned what was in his story. MDes Interaction Design - Next Generation eBook 45
  • 44. 1 A er school, Peter is deciding if he should watch television, play games or read. 2 He decides that he wants to start reading Harry Potter because his friend said it’s interesting. However, there are too much text and too di cult for him. 46 Hong Kong Polytechnic University
  • 45. 3 So he gave up and went to watch TV. CURRENT SCENARIO NEW SCENARIO 3 He picked up his eBook and sees what his avatar, Jerry, has in store for him. --Jerry reminded Peter that he planned to read Harry Potter today, so Peter started reading it with Jerry. --Jerry asked questions throughout the story and looked up answers in the encyclopedia with Peter. He turned the book into an animation that reads the story with him. MDes Interaction Design - Next Generation eBook 47
  • 46. Communicate with others --Encourage interaction with others because studies have shown that children learn better with peers CURRENT PROBLEMS & DESIGN OPPORTUNITIES Di cult to nd friends to read together --Provide a list to show friends that are available to read Display of book(s) that friends want to read eBook issues to be addressed: Make sure that they are reading and not chatting Di cult to nd a book to read --A list of books that friends recommends Di erent stage and speed of reading between children --Provide mini-reading-games around 10-15 min about previous reading while the faster friend waits 48 Hong Kong Polytechnic University
  • 47. Can’t nd answers to the questions --Encourage asking friends or group discussions through eBook Can’t share book with too many people --Provide a remote control to allow more children to view it. Each children has one eBook and they read the same story together remotely. Can’t communicate with friends in small screen --Connect eBook into one big screen MDes Interaction Design - Next Generation eBook 49
  • 48. 1 Later that day, Peter found a book about dinosaurs and wanted to go nd Steve to read. 2 But his mom thinks it’s too late. 50 Hong Kong Polytechnic University
  • 49. CURRENT SCENARIO 3 So Peter stayed home and read a book about dinosaurs alone. 3 ...So Peter went on his eBook to see if Steve was available to read with him. He saw that Steve was free and also wanted to read dinosaurs, so he contacted Steve and they read dinosaurs together. NEW SCENARIO MDes Interaction Design - Next Generation eBook 51
  • 50. VISITS & INTER- VIEWS Rationale ere were 4 visits altogether. e interviews and visits provided the chance for the team to observe the be- havior and perspectives of the children and teachers. Being able to talk with the users and experts gave a lot of insights. e primary research and feed- back provided by the students and teachers greatly improved the design by allowing the design team to make informed decisions. e visits are done throughout the entire design process and provided more insghts during the design iterations. 52 Hong Kong Polytechnic University
  • 51. 10 MDes Interaction Design - Next Generation eBook 53
  • 52. First visit Methodology e rst visit was a home visit to a family and the team had the chance to interview a girl and her parents about her reading habits and daily life. is provided a chance for the team to look at the artifacts, understand her reading level, capabilities of a child around 7 years old, and see the interests of the child. During the rst visit, the child’s home life was understood. e child’s life was very busy and she had many choices of what to learn. She showed that she was very excited in reading, which pro- vided some more input to the persona as a child who is intrinsically interested in reading. 54 Hong Kong Polytechnic University
  • 53. Second visit Methodology e second visit was at the school. e team prepared questions for the stu- dents and requested that the children draw how their dream eBook would look. e teachers were also interviewed separately to understand how they motivate children to learn and what materials are being taught in class. It was obvious that the children are excited by technology, as demonstrated by their usage of the rst generation eBooks from ASTRI. ey are also very creative and comfortable with advanced technology such as portable game consoles. is gave the design team con dence that more advanced technol- ogy could be used and children are capable of learning complex interactive designs. MDes Interaction Design - Next Generation eBook 55
  • 54. Insights 1 A lot of pictures in textbooks 2 All their books are di erent sizes 3 Love using their existing eBook 4 Familiar with portable game consoles 56 Hong Kong Polytechnic University
  • 55. Solutions 1 Same amount of pictures and text ratio in reading 2 Doesn’t need to follow standard A4 sizes 3 Acceptance of technology with learning 4 Can design more complex interactions MDes Interaction Design - Next Generation eBook 57
  • 56. 58 Hong Kong Polytechnic University
  • 57. Third visit Methodology By the third visit, the paper prototypes and a foam model of the physical pro- totype were tested. e bene t of using a low delity prototype is to test the interaction model and not be concerned with the aesthetics at the moment. Once the interac- tion model of the eBook is con rmed, the team can go onto creating more detailed designs. During the usability test, we tested to see how they would interact with the eBook and if they would be able to operate and understand the concepts. e children were tested in pairs of two to encourage more communication between each other, since children have the tendency to be shy and not think aloud during a usability test. To test both the physical prototype and work ow at the same time, the paper prototype was slotted into a clear lm attached to the physical prototype. When the children touches the screen, the facilitator would manually remove the appropriate screens, so that the proper screen would be showing a er every action performed by the children. e interac- tion model was the main area of focus during this visit. By testing the paper prototype with the physical prototype, the design team can observe how the children would hold onto the eBook during usage and if that changes over- time due to fatigue or other unanticipated reasons. e children were very capable in understanding the work ow. ey were also highly intrigued by the game portion of the eBook. Having seen that, it was important for the eBook to encourage the children to learn new material rst before they go onto the games and test their knowledge. MDes Interaction Design - Next Generation eBook 59
  • 58. Insights 1 Reading is private activity, children share their thoughts. 2 No concept of looking up dictionary. 3 More pro cient in Chinese 4 Ask parents if they have questions. 5 Focus on games 60 Hong Kong Polytechnic University
  • 59. Solutions 1 Discuss after nish reading 2 Link words to pictures directly 3 Chinese in UI and explanations 4 Keep allowing children to ask questions at the end 5 Remove game from homepage MDes Interaction Design - Next Generation eBook 61
  • 60. Fourth visit is was the nal visit and the work ow and features were fairly stable. From this visit, we understood that children do not understand tabs, and it would help if items that they see on one screen are persisted to the next one. While the overall work ow was understood, they children did not understand how some of the features were represented and required some explanation before they can continue on their tasks. Methodology In the fourth visit, a high delity prototype was created and a more re ned physical form was also available. e high delity prototype provided insight to the usability of the design and how children understood the controls used. Once again, the children were tested in pairs and they walked through a Flash prototype by completing some prede ned tasks. e main focus of this visit was about the interface design and ease of use. 62 Hong Kong Polytechnic University
  • 61. MDes Interaction Design - Next Generation eBook 63
  • 62. Insights Didn’t understand why there is a book 1 beside friend Not interested in friend’s reading 2 progress 3 Directly to games after reading 4 Hold eBook from bottom corners 5 Children pro cient in using pens 6 Didn’t understand tabs Didn’t understand ask parents later Didn’t understand “calling” feature Only understood next and previous arrows Con rmed all children understood reading aloud Put eBook on lap or table while reading 12 Smaller sizes did not a ect task 64 Hong Kong Polytechnic University
  • 63. Solutions 1 Allow children to select books together Removed progress, but can talk and share 2 notes anytime Automatically allow children to discuss book 3 before allowing them to play games Made bottom corners larger. Earphones on 4 the bottom to avoid cables tangling 5 Provide pen to take notes and draw during reading 6 Go to Home for navigate Simplify wording to “ask questions” Simplify metaphor to knocking for communication Removed pagination Keep reading aloud Earphone is indented 12 Selected smaller size for physical freedom MDes Interaction Design - Next Generation eBook 65
  • 64. 66 Hong Kong Polytechnic University
  • 65. ESIGN MDes Interaction Design - Next Generation eBook 67
  • 66. 11 68 Hong Kong Polytechnic University
  • 67. SCE- NARIOS Rationale Scenarios provide an easy method to describe the eBook’s context of use. ese are high level scenarios that provide the context but not the actual us- age of the eBook. MDes Interaction Design - Next Generation eBook 69
  • 68. Peter goes home a er school. ere are many activities that he could do and it is hard to choose. 70 Hong Kong Polytechnic University
  • 69. He decides to read with Steve, his best friend. ey read a story together and discussed it. ey played some games that are related to the story and had lots of fun. e children im- proved their eading skills just by having fun and enjoying themselves. MDes Interaction Design - Next Generation eBook 71
  • 70. BRAIN- STORM & SKETCH 1 Rationale 2 Re nement of Sketches 72 Hong Kong Polytechnic University
  • 71. ES 12 MDes Interaction Design - Next Generation eBook 73
  • 72. 74 Hong Kong Polytechnic University
  • 73. Rationale e brainstorming process provides a chance to generate design ideas. By going through the brainstorming process, it provides a chance for creative ideas to be born and those ideas can be re ned a er the braining storming session. e sketches were a rough and quick means for the team to contemplate about possible physical forms. Given the roughness and amount that was generated, the team can openly critique all of the designs and improve those with potential. Brainstorming sessions happened throughout the entire design process with more general brainstorms in the beginning and more detailed idea generation at the end. MDes Interaction Design - Next Generation eBook 75
  • 74. Re nement of Sketches 76 Hong Kong Polytechnic University
  • 75. MDes Interaction Design - Next Generation eBook 77
  • 76. 13 TASK ANALY- SIS Rationale e task analysis involves steps that the user will have to take before reading, during reading, and a er reading. By understanding all the steps and decisions that a user have to take to nish the task makes the design more grounded based on the user’s behavior. 78 Hong Kong Polytechnic University
  • 77. Current • Children may read alone or with di erent companions • Books may be misplaced or not available and the child cannot read the book • Reading process is linear and rigid • Questions may not be answered Envisioned • Simpli ed process of nding a book • e children can decide on how to reading • Children can read at a comfortable pace while still sharing their experience with a friend • Simple access to answers to understand content better > MDes Interaction Design - Next Generation eBook 79
  • 78. 80 De to cid Re re e N Ho Pr ob bo ld a ad de d o le Y ok on vi n m Y to ce s? Re ? N Fo Re un coad c boad d bonfir ove ok a an sw ok m c r to ? er is or Y ? re re Hong Kong Polytechnic University tri ct N Op ev en ed St o bo W W re p ok i i Al ad Ob fri th adth on i Co en ul e? ng un tain d ? ts ? ? Y Y Y re ntin a di der an un din ue c s s W W W Y pa tio tan we i de g w rs it re na d b r a i Al o Fin Fin a fri th adth N ta h nt ry, o nd en ne to d fr to d p b o lk t nd ou s, as ok d ul ts ? re ien re ar ok o Y Y Y in t in k ( ? ? ad d ad en sh g te in by rn g t el Ad et Kn f (o d b .e sit Si tc to t in ow Di Pa Th pt oo io k ) g to g th w s r Re et et e ha bo cus a ben boink N na m he he bo t ok s w l) ark r oot ch ok ab anad n d ex Pa r Sc ok is to hi k o to out lo t Re an re ch os re w ok pa ad to ren bo ad es ad hi clo at ge to ch t re ok thr ch se g et ild ad s ou gh bo he Br r Y ok Di ow sc co s us nt e sb en Pu oo t ba t b k De Fo ck o o to cid to und on k re e w re b to ad h ad o o sh (if ich ? k N el Re f an ad ap ch pl ap Fin Y Fin d ne ica te lo xt bl r an d ish ok p e) ot ed at ag he re e rb ad oo ing Ge k tb oo k Current Reading Process Before R During R After Re