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Agile:MK Journal
                                          Agile:MK
                                          Journal
                                          March 2013
                                          ISSUE 04




           A special interest group for
         professionals from the Milton
     Keynes area who are interested in
    learning, sharing and encouraging
  the use of agile methodologies such
   as Scrum, Extreme Programming &
                        Lean Thinking.



                                          Next Meeting
                                          “Waterfall v Agile”
                                          Monday 29th April 2013
                                          6pm – 8pm
                                          	




                                          Sponsored by
Agile:MK Journal
                                   March 2013 Agile:MK User Group

                                   Welcome to the March edition of the
                                   Agile:MK Journal. The Agile User Group in
                                   Milton Keynes meets once a month to share
                                   and learn about agile methods through
                                   real-world experiences. Each month we’ll
                 Steve Garnett     publish a brief overview of the discussions
              Founder Agile:MK
                                   and insights of the group in this journal.

  To register your interest,       If you’d like to join the group so you can
            please join the
                                   attend the sessions, and be involved in the
        LinkedIn Group at
       http://tinyurl.com/         discussions face to face, to learn or share
             agile-mk-liug         your experiences, please join us on LinkedIn.


                                                           Next meeting
                                                           “Waterfall v Agile”
                                                            Monday 29th April 2013

                                                            6pm - 8pm

                                                            Jurys Inn Hotel, Midsummer
                                                            Boulevard, Milton Keynes,
                                                            MK9 2HP




               Agile:MK Journal,
    design & produced by endjin
               www.endjin.com
Agile:MK Journal
Writing Good Requirements
How Do You Recognise 			
Good Requirements Definition?                              People
We started the discussion by trying to establish 		        More important than how to go about something 	
how we’d identify that good requirements had 		            is ‘who’ should do the job? If we agree with the 	
been defined. i.e. if you look at a particular product 	   first statements that good requirements are 		
or project, how would you know that requirements 	         demonstrable in the achievement of stated business
had been well defined?                                     objectives, then surely whoever will be defining the 	
                                                           requirements should have excellent understanding 	
Firstly, we agreed that in order to state that good 	      of the business domain, the market, customers and
requirements had been written, the business case, 	        revenue generating drivers of the market, the product 	
return on investment, business objectives or drivers 	     or project is geared toward.
of the project or product would have to have been
met…                                                       This may seem a simple statement… In order to write
                                                           successful requirements someone with excellent 	
                                                           business domain understanding should be engaged.
                                                           Yet, I have seen numerous ‘strategic projects’ being
                                                           sourced by junior Business Analysts, or Product 	
                                                           Owners who are new to the company and its markets.

                                                           When we then consider the ‘time-bound’ nature of
                                                           achieving good requirements realisation, then we 	
                                                           need to source people who understand the 		
                                                           technical domain and how to rapidly deliver product 	
                                                           to the required quality level of the market. Typically, 	
                                                           it is rare to find people that have both in-depth market
                                                           and customer knowledge as well as in-depth technical
                                                           expertise – they exist, but are rare and quite rightly are
                                                           expensive.

                                                           So most companies find themselves trying to solve
                                                           the problem of creating a single delivery team, that is
                                                           capable of producing a product, that brings together
                                                           both excellent business domain knowledge, as well as
                                                           technical expertise.


                                                           The Voice of the Customer
                                                           Lean thinking is founded on identifying and 		
AND that these business objectives had been met 	          understanding the customer, so in understanding 	
within a suitable timeframe in order to realise the 	      requirements, it is essential to identify the “Voice 	
benefits and reduce any lost revenue opportunities         of the Customer”. Or to put this another way, 		
from taking too long to define the requirements or 	       how will you ensure that you are creating a 		
deliver the value articulated                              product that a customer wants and will pay for?

The ‘Why’ of the project or product needs to be 	          There are many ways to understand what your 		
clear and is just as important (if not more so) than 	     customers want from your business and we 		
the what. Finally, we agreed that the objectives 		        discussed a few of these as examples:
need to be quantified, which led us into stating 	
that they should be Specific, Measurable, Achievable,      In some business models it is possible to have 		
Relevant & Timebound (SMART).                              direct customer communication and involvement, 	
                                                           with products being created bespoke or tailored 	
                                                           specifically for a customer. However, when serving
Agile:MK Journal
a mass market understanding the needs of 		              company, I used CS data to direct technology and 	
millions of users requires different approaches.         process change. Customer Services is a direct link 	
                                                         to your customers and not only that, it is a direct 	
Customer forums and social media are becoming 	          link to what customers think of your operation, 	
more prevalent methods of gathering and eliciting        the problems they are facing using your services 	
feedback, and gauging the needs and behaviours           or products and should therefore be the first port 		
of customers. In the e-commerce industry user 	          of call for establishing or measuring operational 	
behaviour workshops and user experience testing 	        performance.
are utilised to understand how products are used 	
and how to improve them whilst they are being 	
developed. Multi-variate testing (MVT) is also 		        Vision
used by e-commerce companies as a means 		
of optimising website design.                            Often seen as a fluffy artefact and difficult to define, 	
                                                         we created a mind-map of our thoughts in an attempt
MVT is a way of serving consumers with different 	       to get a joint understanding of Vision and its purpose.
designs of the same page i.e. 10 customers could 	
each see a different style/design of a product page.     A Vision defines “What we will look like when we 	
MVT software then tracks how effective each 		           get there…” It is a blueprint, it is the future. A Vision 	
design is in terms of user goals and presents this 	     can come in many formats - stories, pictures, 		
data in real-time. The company can then control 	        statements, videos and visuals.
which designs are presented in real-time and 		
improve the overall profitability of the website.        This led to a discussion about representational 		
                                                         systems from Neuro-Linguistic Programming 		
                                                         (NLP) practices. NLP proposes that we all interpret 	
                                                         data both incoming and out-going through our 		
                                                         representational system. This system is how we 	
                                                         sense and live in the world. The different ways 		
                                                         we ‘sense’ the world are visual (sight), auditory 		
                                                         (hearing), kinaesthetic (emotions/feeling), 		
                                                         olfactory (taste), sensory (touch), and auditory 		
                                                         digital (inner-voice/internal logic). The olfactory 	
                                                         and sensory systems are not easily adaptable to 	
                                                         creating vision, however, appealing to someone’s 	
                                                         sight, hearing, feelings or logic is possible which 	
                                                         is why influencers use multiple formats to convey 	
                                                         a message.

                                                         Consider advertising as a means of wanting to 		
                                                         convey 	 message and influence your actions. 		
                                                                 a
Some software companies create beta communities, 	       Think of the adverts that have sound, visuals, 		
or release beta versions as a means of generating 	      logic and evoke feelings… Is this something to 		
interest in a product, testing its market viability, 	   consider when creating vision?
and gaining insights and feedback from early 		
adopter consumers. A comprehensive explanation 	
and guide to this approach is provided in the book 	
The Lean Start-up by Eric Ries.

Another, less used source of customer feedback 	
is Customer Services (CS). I think that Customer 	
Services is an underutilised source of extremely 	
valuable information. When I was COO of a small
Agile:MK Journal                                                                                   December 2012


Roadmap
A Roadmap encapsulates the ‘How?’ of the Vision – 	            •	 Working software is the primary measure 		
it is a means of portraying how we move from the 	                of progress.
current state to the vision state. There are many ways 	
of portraying a roadmap with an example shown here:            •	 Agile processes promote sustainable 		
                                                                  development. The sponsors, developers, 		
                                                                  and users should be able to maintain a 		
                                                                  constant pace indefinitely.

                                                               •	 At regular intervals, the team reflects on 		
                                                                  how to become more effective, then tunes 	
                                                                  and adjusts its behaviour accordingly.

                                                             The discussion then moved to the risks associated 	
                                                             with the public release of roadmap information. 	
                                                             Particularly in product development, the expectation
                                                             from the industry itself, the market, and investors 	
                                                             or shareholders, is that there is a clear longer-term 	
                                                             plan for the development of the product.

                                                             The value in publicising a roadmap is:

                                                               •	 establishing a sense of longevity and strategy 	
Roadmaps in an agile context are often a source of                for the product
frustration and potential conflict, where potentially 	
no conflict exists. A roadmap is a long-term plan of 	         •	 informing public influencers and market 		
intent, in an agile context the Roadmap needs to 	                analysts of intentions and investment levels 	
maintain its overall direction and intent, but have the           for the product
flexibility to achieve the objective via different routes.
                                                               •	 Informing investors, existing VC, shareholders 	
If you are driving from London to Inverness, you 	                or prospective investors of the viability and 	
might plan to use the M40, M6, M74 and then up to 	               potential market growth and returns of 		
the M90 and A9. However, if there are accidents, road             the product
closures, toilet breaks or break-downs, you’d assess
where you are, how far there is to go, what needs 	            •	 providing customers with a view of why the 	
to change to achieve the goal and adapt your plan 	               product is worth purchasing or continuing 	
accordingly maintaining the same overall long-term                to upgrade
goal of getting to Inverness. A roadmap should have 	
                                                             The risks to publicising a roadmap are:
the same adaptability.
                                                               •	 Competitor response to your long-term view
In fact, in creating a roadmap the following agile 	
principles would be useful to keep in mind:                    •	 Potentially committing yourself in terms 		
                                                                  of investment levels to a long-term plan
  •	 Our highest priority is to satisfy the customer
     through early and continuous delivery                     •	 Committing yourself in terms of feature 		
     of valuable software.                                        development to a long-term plan that you 		
                                                                  might want to adapt/change/amend in 		
  •	 Welcome changing requirements, even late in                  response to competitor, market or other 		
     development. Agile processes harness change 	
                                                                  external and internal factors
     for the customer’s competitive advantage.

  •	 Deliver working software frequently, from 	
     a 	 couple of weeks to a couple of months, 	
     with a preference to the shorter timescale.
Agile:MK Journal
Product Backlog                                               The User
A Product Backlog is a prioritised list of requirements.      Each story starts with “As a [user of the solution]…” 	
Typically, requirements are written in the ‘story’ format     this stems for the older disciplines of user-centred 	
based on the needs of a user of the future solution. 	        design. By thinking about who the various users of 	
The nature of a Product Backlog is to be flexible and         the solution are, the Product Owner is able to 		
constantly changing, the Product Backlog helps to 	           empathise with the goals of a user, more clearly 		
support the agile principle of:                               distinguish them, and prioritise them for delivery.

Welcoming changing requirements, even late in 	
development. Agile processes harness change for 	             The Requirement
the customer’s competitive advantage.
                                                              Each story continues “As a [user of the solution], I 	
In this way the direction and features of the solution
                                                              want ….” The “I want…” part of the story should 		
can meander, shift and change based on extracting the
                                                              define a user goal. Having previously established 	
highest return on investment rather than completing 	
                                                              the users of the solution, each story defines each 	
a project to scope, budget and time. The purpose of 	
                                                              of the individual goals of each user.
software development is not to complete projects 	
to time, scope and budget but to provide business 	
benefit to the company - most commonly as a return
on investment. Each story can be reprioritised at 	
                                                              Why?
will, unless it is in the process of being developed i.e. 	
                                                              The story then describes why the goal exists, 		
prior to a sprint or iteration.
                                                              what is the driver behind the goal i.e. the benefits 	
In order to be able to re-prioritise at will, and still 	     of delivering this requirement to the user.
maintain high levels of productivity, stories 		
                                                              “As a [user of the solution], I want… [user specific 	
typically follow an established format and process 	
                                                              goal], so that [I can reap these benefits]
for articulation.
                                                              And the value to the [company] is… This final part 	
                                                              of the story is rarely used at a granular level, but 	
Stories                                                       for Epics and Releases relates to the quantifiable 	
                                                              business case for a feature or release of software.


                                                              Acceptance Criteria
                                                              Each story then has associated acceptance criteria.
                                                              These are the means by which the Product Owner
                                                              knows the requested story features have been 		
                                                              delivered. Another way to think of this is, “if asked
                                                              whether the requirements of a story have been 	
                                                              met by the solution, what would you test for?” 			
                                                              I have found this to be a very good way of working, 	
                                                              as it gets the Product Owner to define ‘tests’ as 		
                                                              acceptance criteria. i.e. Test that… this part works, 	
                                                              Test that… another part works etc.


Stories are a place-holder for a conversation. 		
The intended nature of stories is for them to be 	
evolutionary, to evolve as the project evolves, and 	
then during an iteration or sprint they morph into 	
software. Stories often start out as items on a wish 	
list, and as the project grows so the stories evolve 		
into an established structure which is outlined here.
Agile:MK Journal
Invest
In order for these stories to be re-prioritised, evolving
and meet the principle of:

Welcoming changing requirements, even late in 	
development, Agile processes harness change 		
for the customer’s competitive advantage.

It is established practice to ensure that all stories 	
conform to the INVEST rules:

Independent: One of the characteristics of Agile 	
Methodologies such as Scrum or XP is the ability 	
to move stories around, taking into account their 	
relative priority - for example - without much effort. 	
If you find user stories that are tightly dependent, a
good idea might be to combine them into a single 	          During our discussion we discussed the ‘sized 		
user story.                                                 appropriately’ rule in more detail. For a Product 	
                                                            Backlog, the goal is to provide more granularity 	
Negotiable: The only thing that is fixed and set in 	
                                                            and smaller stories in a just-in-time mindset so 		
stone in an agile project is an iteration backlog (and,
                                                            that if the backlog is reprioritized there is little 		
even then, it can be broken). While the story lies 	
                                                            waste in terms 	of the time and energy taken to 	
in the product backlog, it can be rewritten or even 	
                                                            define the stories. This goal translates into the 		
discarded, depending on business, market, technical 	
                                                            higher priority items in a backlog being broken 		
or any other type of requirement by team members.
                                                            down into smaller pieces, whilst the lower 		
Valuable: The focus here is to bring actual project-	       priority 	items remain somewhat vague and 		
related value to the end-user. Coming up with 		            large in size until they are closer to the top and 			
technical stories that are really fun to code but 		        therefore closer to being worked by the team.
bring no value to the end-user beats one of the 	
                                                            We also discussed the role of Product Owner 		
Agile Principles, which is to continuously deliver 		
                                                            and the various models and patterns for ensuring 	
valuable software
                                                            there is strong business domain knowledge within 	
Estimable: If a user story size cannot be estimated, 	      the team and the direction of the software 		
it will never be planned, tasked, and, thus, become 	       development is defined by the business. We came 	
part of an iteration. So there’s actually no point 	        to a consensus 	that each company, organization, 	
in keeping this kind of user story in the Product 		        programme or project is unique, and that regardless 	
Backlog at all. Most of the time, estimation 		             of who 	and how you structure your product 		
cannot 	be executed due to the lack of supporting 		        ownership capability the goal is “to create a rapid 	
information either in the story description itself 	        decision-making capability to enable the ROI to 	
or directly from the Product Owner.                         be met”

Sized Appropriately: Try to keep your user story 	
sizes to typically a few person-days and at most 	
a few person-weeks. Anything beyond that range 	
should be considered too large to be estimated 	
with a good level of certainty or even “epic” and 	
broken down into smaller user stories. There’s 		
no problem in starting with epic stories, as long 	
as they are broken down when the time to place 	
them in an iteration backlog becomes closer.

Testable: Bear in mind that a story should only be 	
considered DONE, among other things, if it was 		
tested successfully.
Agile:MK Journal
Story Maps




When faced with a Product Backlog of 3000 		              Scrum utilises burn-downs to forecast delivery 		
requirements, it can be a little daunting without 	       dates. Burn-downs provide a view of the outstanding
clustering and organising the information. Story 	        amount of work or features to be completed (shown 	
maps are a simple means to showing users, major 	         in green). By using previous performance, the burn-
features, and progress of the project. We use the 	       down provides an empirical forecast of completion
term Epic to represent a very large story or an 		        (amber dotted line).
entire feature of a solution. The map helps simplify 	
the backlog, where each Epic represents a large 	         For the Product Backlog there is a Product Burn-down
number of stories. By using colour we can show 	          which provides a real-time forecast of when the current
completed features in green, in progress as amber 	       scope of features will be complete. The unit of measure
and red as work that has not started. There are 		        used for forecasting is the story point. Story points are
different styles of story 	maps (such as showing 	        nebulous units of time (NUTS), they are an indicator of
Epics and their smaller stories), all of which 		         the size and complexity of a feature or story – NOT an
have the same goal of simplifying the structure 	         indicator of time or effort.
and progress of a Product Backlog for ease of 		
understanding and communication.                          There are many arguments about the validity of 	
                                                          story points as a measure and forecasting tool. 	
                                                          One of the problems commonly faced when agile 	
Story Points & Sampling                                   has been adopted as a process, but not its principles, 	
                                                          is the desire from senior managers for a consistent
Our discussion moved on to the more contentious 	
                                                          measure of points. To solve this problem, a common
area of story pointing. In an agile mind-set, there 	
                                                          pattern 	s to adopt a sampling process, whereby 	
                                                                   i
is a fundamental belief or tenet that software 		
                                                          there are a small number of ‘example stories’ which 	
development is a complex process, with variable 	
                                                          are used to calibrate story points.
inputs, non-standard work & processes, which 		
results in variable/non-predictive output. This 		        If you are not being pressed for a consistent unit 	
makes forecasting accurate outcomes for time 		           of measurement I would suggest not using this 	
and cost very difficult, and whilst the activity of 	     process, but it can be useful for emphasising 		
planning has high value, the plan itself is out of 	      increases in velocity because although the team 	
date before the ink dries.                                might have improved and matured and therefore 	
                                                          stories can be completed quicker, without a 		
“In preparing for battle I have always found that 	
                                                          consistent sizing approach these improvements 	
plans are useless, but planning is indispensable.”	
                                                          will become invisible to the rest of the business.
	                                  Dwight D. Eisenhower
Agile:MK Journal
Velocity, Rapid 					
Feedback & Splitting Stories
By measuring the number of story points completed           In order to live by these principles, software features 	
within an iteration or sprint, we are able to calculate a   are broken down into their smallest elements 		
velocity (velocity = story points/iteration). Personally    whilst maintaining their integrity as stories by being 	
I calculate my expected velocity based on a 3-sprint        Independent, Negotiable, Valuable, Estimable, Sized
average.                                                    Correctly and Testable.

The Scrum approach to requirements articulation             Clearly if stories are not split-down to be small 		
through the use of stories is underpinned by the 	          enough the team will not be able to produce 		
following agile principles:                                 potentially shippable product every sprint. Once 	
                                                            a team has achieved this level of granularity 		
  •	 Our highest priority is to satisfy the customer        there is a further improvement – to build pieces 	
     through early and continuous delivery                  of working software every couple of days. Many 	
     of valuable software.                                  mature teams have reached this level of operation
                                                            where stories are broken down, and the team’s 	
  •	 Welcome changing requirements, even late in            agile process adoption is strong enough to enable 	
     development. Agile processes harness change 	
                                                            software creation end to end within 2-3 days. The 	
     for the customer’s competitive advantage.
                                                            ultimate point of evolution of this approach is known 	
  •	 Deliver working software frequently, from a 	          as Continuous Delivery but this capability has many
     couple of weeks to a couple of months, with 	          other process and technology dependencies before 	
     a preference to the shorter timescale.                 it becomes a reality.
ripplerock offers a set of services and tools that enable our customers
to dramatically improve their software development capability
RippleRock formed in 2009 with the mission to assist customers drive dramatic improvements in their software development
capability. We apply our expertise across the full lifecycle; facilitating organisational transformation to enable Agile practices,
all the way down to improving engineering practices within the teams.

The team at RippleRock have a strong track record in the Agile space, some of this through experience gained while at the
centre of Conchango’s Agile Practice and Scrum for Team System tools group. As a specialist in this area we are able to offer
access to the most experienced Agile coaches, trainers and consultants with the particular mix of skills required to work with
people, process, organisations and tools.




Ripple Rock Ltd is registered in England and Wales No. 0708916
Ripple Rock LLC is registered in the United States of America. No. 27-1180168                      www.ripple-rock.com

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Agile mk-journal-issue-004

  • 1. Agile:MK Journal Agile:MK Journal March 2013 ISSUE 04 A special interest group for professionals from the Milton Keynes area who are interested in learning, sharing and encouraging the use of agile methodologies such as Scrum, Extreme Programming & Lean Thinking. Next Meeting “Waterfall v Agile” Monday 29th April 2013 6pm – 8pm Sponsored by
  • 2. Agile:MK Journal March 2013 Agile:MK User Group Welcome to the March edition of the Agile:MK Journal. The Agile User Group in Milton Keynes meets once a month to share and learn about agile methods through real-world experiences. Each month we’ll Steve Garnett publish a brief overview of the discussions Founder Agile:MK and insights of the group in this journal. To register your interest, If you’d like to join the group so you can please join the attend the sessions, and be involved in the LinkedIn Group at http://tinyurl.com/ discussions face to face, to learn or share agile-mk-liug your experiences, please join us on LinkedIn. Next meeting “Waterfall v Agile” Monday 29th April 2013 6pm - 8pm Jurys Inn Hotel, Midsummer Boulevard, Milton Keynes, MK9 2HP Agile:MK Journal, design & produced by endjin www.endjin.com
  • 3. Agile:MK Journal Writing Good Requirements How Do You Recognise Good Requirements Definition? People We started the discussion by trying to establish More important than how to go about something how we’d identify that good requirements had is ‘who’ should do the job? If we agree with the been defined. i.e. if you look at a particular product first statements that good requirements are or project, how would you know that requirements demonstrable in the achievement of stated business had been well defined? objectives, then surely whoever will be defining the requirements should have excellent understanding Firstly, we agreed that in order to state that good of the business domain, the market, customers and requirements had been written, the business case, revenue generating drivers of the market, the product return on investment, business objectives or drivers or project is geared toward. of the project or product would have to have been met… This may seem a simple statement… In order to write successful requirements someone with excellent business domain understanding should be engaged. Yet, I have seen numerous ‘strategic projects’ being sourced by junior Business Analysts, or Product Owners who are new to the company and its markets. When we then consider the ‘time-bound’ nature of achieving good requirements realisation, then we need to source people who understand the technical domain and how to rapidly deliver product to the required quality level of the market. Typically, it is rare to find people that have both in-depth market and customer knowledge as well as in-depth technical expertise – they exist, but are rare and quite rightly are expensive. So most companies find themselves trying to solve the problem of creating a single delivery team, that is capable of producing a product, that brings together both excellent business domain knowledge, as well as technical expertise. The Voice of the Customer Lean thinking is founded on identifying and AND that these business objectives had been met understanding the customer, so in understanding within a suitable timeframe in order to realise the requirements, it is essential to identify the “Voice benefits and reduce any lost revenue opportunities of the Customer”. Or to put this another way, from taking too long to define the requirements or how will you ensure that you are creating a deliver the value articulated product that a customer wants and will pay for? The ‘Why’ of the project or product needs to be There are many ways to understand what your clear and is just as important (if not more so) than customers want from your business and we the what. Finally, we agreed that the objectives discussed a few of these as examples: need to be quantified, which led us into stating that they should be Specific, Measurable, Achievable, In some business models it is possible to have Relevant & Timebound (SMART). direct customer communication and involvement, with products being created bespoke or tailored specifically for a customer. However, when serving
  • 4. Agile:MK Journal a mass market understanding the needs of company, I used CS data to direct technology and millions of users requires different approaches. process change. Customer Services is a direct link to your customers and not only that, it is a direct Customer forums and social media are becoming link to what customers think of your operation, more prevalent methods of gathering and eliciting the problems they are facing using your services feedback, and gauging the needs and behaviours or products and should therefore be the first port of customers. In the e-commerce industry user of call for establishing or measuring operational behaviour workshops and user experience testing performance. are utilised to understand how products are used and how to improve them whilst they are being developed. Multi-variate testing (MVT) is also Vision used by e-commerce companies as a means of optimising website design. Often seen as a fluffy artefact and difficult to define, we created a mind-map of our thoughts in an attempt MVT is a way of serving consumers with different to get a joint understanding of Vision and its purpose. designs of the same page i.e. 10 customers could each see a different style/design of a product page. A Vision defines “What we will look like when we MVT software then tracks how effective each get there…” It is a blueprint, it is the future. A Vision design is in terms of user goals and presents this can come in many formats - stories, pictures, data in real-time. The company can then control statements, videos and visuals. which designs are presented in real-time and improve the overall profitability of the website. This led to a discussion about representational systems from Neuro-Linguistic Programming (NLP) practices. NLP proposes that we all interpret data both incoming and out-going through our representational system. This system is how we sense and live in the world. The different ways we ‘sense’ the world are visual (sight), auditory (hearing), kinaesthetic (emotions/feeling), olfactory (taste), sensory (touch), and auditory digital (inner-voice/internal logic). The olfactory and sensory systems are not easily adaptable to creating vision, however, appealing to someone’s sight, hearing, feelings or logic is possible which is why influencers use multiple formats to convey a message. Consider advertising as a means of wanting to convey message and influence your actions. a Some software companies create beta communities, Think of the adverts that have sound, visuals, or release beta versions as a means of generating logic and evoke feelings… Is this something to interest in a product, testing its market viability, consider when creating vision? and gaining insights and feedback from early adopter consumers. A comprehensive explanation and guide to this approach is provided in the book The Lean Start-up by Eric Ries. Another, less used source of customer feedback is Customer Services (CS). I think that Customer Services is an underutilised source of extremely valuable information. When I was COO of a small
  • 5. Agile:MK Journal December 2012 Roadmap A Roadmap encapsulates the ‘How?’ of the Vision – • Working software is the primary measure it is a means of portraying how we move from the of progress. current state to the vision state. There are many ways of portraying a roadmap with an example shown here: • Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. • At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behaviour accordingly. The discussion then moved to the risks associated with the public release of roadmap information. Particularly in product development, the expectation from the industry itself, the market, and investors or shareholders, is that there is a clear longer-term plan for the development of the product. The value in publicising a roadmap is: • establishing a sense of longevity and strategy Roadmaps in an agile context are often a source of for the product frustration and potential conflict, where potentially no conflict exists. A roadmap is a long-term plan of • informing public influencers and market intent, in an agile context the Roadmap needs to analysts of intentions and investment levels maintain its overall direction and intent, but have the for the product flexibility to achieve the objective via different routes. • Informing investors, existing VC, shareholders If you are driving from London to Inverness, you or prospective investors of the viability and might plan to use the M40, M6, M74 and then up to potential market growth and returns of the M90 and A9. However, if there are accidents, road the product closures, toilet breaks or break-downs, you’d assess where you are, how far there is to go, what needs • providing customers with a view of why the to change to achieve the goal and adapt your plan product is worth purchasing or continuing accordingly maintaining the same overall long-term to upgrade goal of getting to Inverness. A roadmap should have The risks to publicising a roadmap are: the same adaptability. • Competitor response to your long-term view In fact, in creating a roadmap the following agile principles would be useful to keep in mind: • Potentially committing yourself in terms of investment levels to a long-term plan • Our highest priority is to satisfy the customer through early and continuous delivery • Committing yourself in terms of feature of valuable software. development to a long-term plan that you might want to adapt/change/amend in • Welcome changing requirements, even late in response to competitor, market or other development. Agile processes harness change external and internal factors for the customer’s competitive advantage. • Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
  • 6. Agile:MK Journal Product Backlog The User A Product Backlog is a prioritised list of requirements. Each story starts with “As a [user of the solution]…” Typically, requirements are written in the ‘story’ format this stems for the older disciplines of user-centred based on the needs of a user of the future solution. design. By thinking about who the various users of The nature of a Product Backlog is to be flexible and the solution are, the Product Owner is able to constantly changing, the Product Backlog helps to empathise with the goals of a user, more clearly support the agile principle of: distinguish them, and prioritise them for delivery. Welcoming changing requirements, even late in development. Agile processes harness change for The Requirement the customer’s competitive advantage. Each story continues “As a [user of the solution], I In this way the direction and features of the solution want ….” The “I want…” part of the story should can meander, shift and change based on extracting the define a user goal. Having previously established highest return on investment rather than completing the users of the solution, each story defines each a project to scope, budget and time. The purpose of of the individual goals of each user. software development is not to complete projects to time, scope and budget but to provide business benefit to the company - most commonly as a return on investment. Each story can be reprioritised at Why? will, unless it is in the process of being developed i.e. The story then describes why the goal exists, prior to a sprint or iteration. what is the driver behind the goal i.e. the benefits In order to be able to re-prioritise at will, and still of delivering this requirement to the user. maintain high levels of productivity, stories “As a [user of the solution], I want… [user specific typically follow an established format and process goal], so that [I can reap these benefits] for articulation. And the value to the [company] is… This final part of the story is rarely used at a granular level, but Stories for Epics and Releases relates to the quantifiable business case for a feature or release of software. Acceptance Criteria Each story then has associated acceptance criteria. These are the means by which the Product Owner knows the requested story features have been delivered. Another way to think of this is, “if asked whether the requirements of a story have been met by the solution, what would you test for?” I have found this to be a very good way of working, as it gets the Product Owner to define ‘tests’ as acceptance criteria. i.e. Test that… this part works, Test that… another part works etc. Stories are a place-holder for a conversation. The intended nature of stories is for them to be evolutionary, to evolve as the project evolves, and then during an iteration or sprint they morph into software. Stories often start out as items on a wish list, and as the project grows so the stories evolve into an established structure which is outlined here.
  • 7. Agile:MK Journal Invest In order for these stories to be re-prioritised, evolving and meet the principle of: Welcoming changing requirements, even late in development, Agile processes harness change for the customer’s competitive advantage. It is established practice to ensure that all stories conform to the INVEST rules: Independent: One of the characteristics of Agile Methodologies such as Scrum or XP is the ability to move stories around, taking into account their relative priority - for example - without much effort. If you find user stories that are tightly dependent, a good idea might be to combine them into a single During our discussion we discussed the ‘sized user story. appropriately’ rule in more detail. For a Product Backlog, the goal is to provide more granularity Negotiable: The only thing that is fixed and set in and smaller stories in a just-in-time mindset so stone in an agile project is an iteration backlog (and, that if the backlog is reprioritized there is little even then, it can be broken). While the story lies waste in terms of the time and energy taken to in the product backlog, it can be rewritten or even define the stories. This goal translates into the discarded, depending on business, market, technical higher priority items in a backlog being broken or any other type of requirement by team members. down into smaller pieces, whilst the lower Valuable: The focus here is to bring actual project- priority items remain somewhat vague and related value to the end-user. Coming up with large in size until they are closer to the top and technical stories that are really fun to code but therefore closer to being worked by the team. bring no value to the end-user beats one of the We also discussed the role of Product Owner Agile Principles, which is to continuously deliver and the various models and patterns for ensuring valuable software there is strong business domain knowledge within Estimable: If a user story size cannot be estimated, the team and the direction of the software it will never be planned, tasked, and, thus, become development is defined by the business. We came part of an iteration. So there’s actually no point to a consensus that each company, organization, in keeping this kind of user story in the Product programme or project is unique, and that regardless Backlog at all. Most of the time, estimation of who and how you structure your product cannot be executed due to the lack of supporting ownership capability the goal is “to create a rapid information either in the story description itself decision-making capability to enable the ROI to or directly from the Product Owner. be met” Sized Appropriately: Try to keep your user story sizes to typically a few person-days and at most a few person-weeks. Anything beyond that range should be considered too large to be estimated with a good level of certainty or even “epic” and broken down into smaller user stories. There’s no problem in starting with epic stories, as long as they are broken down when the time to place them in an iteration backlog becomes closer. Testable: Bear in mind that a story should only be considered DONE, among other things, if it was tested successfully.
  • 8. Agile:MK Journal Story Maps When faced with a Product Backlog of 3000 Scrum utilises burn-downs to forecast delivery requirements, it can be a little daunting without dates. Burn-downs provide a view of the outstanding clustering and organising the information. Story amount of work or features to be completed (shown maps are a simple means to showing users, major in green). By using previous performance, the burn- features, and progress of the project. We use the down provides an empirical forecast of completion term Epic to represent a very large story or an (amber dotted line). entire feature of a solution. The map helps simplify the backlog, where each Epic represents a large For the Product Backlog there is a Product Burn-down number of stories. By using colour we can show which provides a real-time forecast of when the current completed features in green, in progress as amber scope of features will be complete. The unit of measure and red as work that has not started. There are used for forecasting is the story point. Story points are different styles of story maps (such as showing nebulous units of time (NUTS), they are an indicator of Epics and their smaller stories), all of which the size and complexity of a feature or story – NOT an have the same goal of simplifying the structure indicator of time or effort. and progress of a Product Backlog for ease of understanding and communication. There are many arguments about the validity of story points as a measure and forecasting tool. One of the problems commonly faced when agile Story Points & Sampling has been adopted as a process, but not its principles, is the desire from senior managers for a consistent Our discussion moved on to the more contentious measure of points. To solve this problem, a common area of story pointing. In an agile mind-set, there pattern s to adopt a sampling process, whereby i is a fundamental belief or tenet that software there are a small number of ‘example stories’ which development is a complex process, with variable are used to calibrate story points. inputs, non-standard work & processes, which results in variable/non-predictive output. This If you are not being pressed for a consistent unit makes forecasting accurate outcomes for time of measurement I would suggest not using this and cost very difficult, and whilst the activity of process, but it can be useful for emphasising planning has high value, the plan itself is out of increases in velocity because although the team date before the ink dries. might have improved and matured and therefore stories can be completed quicker, without a “In preparing for battle I have always found that consistent sizing approach these improvements plans are useless, but planning is indispensable.” will become invisible to the rest of the business. Dwight D. Eisenhower
  • 9. Agile:MK Journal Velocity, Rapid Feedback & Splitting Stories By measuring the number of story points completed In order to live by these principles, software features within an iteration or sprint, we are able to calculate a are broken down into their smallest elements velocity (velocity = story points/iteration). Personally whilst maintaining their integrity as stories by being I calculate my expected velocity based on a 3-sprint Independent, Negotiable, Valuable, Estimable, Sized average. Correctly and Testable. The Scrum approach to requirements articulation Clearly if stories are not split-down to be small through the use of stories is underpinned by the enough the team will not be able to produce following agile principles: potentially shippable product every sprint. Once a team has achieved this level of granularity • Our highest priority is to satisfy the customer there is a further improvement – to build pieces through early and continuous delivery of working software every couple of days. Many of valuable software. mature teams have reached this level of operation where stories are broken down, and the team’s • Welcome changing requirements, even late in agile process adoption is strong enough to enable development. Agile processes harness change software creation end to end within 2-3 days. The for the customer’s competitive advantage. ultimate point of evolution of this approach is known • Deliver working software frequently, from a as Continuous Delivery but this capability has many couple of weeks to a couple of months, with other process and technology dependencies before a preference to the shorter timescale. it becomes a reality.
  • 10. ripplerock offers a set of services and tools that enable our customers to dramatically improve their software development capability RippleRock formed in 2009 with the mission to assist customers drive dramatic improvements in their software development capability. We apply our expertise across the full lifecycle; facilitating organisational transformation to enable Agile practices, all the way down to improving engineering practices within the teams. The team at RippleRock have a strong track record in the Agile space, some of this through experience gained while at the centre of Conchango’s Agile Practice and Scrum for Team System tools group. As a specialist in this area we are able to offer access to the most experienced Agile coaches, trainers and consultants with the particular mix of skills required to work with people, process, organisations and tools. Ripple Rock Ltd is registered in England and Wales No. 0708916 Ripple Rock LLC is registered in the United States of America. No. 27-1180168 www.ripple-rock.com