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Day 1
Patrick Quattlebaum
5 MAY 2015
Design Strategy
ADAPTIVE PATH | UXI 2
DAY 1
DESIGN
STRATEGY
DS
The tools you
need to put your
designs into
business — and
vice versa
DAY 2
DESIGN
RESEARCH
DR
How to unearth
deep, practical
insights about the
people you want
to reach most
DAY 3
SERVICE
DESIGN
SD
Tools of modeling
and analysis that
shape smart and
systemic solutions
DAY 4
INTERACTION
DESIGN
IxD
How to design for
better interactions
and become a
better interaction
designer
ADAPTIVE PATH | UXI
Agenda
→ Let’s Talk About Design
→ Business & Design
→ Value & Principles
→ Alignment & Vision
→ Cupcakes & Viability
→ Product & Service Evolution
3
UX INTENSIVE
→ Twitter
• @uxintensive
• #UXICopenhagen
• @ptquattlebaum
→ Email
• apevents@adaptivepath.com
ADAPTIVE PATH | UXI
Let’s Talk About Design
→ What do you design?
→ Five key beliefs
→ What do you believe?
4
DESIGN STRATEGY
What do you design?
→ Digital Design Agency
→ UX Agency
→ Experience Design Consultancy
→ Service Design Firm
→ Web Design Agency
→ Mobile Designers
→ That place that coined AJAX
Digital Interfaces
Adaptive Path
In-Person Interactions
Toi Valentine
Conversations
Adaptive Path
Products
Adaptive Path
Friend searches for cancer support resources online
and orders kit through Giving Comfort website.
PRIORITIES: Easy to find site via web search,
fast and easy ordering, ability to include a personal
message with delivery.
Purchased with giver’s
personal credit card.
Funded by donations from individuals, corporate partners and foundations. 100% of
donations from individuals are used to purchase products and ship to recipients.
Staff member orders Giving Comfort kits online,
or use the kits they have in storage
PRIORITIES: Clinic/Hospital has storage for kits or
can receive kits promptly.
Community cancer support facility (hospitality
house, community center, etc.) orders Comfort Kits
or already has them in storage.
PRIORITIES: Location has storage for kits or can
receive kits promptly. Location can ensure distribu-
tion of kits to low-income patients.
A small package can make
a big difference.
home delivery
FundingWhoisthegiver?
Wherearetheylocated?
clinical setting community setting
H
What is comfort?
Warmth, positivity, friendship, family, reassurance, security, humor, laughter,
distraction, safety, memory, hope, hugs, smiles, home, support
+
Services
Environments
Adaptive Path
Wicked Solutions
Adaptive Path
Friend searches for cancer support resources online
and orders kit through Giving Comfort website.
PRIORITIES: Easy to find site via web search,
fast and easy ordering, ability to include a personal
message with delivery.
Purchased with giver’s
personal credit card.
Funded by donations from individuals, corporate partners and foundations. 100% of
donations from individuals are used to purchase products and ship to recipients.
Staff member orders Giving Comfort kits online,
or use the kits they have in storage
PRIORITIES: Clinic/Hospital has storage for kits or
can receive kits promptly.
Community cancer support facility (hospitality
house, community center, etc.) orders Comfort Kits
or already has them in storage.
PRIORITIES: Location has storage for kits or can
receive kits promptly. Location can ensure distribu-
tion of kits to low-income patients.
A small package can make
a big difference.
home delivery
FundingWhoisthegiver?
Wherearetheylocated?
clinical setting community setting
H
What is comfort?
Warmth, positivity, friendship, family, reassurance, security, humor, laughter,
distraction, safety, memory, hope, hugs, smiles, home, support
+
Five key beliefs
Does the business think of you as
just the advocate for the user?
CUSTOMER
BUSINESS EMPLOYEE
HUMAN
CUSTOMER
ADAPTIVE PATH | UXI 18
As a designer, part
of your job is to
understand and
empathize with the
full spectrum of
stakeholders and
their needs.
LET’S TALK ABOUT DESIGN
CUSTOMER
EMPLOYEE BUSINESS
EMPATHY
TRIANGLE
Whether you like it or
not, you have to work
with other people. You
can either work at them
or work with them. It’s
your choice.
Sarah B. Nelson
Adaptive Path
http://www.angeltours.co.uk/assets/tours_images/Longleat_Maze_-_Fun_Unlimited.jpghttp://www.artefactgroup.com/wp-content/uploads/2013/02/empathy_design.gif
Designers are empathic problem
solvers who are skilled at aligning
business, customer, and employee
needs within a specific context.
How does your organization
talk about value?
BUSINESS EMPLOYEE
HUMAN
CUSTOMER
BUSINESS
EMPLOYEECUSTOMER
Co-value
Value Exchange
Adaptive Path
How integrated are thinking and
making in your organization?
Thinking
http://foliovision.com/images/2012/10/Rodin-the-Thinker.jpg
UX Intensive Copenhagen | Day 1 | Design Strategy
Making
http://farm4.staticflickr.com/3013/2614466422_87da07eb78_o.jpg
Adaptive Path
Do you work in the black box
of design?
Adaptive Path
THESE ARE BOTH
DESIGNERS
Adaptive Path
DATEADAPTIVE PATH PROJECT TITLE
ADAPTIVE PATH ON SERVICE DESIGN
Design should be an
activity that an
organization embraces
and that everyone can
be involved in.
The world needs more designers
with the soft skills to move groups
of diverse people to collaboratively
solve complex problems.
Are you drowning in ideas but
fail to execute the best ones?
Ideas aren’t the endgame
Adaptive Path
ADAPTIVE PATH | UXI 38
As a designer, you
must help guide
your organization
to manifest and
sustain the ideas
that will enhance
or disrupt the
context for which
you’re designing.
LET’S TALK ABOUT DESIGN
Explore
Model Ideate
Make
Validate
Ideas are cheap.
Acting on the best ideas is hard.
ADAPTIVE PATH | UXI 40
Five Key Beliefs
→ Empathy beyond the user
→ Value for all
→ Thinking and making are reciprocal, not serial
→ Design together
→ Take action! (early and often)
LET’S TALK ABOUT DESIGN
Those are some of our beliefs.
What are yours?
ADAPTIVE PATH | UXI
EXERCISE 1
What do you
believe?
42
→ Grab a worksheet.
→ Using any of the supplies on the
table or that you brought with you,
communicate a core belief you have
as a designer (or your current
profession).
→ After 5 minutes, I’ll ask you to share
with one another at your table.
→ TOTAL TIME: 10 minutes
ADAPTIVE PATH | UXI
Business & Design
→ The Role of Design in Business
→ Concepts in Business Strategy
→ What is Design Strategy?
→ Mapping Ecosystems
43
DESIGN STRATEGY
The Role of Design in Business
http://www.picturesofknights.net/King_Arthur-and-the-Knights-of-the-Round-Table.jpg
ADAPTIVE PATH | UXI 46
Some possible tables…
→ Product Backlog

You work collaboratively with product management and technology to
define and manage product requirements by release.
→ Product or Service Strategy

You work collaboratively with stakeholders to define a product/service
vision and an evolution plan across multiple releases.
→ Customer Experience Strategy

You work collaboratively with stakeholders to identify and explore
problem spaces, define new strategies, and design complex product
and service ecosystems.
BUSINESS & DESIGN
ADAPTIVE PATH | UXI 47
What’s design being asked to do?
→ Process Component
→ Optimizing Activity
→ Business Function
→ Strategic Contributor
→ Core Competency
BUSINESS & DESIGN
ADAPTIVE PATH | UXI 48
Design as a Process Component
→ Role

Design is perceived as a cost to be contained
as part of a larger process (usually the
production of a product or delivery of a
service)
→ Focus

Design focus is oriented toward simple metrics
→ Value Measure

Process outcome focused (on-time or on-
budget delivery) largely because it is viewed
as an internal cost
→ Opportunity

Focus on behavior metrics
BUSINESS & DESIGN
ACCEPTANCE
REQUIREMENTS
ANALYSIS
DESIGN
INTEGRATION

& TESTING
IMPLEMEN-
TATION
ADAPTIVE PATH | UXI 49
Design as an Optimizing Activity
→ Role

Design is considered as a value-added support
to other business drivers in the organization
→ Focus

Design focus is oriented toward behavior
metrics
→ Value Measure

How do design solutions affect user behavior
metrics?
→ Opportunity

Focus on a mix of behavior metrics and
understand how design can impact wider
metrics like NPS
BUSINESS & DESIGN
CONVERSION FUNNEL
100%
100%
27%
4%
TOTAL

VISITORS
VIEW

PRODUCT
ADD TO

CART
PURCHASE
ADAPTIVE PATH | UXI 50
Design as a Business Function
→ Role

Design is an important business function worthy
of organizational attention and investment
→ Focus

Design focus oriented toward perceived value to
the company, as suggested by measurements in
user behavior data
→ Value Measure

How do design solutions create specific
changes in behavior metrics that have
presumed value (+ 15% in lead generation + NPS)
→ Opportunity

Focus on user focused (business) activities that
create value
BUSINESS & DESIGN
NET PROMOTER SCORE (NPS)
PASSIVE DETRACTORPROMOTER
NPS = (% OF ) - (% OF )
ADAPTIVE PATH | UXI 51
Design as a Strategic Contributor
BUSINESS & DESIGN
→ Role

Design is a means of solving business
problems and delivering significant value to
the business
→ Focus

Design focus is situated in the larger context
of which business problems should be solved
→ Value Measure

Financial terms that take into account both
return and investments
→ Opportunity

Focus on creating greater fit among design-
driven corporate activities
PATIENT
ACTIVITIES
INFORMATION
NEEDS
Critical Moment
Patient sees Care
Provider
activities
i think i need helpstages discover what is wrong with me make me better
1 2 3 4 5 7 8 9 10 11 12
Critical Moment
Patient needs JMH
Critical Moment
Severity of condition
can determine the
tone of the journey
Redirect
Get patient on correct
path: ER/UC/PCP
May have been
directed from
routine PCP visit
Critical Moment
Patient gets diagnosis
Critical Moment
Patient gets or starts
treatment
Critical Moment
Get patient on the
road to normal
Critical Moment
Patient sees Care
Provider
Redirect
Referred to Specialist,
patient is looking to
connect with right
Care Provider for them
6
+ ANXIETY
+ RELIEF
STORY ARC
The relative change in
anxiety and relief and the
range in patient stories
EXPERIENCE DRIVERS
UNDERSTANDING:
Building knowledge and clarity
REPETITION:
Multiplying the unknown
HIGH IMPACT
key moment
something feels
wrong
Unsure what is
wrong. Scare of
the unknown.
my needs
Validate that I
need help
key moment
decide to
get help
Confident I will get
help and hopeful that
I can get answers.
my needs
Be ready for me
key moment
monitor
treatment
Confident in my care.
Clear expectations of
what is progress.
Access to my Doctor
just in case.
my needs
Access to help
when needed.
Reassurance that
there is progress.
key moment
see a specialist
Confident in my care
and trust in Doctor.
Empathy for my
situation.
my needs
Be my rock and hub
of information
key moment
choose
treatment option
Clear expectations of
how my life will
change with helpful
resources. Empathy
for my situation.
my needs
Understand how
this will impact me
long-term
key moment
talk to doctors
to see what is
going on
No empathy or
comfort. Feel rushed
and unimportant to
my Doctor.
my needs
Listen to me so
I can trust you
key moment
change
treatment
No set expectations of
progress. No confi-
dence in my care or
doctor.
my needs
Provide me options
key moment
get tests and
review results
No clear answer, so no
confidence in my care.
No expectations of
when we’ll know.
my needs
Need expert of my
disease to help me
Finding the right Care Provider who can act as a partner and set
clear expectations early in your journey is a key driver of overall
experience. Having access to this care is paramount.
Chronic Care
Patient Experience Map
something feels wrong
• Having pain or onset of symptoms
• Notice a sudden change in at-home
monitoring
i think i need help
• Call Primary Doctor or a General Line
• Ask family/friends with similar symptoms
• Self diagnose
• Google triage
1
2
1
2
3
4
3
4
5 7
7
10
11
12
11
12
13
13
8
8
9
10
9
6
5
6
decide to get help
• Go to the ER or Urgent Care Center
• Schedule a visit with Primary Doctor
talk to doctors to see what
is going on
• Explain my symptoms
• Answer questions
• Visit PCP or Specialist
get tests and review results
• Nurse or techs administers tests
• Wait
• Get referral for Specialists
see specialists
• Doctor may give initial diagnosis
• Get more referrals
• Get additional tests
• See multiple Specialists
get diagnosis
• Ask additional questions
• Hear results of the tests and what
they mean
• Learn about diagnosis and what that means
• Do my own research to validate diagnosis or
learn more
choose treatment option
• Hear treatment option(s)
• Do my own research to validate
treatment decision
get treatment
• Get initial treatment administered by
Doctor or Nurse
• Receive follow-up instructions to monitor
get prescriptions
• Start an ongoing treatment, like medication
or at home care
• Receive instructions on how to continue
ongoing treatment at home
maintain overall health
• Fix other things that are impacted by my
chronic treatment
• Exercise and diet
• Get emotional and social support
monitor treatment
• Monitor and log progress at home or
through visits
• Monitor side effects and effectiveness
change treatment
• By phone or doctor's visits
• Change or add doctors if needed
• Repeat
something feels wrong
• Symptom checker
• Google triage
• Primary care phone number for triage
i think i need help
• Where do I go for what
• Triage Phone Number
• Insurance benefits - cost/benefit of where
to go
decide to get help
• Facility address
• Time of appointment
• Phone numbers
talk to doctors to see what
is going on
• Prepared questions
• What I should tell my doctor
get tests and review results
• Tests and what they are for
• Results
• Referral for Specialist
see specialists
• Coordinated appointment with Specialist
• Managed list of who I've seen for what
get diagnosis
• Why this is happening to me
• What the diagnosis is
• Expectations of how things will change
choose treatment option
• Why this treatment
• Side effects
• What treatment will entail
get treatment
• Who to call for what
• Discharge papers and after-care instructions
• Prescription
• Doctor's note
get prescriptions
• Side effects
• Prescription information
• After-care information
maintain overall health
• Other ways my life will be impacted
• Resources to manage social and
emotional changes
monitor treatment
• What to look out for
• Instructions
• Doctor’s phone number for emergency
change treatment
• Doctor’s phone number for emergency
• When to call
GET TREATMENT
"I appreciated that
he didn’t sugar
coat it, but was
still hopeful."
GET DIAGNOSIS
"You never forget this
moment, no matter how
gently your Doctor
breaks the news."
MONITOR TREATMENT
"Things seem to return to
normal and then there is
this curve ball."
ADAPTIVE PATH | UXI 52
Design as a Core Competency
BUSINESS & DESIGN
→ Role

Design improves user satisfaction and deters
attrition to competitors
→ Focus

Design focus is balanced between ongoing
incremental improvements and breakthrough
research and development
→ Value Measure

Financial terms that take into account both return
and investments, PLUS market share, return on
equity, and possibly even stock valuation
→ Opportunity

Maintaining sustained competitive advantage
http://www.wired.com/images_blogs/gadgetlab/2012/05/jonathan-ive.jpg
ADAPTIVE PATH | UXI
Design
Frontier
BUSINESS & DESIGN
COMPETENCY
COMPLEXITY
•Process Component
•Optimizing Activity
•Business Function
•Strategic Contributor
•Core Competency
ADAPTIVE PATH | UXI
The World
of Design
Strategy
BUSINESS & DESIGN
COMPETENCY
COMPLEXITY
•Process Component
•Optimizing Activity
•Business Function
•Strategic Contributor
•Core Competency
Stakeholders need to be aligned.

They define what’s possible.
Focus on the next step on the stair.

Don’t step beyond that.
Concepts in Business Strategy
Source: http://img.tedcdn.com/r/images.ted.com/images/ted/fb16b86971a2bdf895982b509fc7b8187677046b_1600x1200.jpg
ADAPTIVE PATH | UXI 58
What is Strategy?
→ Strategy is the creation of a unique and valuable position,
involving a different set of activities.
→ Strategy requires you to make trade-offs in competing.
→ Strategy involves creating “fit” among a company’s activities.
CONCEPTS IN BUSINESS STRATEGY
— Michael Porter, “What is Strategy?”
ADAPTIVE PATH | UXI 59
Six Big Questions
CONCEPTS IN BUSINESS STRATEGY
STANCE VALUE ACTIVITIES
INTERNALEXTERNAL
WHAT’S YOUR
COMPETITIVE
DIFFERENTIATION?
WHAT IS YOUR
GENERIC
STRATEGY?
ADAPTIVE PATH | UXI
Cost

Leadership
Differentiation

Strategy
Focus Strategy

(Low Cost)
Focus Strategy
60
Generic Strategies
CONCEPTS IN BUSINESS STRATEGY
UNIQUE COMPETENCY LOW COST COMPETENCY
BROAD

MARKET

SCOPE
NARROW

MARKET

SCOPE
ADAPTIVE PATH | UXI 61
Competitive differentiation
→ Operational Excellence

(aka cost leadership)

Provide middle-of-the-market products at the best price and
the least hassle (Kia)
→ Product Leadership

Provide the best product, period. Continue to innovate year
after year (Philips)
→ Customer Intimacy

Provide unique solutions to customers by virtue of intimate
knowledge of their needs (IBM)
CONCEPTS IN BUSINESS STRATEGY
ADAPTIVE PATH | UXI 62
Value & Activities
CONCEPTS IN BUSINESS STRATEGY
STANCE VALUE ACTIVITIES
INTERNALEXTERNAL
WHAT’S YOUR
COMPETITIVE
DIFFERENTIATION?
IS YOUR MARKET
GROWING,
SHRINKING, OR
FLAT?
HOW DO YOU

MAKE MONEY?
WHAT ACTIVITIES
DO YOU MARKET?
WHAT ACTIVITIES
DO YOU INVEST IN?
WHAT DO YOU
NOT?
WHAT IS YOUR
GENERIC
STRATEGY?
ADAPTIVE PATH | UXI 63
Components: Activities & Fit
→ Simple Fit

First order fit is simple consistency between each activity
(function) and the overall strategy.
→ Reinforcing Fit

Second order fit occurs when activities are reinforcing.
→ Optimizing Fit

Third order goes beyond activity reinforcement to
optimization of effort.
CONCEPTS IN BUSINESS STRATEGY
Source: http://upload.wikimedia.org/wikipedia/commons/3/39/Ikea_vantaa.JPG
ADAPTIVE PATH | UXI 65
— Michael Porter, “What is Strategy?”
Explanatory
catalogues,
informative
displays and
labels
Limited
Customer
Service
Self-
transport by
customers
Ease of
transport and
assembly
“Knock-down”
kit packaging
Wide
variety with
ease of
manufact-
uring
Self-
assembly by
customers
Modular
furniture
design
Suburban
locations
with ample
parking
Limited sales
staffing
Increased
likelihood of
future
purchase
In-house
design focused
on cost of
manufact-
uring
High-traffic
store layout
Self-
selection by
customers
Ample
inventory on
site
Low
manufact-
uring cost
More impulse
buying
Most items in
inventory
Year-round
stocking
100%
sourcing
from long-
term
suppliers
ADAPTIVE PATH | UXI 66
— Michael Porter, “What is Strategy?”
Explanatory
catalogues,
informative
displays and
labels
Limited
Customer
Service
Self-
transport by
customers
Ease of
transport and
assembly
“Knock-down”
kit packaging
Wide
variety with
ease of
manufact-
uring
Self-
assembly by
customers
Modular
furniture
design
Suburban
locations
with ample
parking
Limited sales
staffing
Increased
likelihood of
future
purchase
In-house
design focused
on cost of
manufact-
uring
High-traffic
store layout
Self-
selection by
customers
Ample
inventory on
site
Low
manufact-
uring cost
More impulse
buying
Most items in
inventory
Year-round
stocking
100%
sourcing
from long-
term
suppliers
ADAPTIVE PATH | UXI 67
Limited
Customer
Service
Modular
furniture
design
Self-
selection by
customers
Low
manufact-
uring cost
SHOWROOM
WAREHOUSE
DESIGN &

MANUFACTURING
Year-round

stocking
Most items

in inventory
P Self-transport

by customers
Self-assembly

by customers
Suburban

locations

with ample

parking
Source: http://sparefoot.wpengine.netdna-cdn.com/wp-content/uploads/2013/08/iStock_000005205705Small.jpg
ADAPTIVE PATH | UXI 69
Business strategy creates…
→ Context for design

Generic strategies, competitive landscapes, and market forces
inform how design strategy can add value.
→ Constraints for design

Investment decisions stemming from business strategy open and
close off avenues for where design strategy can add the most value.
→ Connections for design

Design activities should fit with the other activities of the
organization. Everyone should be pulling the same direction.
CONCEPTS IN BUSINESS STRATEGY
ADAPTIVE PATH | UXI 70
Business strategy tends to…
→ Depend too heavily on analytical thinking

Spreadsheets, pivot tables, value mapping, oh my!
→ Document and communicate in abstract forms

Powerpoint decks, statistical models, white papers, OH my!
→ Remove itself from the messy lives of people

Market segments, customer cohorts, resources, OH MY!
CONCEPTS IN BUSINESS STRATEGY
What is Design Strategy?
“[Strategy] is one integrated set of
choices: what is our winning
aspiration; where will we play; how
will we win; what capabilities need to
be in place; and what management
systems must be instituted?”
—ROGER MARTIN,
PLAYING TO WIN
WHAT IS DESIGN STRATEGY?
http://www.angeltours.co.uk/assets/tours_images/Longleat_Maze_-_Fun_Unlimited.jpg
Choices
A design strategy is an argument for
what an organization should make
and the related activities it should
engage in to create competitive
advantage, meaningful connections,
and new value for stakeholders.
ADAPTIVE PATH | UXI 75
Let’s break this down
→ Informed argument

Insight-driven recommendations and decisions presented in a
compelling fashion to build confidence and secure investment
→ What an organization should make

Products, service, touchpoints and/or features that deliver
value, differentiate from the competition, and forge
ecosystem connections
→ Related activities it should engage in

New or changes to people, processes, and technologies to
support the delivery of a product or service
WHAT IS DESIGN STRATEGY?
http://madlyinlovewithme.com/wp-content/uploads/2012/11/self_confidence_by_netwars4-d36loaw.png
Confidence
http://upload.wikimedia.org/wikipedia/commons/a/a4/13-02-27-spielbank-wiesbaden-by-RalfR-093.jpg
Placing Bets
ADAPTIVE PATH | UXI 78
Placing Bets
→ What will create value for the organization that
will help it compete, grow, and further its mission
→ Each bet is a decision to commit resources – time,
people, money, etc – in one direction and not to do
so in another direction
→ Design strategy can positively impact these
choices by introducing new insights, reframing
problems, and shaping human-centered solutions
WHAT IS DESIGN STRATEGY?
Human
Adaptive Path
PATIENT
ACTIONS
PHYSICAL
EVIDENCE
ONSTAGE
CONTACT
PERSON
BACKSTAGE
CONTACT
PERSON
Debbie’s
Chart Cart
Records/
Database
System
Bin
System
Check
Vitals &
Ask Quest
Place in
Kassam
Bin
Meet Dr.
Kassam
Kassam
Gets Quick
Review
Take
Away
Chart
Process &
Check-out
Records/
Database
System
Dictation
Chart
Storage
System
Door Tag
System
See Other
Patients
SUPPORT
PROCESSES
Sign In
Front
Desk
Waiting
Room
Front
Desk
Front
Desk
Hallway Exam
Room
MRI &
Chart
Exam
Room
MRI &
Chart
Door Tag Waiting
Room
Check-out
Room
Waiting
Room
Line of Interaction
Line of Visibility
Responds
Follow to
Exam Rm
Answer
Questions
Ask
Questions
Return
Door Tag
Check-out,
Pay, &
Leave
Check-in
Welcome
Get
Patient
Chart
See Other
Patients
Process
See Other
Patients
Brings
Door Tag
Back
Call
Patient
Grab
Door Tag
Escort to
Exam Rm
Chart in
To Be
Seen Bin
Write Rm
# on
Schedule
See Other
Patients
Grab
Chart
from Bin
Chart
Taken by
Staff
Check
Patient
Location
Check
Patient
Location
Schedule
System
Service Blueprint of Presby Neuro Clinic
? ? ? ? ?
Line of Internal Interaction
? ? ?
Wait Wait
Wait in
Exam Rm Wait Wait
Holistic
Jamin Hegeman
Tangible
Adaptive Path
Collaborative
Exhibits
Executive
Marketing
Partner-
ships
Guest
Services IT
Adaptive Path
ADAPTIVE PATH | UXI 83
A framework for design strategy
→ Understand where design can be effective
→ Define or frame design problems
→ Generate and illustrate potential solutions
→ Measure the value of solutions
→ Connect what’s next with a broader roadmap
WHAT IS DESIGN STRATEGY?
Mapping Ecosystems
http://upload.wikimedia.org/wikipedia/commons/8/84/The_chess_players_thomas_eakins.jpeg
“Strategy is no longer a punctuated
series of moves, but a process of
deepening and widening
connections.”
—GREG SATELL,
HARVARD BUSINESS REVIEW
MAPPING ECOSYSTEMS
Source: http://www.maffei-engineering.com/file/images/ambiente/inquinamento/emissioni-
naturali-e-antropiche-di-sostanze-inquinanti-atmosferiche.jpg
ADAPTIVE PATH | UXI 88
What makes up an ecosystem?
→ People
→ Places
→ Products and services
→ Physical and digital artifacts
→ Technology
→ Competitors
MAPPING ECOSYSTEMS
Source: Wikipedia
FLIGHT INFO
SCREENS
WAYFINDER
QUEUE
WAY FINDING
GARBAGE
SAFETY INFO
SECURITY
OFFICER
SIGNAGE
Adaptive Path
ADAPTIVE PATH | EXPERIENCE MAPPING
ARTIFACT
ARTIFACT
LOCATION
ACTOR
ACTOR
ACTOR
ARTIFACT
ARTIFACT
ARTIFACT
AGENT
AGENT
Adaptive Path
Source: Katie McCurdy, https://sensical.files.wordpress.com/2013/01/healthcare_ecosystem_012213.png
MAPPING ECOSYSTEMS
Service Design: From Insight to Implementation – Polaine, Løvlie, Reason
http://3.bp.blogspot.com/-dtdHFVzXrG8/T-dejxDfj4I/AAAAAAAAA8w/3xiTH9V8D-s/s1600/OrcStorytellers.jpg
Visualizes actors,
stakeholders, and
other entities as well
as the relationships
among them.
ADAPTIVE PATH | UXI 95
Why Ecosystem Mapping?
→ To identify actors, locations, artifacts and
connections.
→ To surface all the points of interaction.
→ To investigate existing or potential relationships.
→ To explore new strategies by reorganizing how
entities relate to one another.
MAPPING ECOSYSTEMS
Adaptive Path
Adaptive Path
YOU
(and your family)
COMMUNITY
ENVIRONMENT
Social
Connections
Home
Monitoring
Automation
Be Efficent
Share Energy
Change
Behavior
Support
Environment
Save Money
Provide
Comfort
Competition
Donations
Kickstarter
Microlending
Comparison
Dialogue
Teams /
Groups
Resource
Management
Energy
Security
Renewables
Solar
Biking
Natural
Disasters
Energy
Regulation
Infastructure
Incentives
Subsidies
Decentralized
Model
Rebates
Usage
Patterns
Visualize
Behavior
Smart
Meter Data
Technology
Service
Provider
Resources
Conservation
Weather
Education
Government
Changing
Behaviors
Recycling
Electric
Cars
Global
Warming
Reducing
Demand
Cost
Rate
Plans
Billing
Alerts
Comfort
Home Modes
Construction
Location
Smart
Appliances
Disaggrigation
Conservation
Sensors
your home
Wasted
Energy
MAPPING ECOSYSTEMS
YOU
(and your family)
COMMUNITY
Home
Monitoring
Automation
Be Efficent
Share Energy
Change
Behavior
Support
Environment
Save Money
Provide
Comfort
Don
Kickstarter
Microlending
Subsidies
Usage
Patterns
Visualize
Behavior
Smart
Meter Data
Service
Provider
Conservation
Education
Changing
Behaviors
Recycling
Electric
Cars
Global
Warming
Reducing
Demand
Cost
Rate
Plans
Billing
Alerts
Comfort
Home Modes
Construction
Location
Smart
Appliances
Disaggrigation
your home
Wasted
Energy
http://3.bp.blogspot.com/-dtdHFVzXrG8/T-dejxDfj4I/AAAAAAAAA8w/3xiTH9V8D-s/s1600/OrcStorytellers.jpg
A territory map serves
as a visual tool to help
a team make decisions
about where to focus,
what is known, and
what is unknown.
ADAPTIVE PATH | UXI 100
Territory Mapping
→ Great activity to do early in a project to get a feel for
the product or service landscape.
→ Early whiteboard sessions may be refined into a
visual communication tool that emphasizes the
team’s focus or point of view.
→ Often a living document that is updated as discovery
and research identify new entities
MAPPING ECOSYSTEMS
ADAPTIVE PATH | UXI
CASE STUDY
Toyota Car
Sharing
Program
101
Like many of its rivals, Toyota is
developing alternatives to traditional
forms of car ownership and use. This
offers the company the chance to
protect its core business (making
cars) in an increasingly populated and
networked world. One idea being
explored is car sharing.
BMW DRIVENOW
RELAYRIDES P2P CAR SHARING DAIMLER CAR2GO
ADAPTIVE PATH | UXI
EXERCISE 2
Mapping the
Toyota
Ecosystem
103
Use the business brief, your
own knowledge of car sharing,
and intelligent assumptions to
begin mapping the Toyota Car
Sharing territory.
Once you’ve explored a bit,
work together to articulate
where you think design could
add the most value to support
the pilot program’s objectives.
ADAPTIVE PATH | UXI 104
BUSINESS & DESIGN
Takeaways
→ Be mindful of how design is perceived. Nail what’s expected and
then strategically push your capabilities to the next level.
→ Business strategy creates context, constraints, and connections for
design strategy.
→ A design strategy is an informed argument for what an organization
should make and the related activities it should engage in to create
competitive advantage, meaningful connections, and new value for
stakeholders.
→ Territory maps give you a means to establish a shared overview of
the space for which you want to design.
ADAPTIVE PATH | UXI
Value & Principles
→ Customer value & organizational value
→ Differentiation through clearly defined customer
value
→ Crafting experience principles and design criteria
105
DESIGN STRATEGY
Customer Value
BUSINESS
EMPLOYEECUSTOMER
Co-value
http://www.picturesofknights.net/King_Arthur-and-the-Knights-of-the-Round-Table.jpg
Nice
cars
Friendly
service
Easy
payment
Just in
time
Reasonable
price
Feedback
loop
More
flexibility
More
control
Streamlined
process
Bigger
market
Fill in gaps
in schedule
Feedback
loop
PASSENGER
DRIVER
ADAPTIVE PATH | UXI 110
How Value Is Determined
Business
→ Customer satisfaction
→ Revenue growth
→ Profitability
→ Market share
→ Wallet share
→ Cross-sell ratio
→ NPS
→ Relationship duration
Customer
→ How is it useful to me?
→ Does it provide me with
personal satisfaction?
→ What benefits does it
provide me?
→ Does it provide the level of
quality I expect or desire?
→ Does it align with my beliefs
and world view?
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 111
There is a lack of alignment.
The greater the alignment between a customer's
definition of value and what the organization delivers,
the greater likelihood of success.
VALUE & PRINCIPLES
Differentiate through clearly
defining customer value and
strategically aligning business
activities to those values. This is
outside-in strategic thinking.
ADAPTIVE PATH | UXI 113
Insights
→ From research analysis and synthesis
→ Represents the user's POV
→ As if the product/service exists
→ Combinations of insights lead to 

Experience Principles
VALUE & PRINCIPLES
• I want to customize a program and
receive personalized service
• It needs to be trustworthy. I want
information and recommendations
to be factual
• I want information about running
and insights into my running
• I’m only human and training
programs don’t adapt to my needs
VALUE & PRINCIPLES
ASICS Customer
Values
ADAPTIVE PATH | UXI 115ADAPTIVE PATH | UXI
VALUE & PRINCIPLES
TYPE OF INQUIRY METHOD APPLICATION/RESULT
Demographic
Who are they?
Age, sex, geography
Surveys
Database analysis
Lay of the land
Audience segmentation
Inform/validate other research
Behavioral
How do things get done?
Behavior patterns,
conceptual models
Field research
Contextual interviews
Card sorting
Prototype testing & iteration
Product strategy
Features and functions
Interaction design
Information architecture
Motivational
Why are they doing it?
Goals, emotions,
preferences, desires
Field research
Contextual interviews
Surveys
Product Strategy
Framing the experience
Visual interpretation
Branding
Evaluative
How does it work for
them?
Usability testing
Log analysis
Customer feedback
Card sorting
Interaction design
Interaction flow
Page layout
Nomenclature
Go beyond the Voice of the Customer
and focus on how customers behave,
think, and feel. Discover what
customers really value and tell their
stories so stakeholders understand
and empathize.
Experience Principles
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 119
Insights
VALUE & PRINCIPLES
Insights
Experience Principles Design Criteria
ADAPTIVE PATH | UXI 120
Design
Principles
Experience
Principles
ADAPTIVE PATH | UXI 121
Experience Principles
Experience principles are a few definitive statements
of what the future experience should feel like to
enable objective decisions along the way.
They are the guiding lights that you design with. You
can use experience principles to base decisions on,
vet any ideas against and inspire your designs.
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 122
Experience Principles
→ Connect design strategy with downstream
decisions for designing products or service
experiences.
→ Support holistic decision-making and encourages
continuity across all touchpoints.
→ Represents the organization's POV
→ As if the product/service exists
→ Describes THE ACTIONS and/or orientation that
represents the product/service's value to the end
user
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 123
Bad Examples
→ Make it easy for me.
→ Make it simple.
→ Make it human.
→ Be customer-centric.
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 124
A Good Example
Proactively Guide Me
Anticipate my needs and provide me
with the information and tools to make
the right decisions.
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI 125
A Simple Framework
Proactively Guide Me
Anticipate my needs and provide me
with the information and tools to make
the right decisions.
VALUE & PRINCIPLES
PRINCIPLE
A short, memorable
phrase
DESCRIPTION
Additional detail to
communicate the
spirit of the principle
VALUE & PRINCIPLES
Principles for Accessing Care
Nurture Enduring Relationships
Develop and sustain strong bonds among
patients, staff, and providers by providing
a systematic way of creating more
personal interactions.
Provide Convenient Options
Increase flexibility of patient options to
more easily access services.
Make the Ordinary Delightful
Energetically serve patients to deliver a
delightful pre-visit experience. 

Be a Seamless, Unified Service
Deliver on the unified brand by smartly
orchestrating information,
communication, and interactions in
support of a seamless patient
experience.
Proactively Guide
Anticipate and respond to consumer
needs throughout the pre-visit
experience.
UX Intensive Copenhagen | Day 1 | Design Strategy
ADAPTIVE PATH | UXI 128
Effective Principles
Well crafted experience principles are ...
→ concise — easy to grasp, with optional sub-statements
→ memorable — mental touchstones for business and design teams
→ user-informed — an embodiment of insights from user research
→ universal — cross-feature, cross-platform, cross-channel
→ specific — explicitly descriptive of a benefit or value
→ complementary — a cohesive, functional whole
→ differentiating — especially powerful when combined
→ orienting — a guide for decision-making
VALUE & PRINCIPLES
Hat tip to Dan Saffer
ADAPTIVE PATH | UXI 129
Design Criteria
→ Represents the product POV
→ Success and evaluation criteria for 

THE DESIGN of the product/service
VALUE & PRINCIPLES
VALUE & PRINCIPLES
ASICS: Putting It Together
My ASICS is about your running
and not anyone else’s
→ My ASICS’ features and functionality are
modular and combine in different ways to
meet the needs of individuals
→ My ASICS senses the opportunity to teach
or clarify
My ASICS gives you only what 

you need
→ My ASICS is there when you need it and
goes away when you don’t
→ My ASICS isn’t limited to the web
ASICS is your guide to running
→ My ASICS clarifies the relationships between
all the things that make up running and
training
→ My ASICS emphasizes the training process,
not the outcome
My ASICS respects you
→ My ASICS has 3 minutes per week per
individual to learn about its users and teach
them about running. In a year it has 2 hours
and 36 minutes per individual.
→ My ASICS is connected to the 

brand and represents it in a meaningful way.
VALUE & PRINCIPLES
Criteria for Accessing Care
Nurture Enduring Relationships
→ Personalize every digital and human
touchpoint
→ Consistently capture preferences
→ Help people feel confident in one another’s
expertise
→ Learn from every exchange of information
to provide a smarter, more personalized
experience
→ Create a foundation of trust in how
information is used to provide personal
service without sacrificing privacy
Make the Ordinary Delightful
→ Approach each consumer interaction as an
opportunity to demonstrate the uniqueness
and compassion of the brand
→ Exceed patients’ low expectations by being
considerate and deliberate in every detail of
the experience
→ Maximize value in every interaction to
create a more comforting experience
→ Support staff and providers to go above and
beyond for their patients
ADAPTIVE PATH | UXI 132
Car Sharing Insights
→Quick, 24/7 access to service support if users have
questions or something goes wrong during use
→Comprehensive and digestible explanation of what and
how users are covered by insurance; need to feel
protected
→Reasonable pricing and cost breakdown to immediately
understand value of renting for specific amount of time
that they need the vehicle versus ownership
→Straightforward, quick, and easy process to reserve and
find the location of the vehicle no matter where users
are when they need it
→Convenient locations that are in walking proximity to
wherever users are whenever they need a vehicle
→Simple way to compare car models to make the right
selection for my needs
→Intuitive system to purchase petroleum and track money
spent
→Straightforward sign-up process that is not cumbersome
and allows convenient access to the car sharing service;
it is clear when users are ready to start using the
service
→Proactive information while in the vehicle, including best
route, status of the car, time remaining
→No extra accessories required; users do not have to
carry anything around to access this service
conveniently
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI
EXERCISE 3
Define
Experience
Principles
→ Use Toyota's history and
values and the customer
insights (cards on table) to
build your principles and
design criteria
→ Develop 3-5 experience
principles and 2-3 design
criteria per principle
133
ADAPTIVE PATH | UXI 134
Takeaways
→ Experience principles are a decision-making tool.
→ Experience principles depend upon strong insights into your
customers’ needs.
→ Experience principles speak to the broad experience. Design criteria
guide more granular decisions in the design process.
→ Experience principles should be concise, differentiating, and
memorable.
VALUE & PRINCIPLES
ADAPTIVE PATH | UXI
Alignment & Vision
→ Generating business support
→ Frameworks for evaluating strategic options
→ Creating a compelling vision
135
DESIGN STRATEGY
Generating Business Support
ADAPTIVE PATH | UXI 137
Common Challenges
→ Design is seen as an execution function, not a
strategic partner
→ Implementation is under resourced and slow to
deliver, reducing budget and time for strategic design
→ Organizational focus or structure changes more
quickly than a roadmap can deliver
→ Budgets are controlled by channel or medium, making
cross-functional projects difficult to fund or manage
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 138
Common Challenges
→ Customer and employee needs are not understood or
properly incorporated into decision making
→ Research is seen as a distinct function, not an
activity designers can manage and participate in
→ Strategy and planning activities are waterfall not
iterative, leading to requirements handoffs rather
than collaboration between business and design
ALIGNMENT & VISION
Do you have good business
relationships?
Does the business think of you as
just the “advocate for the user?”
Do your partners trust you
understand the business context?
ADAPTIVE PATH | UXI
BUSINESS CASE
140
If you don’t
understand these,
you won’t get
business support or
create alignment.
ALIGNMENT & VISION
ORG FIT
CUSTOMER
VALUE
ADAPTIVE PATH | UXI 141
Generating Business Support
→ Identify opportunities for business and design
collaboration

What will the organization let you work on?
→ Evaluate strategic options with a degree of rigor

What’s the value of the options you have?
→ Communicate valuable strategic options

What might this look and feel like?
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 142
Designers create alignment by…
→ Making things tangible
→ Exploring the alternatives
→ Focusing on empathy
→ Telling stories
→ Facilitating collaboration
ALIGNMENT & VISION
Evaluating Strategic Options
ADAPTIVE PATH | UXI 144
Strategic Value of Design
SCENARIOS
→ Grow the number of members
→ Improve the conversion rate
→ Increase the number of repeat uses
→ Increase the amount of time spent
→ Decrease the number of customer
support incidents
→ Increase customer satisfaction
ALIGNMENT & VISION
COMPETENCY
COMPLEXITY
• Process Component
• Optimizing Activity
• Business Function
• Strategic Contributor
• Core Competency
ADAPTIVE PATH | UXI 145
ALIGNMENT & VISION
IMPORTANCE
VIABILITY/FEASIBILITY
INCREASE
COMMISSION
RATE
INCREASE
NUMBER OF
ITEMS
INCREASE
UNIQUE
VISITORS
INCREASE
NUMBER OF
SELLERS
INCREASE
NUMBER OF
ITEMS/
SELLER
INCREASE
PURCHASES
PER VISIT
ADAPTIVE PATH | UXI 146
ALIGNMENT & VISION
IMPORTANCE
VIABILITY/FEASIBILITY
INCREASE
COMMISSION
RATE
INCREASE
NUMBER OF
ITEMS
INCREASE
UNIQUE
VISITORS
INCREASE
NUMBER OF
SELLERS
INCREASE
NUMBER OF
ITEMS/
SELLER
INCREASE
PURCHASES
PER VISIT
Strategy is about saying “no.”
Being “the best” isn’t a strategy.
ADAPTIVE PATH | UXI 148
ALIGNMENT & VISION
A B C
1 ITEM Importance Feasibility
2 Increase Commission Rate 1 1
3 Increase Unique Visitors 4 2
4 Increase Number of Sellers 3 3
5 Increase Number of Items 2 3
6 Increase Purchases Per Visit 5 4
7 Increase Number of Items Per Seller 3 5
8 TOTAL POINTS ASSIGNED: 18 18
1
4
Limit the prioritization to
match a firm’s limited focus
and funds.
[middle score] x [number of items] = [points available]
3 points x 6 items = 18 points
ADAPTIVE PATH | UXI
A
150
ALIGNMENT & VISION
IMPORTANCE
VIABILITY/FEASIBILITY
FOCUS
CONSIDER
NEGLECT
Adaptive Path
ADAPTIVE PATH | UXI 152
Linking Elephants
ALIGNMENT & VISION
BUSINESS

OPPORTUNITY
DESIRED

BEHAVIOR
BEHAVIOR

METRIC
VALUE

METRIC
FINANCIAL

OUTCOME× =
Increase
purchases
per visit
Customers
purchase
additional
items
Quantity of
subsequent
purchases
per week
$ per
subsequent
purchase
$ per week
2,000 per
week
$14.75 on
average
$20,000 per
week
Crafting a Vision
ADAPTIVE PATH | UXI 154
Strategic Orientation
SCENARIOS
→ Existing Product, Existing Market:
Product update
→ New Product, Existing Market:
Introduction of a related product
(cross-sell)
→ Existing Product, New Market: Creating
a new market
→ New Product, New Market: Starting a
line of business
ALIGNMENT & VISION
COMPETENCY
COMPLEXITY
• Process Component
• Optimizing Activity
• Business Function
• Strategic Contributor
• Core Competency
ADAPTIVE PATH | UXI 155
Designing Beyond Optimization
ALIGNMENT & VISION
EXISTING CAPABILITIES NEW CAPABILITIES
EXISTING

CUSTOMERS
NEW

CUSTOMERS
— riff off of the Ansoff Matrix, circa 1957
MARKET

DEVELOPMENT
PRODUCT OR SERVICE
DEVELOPMENT
How do we design beyond
optimization?
It starts with creating a
compelling vision for your
product or service.
ADAPTIVE PATH | UXI 157
Purpose of a Vision
→ Clearly communicates business value and customer
value of the product or service
→ Tells a story (ideally visually) from the point of the view
of the customer interacting with the product or service
→ Highlights both the functional and emotional aspects of
the experience that will differentiate it in the market
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 158
Visions come in many forms
ALIGNMENT & VISION
VIVIDNESS
EFFORT
Storyboard
Lo-Fi Prototype
“Tangible Future”
UX packaging
UX Intensive Copenhagen | Day 1 | Design Strategy
ADAPTIVE PATH | UXI 160
Storyboards
ALIGNMENT & VISION
SKT © 2010 adaptive path
He keeps up with his beloved New York Mets, even though he lives in Denver, on his way home
from work. When he gets home, he transfers the game from his phone to the TV.
22
ADAPTIVE PATH | UXI 161
Video
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 162
Patterns of Compelling Visions
→ Clearly communicates business value and customer
value of the product or service
→ Tells a story (ideally visually) from the point of the view
of the customer interacting with the product or service
→ Highlights both the functional and emotional aspects of
the experience that will differentiate it in the market
→ Resonates with both internal and external stakeholders
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 163
Patterns of Compelling Visions
→ Clearly communicates business value and customer
value of the product or service
→ Tells a story (ideally visually) from the point of the view
of the customer interacting with the product or service
→ Highlights both the functional and emotional aspects of
the experience that will differentiate it in the market
→ Resonates with both internal and external stakeholders
ALIGNMENT & VISION
http://3.bp.blogspot.com/-dtdHFVzXrG8/T-dejxDfj4I/AAAAAAAAA8w/3xiTH9V8D-s/s1600/OrcStorytellers.jpg
The universe is made
of stories, not atoms.
Muriel Rukeyser
John Hodgman, John-H-preferred-photo.jpg
Specificity is the
soul of narrative.
John Hodgman
ADAPTIVE PATH | UXI 167
Elevator Pitch
→ Who is the target audience?
→ What experiences are compelling to them?
→ How is your offering different from competitors or
substitutes?
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 168
Moore’s Elevator Pitch
For (target customers — your main market segment only)
who are dissatisfied with (the current market alternative),
our product/service is (new product category)
that provides (key problem-solving capability).
Unlike (the product alternative),
we have (differentiating attributes of your offering).
ALIGNMENT & VISION
WHO IS THE
TARGET
AUDIENCE?
WHAT
EXPERIENCES ARE
COMPELLING TO
THEM?
HOW IS YOUR
OFFERING
DIFFERENT FROM
COMPETITORS AND
SUBSTITUTES?
ADAPTIVE PATH | UXI 169
MadLibs for Pitching
My company, (insert name of company),
is developing (a defined offering)
to help (a defined audience) (solve a problem)
with (secret sauce).
–Founder Institute founder Adeo Ressi
ALIGNMENT & VISION
ADAPTIVE PATH | UXI 170
Is it Sticky?
→ If you put your competitors’ names in the elevator
speech, does it still make sense? If so, DO IT OVER.
→ Ask, “How sticky your elevator pitch?” Is it:

Simple?

Unexpected?

Concrete?

Credible?

Emotional?

Tell a story?
ALIGNMENT & VISION
FROM CHIP AND
DAN HEATH’S
MADE TO STICK
Design Strategy Platform
UX Intensive Copenhagen | Day 1 | Design Strategy
ELEVATOR PITCH PRINCIPLES
STORYBOARD
NAME
UX Intensive Copenhagen | Day 1 | Design Strategy
Adaptive Path
UX Intensive Copenhagen | Day 1 | Design Strategy
The best story wins.
ADAPTIVE PATH | UXI
→ Identify what’s possible for
the design competency in
this particular case
→ Identify valuable activities/
experiences to design for
→ Communicate the experience
of the most valuable thing
you can do
EXERCISE 4
Experience
Platform
178
ADAPTIVE PATH | UXI 179
Takeaways
→ A designer’s problem solving and making skills are invaluable to
creating alignment among stakeholders
→ Partner with the business to explore options for where design can
best contribute
→ Use stories and storytelling to make your vision tangible and
compelling
ALIGNMENT & VISION
ADAPTIVE PATH | UXI
Cupcakes & Viability
→ The Cupcake Model
→ Minimum Viability for End-to-End Experiences
→ Feature Prioritization Techniques
180
DESIGN STRATEGY
You have your vision.
But reaching your
North Star is a multi-
stage journey.
Where do you begin?
CUPCAKES & VIABILITY
VS
Adaptive Path
ADAPTIVE PATH | UXI 184
Delight Over Time
CUPCAKES & VIABILITY
versus
“The minimum viable product is
that version of a new product
which allows a team to collect the
maximum amount of validated
learning about customers with the
least effort.”
—ERIC RIES
ADAPTIVE PATH | UXI 186
Design as an Optimizing Activity
→ Feels complete
→ Provides delight
→ Can be created with reasonable amount
of effort and investment
→ Can be delivered to customers to gain
feedback and learn how to meet their
needs even better
CUPCAKES & VIABILITY
ADAPTIVE PATH | UXI 187
CUPCAKES & VIABILITY
Defining Your Cupcake
→ Your cupcake should be a holistic experience that
addresses customer needs and stays true to your
experience principles.
→ Cupcakes should feel complete. You and your team will
know that all the features aren’t present, but the
customer shouldn’t feel their absence.
→ Cupcakes depend on rigorous prioritization to focus on
the most important features first. This is hard.
“Fewer features yet higher
quality usually wins. Low
quality loses in all cases,
regardless of the feature set.”
—PETER LEVINE,

ANDRESSEN HOROWITZ
ADAPTIVE PATH | UXI 189
MVP Only Works if…
→ The product actually contains the top three to five
compelling features required.
→ The product is bomb-proof and has the highest
attention to quality.
CUPCAKES & VIABILITY
You can extend this approach
to more complex, multi-
touchpoint experiences
ADAPTIVE PATH | UXI 191
MVP and MVS
→ Minimum Viable Product has just those features that
allow the product to be deployed, and no more.
→ Minimum Viable Service has just those touchpoints that
allow the service to function, and no more.
CUPCAKES & VIABILITY
UX Intensive Copenhagen | Day 1 | Design Strategy
Companies have
long emphasized
touchpoints... but this
focus distracts from
the more important
picture: the customer’s
end-to-end experience.
Harvard Business Review,
September 2013
ADAPTIVE PATH | UXI 194
Many Touchpoints, Many Options
MINIMUM VIABLE PRODUCTS
Stage
Research
& Planning Shopping Booking
Pre-Travel
(Documents) Travel Post-Travel
Channels
Website Maps
Test intineraries
Timetables
Destination Pages
FAQ
General product
& site exploration
Schedule look-up
Price look-up
Multi-city look-up
Pass comparison
Web booking funnel
- Pass
- Trips
- Multiple Trips
Select document option (from
available options)
- station e-ticket
- home print e-ticket
- mail ticket
Contact page for email or phone
Call Center Order brochure
Planning (Products)
Schedules
General questions
Site navigation help Automated booking payment
Cust. Rep booking
Site navigation help
Call re: ticket options
Request ticket mailed
Reslove problems (info, pay-
ment, etc.)
Call with questions regarding
tickets
General calls re: schedules,
strikes, documents
Mobile Trip ideas Schedules Mobile trip booking Access itinerary
Look up schedules
Buy additional tickets
Communication
Channels (social
media, email, chat)
Chat for web nav help FB Comparator
Email questions
Chat for website nav help
Chat for booking support Email confirmations
Email for general help
Hold ticket
Ask questions or resolve prob-
lems re: schedules and tickets
Complaints or compliments
Survey
Customer Relations Request for refund, escelation
from call center.
Non-REI Channels Trip Advisor
Travel blogs
Social Media
General Google
searching
Airline comparison
Kayak
Direct rail sites
Expedia Travel Blogs
Direct rail sites
Google searches
Trip Advisor
Review sites
Facebook
Rail Europe Touchpoints by Channel
Linear process
Non-linear, but
time based
Non-linear, no time
restrictions
UX Intensive Copenhagen | Day 1 | Design Strategy
UX Intensive Copenhagen | Day 1 | Design Strategy
197ADAPTIVE PATH | RICHLAND LIBRARY
CUPCAKES & VIABILITY
A cupcake experiment could attack
the lowest point of engagement or
satisfaction. It’s not holistic solution,
but it may reveal ways to delight
customers that can be extrapolated.
Attack a leverage point
ADAPTIVE PATH | UXI 198
Priorities and Tradeoffs
CUPCAKES & VIABILITY
— Tyler Tate
MINIMUM VIABLE PRODUCTS & SERVICES
UX Intensive Copenhagen | Day 1 | Design Strategy
UX Intensive Copenhagen | Day 1 | Design Strategy
UX Intensive Copenhagen | Day 1 | Design Strategy
UX Intensive Copenhagen | Day 1 | Design Strategy
ADAPTIVE PATH | UXI 204
MVS Only Works if…
→ The touchpoints of the service connect and feel
complete.
→ Backstage workarounds are temporary to avoid long-
term impact to staff efficiency and morale.
CUPCAKES & VIABILITY
Feature Prioritization
Techniques
ADAPTIVE PATH | UXI
Low satisfaction
Disgusted
High satisfaction
Delighted
Absent
Quality or performance
not achieved
Fully implemented
High quality performance
1
Threshold / Basic
(must haves)
3
Exciters & Delighters
2
Performance / linearPerformance / linear
4
Indifferent
206
Kano Model
CUPCAKES & VIABILITY
ADAPTIVE PATH | UXI
Low satisfaction
Disgusted
High satisfaction
Delighted
Absent
Quality or performance
not achieved
Fully implemented
High quality performance
1
Threshold / Basic
(must haves)
3
Exciters & Delighters
2
Performance / linearPerformance / linear
4
Indifferent 1
Threshold / Basic
(must haves)
207
Kano Model
CUPCAKES & VIABILITY
3
Exciters & Delighters
ADAPTIVE PATH | UXI 208
Kano Model
CUPCAKES & VIABILITY
1
Threshold / Basic
(must haves)
ADAPTIVE PATH | UXI 209
MoSCoW Method
→ M - Must have this requirement to meet the business needs.
→ S - Should have this requirement if possible, but project
success does not rely on it.
→ C - Could have this requirement if it does not affect anything
else in the project.
→ W - Would like to have this requirement late, but it won’t be
delivered this time.
CUPCAKES & VIABILITY
ADAPTIVE PATH | UXI
EXERCISE 5
Minimum Viable
Service (MVS)
210
Define the Minimum Viable
Service (MVS) for your car
sharing service.
ADAPTIVE PATH | UXI 211
Step 1: Kano Evaluation
CUPCAKES & VIABILITY
POINT VALUE ATTRIBUTE TOTAL
3 Threshold 22
2 Performance 7
1 Excitement 3
ADAPTIVE PATH | UXI 212
Step 1: Kano Evaluation
CUPCAKES & VIABILITY
83POINTS
ADAPTIVE PATH | UXI 213
Step 1: Kano Evaluation
CUPCAKES & VIABILITY
FEATURE SCORE
Choose a car 3
Contact customer support 3
Create an account 3
Detailed car information 2
Extend reservation 2
Find car by activity 1
ADAPTIVE PATH | UXI 214
Step 2: MoSCoW
CUPCAKES & VIABILITY
FEATURE WEB MOBILE RETAIL TOTAL
Choose a car 4 4 4 12
Contact customer support 4 4 2 10
Create an account 4 3 3 10
Extend reservation 3 4 2 9
ADAPTIVE PATH | UXI 215
Takeaways
→ Remember: strategy is about tradeoffs. You need to have rigorous
approach to defining your minimum viable product or service.
→ Start small but strong. Tie your decisions to your vision, principles,
and your analysis of what will create value and differentiation.
→ The same approaches you use to define the features of a product
can scale to defining more complex service experiences.
CUPCAKES & VIABILITY
ADAPTIVE PATH | UXI
Product & Service Evolution
→ Scope & time in digital products and services
→ Iterative product and service development
→ Organizations and the evolution of the core
experience
→ Product evolution maps
216
DESIGN STRATEGY
ADAPTIVE PATH | UXI 217
Product Evolution
PRODUCT & SERVICE EVOLUTION
ADAPTIVE PATH | UXI 218
Plan how the
experience can
evolve to its north
star vision with
increasing value
over time.
PRODUCT & SERVICE EVOLUTION
ADAPTIVE PATH | UXI 219
Product Evolution
PRODUCT & SERVICE EVOLUTION
DESCRIPTION
EDE Pilot MVP & Execution
Findable & Consistent
MVPs and execution of the following pilots: HR Front Door, Crisis Dark
Site, Total Rewards, Global Learning, New Employee Orientation (NOE)
Execution
VALUE
• Improved usability
• Greater consistency
• Increased employee satisfaction
DURATION
15
DELIVERABLES
• Iterative design, develop, VoC, refine sprints
DEPENDENCIES
Pilot Enterprise Experience Principles
26 wks
INVESTMENT
TBD
BEGINS
Q3 2013
CATEGORY
FEATURE NAME
→ Created for facilitating workshops for
identifying, organizing, and sequencing
features over time that will deliver the
north star.
→ These are iterated upon until you have
sequence that makes sense to support
user needs over several phases while
adhering to your experience principles
and value proposition.
Feature Card
PRODUCT & SERVICE EVOLUTION
DESCRIPTION
DEPENDENCIES
DESCRIPTION
EDE Pilot MVP & Execution
Findable & Consistent
MVPs and execution of the following pilots: HR Front Door, Crisis Dark
Site, Total Rewards, Global Learning, New Employee Orientation (NOE)
Execution
VALUE
• Improved usability
• Greater consistency
• Increased employee satisfaction
DURATION
15
DELIVERABLES
• Iterative design, develop, VoC, refine sprints
DEPENDENCIES
Pilot Enterprise Experience Principles
26 wks
INVESTMENT
TBD
BEGINS
Q3 2013
WORKSTREAM
PROJECT NAME
→ Created for facilitating workshops for
identifying, organizing, and sequencing
projects over time that will deliver the
north star.
→ Include many types of projects related
to research, design, operations,
technology, and other functions.
→ These are iterated upon until the
evolution map is at a place that it can
be communicated via other design
deliverables.
Project Card
PRODUCT & SERVICE EVOLUTION
ADAPTIVE PATH | UXI 222
PRODUCT & SERVICE EVOLUTION
1 2 3
1 2 3
ADAPTIVE PATH | UXI 223
PRODUCT & SERVICE EVOLUTION
1 2 3
1 2 3
ADAPTIVE PATH | UXI 224
PRODUCT & SERVICE EVOLUTION
→ Description

What is it?
→ Customer Value

Why should people part with time and money?
→ Business Value

How does it generate a valuable input for the business?
→ Features/Functionality

How does it work?
→ Skill Set

What do you need to maintain it?
Evolution Map
ADAPTIVE PATH | UXI 225
Evolution Map Principles
→ Where is the map heading to?

You may need a ‘north star,’ a ‘tangible future,’ or what Jared
Spool calls an ‘Envisionment.’
→ How do you decide how to scope each stage?

You might need to start with a cupcake or a Minimum 

Viable Product.
→ How do you evolve the experience from stage to stage?

You might need a ‘Long Wow’ or ‘Ramps’ to move users from
stage to stage.
PRODUCT & SERVICE EVOLUTION
ADAPTIVE PATH | UXI 226
Take into account
→ Competitors

Who they are and will be
→ Organizational Readiness

New roles, processes, infrastructure needed
→ Risks

Obstacles to reaching each stage
→ Decision Points

Go/No-go points in the process
→ Advances

Research or innovations that have to occur
PRODUCT & SERVICE EVOLUTION
ADAPTIVE PATH | UXI 227
Why Evolution Maps?
→ Progress

How to get to the end state

How to get started quickly
→ Coordination

Aligning efforts

Knowing dependencies
→ Communication

Telling the story

Creating internal alignment
MINIMUM VIABLE PRODUCTS
A few examples
(that we can share)
stage 0

CURRENT STATE

Band-aid approach frustrating both clients and
advisors, lagging in the industry
Q4 2006

COHESIVE EXPERIENCE

An integrated experience and a foundation for
fostering valuable client behaviors
2007 and beyond

RELATIONSHIP PLATFORM

A platform for managing and enhancing valuable
client-advisor relationships
BUSINESS VALUE
No strategic alignment and no measurement of
success
CLIENT VALUE
ADVISOR VALUE
ASSOCIATED PROJECTS
Modest increase in deepening, widening, upsell, and
loyalty behaviors; Brand consistency & more
competitive offering
Deepening, widening, upsell, and loyalty behaviors
PLUS increased retention and on-plan behaviors
(-) Frustration Ease of use; positive brand service; parity with other
financial site experiences
Visible evidence of the value of the advisor
relationship and Acme brand; ease of acting on plan
(-) lower productivity

(-) perceived disintermediation
Opportunities for widening relationships and
upselling clients; new reliable channel for deepening
Ease of executing plan; increased productivity
Frontdoor

Real-time account balances Personalization

Secure message center
Goals and objectives

To-do lists

Money movement

Third party data

More account integration (e.g., 529)
bonnaroonext © 2009 adaptive path 15
Roadmap Overview
Value to Fan
2010–2011A 2011–2012B 2012–2013C 2013–2014D
I have a better festival experience As a former fan I can reconnect/relive
my Bonnaroo experiences
Easy ways to share my Bonnaroo
experiences
Easier to find friends to share future
music experiences with
Bonnaroo is where I am, when I am
Active, year-round community
makes me feel part of the new music
scene
I have a voice in helping fans
discover new music
I’m rewarded for participating in the
Bonnaroo community
Bonnaroo reaches out to me
Provides me with experiences to
enjoy live new music that are scaled
to my needs
I have a trusted source for new music
discovery
Bonnaroo gets me closer to the
artists and music I love
Impact to
Business
Increased ticket sales
Provides a better database of fans
to better retain fans
Better marketing and up-sell
opportunities with or post ticket
purchase
Learn what type of content fans are
most interested in, where and how
Provide advertisers with ways to
engage fans outside of core assets
through franchise and one-off
opportunities
Test distribution and ad revenue
model in a controlled fashion
Year-round advertising programs
New ticket sales opportunities
Knowledge of new customer fan
base
Expanded fan base increases festival
attendance
Increased and improved merchandise
opportunities
Paid premium content opportunities
New advertising opportunities
Optimize current brand
engagement behaviors
Support festival fans’
behaviors online
Engage new music
discovery fans
Drive the new behaviors
of mainstream fans
bonnaroonext © 2009 adaptive path 16
Network of digital fan experiences
Develop technical
infrastructure for
content
management
Provide
opportunities for
fans to share their
experiences
C
Develop tools
for organizing
friends and fans
B
Give fans a
stake in
promoting
Bonnaroo
C
Bonnaroo
Music & Arts
Festival
Enable fans
to share their
voices
B
Support local
Bonnaroo
experiences
C
Develop better
digital festival
support
A
Deliver
experiences to
learn about new
music
C
Wider
consumer
offerings
D
Provide
mainstream
broadcast
visibility
D
Provide mainstream
platforms for fans to
experience Bonnaroo
D
Create wider
syndicated artist
offerings
B2010–2011A
Optimize current brand
engagement behaviors
2011–2012B
Support festival fans’
behaviors online
2012–2013C
Engage new music
discovery fans
2013–2014D
Drive the new behaviors
of mainstream fans
Phases
Mercy Pre-visit Experience Opportunity Map
Evolution of a Relationship
Engage
Uniquely engage patients/consumers
in their care by providing smarter, more
personal experiences that better
respond to their needs.
Empower
Nurture mutually-beneficial and
satisfying partnerships by
empowering patients/consumers to
take an active role in their care.
Easier, more
accessible care
More time on service,
less time on gatekeeping
Practice growth and greater
consumer satisfaction
consumer value co-worker value provider value
More individualized approach
to care and support
More personal relationships
and smoother interactions
More compliant and
satisfied consumers
consumer value co-worker value provider value
More control over care and
trust in Mercy care team
Integral member to
the care team
Enduring consumer and care
team relationships
consumer value co-worker value provider value
LEVELOFINTERACTIONhumanautomation
Enable
Set the stage for enduring
relationships by creating broader,
more flexible access to care for
both new and existing
patients/consumers.
EQUIPPED
CO-WORKERS
EXPANDED
AVAILABILITY
METHODS
OF ACCESS
EASY SEARCH
GUIDED
PROCESSES
TOOLS FOR
STREAMLINING
PROCESS
PROMPTS
FOR ACTION
INFORMATION
SHARING
CONCIERGE
CONSUMER
RECOGNITION
RESPONDING
TO
PREFERENCES
SMART
SEARCH
INDIVIDUALIZED
INFORMATION
AUTOMATIC
RE-USE OF
RETAINED
INFORMATION
EMPOWERING
SPACES
PROACTIVE
SUPPORT
SEAMLESS
COMMUNICATION
(2-WAY )
SELF-
RESOLUTION
TOOLS
TOOLS FOR
ENGAGEMENT
AUTO UPDATE/
VALIDATION OF
INFORMATION
Roles in the opportunity:
CONSUMER
CO-WORKER
PROVIDER
Roles in the opportunity:
Adaptive Path
ADAPTIVE PATH | UXI 233
Patterns
PRODUCT & SERVICE EVOLUTION
VIVIDNESS
EFFORT
PHASE&I:&Q4&2010 PHASE&II:&Q1&2011 PHASE&III:&Q2&2011 PHASE&VI+:&Q31Q4&2011
Theme: Store,+Retrieve+&+Organize+Relevant+Content Collaborate+with+CEB+and+Colleagues+on+Important+Work Stay+Current+on+Issues+of+Importance
Receive+proacEve+and+Emely+recommendaEons+based+on+my+
personal+interests
I"can"easily"find"and"rediscover"relevant"content,"discussions,"
tools"that"have"been"helpful"or"of"interest"in"the"past.
In"one"place,"I"coordinate"all"of"the"ongoing"ac9vi9es"(events,"
surveys,"e;learning)"related"to"my"CEB"memberships.
I"can"go"to"one"place"(instead"of"mul9ple"Web"sites)"to"see"
what's"newly"available"in"rela9on"to"topics"I"care"most"about.
Based"on"my"specific"interests"and"role,"the"WS"does"the"work"
for"me"by"proac9vely"sending"me"recommenda9ons"of"other"
resources"I"should"consider.
I"can"store"in"one"place"the"informa9on"I"find"helpful"across"all"
CEB"web"sites.
When"I"find"something"useful"to"my"colleagues,"I"can"easily"share"
it"with"them"via"our"WS.
Easily"network"with"peers"on"issues"of"mutual"importance.
I"am"kept"aware"via"my"WS"of"upcoming"events"and"new"
discussions"that"I"should"par9cipate"in.
I"can"organize"resources"in"a"way"that"allow"me"to"align"them"
to"my"ongoing"work"or"projects.
I"am"updated"and"reminded"in"real;9me"of"discussions"in"
which"I"par9cipate.
I"receive"personalized"recommenda9ons"from"my"Account"
Manager"or"Advisor"when"new"things"become"available"or"
when"they"deem"something"is"important"for"me"to"review.
New$Member:$From"day"one"of"membership,"my"account"team"
will""teach"me"how"to"fish""by"showing"me"not"only"how"to"use"
the"membership,"but"also"how"to"get"started"using"the"
resources.
Seniormost:"With"my"account"team,"I"can"track"how"well"the"
services"are"being"used,"and"when"we"may"need"more"focus"
to"drive"ROI.
Benefits: Ease$of$Use Personaliza7on/Relevance Personaliza7on/Relevance Personaliza7on/Relevance
Saved$7me Saved$Time Ease$of$Use$ Saved$7me
Personaliza7on ROI Ease$of$Use
FINDABILITY MANAGE&MY&RESOURCES: MANAGE&MY&RESOURCES: MANAGE&MY&RESOURCES:
$@$Save,$Delete$&$Retrieve$Resources $@$Add$filters$to$easily$sort$through$Saved$Resources $@$Filter/Sort$Saved$Resources$by$Addi7onal$TBD$Factors
PERSONALIZATION/RE
LEVANCE CUSTOMIZE: COLLABORATE: COLLABORATE:
$@$Annotate$Resources &1&Recommend&resources&to&colleagues&via&WS* $@$Manage$projects$via$folders$in$WS
$@$Store/Organize$Resources$in$(Annotated)$Personalized$
Folders
$@$w/"enhanced"func9onality"to"CEB"staff"
push"as"outlined"below
$@$Share$resources/folders$between$workspaces$with$self@
created$"group"$in$WS
CUSTOMIZE: CUSTOMIZE: CUSTOMIZE:
$@$Set/update$preferences,$profile$(TBD)
&1&Follow&Topics&and&see&new&addiUons&to&topic&centers&in&
the&"Topics&I&Follow"&Feed*
$@$Par7cipate$in$Discussions$and$see$new$addi7ons$to$
"Discussions$I$Par7cipate$In"$Feed
$@$Select$PRIMARY$program$designa7on
$@$Manage$"Topics$I$Follow"$(add$topics$
directly$from$WS,$delete$topics,$etc)
&1&Receive&(auto)&recommendaUons&of&addl&resources&to&view&
based&on&saved&resources&in&WS*
$@$See$"Since$your$Last$Visit",$here$is$what$is$new$on$topics$
you$follow
&1&See&"others&who&have&viewed&x&resource&have&also&viewed"&
recommendaUons*
EASE&OF&USE&(Self&
Service) MANAGE&MEMBERSHIP:& $@$Access$WS$via$mobile$device$(iPhone,$iPad)
$@$No7fica7on$if$access$to$a$resource$has$expired. $@$Manage$membership$events$(TCs,$mee7ngs)$par7cipa7on
$@$View$"Recently$Viewed"$Resources $@$View$event$aYendee$list,$network$directly $@$Build$personal$membership$network$via$WS $@$Set$up$e@learning$for$team$(deploy,$etc)
$@$Read$recommended$pre@reading$specific$to$event
$@$Track$e@learning$of$team$(courses$taken,$progress$report,$
cer7fica7ons,$credits)
ASK&FOR&SUPPORT: $@$Respond$to$program$surveys$(like$agenda$poll)$via$WS $@$Set$up,$deploy,$track$benchmarking/surveys
$@$Seniormost:$Email$my$AM$or$XA$directly$via$WS
$@$Workspace$Widgets$Development $@$All:$Chat$with$MSC$for$assistance
ROI $@$Understand$usage$of$CEB$resources$in$a$new$manner $@$For$S'most:$View$Usage$Stats/Snapshot
Theme: Recommend+Relevant+Content 1:+Many+Outreach,+CoHpilot+WS+with+Members
$@$In$aggregate,$will$have$basic$WS$usage$metrics$via$Google$
analy7cs. LAUNCH&CEB&STAFF&WS&INTERFACE: $@$Chat$with$member$online$via$WS
$@$View$contents$of$a$member's$WS$in$read@only$mode
$@$On$member$level$(account,$oppty,$contact),$ability$to$see$and$
track$basic$WS$usage. $@$Co@browse$a$member$WS$real@7me
$@$Conduct$surveys$via$WS$(deploy,$allow$members$to$respond,$
collect$responses,$etc)
&1&Upload&non&Web1based&documents&to&Workspace*
";"Push"a"resource"with"note"to"1"member's"WS $@$Enhance$"PUSH"$func7onality
$@$Ini7ate$e@learning$process$(*Set$up,$launch,$tracking,$etc)$
with$member$via$WS
";"Create/push"a"folder"of"resources"with"notes"to"1"member"
WS
$@$Push/build$a$resource,$folder$or$project$to$
mul7ple$member$users$at$once
";"Build"triggers"in"WS"to"help"assess"what"to"push"to"members"
WS $@$Build$address$book,$email$address$memory
";"Push/build"a"resource"or"folder"to"CEB"colleagues'"WS $@$See$PUSH$history$(perhaps$in$an$admin$tab)
$@$Reorder$resource$order$when$PUSHing,$edit$
notes$on$a$saved$resource$in$PUSH$window$for$
each$member$recipient $@$Send$a$message$to$mul7ple$members'$WS
MEMBER&EXPERIENCE
CEB&SERVICE&
PROCESSES/APPROACHES
MEMBER&FUNCTIONALITYCEB&STAFF&FUNCTIONALITY
AM&Approach:
New $@$Orient$members$to$WS$to$save$and$find$resources. $@$Onboard$a$New$Member$via$WS
Different $@$Enhance$member$usage$discussions$with$WS$usage.
";"Send"follow;up"materials"or"proac9ve"content"
recommenda9ons"from"call/visit"to"members"via"WS"(vs."via"
Outlook)
XA&Approach:
New $@$Orient$members$to$WS$to$save$and$find$resources.
$@$Build$content$"packets"$and$store$in$WS$for$immediate$or$
future$use
Different
";"Send"follow;up"materials"or"proac9ve"content"
recommenda9ons"from"call/visit"to"members"via"WS"(vs."via"
Outlook)
HomePage
Workspace$widget$must$be$accomodated,$as$well$as$Recently$
Viewed
Topics
As$new$material$added$to$topics,$muct$be$able$to$route$that$
to$feed$in$member$WS$if$that$member$is$"following"$that$
topic.
Resources Ability$to$annotate$&$save$from$Resource$page
All$resources$must$be$tagged$to$topics,$subtopics$and$so$
forth.
Resources$must$be$mapped$to$each$other$in$order$to$provide$
auto@recommenda7ons.
Titles$of$resources$must$be$aligned$on$front@end$and$back@end$
of$Web.
Use&Cases&
Backend&
Infrastructure Ability$to$track$WS$ac7vi7es$@@>$EDW$and$into$reports.
Ability$to$iden7fy$a$seniormost$contact$to$allow$for$direct$
contact$to$AM$or$XA
MSC$support$open$chat$for$Web$users?
SFDC
KEY&DEPENDENCIES:
CEB&SERVICE&
PROCESSES/APPROACHES
bonnaroonext © 2009 adaptive path 15
Roadmap Overview
Value to Fan
2010–2011A 2011–2012B 2012–2013C 2013–2014D
I have a better festival experience As a former fan I can reconnect/relive
my Bonnaroo experiences
Easy ways to share my Bonnaroo
experiences
Easier to find friends to share future
music experiences with
Bonnaroo is where I am, when I am
Active, year-round community
makes me feel part of the new music
scene
I have a voice in helping fans
discover new music
I’m rewarded for participating in the
Bonnaroo community
Bonnaroo reaches out to me
Provides me with experiences to
enjoy live new music that are scaled
to my needs
I have a trusted source for new music
discovery
Bonnaroo gets me closer to the
artists and music I love
Impact to
Business
Increased ticket sales
Provides a better database of fans
to better retain fans
Better marketing and up-sell
opportunities with or post ticket
purchase
Learn what type of content fans are
most interested in, where and how
Provide advertisers with ways to
engage fans outside of core assets
through franchise and one-off
opportunities
Test distribution and ad revenue
model in a controlled fashion
Year-round advertising programs
New ticket sales opportunities
Knowledge of new customer fan
base
Expanded fan base increases festival
attendance
Increased and improved merchandise
opportunities
Paid premium content opportunities
New advertising opportunities
Optimize current brand
engagement behaviors
Support festival fans’
behaviors online
Engage new music
discovery fans
Drive the new behaviors
of mainstream fans
RoadMap-BasedonCambridge31/1
Natural interaction that incorporate annotation
and sending capabilities
Unit sales increase with key/core
functionality; truly viable market offering
Product “C” - Q1 2010 (Q4 2009?)
REVIEWING
• Full-screen touchscreen
Dossier
Touch potentially awkward for reviewing
tasks
Unparalleled comfort and convenience
reading documents
• Full-screen gestural interface
BUSINESS VALUE
CUSTOMER VALUE
ENABLING TECHNOLOGIES
RISKS
OPPORTUNITIES
Dossier
Home PC
Server
Stranger
PC
Smartphone
USB
Drive
Scanner
Printer
Projector
Internet
Other
Dossier
Work PC
Software
Web services
ADAPTIVE PATH | UXI
EXERCISE 6
Evolution Map
234
→ Define an evolution plan that
delivers differentiation and
value at each release stage.
→ Identify ways to bridge gaps
in customer needs in each
stage. Can you make a
feature more simple while
still providing value?
ADAPTIVE PATH | UXI 235
Takeaways
→ Your evolution map should communicate not only how to get to the
end state, but also how to start down the path quickly.
→ Always show the effort that is needed from different functions in
the organization and how they will be aligned.
→ Tell a story. The more complex your product or service, the more
you’ll need to win others over to be successful.
PRODUCTS & SERVICE EVOLUTION
ADAPTIVE PATH | UXI
Final Thoughts
236
DESIGN STRATEGY
ADAPTIVE PATH | UXI 237
FINAL THOUGHTS
Takeaways
→ A design strategy is an informed
argument for what an organization
should make and the activities it should
engage in to create competitive
advantage, meaningful connections, and
new value for stakeholders.
→ Valuable design connects to strategy.
→ Focus on work that fits the business
and is differentiated.
→ Define customer value and strategically
align business activities to those values.
“FIT”“UNFIT”
SAME DIFFERENT
ADAPTIVE PATH | UXI 238
FINAL THOUGHTS
Takeaways
→ Strategy is often about saying “no.”
→ Communicate your design strategy visually,
with stories, and with clear ties to business
strategy.
→ Design strategy is more than vision; it provides
principles and criteria for downstream
interaction design.
→ Define the minimum viable product or service
that will wow your users in their channel(s) of
choice. Design that first.
→ Clearly communicate an evolution path for the
product and service. Measure, learn, and refine.
1 2 3
1 2 3
ADAPTIVE PATH | UXI 239
DAY 1
DESIGN
STRATEGY
DS
The tools you
need to put your
designs into
business — and
vice versa
DAY 2
DESIGN
RESEARCH
DR
How to unearth
deep, practical
insights about the
people you want
to reach most
DAY 3
SERVICE
DESIGN
SD
Tools of modeling
and analysis that
shape smart and
systemic solutions
DAY 4
INTERACTION
DESIGN
IxD
How to design for
better interactions
and become a
better interaction
designer
PQ@ADAPTIVEPATH.COM
Thank You.
San Francisco
Pier One
San Francisco CA
94107-110
415-495-8270

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UX Intensive Copenhagen | Day 1 | Design Strategy

  • 1. Day 1 Patrick Quattlebaum 5 MAY 2015 Design Strategy
  • 2. ADAPTIVE PATH | UXI 2 DAY 1 DESIGN STRATEGY DS The tools you need to put your designs into business — and vice versa DAY 2 DESIGN RESEARCH DR How to unearth deep, practical insights about the people you want to reach most DAY 3 SERVICE DESIGN SD Tools of modeling and analysis that shape smart and systemic solutions DAY 4 INTERACTION DESIGN IxD How to design for better interactions and become a better interaction designer
  • 3. ADAPTIVE PATH | UXI Agenda → Let’s Talk About Design → Business & Design → Value & Principles → Alignment & Vision → Cupcakes & Viability → Product & Service Evolution 3 UX INTENSIVE → Twitter • @uxintensive • #UXICopenhagen • @ptquattlebaum → Email • apevents@adaptivepath.com
  • 4. ADAPTIVE PATH | UXI Let’s Talk About Design → What do you design? → Five key beliefs → What do you believe? 4 DESIGN STRATEGY
  • 5. What do you design? → Digital Design Agency → UX Agency → Experience Design Consultancy → Service Design Firm → Web Design Agency → Mobile Designers → That place that coined AJAX
  • 10. Friend searches for cancer support resources online and orders kit through Giving Comfort website. PRIORITIES: Easy to find site via web search, fast and easy ordering, ability to include a personal message with delivery. Purchased with giver’s personal credit card. Funded by donations from individuals, corporate partners and foundations. 100% of donations from individuals are used to purchase products and ship to recipients. Staff member orders Giving Comfort kits online, or use the kits they have in storage PRIORITIES: Clinic/Hospital has storage for kits or can receive kits promptly. Community cancer support facility (hospitality house, community center, etc.) orders Comfort Kits or already has them in storage. PRIORITIES: Location has storage for kits or can receive kits promptly. Location can ensure distribu- tion of kits to low-income patients. A small package can make a big difference. home delivery FundingWhoisthegiver? Wherearetheylocated? clinical setting community setting H What is comfort? Warmth, positivity, friendship, family, reassurance, security, humor, laughter, distraction, safety, memory, hope, hugs, smiles, home, support + Services
  • 13. Friend searches for cancer support resources online and orders kit through Giving Comfort website. PRIORITIES: Easy to find site via web search, fast and easy ordering, ability to include a personal message with delivery. Purchased with giver’s personal credit card. Funded by donations from individuals, corporate partners and foundations. 100% of donations from individuals are used to purchase products and ship to recipients. Staff member orders Giving Comfort kits online, or use the kits they have in storage PRIORITIES: Clinic/Hospital has storage for kits or can receive kits promptly. Community cancer support facility (hospitality house, community center, etc.) orders Comfort Kits or already has them in storage. PRIORITIES: Location has storage for kits or can receive kits promptly. Location can ensure distribu- tion of kits to low-income patients. A small package can make a big difference. home delivery FundingWhoisthegiver? Wherearetheylocated? clinical setting community setting H What is comfort? Warmth, positivity, friendship, family, reassurance, security, humor, laughter, distraction, safety, memory, hope, hugs, smiles, home, support +
  • 15. Does the business think of you as just the advocate for the user?
  • 18. ADAPTIVE PATH | UXI 18 As a designer, part of your job is to understand and empathize with the full spectrum of stakeholders and their needs. LET’S TALK ABOUT DESIGN CUSTOMER EMPLOYEE BUSINESS EMPATHY TRIANGLE
  • 19. Whether you like it or not, you have to work with other people. You can either work at them or work with them. It’s your choice. Sarah B. Nelson Adaptive Path
  • 21. Designers are empathic problem solvers who are skilled at aligning business, customer, and employee needs within a specific context.
  • 22. How does your organization talk about value?
  • 26. How integrated are thinking and making in your organization?
  • 31. Do you work in the black box of design?
  • 34. DATEADAPTIVE PATH PROJECT TITLE ADAPTIVE PATH ON SERVICE DESIGN Design should be an activity that an organization embraces and that everyone can be involved in.
  • 35. The world needs more designers with the soft skills to move groups of diverse people to collaboratively solve complex problems.
  • 36. Are you drowning in ideas but fail to execute the best ones?
  • 37. Ideas aren’t the endgame Adaptive Path
  • 38. ADAPTIVE PATH | UXI 38 As a designer, you must help guide your organization to manifest and sustain the ideas that will enhance or disrupt the context for which you’re designing. LET’S TALK ABOUT DESIGN Explore Model Ideate Make Validate
  • 39. Ideas are cheap. Acting on the best ideas is hard.
  • 40. ADAPTIVE PATH | UXI 40 Five Key Beliefs → Empathy beyond the user → Value for all → Thinking and making are reciprocal, not serial → Design together → Take action! (early and often) LET’S TALK ABOUT DESIGN
  • 41. Those are some of our beliefs. What are yours?
  • 42. ADAPTIVE PATH | UXI EXERCISE 1 What do you believe? 42 → Grab a worksheet. → Using any of the supplies on the table or that you brought with you, communicate a core belief you have as a designer (or your current profession). → After 5 minutes, I’ll ask you to share with one another at your table. → TOTAL TIME: 10 minutes
  • 43. ADAPTIVE PATH | UXI Business & Design → The Role of Design in Business → Concepts in Business Strategy → What is Design Strategy? → Mapping Ecosystems 43 DESIGN STRATEGY
  • 44. The Role of Design in Business
  • 46. ADAPTIVE PATH | UXI 46 Some possible tables… → Product Backlog
 You work collaboratively with product management and technology to define and manage product requirements by release. → Product or Service Strategy
 You work collaboratively with stakeholders to define a product/service vision and an evolution plan across multiple releases. → Customer Experience Strategy
 You work collaboratively with stakeholders to identify and explore problem spaces, define new strategies, and design complex product and service ecosystems. BUSINESS & DESIGN
  • 47. ADAPTIVE PATH | UXI 47 What’s design being asked to do? → Process Component → Optimizing Activity → Business Function → Strategic Contributor → Core Competency BUSINESS & DESIGN
  • 48. ADAPTIVE PATH | UXI 48 Design as a Process Component → Role
 Design is perceived as a cost to be contained as part of a larger process (usually the production of a product or delivery of a service) → Focus
 Design focus is oriented toward simple metrics → Value Measure
 Process outcome focused (on-time or on- budget delivery) largely because it is viewed as an internal cost → Opportunity
 Focus on behavior metrics BUSINESS & DESIGN ACCEPTANCE REQUIREMENTS ANALYSIS DESIGN INTEGRATION
 & TESTING IMPLEMEN- TATION
  • 49. ADAPTIVE PATH | UXI 49 Design as an Optimizing Activity → Role
 Design is considered as a value-added support to other business drivers in the organization → Focus
 Design focus is oriented toward behavior metrics → Value Measure
 How do design solutions affect user behavior metrics? → Opportunity
 Focus on a mix of behavior metrics and understand how design can impact wider metrics like NPS BUSINESS & DESIGN CONVERSION FUNNEL 100% 100% 27% 4% TOTAL
 VISITORS VIEW
 PRODUCT ADD TO
 CART PURCHASE
  • 50. ADAPTIVE PATH | UXI 50 Design as a Business Function → Role
 Design is an important business function worthy of organizational attention and investment → Focus
 Design focus oriented toward perceived value to the company, as suggested by measurements in user behavior data → Value Measure
 How do design solutions create specific changes in behavior metrics that have presumed value (+ 15% in lead generation + NPS) → Opportunity
 Focus on user focused (business) activities that create value BUSINESS & DESIGN NET PROMOTER SCORE (NPS) PASSIVE DETRACTORPROMOTER NPS = (% OF ) - (% OF )
  • 51. ADAPTIVE PATH | UXI 51 Design as a Strategic Contributor BUSINESS & DESIGN → Role
 Design is a means of solving business problems and delivering significant value to the business → Focus
 Design focus is situated in the larger context of which business problems should be solved → Value Measure
 Financial terms that take into account both return and investments → Opportunity
 Focus on creating greater fit among design- driven corporate activities PATIENT ACTIVITIES INFORMATION NEEDS Critical Moment Patient sees Care Provider activities i think i need helpstages discover what is wrong with me make me better 1 2 3 4 5 7 8 9 10 11 12 Critical Moment Patient needs JMH Critical Moment Severity of condition can determine the tone of the journey Redirect Get patient on correct path: ER/UC/PCP May have been directed from routine PCP visit Critical Moment Patient gets diagnosis Critical Moment Patient gets or starts treatment Critical Moment Get patient on the road to normal Critical Moment Patient sees Care Provider Redirect Referred to Specialist, patient is looking to connect with right Care Provider for them 6 + ANXIETY + RELIEF STORY ARC The relative change in anxiety and relief and the range in patient stories EXPERIENCE DRIVERS UNDERSTANDING: Building knowledge and clarity REPETITION: Multiplying the unknown HIGH IMPACT key moment something feels wrong Unsure what is wrong. Scare of the unknown. my needs Validate that I need help key moment decide to get help Confident I will get help and hopeful that I can get answers. my needs Be ready for me key moment monitor treatment Confident in my care. Clear expectations of what is progress. Access to my Doctor just in case. my needs Access to help when needed. Reassurance that there is progress. key moment see a specialist Confident in my care and trust in Doctor. Empathy for my situation. my needs Be my rock and hub of information key moment choose treatment option Clear expectations of how my life will change with helpful resources. Empathy for my situation. my needs Understand how this will impact me long-term key moment talk to doctors to see what is going on No empathy or comfort. Feel rushed and unimportant to my Doctor. my needs Listen to me so I can trust you key moment change treatment No set expectations of progress. No confi- dence in my care or doctor. my needs Provide me options key moment get tests and review results No clear answer, so no confidence in my care. No expectations of when we’ll know. my needs Need expert of my disease to help me Finding the right Care Provider who can act as a partner and set clear expectations early in your journey is a key driver of overall experience. Having access to this care is paramount. Chronic Care Patient Experience Map something feels wrong • Having pain or onset of symptoms • Notice a sudden change in at-home monitoring i think i need help • Call Primary Doctor or a General Line • Ask family/friends with similar symptoms • Self diagnose • Google triage 1 2 1 2 3 4 3 4 5 7 7 10 11 12 11 12 13 13 8 8 9 10 9 6 5 6 decide to get help • Go to the ER or Urgent Care Center • Schedule a visit with Primary Doctor talk to doctors to see what is going on • Explain my symptoms • Answer questions • Visit PCP or Specialist get tests and review results • Nurse or techs administers tests • Wait • Get referral for Specialists see specialists • Doctor may give initial diagnosis • Get more referrals • Get additional tests • See multiple Specialists get diagnosis • Ask additional questions • Hear results of the tests and what they mean • Learn about diagnosis and what that means • Do my own research to validate diagnosis or learn more choose treatment option • Hear treatment option(s) • Do my own research to validate treatment decision get treatment • Get initial treatment administered by Doctor or Nurse • Receive follow-up instructions to monitor get prescriptions • Start an ongoing treatment, like medication or at home care • Receive instructions on how to continue ongoing treatment at home maintain overall health • Fix other things that are impacted by my chronic treatment • Exercise and diet • Get emotional and social support monitor treatment • Monitor and log progress at home or through visits • Monitor side effects and effectiveness change treatment • By phone or doctor's visits • Change or add doctors if needed • Repeat something feels wrong • Symptom checker • Google triage • Primary care phone number for triage i think i need help • Where do I go for what • Triage Phone Number • Insurance benefits - cost/benefit of where to go decide to get help • Facility address • Time of appointment • Phone numbers talk to doctors to see what is going on • Prepared questions • What I should tell my doctor get tests and review results • Tests and what they are for • Results • Referral for Specialist see specialists • Coordinated appointment with Specialist • Managed list of who I've seen for what get diagnosis • Why this is happening to me • What the diagnosis is • Expectations of how things will change choose treatment option • Why this treatment • Side effects • What treatment will entail get treatment • Who to call for what • Discharge papers and after-care instructions • Prescription • Doctor's note get prescriptions • Side effects • Prescription information • After-care information maintain overall health • Other ways my life will be impacted • Resources to manage social and emotional changes monitor treatment • What to look out for • Instructions • Doctor’s phone number for emergency change treatment • Doctor’s phone number for emergency • When to call GET TREATMENT "I appreciated that he didn’t sugar coat it, but was still hopeful." GET DIAGNOSIS "You never forget this moment, no matter how gently your Doctor breaks the news." MONITOR TREATMENT "Things seem to return to normal and then there is this curve ball."
  • 52. ADAPTIVE PATH | UXI 52 Design as a Core Competency BUSINESS & DESIGN → Role
 Design improves user satisfaction and deters attrition to competitors → Focus
 Design focus is balanced between ongoing incremental improvements and breakthrough research and development → Value Measure
 Financial terms that take into account both return and investments, PLUS market share, return on equity, and possibly even stock valuation → Opportunity
 Maintaining sustained competitive advantage http://www.wired.com/images_blogs/gadgetlab/2012/05/jonathan-ive.jpg
  • 53. ADAPTIVE PATH | UXI Design Frontier BUSINESS & DESIGN COMPETENCY COMPLEXITY •Process Component •Optimizing Activity •Business Function •Strategic Contributor •Core Competency
  • 54. ADAPTIVE PATH | UXI The World of Design Strategy BUSINESS & DESIGN COMPETENCY COMPLEXITY •Process Component •Optimizing Activity •Business Function •Strategic Contributor •Core Competency
  • 55. Stakeholders need to be aligned.
 They define what’s possible. Focus on the next step on the stair.
 Don’t step beyond that.
  • 58. ADAPTIVE PATH | UXI 58 What is Strategy? → Strategy is the creation of a unique and valuable position, involving a different set of activities. → Strategy requires you to make trade-offs in competing. → Strategy involves creating “fit” among a company’s activities. CONCEPTS IN BUSINESS STRATEGY — Michael Porter, “What is Strategy?”
  • 59. ADAPTIVE PATH | UXI 59 Six Big Questions CONCEPTS IN BUSINESS STRATEGY STANCE VALUE ACTIVITIES INTERNALEXTERNAL WHAT’S YOUR COMPETITIVE DIFFERENTIATION? WHAT IS YOUR GENERIC STRATEGY?
  • 60. ADAPTIVE PATH | UXI Cost
 Leadership Differentiation
 Strategy Focus Strategy
 (Low Cost) Focus Strategy 60 Generic Strategies CONCEPTS IN BUSINESS STRATEGY UNIQUE COMPETENCY LOW COST COMPETENCY BROAD
 MARKET
 SCOPE NARROW
 MARKET
 SCOPE
  • 61. ADAPTIVE PATH | UXI 61 Competitive differentiation → Operational Excellence
 (aka cost leadership)
 Provide middle-of-the-market products at the best price and the least hassle (Kia) → Product Leadership
 Provide the best product, period. Continue to innovate year after year (Philips) → Customer Intimacy
 Provide unique solutions to customers by virtue of intimate knowledge of their needs (IBM) CONCEPTS IN BUSINESS STRATEGY
  • 62. ADAPTIVE PATH | UXI 62 Value & Activities CONCEPTS IN BUSINESS STRATEGY STANCE VALUE ACTIVITIES INTERNALEXTERNAL WHAT’S YOUR COMPETITIVE DIFFERENTIATION? IS YOUR MARKET GROWING, SHRINKING, OR FLAT? HOW DO YOU
 MAKE MONEY? WHAT ACTIVITIES DO YOU MARKET? WHAT ACTIVITIES DO YOU INVEST IN? WHAT DO YOU NOT? WHAT IS YOUR GENERIC STRATEGY?
  • 63. ADAPTIVE PATH | UXI 63 Components: Activities & Fit → Simple Fit
 First order fit is simple consistency between each activity (function) and the overall strategy. → Reinforcing Fit
 Second order fit occurs when activities are reinforcing. → Optimizing Fit
 Third order goes beyond activity reinforcement to optimization of effort. CONCEPTS IN BUSINESS STRATEGY
  • 65. ADAPTIVE PATH | UXI 65 — Michael Porter, “What is Strategy?” Explanatory catalogues, informative displays and labels Limited Customer Service Self- transport by customers Ease of transport and assembly “Knock-down” kit packaging Wide variety with ease of manufact- uring Self- assembly by customers Modular furniture design Suburban locations with ample parking Limited sales staffing Increased likelihood of future purchase In-house design focused on cost of manufact- uring High-traffic store layout Self- selection by customers Ample inventory on site Low manufact- uring cost More impulse buying Most items in inventory Year-round stocking 100% sourcing from long- term suppliers
  • 66. ADAPTIVE PATH | UXI 66 — Michael Porter, “What is Strategy?” Explanatory catalogues, informative displays and labels Limited Customer Service Self- transport by customers Ease of transport and assembly “Knock-down” kit packaging Wide variety with ease of manufact- uring Self- assembly by customers Modular furniture design Suburban locations with ample parking Limited sales staffing Increased likelihood of future purchase In-house design focused on cost of manufact- uring High-traffic store layout Self- selection by customers Ample inventory on site Low manufact- uring cost More impulse buying Most items in inventory Year-round stocking 100% sourcing from long- term suppliers
  • 67. ADAPTIVE PATH | UXI 67 Limited Customer Service Modular furniture design Self- selection by customers Low manufact- uring cost SHOWROOM WAREHOUSE DESIGN &
 MANUFACTURING Year-round
 stocking Most items
 in inventory P Self-transport
 by customers Self-assembly
 by customers Suburban
 locations
 with ample
 parking
  • 69. ADAPTIVE PATH | UXI 69 Business strategy creates… → Context for design
 Generic strategies, competitive landscapes, and market forces inform how design strategy can add value. → Constraints for design
 Investment decisions stemming from business strategy open and close off avenues for where design strategy can add the most value. → Connections for design
 Design activities should fit with the other activities of the organization. Everyone should be pulling the same direction. CONCEPTS IN BUSINESS STRATEGY
  • 70. ADAPTIVE PATH | UXI 70 Business strategy tends to… → Depend too heavily on analytical thinking
 Spreadsheets, pivot tables, value mapping, oh my! → Document and communicate in abstract forms
 Powerpoint decks, statistical models, white papers, OH my! → Remove itself from the messy lives of people
 Market segments, customer cohorts, resources, OH MY! CONCEPTS IN BUSINESS STRATEGY
  • 71. What is Design Strategy?
  • 72. “[Strategy] is one integrated set of choices: what is our winning aspiration; where will we play; how will we win; what capabilities need to be in place; and what management systems must be instituted?” —ROGER MARTIN, PLAYING TO WIN WHAT IS DESIGN STRATEGY?
  • 74. A design strategy is an argument for what an organization should make and the related activities it should engage in to create competitive advantage, meaningful connections, and new value for stakeholders.
  • 75. ADAPTIVE PATH | UXI 75 Let’s break this down → Informed argument
 Insight-driven recommendations and decisions presented in a compelling fashion to build confidence and secure investment → What an organization should make
 Products, service, touchpoints and/or features that deliver value, differentiate from the competition, and forge ecosystem connections → Related activities it should engage in
 New or changes to people, processes, and technologies to support the delivery of a product or service WHAT IS DESIGN STRATEGY?
  • 78. ADAPTIVE PATH | UXI 78 Placing Bets → What will create value for the organization that will help it compete, grow, and further its mission → Each bet is a decision to commit resources – time, people, money, etc – in one direction and not to do so in another direction → Design strategy can positively impact these choices by introducing new insights, reframing problems, and shaping human-centered solutions WHAT IS DESIGN STRATEGY?
  • 80. PATIENT ACTIONS PHYSICAL EVIDENCE ONSTAGE CONTACT PERSON BACKSTAGE CONTACT PERSON Debbie’s Chart Cart Records/ Database System Bin System Check Vitals & Ask Quest Place in Kassam Bin Meet Dr. Kassam Kassam Gets Quick Review Take Away Chart Process & Check-out Records/ Database System Dictation Chart Storage System Door Tag System See Other Patients SUPPORT PROCESSES Sign In Front Desk Waiting Room Front Desk Front Desk Hallway Exam Room MRI & Chart Exam Room MRI & Chart Door Tag Waiting Room Check-out Room Waiting Room Line of Interaction Line of Visibility Responds Follow to Exam Rm Answer Questions Ask Questions Return Door Tag Check-out, Pay, & Leave Check-in Welcome Get Patient Chart See Other Patients Process See Other Patients Brings Door Tag Back Call Patient Grab Door Tag Escort to Exam Rm Chart in To Be Seen Bin Write Rm # on Schedule See Other Patients Grab Chart from Bin Chart Taken by Staff Check Patient Location Check Patient Location Schedule System Service Blueprint of Presby Neuro Clinic ? ? ? ? ? Line of Internal Interaction ? ? ? Wait Wait Wait in Exam Rm Wait Wait Holistic Jamin Hegeman
  • 83. ADAPTIVE PATH | UXI 83 A framework for design strategy → Understand where design can be effective → Define or frame design problems → Generate and illustrate potential solutions → Measure the value of solutions → Connect what’s next with a broader roadmap WHAT IS DESIGN STRATEGY?
  • 86. “Strategy is no longer a punctuated series of moves, but a process of deepening and widening connections.” —GREG SATELL, HARVARD BUSINESS REVIEW MAPPING ECOSYSTEMS
  • 88. ADAPTIVE PATH | UXI 88 What makes up an ecosystem? → People → Places → Products and services → Physical and digital artifacts → Technology → Competitors MAPPING ECOSYSTEMS
  • 90. FLIGHT INFO SCREENS WAYFINDER QUEUE WAY FINDING GARBAGE SAFETY INFO SECURITY OFFICER SIGNAGE Adaptive Path
  • 91. ADAPTIVE PATH | EXPERIENCE MAPPING ARTIFACT ARTIFACT LOCATION ACTOR ACTOR ACTOR ARTIFACT ARTIFACT ARTIFACT AGENT AGENT Adaptive Path
  • 92. Source: Katie McCurdy, https://sensical.files.wordpress.com/2013/01/healthcare_ecosystem_012213.png
  • 93. MAPPING ECOSYSTEMS Service Design: From Insight to Implementation – Polaine, Løvlie, Reason
  • 95. ADAPTIVE PATH | UXI 95 Why Ecosystem Mapping? → To identify actors, locations, artifacts and connections. → To surface all the points of interaction. → To investigate existing or potential relationships. → To explore new strategies by reorganizing how entities relate to one another. MAPPING ECOSYSTEMS
  • 98. YOU (and your family) COMMUNITY ENVIRONMENT Social Connections Home Monitoring Automation Be Efficent Share Energy Change Behavior Support Environment Save Money Provide Comfort Competition Donations Kickstarter Microlending Comparison Dialogue Teams / Groups Resource Management Energy Security Renewables Solar Biking Natural Disasters Energy Regulation Infastructure Incentives Subsidies Decentralized Model Rebates Usage Patterns Visualize Behavior Smart Meter Data Technology Service Provider Resources Conservation Weather Education Government Changing Behaviors Recycling Electric Cars Global Warming Reducing Demand Cost Rate Plans Billing Alerts Comfort Home Modes Construction Location Smart Appliances Disaggrigation Conservation Sensors your home Wasted Energy MAPPING ECOSYSTEMS
  • 99. YOU (and your family) COMMUNITY Home Monitoring Automation Be Efficent Share Energy Change Behavior Support Environment Save Money Provide Comfort Don Kickstarter Microlending Subsidies Usage Patterns Visualize Behavior Smart Meter Data Service Provider Conservation Education Changing Behaviors Recycling Electric Cars Global Warming Reducing Demand Cost Rate Plans Billing Alerts Comfort Home Modes Construction Location Smart Appliances Disaggrigation your home Wasted Energy http://3.bp.blogspot.com/-dtdHFVzXrG8/T-dejxDfj4I/AAAAAAAAA8w/3xiTH9V8D-s/s1600/OrcStorytellers.jpg A territory map serves as a visual tool to help a team make decisions about where to focus, what is known, and what is unknown.
  • 100. ADAPTIVE PATH | UXI 100 Territory Mapping → Great activity to do early in a project to get a feel for the product or service landscape. → Early whiteboard sessions may be refined into a visual communication tool that emphasizes the team’s focus or point of view. → Often a living document that is updated as discovery and research identify new entities MAPPING ECOSYSTEMS
  • 101. ADAPTIVE PATH | UXI CASE STUDY Toyota Car Sharing Program 101 Like many of its rivals, Toyota is developing alternatives to traditional forms of car ownership and use. This offers the company the chance to protect its core business (making cars) in an increasingly populated and networked world. One idea being explored is car sharing.
  • 102. BMW DRIVENOW RELAYRIDES P2P CAR SHARING DAIMLER CAR2GO
  • 103. ADAPTIVE PATH | UXI EXERCISE 2 Mapping the Toyota Ecosystem 103 Use the business brief, your own knowledge of car sharing, and intelligent assumptions to begin mapping the Toyota Car Sharing territory. Once you’ve explored a bit, work together to articulate where you think design could add the most value to support the pilot program’s objectives.
  • 104. ADAPTIVE PATH | UXI 104 BUSINESS & DESIGN Takeaways → Be mindful of how design is perceived. Nail what’s expected and then strategically push your capabilities to the next level. → Business strategy creates context, constraints, and connections for design strategy. → A design strategy is an informed argument for what an organization should make and the related activities it should engage in to create competitive advantage, meaningful connections, and new value for stakeholders. → Territory maps give you a means to establish a shared overview of the space for which you want to design.
  • 105. ADAPTIVE PATH | UXI Value & Principles → Customer value & organizational value → Differentiation through clearly defined customer value → Crafting experience principles and design criteria 105 DESIGN STRATEGY
  • 110. ADAPTIVE PATH | UXI 110 How Value Is Determined Business → Customer satisfaction → Revenue growth → Profitability → Market share → Wallet share → Cross-sell ratio → NPS → Relationship duration Customer → How is it useful to me? → Does it provide me with personal satisfaction? → What benefits does it provide me? → Does it provide the level of quality I expect or desire? → Does it align with my beliefs and world view? VALUE & PRINCIPLES
  • 111. ADAPTIVE PATH | UXI 111 There is a lack of alignment. The greater the alignment between a customer's definition of value and what the organization delivers, the greater likelihood of success. VALUE & PRINCIPLES
  • 112. Differentiate through clearly defining customer value and strategically aligning business activities to those values. This is outside-in strategic thinking.
  • 113. ADAPTIVE PATH | UXI 113 Insights → From research analysis and synthesis → Represents the user's POV → As if the product/service exists → Combinations of insights lead to 
 Experience Principles VALUE & PRINCIPLES
  • 114. • I want to customize a program and receive personalized service • It needs to be trustworthy. I want information and recommendations to be factual • I want information about running and insights into my running • I’m only human and training programs don’t adapt to my needs VALUE & PRINCIPLES ASICS Customer Values
  • 115. ADAPTIVE PATH | UXI 115ADAPTIVE PATH | UXI VALUE & PRINCIPLES TYPE OF INQUIRY METHOD APPLICATION/RESULT Demographic Who are they? Age, sex, geography Surveys Database analysis Lay of the land Audience segmentation Inform/validate other research Behavioral How do things get done? Behavior patterns, conceptual models Field research Contextual interviews Card sorting Prototype testing & iteration Product strategy Features and functions Interaction design Information architecture Motivational Why are they doing it? Goals, emotions, preferences, desires Field research Contextual interviews Surveys Product Strategy Framing the experience Visual interpretation Branding Evaluative How does it work for them? Usability testing Log analysis Customer feedback Card sorting Interaction design Interaction flow Page layout Nomenclature
  • 116. Go beyond the Voice of the Customer and focus on how customers behave, think, and feel. Discover what customers really value and tell their stories so stakeholders understand and empathize.
  • 119. ADAPTIVE PATH | UXI 119 Insights VALUE & PRINCIPLES Insights Experience Principles Design Criteria
  • 120. ADAPTIVE PATH | UXI 120 Design Principles Experience Principles
  • 121. ADAPTIVE PATH | UXI 121 Experience Principles Experience principles are a few definitive statements of what the future experience should feel like to enable objective decisions along the way. They are the guiding lights that you design with. You can use experience principles to base decisions on, vet any ideas against and inspire your designs. VALUE & PRINCIPLES
  • 122. ADAPTIVE PATH | UXI 122 Experience Principles → Connect design strategy with downstream decisions for designing products or service experiences. → Support holistic decision-making and encourages continuity across all touchpoints. → Represents the organization's POV → As if the product/service exists → Describes THE ACTIONS and/or orientation that represents the product/service's value to the end user VALUE & PRINCIPLES
  • 123. ADAPTIVE PATH | UXI 123 Bad Examples → Make it easy for me. → Make it simple. → Make it human. → Be customer-centric. VALUE & PRINCIPLES
  • 124. ADAPTIVE PATH | UXI 124 A Good Example Proactively Guide Me Anticipate my needs and provide me with the information and tools to make the right decisions. VALUE & PRINCIPLES
  • 125. ADAPTIVE PATH | UXI 125 A Simple Framework Proactively Guide Me Anticipate my needs and provide me with the information and tools to make the right decisions. VALUE & PRINCIPLES PRINCIPLE A short, memorable phrase DESCRIPTION Additional detail to communicate the spirit of the principle
  • 126. VALUE & PRINCIPLES Principles for Accessing Care Nurture Enduring Relationships Develop and sustain strong bonds among patients, staff, and providers by providing a systematic way of creating more personal interactions. Provide Convenient Options Increase flexibility of patient options to more easily access services. Make the Ordinary Delightful Energetically serve patients to deliver a delightful pre-visit experience. 
 Be a Seamless, Unified Service Deliver on the unified brand by smartly orchestrating information, communication, and interactions in support of a seamless patient experience. Proactively Guide Anticipate and respond to consumer needs throughout the pre-visit experience.
  • 128. ADAPTIVE PATH | UXI 128 Effective Principles Well crafted experience principles are ... → concise — easy to grasp, with optional sub-statements → memorable — mental touchstones for business and design teams → user-informed — an embodiment of insights from user research → universal — cross-feature, cross-platform, cross-channel → specific — explicitly descriptive of a benefit or value → complementary — a cohesive, functional whole → differentiating — especially powerful when combined → orienting — a guide for decision-making VALUE & PRINCIPLES Hat tip to Dan Saffer
  • 129. ADAPTIVE PATH | UXI 129 Design Criteria → Represents the product POV → Success and evaluation criteria for 
 THE DESIGN of the product/service VALUE & PRINCIPLES
  • 130. VALUE & PRINCIPLES ASICS: Putting It Together My ASICS is about your running and not anyone else’s → My ASICS’ features and functionality are modular and combine in different ways to meet the needs of individuals → My ASICS senses the opportunity to teach or clarify My ASICS gives you only what 
 you need → My ASICS is there when you need it and goes away when you don’t → My ASICS isn’t limited to the web ASICS is your guide to running → My ASICS clarifies the relationships between all the things that make up running and training → My ASICS emphasizes the training process, not the outcome My ASICS respects you → My ASICS has 3 minutes per week per individual to learn about its users and teach them about running. In a year it has 2 hours and 36 minutes per individual. → My ASICS is connected to the 
 brand and represents it in a meaningful way.
  • 131. VALUE & PRINCIPLES Criteria for Accessing Care Nurture Enduring Relationships → Personalize every digital and human touchpoint → Consistently capture preferences → Help people feel confident in one another’s expertise → Learn from every exchange of information to provide a smarter, more personalized experience → Create a foundation of trust in how information is used to provide personal service without sacrificing privacy Make the Ordinary Delightful → Approach each consumer interaction as an opportunity to demonstrate the uniqueness and compassion of the brand → Exceed patients’ low expectations by being considerate and deliberate in every detail of the experience → Maximize value in every interaction to create a more comforting experience → Support staff and providers to go above and beyond for their patients
  • 132. ADAPTIVE PATH | UXI 132 Car Sharing Insights →Quick, 24/7 access to service support if users have questions or something goes wrong during use →Comprehensive and digestible explanation of what and how users are covered by insurance; need to feel protected →Reasonable pricing and cost breakdown to immediately understand value of renting for specific amount of time that they need the vehicle versus ownership →Straightforward, quick, and easy process to reserve and find the location of the vehicle no matter where users are when they need it →Convenient locations that are in walking proximity to wherever users are whenever they need a vehicle →Simple way to compare car models to make the right selection for my needs →Intuitive system to purchase petroleum and track money spent →Straightforward sign-up process that is not cumbersome and allows convenient access to the car sharing service; it is clear when users are ready to start using the service →Proactive information while in the vehicle, including best route, status of the car, time remaining →No extra accessories required; users do not have to carry anything around to access this service conveniently VALUE & PRINCIPLES
  • 133. ADAPTIVE PATH | UXI EXERCISE 3 Define Experience Principles → Use Toyota's history and values and the customer insights (cards on table) to build your principles and design criteria → Develop 3-5 experience principles and 2-3 design criteria per principle 133
  • 134. ADAPTIVE PATH | UXI 134 Takeaways → Experience principles are a decision-making tool. → Experience principles depend upon strong insights into your customers’ needs. → Experience principles speak to the broad experience. Design criteria guide more granular decisions in the design process. → Experience principles should be concise, differentiating, and memorable. VALUE & PRINCIPLES
  • 135. ADAPTIVE PATH | UXI Alignment & Vision → Generating business support → Frameworks for evaluating strategic options → Creating a compelling vision 135 DESIGN STRATEGY
  • 137. ADAPTIVE PATH | UXI 137 Common Challenges → Design is seen as an execution function, not a strategic partner → Implementation is under resourced and slow to deliver, reducing budget and time for strategic design → Organizational focus or structure changes more quickly than a roadmap can deliver → Budgets are controlled by channel or medium, making cross-functional projects difficult to fund or manage ALIGNMENT & VISION
  • 138. ADAPTIVE PATH | UXI 138 Common Challenges → Customer and employee needs are not understood or properly incorporated into decision making → Research is seen as a distinct function, not an activity designers can manage and participate in → Strategy and planning activities are waterfall not iterative, leading to requirements handoffs rather than collaboration between business and design ALIGNMENT & VISION
  • 139. Do you have good business relationships? Does the business think of you as just the “advocate for the user?” Do your partners trust you understand the business context?
  • 140. ADAPTIVE PATH | UXI BUSINESS CASE 140 If you don’t understand these, you won’t get business support or create alignment. ALIGNMENT & VISION ORG FIT CUSTOMER VALUE
  • 141. ADAPTIVE PATH | UXI 141 Generating Business Support → Identify opportunities for business and design collaboration
 What will the organization let you work on? → Evaluate strategic options with a degree of rigor
 What’s the value of the options you have? → Communicate valuable strategic options
 What might this look and feel like? ALIGNMENT & VISION
  • 142. ADAPTIVE PATH | UXI 142 Designers create alignment by… → Making things tangible → Exploring the alternatives → Focusing on empathy → Telling stories → Facilitating collaboration ALIGNMENT & VISION
  • 144. ADAPTIVE PATH | UXI 144 Strategic Value of Design SCENARIOS → Grow the number of members → Improve the conversion rate → Increase the number of repeat uses → Increase the amount of time spent → Decrease the number of customer support incidents → Increase customer satisfaction ALIGNMENT & VISION COMPETENCY COMPLEXITY • Process Component • Optimizing Activity • Business Function • Strategic Contributor • Core Competency
  • 145. ADAPTIVE PATH | UXI 145 ALIGNMENT & VISION IMPORTANCE VIABILITY/FEASIBILITY INCREASE COMMISSION RATE INCREASE NUMBER OF ITEMS INCREASE UNIQUE VISITORS INCREASE NUMBER OF SELLERS INCREASE NUMBER OF ITEMS/ SELLER INCREASE PURCHASES PER VISIT
  • 146. ADAPTIVE PATH | UXI 146 ALIGNMENT & VISION IMPORTANCE VIABILITY/FEASIBILITY INCREASE COMMISSION RATE INCREASE NUMBER OF ITEMS INCREASE UNIQUE VISITORS INCREASE NUMBER OF SELLERS INCREASE NUMBER OF ITEMS/ SELLER INCREASE PURCHASES PER VISIT
  • 147. Strategy is about saying “no.” Being “the best” isn’t a strategy.
  • 148. ADAPTIVE PATH | UXI 148 ALIGNMENT & VISION A B C 1 ITEM Importance Feasibility 2 Increase Commission Rate 1 1 3 Increase Unique Visitors 4 2 4 Increase Number of Sellers 3 3 5 Increase Number of Items 2 3 6 Increase Purchases Per Visit 5 4 7 Increase Number of Items Per Seller 3 5 8 TOTAL POINTS ASSIGNED: 18 18 1 4
  • 149. Limit the prioritization to match a firm’s limited focus and funds. [middle score] x [number of items] = [points available] 3 points x 6 items = 18 points
  • 150. ADAPTIVE PATH | UXI A 150 ALIGNMENT & VISION IMPORTANCE VIABILITY/FEASIBILITY FOCUS CONSIDER NEGLECT
  • 152. ADAPTIVE PATH | UXI 152 Linking Elephants ALIGNMENT & VISION BUSINESS
 OPPORTUNITY DESIRED
 BEHAVIOR BEHAVIOR
 METRIC VALUE
 METRIC FINANCIAL
 OUTCOME× = Increase purchases per visit Customers purchase additional items Quantity of subsequent purchases per week $ per subsequent purchase $ per week 2,000 per week $14.75 on average $20,000 per week
  • 154. ADAPTIVE PATH | UXI 154 Strategic Orientation SCENARIOS → Existing Product, Existing Market: Product update → New Product, Existing Market: Introduction of a related product (cross-sell) → Existing Product, New Market: Creating a new market → New Product, New Market: Starting a line of business ALIGNMENT & VISION COMPETENCY COMPLEXITY • Process Component • Optimizing Activity • Business Function • Strategic Contributor • Core Competency
  • 155. ADAPTIVE PATH | UXI 155 Designing Beyond Optimization ALIGNMENT & VISION EXISTING CAPABILITIES NEW CAPABILITIES EXISTING
 CUSTOMERS NEW
 CUSTOMERS — riff off of the Ansoff Matrix, circa 1957 MARKET
 DEVELOPMENT PRODUCT OR SERVICE DEVELOPMENT
  • 156. How do we design beyond optimization? It starts with creating a compelling vision for your product or service.
  • 157. ADAPTIVE PATH | UXI 157 Purpose of a Vision → Clearly communicates business value and customer value of the product or service → Tells a story (ideally visually) from the point of the view of the customer interacting with the product or service → Highlights both the functional and emotional aspects of the experience that will differentiate it in the market ALIGNMENT & VISION
  • 158. ADAPTIVE PATH | UXI 158 Visions come in many forms ALIGNMENT & VISION VIVIDNESS EFFORT Storyboard Lo-Fi Prototype “Tangible Future” UX packaging
  • 160. ADAPTIVE PATH | UXI 160 Storyboards ALIGNMENT & VISION SKT © 2010 adaptive path He keeps up with his beloved New York Mets, even though he lives in Denver, on his way home from work. When he gets home, he transfers the game from his phone to the TV. 22
  • 161. ADAPTIVE PATH | UXI 161 Video ALIGNMENT & VISION
  • 162. ADAPTIVE PATH | UXI 162 Patterns of Compelling Visions → Clearly communicates business value and customer value of the product or service → Tells a story (ideally visually) from the point of the view of the customer interacting with the product or service → Highlights both the functional and emotional aspects of the experience that will differentiate it in the market → Resonates with both internal and external stakeholders ALIGNMENT & VISION
  • 163. ADAPTIVE PATH | UXI 163 Patterns of Compelling Visions → Clearly communicates business value and customer value of the product or service → Tells a story (ideally visually) from the point of the view of the customer interacting with the product or service → Highlights both the functional and emotional aspects of the experience that will differentiate it in the market → Resonates with both internal and external stakeholders ALIGNMENT & VISION
  • 165. The universe is made of stories, not atoms. Muriel Rukeyser
  • 166. John Hodgman, John-H-preferred-photo.jpg Specificity is the soul of narrative. John Hodgman
  • 167. ADAPTIVE PATH | UXI 167 Elevator Pitch → Who is the target audience? → What experiences are compelling to them? → How is your offering different from competitors or substitutes? ALIGNMENT & VISION
  • 168. ADAPTIVE PATH | UXI 168 Moore’s Elevator Pitch For (target customers — your main market segment only) who are dissatisfied with (the current market alternative), our product/service is (new product category) that provides (key problem-solving capability). Unlike (the product alternative), we have (differentiating attributes of your offering). ALIGNMENT & VISION WHO IS THE TARGET AUDIENCE? WHAT EXPERIENCES ARE COMPELLING TO THEM? HOW IS YOUR OFFERING DIFFERENT FROM COMPETITORS AND SUBSTITUTES?
  • 169. ADAPTIVE PATH | UXI 169 MadLibs for Pitching My company, (insert name of company), is developing (a defined offering) to help (a defined audience) (solve a problem) with (secret sauce). –Founder Institute founder Adeo Ressi ALIGNMENT & VISION
  • 170. ADAPTIVE PATH | UXI 170 Is it Sticky? → If you put your competitors’ names in the elevator speech, does it still make sense? If so, DO IT OVER. → Ask, “How sticky your elevator pitch?” Is it:
 Simple?
 Unexpected?
 Concrete?
 Credible?
 Emotional?
 Tell a story? ALIGNMENT & VISION FROM CHIP AND DAN HEATH’S MADE TO STICK
  • 177. The best story wins.
  • 178. ADAPTIVE PATH | UXI → Identify what’s possible for the design competency in this particular case → Identify valuable activities/ experiences to design for → Communicate the experience of the most valuable thing you can do EXERCISE 4 Experience Platform 178
  • 179. ADAPTIVE PATH | UXI 179 Takeaways → A designer’s problem solving and making skills are invaluable to creating alignment among stakeholders → Partner with the business to explore options for where design can best contribute → Use stories and storytelling to make your vision tangible and compelling ALIGNMENT & VISION
  • 180. ADAPTIVE PATH | UXI Cupcakes & Viability → The Cupcake Model → Minimum Viability for End-to-End Experiences → Feature Prioritization Techniques 180 DESIGN STRATEGY
  • 181. You have your vision. But reaching your North Star is a multi- stage journey. Where do you begin?
  • 184. ADAPTIVE PATH | UXI 184 Delight Over Time CUPCAKES & VIABILITY versus
  • 185. “The minimum viable product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.” —ERIC RIES
  • 186. ADAPTIVE PATH | UXI 186 Design as an Optimizing Activity → Feels complete → Provides delight → Can be created with reasonable amount of effort and investment → Can be delivered to customers to gain feedback and learn how to meet their needs even better CUPCAKES & VIABILITY
  • 187. ADAPTIVE PATH | UXI 187 CUPCAKES & VIABILITY Defining Your Cupcake → Your cupcake should be a holistic experience that addresses customer needs and stays true to your experience principles. → Cupcakes should feel complete. You and your team will know that all the features aren’t present, but the customer shouldn’t feel their absence. → Cupcakes depend on rigorous prioritization to focus on the most important features first. This is hard.
  • 188. “Fewer features yet higher quality usually wins. Low quality loses in all cases, regardless of the feature set.” —PETER LEVINE,
 ANDRESSEN HOROWITZ
  • 189. ADAPTIVE PATH | UXI 189 MVP Only Works if… → The product actually contains the top three to five compelling features required. → The product is bomb-proof and has the highest attention to quality. CUPCAKES & VIABILITY
  • 190. You can extend this approach to more complex, multi- touchpoint experiences
  • 191. ADAPTIVE PATH | UXI 191 MVP and MVS → Minimum Viable Product has just those features that allow the product to be deployed, and no more. → Minimum Viable Service has just those touchpoints that allow the service to function, and no more. CUPCAKES & VIABILITY
  • 193. Companies have long emphasized touchpoints... but this focus distracts from the more important picture: the customer’s end-to-end experience. Harvard Business Review, September 2013
  • 194. ADAPTIVE PATH | UXI 194 Many Touchpoints, Many Options MINIMUM VIABLE PRODUCTS Stage Research & Planning Shopping Booking Pre-Travel (Documents) Travel Post-Travel Channels Website Maps Test intineraries Timetables Destination Pages FAQ General product & site exploration Schedule look-up Price look-up Multi-city look-up Pass comparison Web booking funnel - Pass - Trips - Multiple Trips Select document option (from available options) - station e-ticket - home print e-ticket - mail ticket Contact page for email or phone Call Center Order brochure Planning (Products) Schedules General questions Site navigation help Automated booking payment Cust. Rep booking Site navigation help Call re: ticket options Request ticket mailed Reslove problems (info, pay- ment, etc.) Call with questions regarding tickets General calls re: schedules, strikes, documents Mobile Trip ideas Schedules Mobile trip booking Access itinerary Look up schedules Buy additional tickets Communication Channels (social media, email, chat) Chat for web nav help FB Comparator Email questions Chat for website nav help Chat for booking support Email confirmations Email for general help Hold ticket Ask questions or resolve prob- lems re: schedules and tickets Complaints or compliments Survey Customer Relations Request for refund, escelation from call center. Non-REI Channels Trip Advisor Travel blogs Social Media General Google searching Airline comparison Kayak Direct rail sites Expedia Travel Blogs Direct rail sites Google searches Trip Advisor Review sites Facebook Rail Europe Touchpoints by Channel Linear process Non-linear, but time based Non-linear, no time restrictions
  • 197. 197ADAPTIVE PATH | RICHLAND LIBRARY CUPCAKES & VIABILITY A cupcake experiment could attack the lowest point of engagement or satisfaction. It’s not holistic solution, but it may reveal ways to delight customers that can be extrapolated. Attack a leverage point
  • 198. ADAPTIVE PATH | UXI 198 Priorities and Tradeoffs CUPCAKES & VIABILITY — Tyler Tate
  • 199. MINIMUM VIABLE PRODUCTS & SERVICES
  • 204. ADAPTIVE PATH | UXI 204 MVS Only Works if… → The touchpoints of the service connect and feel complete. → Backstage workarounds are temporary to avoid long- term impact to staff efficiency and morale. CUPCAKES & VIABILITY
  • 206. ADAPTIVE PATH | UXI Low satisfaction Disgusted High satisfaction Delighted Absent Quality or performance not achieved Fully implemented High quality performance 1 Threshold / Basic (must haves) 3 Exciters & Delighters 2 Performance / linearPerformance / linear 4 Indifferent 206 Kano Model CUPCAKES & VIABILITY
  • 207. ADAPTIVE PATH | UXI Low satisfaction Disgusted High satisfaction Delighted Absent Quality or performance not achieved Fully implemented High quality performance 1 Threshold / Basic (must haves) 3 Exciters & Delighters 2 Performance / linearPerformance / linear 4 Indifferent 1 Threshold / Basic (must haves) 207 Kano Model CUPCAKES & VIABILITY 3 Exciters & Delighters
  • 208. ADAPTIVE PATH | UXI 208 Kano Model CUPCAKES & VIABILITY 1 Threshold / Basic (must haves)
  • 209. ADAPTIVE PATH | UXI 209 MoSCoW Method → M - Must have this requirement to meet the business needs. → S - Should have this requirement if possible, but project success does not rely on it. → C - Could have this requirement if it does not affect anything else in the project. → W - Would like to have this requirement late, but it won’t be delivered this time. CUPCAKES & VIABILITY
  • 210. ADAPTIVE PATH | UXI EXERCISE 5 Minimum Viable Service (MVS) 210 Define the Minimum Viable Service (MVS) for your car sharing service.
  • 211. ADAPTIVE PATH | UXI 211 Step 1: Kano Evaluation CUPCAKES & VIABILITY POINT VALUE ATTRIBUTE TOTAL 3 Threshold 22 2 Performance 7 1 Excitement 3
  • 212. ADAPTIVE PATH | UXI 212 Step 1: Kano Evaluation CUPCAKES & VIABILITY 83POINTS
  • 213. ADAPTIVE PATH | UXI 213 Step 1: Kano Evaluation CUPCAKES & VIABILITY FEATURE SCORE Choose a car 3 Contact customer support 3 Create an account 3 Detailed car information 2 Extend reservation 2 Find car by activity 1
  • 214. ADAPTIVE PATH | UXI 214 Step 2: MoSCoW CUPCAKES & VIABILITY FEATURE WEB MOBILE RETAIL TOTAL Choose a car 4 4 4 12 Contact customer support 4 4 2 10 Create an account 4 3 3 10 Extend reservation 3 4 2 9
  • 215. ADAPTIVE PATH | UXI 215 Takeaways → Remember: strategy is about tradeoffs. You need to have rigorous approach to defining your minimum viable product or service. → Start small but strong. Tie your decisions to your vision, principles, and your analysis of what will create value and differentiation. → The same approaches you use to define the features of a product can scale to defining more complex service experiences. CUPCAKES & VIABILITY
  • 216. ADAPTIVE PATH | UXI Product & Service Evolution → Scope & time in digital products and services → Iterative product and service development → Organizations and the evolution of the core experience → Product evolution maps 216 DESIGN STRATEGY
  • 217. ADAPTIVE PATH | UXI 217 Product Evolution PRODUCT & SERVICE EVOLUTION
  • 218. ADAPTIVE PATH | UXI 218 Plan how the experience can evolve to its north star vision with increasing value over time. PRODUCT & SERVICE EVOLUTION
  • 219. ADAPTIVE PATH | UXI 219 Product Evolution PRODUCT & SERVICE EVOLUTION
  • 220. DESCRIPTION EDE Pilot MVP & Execution Findable & Consistent MVPs and execution of the following pilots: HR Front Door, Crisis Dark Site, Total Rewards, Global Learning, New Employee Orientation (NOE) Execution VALUE • Improved usability • Greater consistency • Increased employee satisfaction DURATION 15 DELIVERABLES • Iterative design, develop, VoC, refine sprints DEPENDENCIES Pilot Enterprise Experience Principles 26 wks INVESTMENT TBD BEGINS Q3 2013 CATEGORY FEATURE NAME → Created for facilitating workshops for identifying, organizing, and sequencing features over time that will deliver the north star. → These are iterated upon until you have sequence that makes sense to support user needs over several phases while adhering to your experience principles and value proposition. Feature Card PRODUCT & SERVICE EVOLUTION DESCRIPTION DEPENDENCIES
  • 221. DESCRIPTION EDE Pilot MVP & Execution Findable & Consistent MVPs and execution of the following pilots: HR Front Door, Crisis Dark Site, Total Rewards, Global Learning, New Employee Orientation (NOE) Execution VALUE • Improved usability • Greater consistency • Increased employee satisfaction DURATION 15 DELIVERABLES • Iterative design, develop, VoC, refine sprints DEPENDENCIES Pilot Enterprise Experience Principles 26 wks INVESTMENT TBD BEGINS Q3 2013 WORKSTREAM PROJECT NAME → Created for facilitating workshops for identifying, organizing, and sequencing projects over time that will deliver the north star. → Include many types of projects related to research, design, operations, technology, and other functions. → These are iterated upon until the evolution map is at a place that it can be communicated via other design deliverables. Project Card PRODUCT & SERVICE EVOLUTION
  • 222. ADAPTIVE PATH | UXI 222 PRODUCT & SERVICE EVOLUTION 1 2 3 1 2 3
  • 223. ADAPTIVE PATH | UXI 223 PRODUCT & SERVICE EVOLUTION 1 2 3 1 2 3
  • 224. ADAPTIVE PATH | UXI 224 PRODUCT & SERVICE EVOLUTION → Description
 What is it? → Customer Value
 Why should people part with time and money? → Business Value
 How does it generate a valuable input for the business? → Features/Functionality
 How does it work? → Skill Set
 What do you need to maintain it? Evolution Map
  • 225. ADAPTIVE PATH | UXI 225 Evolution Map Principles → Where is the map heading to?
 You may need a ‘north star,’ a ‘tangible future,’ or what Jared Spool calls an ‘Envisionment.’ → How do you decide how to scope each stage?
 You might need to start with a cupcake or a Minimum 
 Viable Product. → How do you evolve the experience from stage to stage?
 You might need a ‘Long Wow’ or ‘Ramps’ to move users from stage to stage. PRODUCT & SERVICE EVOLUTION
  • 226. ADAPTIVE PATH | UXI 226 Take into account → Competitors
 Who they are and will be → Organizational Readiness
 New roles, processes, infrastructure needed → Risks
 Obstacles to reaching each stage → Decision Points
 Go/No-go points in the process → Advances
 Research or innovations that have to occur PRODUCT & SERVICE EVOLUTION
  • 227. ADAPTIVE PATH | UXI 227 Why Evolution Maps? → Progress
 How to get to the end state
 How to get started quickly → Coordination
 Aligning efforts
 Knowing dependencies → Communication
 Telling the story
 Creating internal alignment MINIMUM VIABLE PRODUCTS
  • 228. A few examples (that we can share)
  • 229. stage 0
 CURRENT STATE
 Band-aid approach frustrating both clients and advisors, lagging in the industry Q4 2006
 COHESIVE EXPERIENCE
 An integrated experience and a foundation for fostering valuable client behaviors 2007 and beyond
 RELATIONSHIP PLATFORM
 A platform for managing and enhancing valuable client-advisor relationships BUSINESS VALUE No strategic alignment and no measurement of success CLIENT VALUE ADVISOR VALUE ASSOCIATED PROJECTS Modest increase in deepening, widening, upsell, and loyalty behaviors; Brand consistency & more competitive offering Deepening, widening, upsell, and loyalty behaviors PLUS increased retention and on-plan behaviors (-) Frustration Ease of use; positive brand service; parity with other financial site experiences Visible evidence of the value of the advisor relationship and Acme brand; ease of acting on plan (-) lower productivity
 (-) perceived disintermediation Opportunities for widening relationships and upselling clients; new reliable channel for deepening Ease of executing plan; increased productivity Frontdoor
 Real-time account balances Personalization
 Secure message center Goals and objectives
 To-do lists
 Money movement
 Third party data
 More account integration (e.g., 529)
  • 230. bonnaroonext © 2009 adaptive path 15 Roadmap Overview Value to Fan 2010–2011A 2011–2012B 2012–2013C 2013–2014D I have a better festival experience As a former fan I can reconnect/relive my Bonnaroo experiences Easy ways to share my Bonnaroo experiences Easier to find friends to share future music experiences with Bonnaroo is where I am, when I am Active, year-round community makes me feel part of the new music scene I have a voice in helping fans discover new music I’m rewarded for participating in the Bonnaroo community Bonnaroo reaches out to me Provides me with experiences to enjoy live new music that are scaled to my needs I have a trusted source for new music discovery Bonnaroo gets me closer to the artists and music I love Impact to Business Increased ticket sales Provides a better database of fans to better retain fans Better marketing and up-sell opportunities with or post ticket purchase Learn what type of content fans are most interested in, where and how Provide advertisers with ways to engage fans outside of core assets through franchise and one-off opportunities Test distribution and ad revenue model in a controlled fashion Year-round advertising programs New ticket sales opportunities Knowledge of new customer fan base Expanded fan base increases festival attendance Increased and improved merchandise opportunities Paid premium content opportunities New advertising opportunities Optimize current brand engagement behaviors Support festival fans’ behaviors online Engage new music discovery fans Drive the new behaviors of mainstream fans
  • 231. bonnaroonext © 2009 adaptive path 16 Network of digital fan experiences Develop technical infrastructure for content management Provide opportunities for fans to share their experiences C Develop tools for organizing friends and fans B Give fans a stake in promoting Bonnaroo C Bonnaroo Music & Arts Festival Enable fans to share their voices B Support local Bonnaroo experiences C Develop better digital festival support A Deliver experiences to learn about new music C Wider consumer offerings D Provide mainstream broadcast visibility D Provide mainstream platforms for fans to experience Bonnaroo D Create wider syndicated artist offerings B2010–2011A Optimize current brand engagement behaviors 2011–2012B Support festival fans’ behaviors online 2012–2013C Engage new music discovery fans 2013–2014D Drive the new behaviors of mainstream fans Phases
  • 232. Mercy Pre-visit Experience Opportunity Map Evolution of a Relationship Engage Uniquely engage patients/consumers in their care by providing smarter, more personal experiences that better respond to their needs. Empower Nurture mutually-beneficial and satisfying partnerships by empowering patients/consumers to take an active role in their care. Easier, more accessible care More time on service, less time on gatekeeping Practice growth and greater consumer satisfaction consumer value co-worker value provider value More individualized approach to care and support More personal relationships and smoother interactions More compliant and satisfied consumers consumer value co-worker value provider value More control over care and trust in Mercy care team Integral member to the care team Enduring consumer and care team relationships consumer value co-worker value provider value LEVELOFINTERACTIONhumanautomation Enable Set the stage for enduring relationships by creating broader, more flexible access to care for both new and existing patients/consumers. EQUIPPED CO-WORKERS EXPANDED AVAILABILITY METHODS OF ACCESS EASY SEARCH GUIDED PROCESSES TOOLS FOR STREAMLINING PROCESS PROMPTS FOR ACTION INFORMATION SHARING CONCIERGE CONSUMER RECOGNITION RESPONDING TO PREFERENCES SMART SEARCH INDIVIDUALIZED INFORMATION AUTOMATIC RE-USE OF RETAINED INFORMATION EMPOWERING SPACES PROACTIVE SUPPORT SEAMLESS COMMUNICATION (2-WAY ) SELF- RESOLUTION TOOLS TOOLS FOR ENGAGEMENT AUTO UPDATE/ VALIDATION OF INFORMATION Roles in the opportunity: CONSUMER CO-WORKER PROVIDER Roles in the opportunity: Adaptive Path
  • 233. ADAPTIVE PATH | UXI 233 Patterns PRODUCT & SERVICE EVOLUTION VIVIDNESS EFFORT PHASE&I:&Q4&2010 PHASE&II:&Q1&2011 PHASE&III:&Q2&2011 PHASE&VI+:&Q31Q4&2011 Theme: Store,+Retrieve+&+Organize+Relevant+Content Collaborate+with+CEB+and+Colleagues+on+Important+Work Stay+Current+on+Issues+of+Importance Receive+proacEve+and+Emely+recommendaEons+based+on+my+ personal+interests I"can"easily"find"and"rediscover"relevant"content,"discussions," tools"that"have"been"helpful"or"of"interest"in"the"past. In"one"place,"I"coordinate"all"of"the"ongoing"ac9vi9es"(events," surveys,"e;learning)"related"to"my"CEB"memberships. I"can"go"to"one"place"(instead"of"mul9ple"Web"sites)"to"see" what's"newly"available"in"rela9on"to"topics"I"care"most"about. Based"on"my"specific"interests"and"role,"the"WS"does"the"work" for"me"by"proac9vely"sending"me"recommenda9ons"of"other" resources"I"should"consider. I"can"store"in"one"place"the"informa9on"I"find"helpful"across"all" CEB"web"sites. When"I"find"something"useful"to"my"colleagues,"I"can"easily"share" it"with"them"via"our"WS. Easily"network"with"peers"on"issues"of"mutual"importance. I"am"kept"aware"via"my"WS"of"upcoming"events"and"new" discussions"that"I"should"par9cipate"in. I"can"organize"resources"in"a"way"that"allow"me"to"align"them" to"my"ongoing"work"or"projects. I"am"updated"and"reminded"in"real;9me"of"discussions"in" which"I"par9cipate. I"receive"personalized"recommenda9ons"from"my"Account" Manager"or"Advisor"when"new"things"become"available"or" when"they"deem"something"is"important"for"me"to"review. New$Member:$From"day"one"of"membership,"my"account"team" will""teach"me"how"to"fish""by"showing"me"not"only"how"to"use" the"membership,"but"also"how"to"get"started"using"the" resources. Seniormost:"With"my"account"team,"I"can"track"how"well"the" services"are"being"used,"and"when"we"may"need"more"focus" to"drive"ROI. Benefits: Ease$of$Use Personaliza7on/Relevance Personaliza7on/Relevance Personaliza7on/Relevance Saved$7me Saved$Time Ease$of$Use$ Saved$7me Personaliza7on ROI Ease$of$Use FINDABILITY MANAGE&MY&RESOURCES: MANAGE&MY&RESOURCES: MANAGE&MY&RESOURCES: $@$Save,$Delete$&$Retrieve$Resources $@$Add$filters$to$easily$sort$through$Saved$Resources $@$Filter/Sort$Saved$Resources$by$Addi7onal$TBD$Factors PERSONALIZATION/RE LEVANCE CUSTOMIZE: COLLABORATE: COLLABORATE: $@$Annotate$Resources &1&Recommend&resources&to&colleagues&via&WS* $@$Manage$projects$via$folders$in$WS $@$Store/Organize$Resources$in$(Annotated)$Personalized$ Folders $@$w/"enhanced"func9onality"to"CEB"staff" push"as"outlined"below $@$Share$resources/folders$between$workspaces$with$self@ created$"group"$in$WS CUSTOMIZE: CUSTOMIZE: CUSTOMIZE: $@$Set/update$preferences,$profile$(TBD) &1&Follow&Topics&and&see&new&addiUons&to&topic&centers&in& the&"Topics&I&Follow"&Feed* $@$Par7cipate$in$Discussions$and$see$new$addi7ons$to$ "Discussions$I$Par7cipate$In"$Feed $@$Select$PRIMARY$program$designa7on $@$Manage$"Topics$I$Follow"$(add$topics$ directly$from$WS,$delete$topics,$etc) &1&Receive&(auto)&recommendaUons&of&addl&resources&to&view& based&on&saved&resources&in&WS* $@$See$"Since$your$Last$Visit",$here$is$what$is$new$on$topics$ you$follow &1&See&"others&who&have&viewed&x&resource&have&also&viewed"& recommendaUons* EASE&OF&USE&(Self& Service) MANAGE&MEMBERSHIP:& $@$Access$WS$via$mobile$device$(iPhone,$iPad) $@$No7fica7on$if$access$to$a$resource$has$expired. $@$Manage$membership$events$(TCs,$mee7ngs)$par7cipa7on $@$View$"Recently$Viewed"$Resources $@$View$event$aYendee$list,$network$directly $@$Build$personal$membership$network$via$WS $@$Set$up$e@learning$for$team$(deploy,$etc) $@$Read$recommended$pre@reading$specific$to$event $@$Track$e@learning$of$team$(courses$taken,$progress$report,$ cer7fica7ons,$credits) ASK&FOR&SUPPORT: $@$Respond$to$program$surveys$(like$agenda$poll)$via$WS $@$Set$up,$deploy,$track$benchmarking/surveys $@$Seniormost:$Email$my$AM$or$XA$directly$via$WS $@$Workspace$Widgets$Development $@$All:$Chat$with$MSC$for$assistance ROI $@$Understand$usage$of$CEB$resources$in$a$new$manner $@$For$S'most:$View$Usage$Stats/Snapshot Theme: Recommend+Relevant+Content 1:+Many+Outreach,+CoHpilot+WS+with+Members $@$In$aggregate,$will$have$basic$WS$usage$metrics$via$Google$ analy7cs. LAUNCH&CEB&STAFF&WS&INTERFACE: $@$Chat$with$member$online$via$WS $@$View$contents$of$a$member's$WS$in$read@only$mode $@$On$member$level$(account,$oppty,$contact),$ability$to$see$and$ track$basic$WS$usage. $@$Co@browse$a$member$WS$real@7me $@$Conduct$surveys$via$WS$(deploy,$allow$members$to$respond,$ collect$responses,$etc) &1&Upload&non&Web1based&documents&to&Workspace* ";"Push"a"resource"with"note"to"1"member's"WS $@$Enhance$"PUSH"$func7onality $@$Ini7ate$e@learning$process$(*Set$up,$launch,$tracking,$etc)$ with$member$via$WS ";"Create/push"a"folder"of"resources"with"notes"to"1"member" WS $@$Push/build$a$resource,$folder$or$project$to$ mul7ple$member$users$at$once ";"Build"triggers"in"WS"to"help"assess"what"to"push"to"members" WS $@$Build$address$book,$email$address$memory ";"Push/build"a"resource"or"folder"to"CEB"colleagues'"WS $@$See$PUSH$history$(perhaps$in$an$admin$tab) $@$Reorder$resource$order$when$PUSHing,$edit$ notes$on$a$saved$resource$in$PUSH$window$for$ each$member$recipient $@$Send$a$message$to$mul7ple$members'$WS MEMBER&EXPERIENCE CEB&SERVICE& PROCESSES/APPROACHES MEMBER&FUNCTIONALITYCEB&STAFF&FUNCTIONALITY AM&Approach: New $@$Orient$members$to$WS$to$save$and$find$resources. $@$Onboard$a$New$Member$via$WS Different $@$Enhance$member$usage$discussions$with$WS$usage. ";"Send"follow;up"materials"or"proac9ve"content" recommenda9ons"from"call/visit"to"members"via"WS"(vs."via" Outlook) XA&Approach: New $@$Orient$members$to$WS$to$save$and$find$resources. $@$Build$content$"packets"$and$store$in$WS$for$immediate$or$ future$use Different ";"Send"follow;up"materials"or"proac9ve"content" recommenda9ons"from"call/visit"to"members"via"WS"(vs."via" Outlook) HomePage Workspace$widget$must$be$accomodated,$as$well$as$Recently$ Viewed Topics As$new$material$added$to$topics,$muct$be$able$to$route$that$ to$feed$in$member$WS$if$that$member$is$"following"$that$ topic. Resources Ability$to$annotate$&$save$from$Resource$page All$resources$must$be$tagged$to$topics,$subtopics$and$so$ forth. Resources$must$be$mapped$to$each$other$in$order$to$provide$ auto@recommenda7ons. Titles$of$resources$must$be$aligned$on$front@end$and$back@end$ of$Web. Use&Cases& Backend& Infrastructure Ability$to$track$WS$ac7vi7es$@@>$EDW$and$into$reports. Ability$to$iden7fy$a$seniormost$contact$to$allow$for$direct$ contact$to$AM$or$XA MSC$support$open$chat$for$Web$users? SFDC KEY&DEPENDENCIES: CEB&SERVICE& PROCESSES/APPROACHES bonnaroonext © 2009 adaptive path 15 Roadmap Overview Value to Fan 2010–2011A 2011–2012B 2012–2013C 2013–2014D I have a better festival experience As a former fan I can reconnect/relive my Bonnaroo experiences Easy ways to share my Bonnaroo experiences Easier to find friends to share future music experiences with Bonnaroo is where I am, when I am Active, year-round community makes me feel part of the new music scene I have a voice in helping fans discover new music I’m rewarded for participating in the Bonnaroo community Bonnaroo reaches out to me Provides me with experiences to enjoy live new music that are scaled to my needs I have a trusted source for new music discovery Bonnaroo gets me closer to the artists and music I love Impact to Business Increased ticket sales Provides a better database of fans to better retain fans Better marketing and up-sell opportunities with or post ticket purchase Learn what type of content fans are most interested in, where and how Provide advertisers with ways to engage fans outside of core assets through franchise and one-off opportunities Test distribution and ad revenue model in a controlled fashion Year-round advertising programs New ticket sales opportunities Knowledge of new customer fan base Expanded fan base increases festival attendance Increased and improved merchandise opportunities Paid premium content opportunities New advertising opportunities Optimize current brand engagement behaviors Support festival fans’ behaviors online Engage new music discovery fans Drive the new behaviors of mainstream fans RoadMap-BasedonCambridge31/1 Natural interaction that incorporate annotation and sending capabilities Unit sales increase with key/core functionality; truly viable market offering Product “C” - Q1 2010 (Q4 2009?) REVIEWING • Full-screen touchscreen Dossier Touch potentially awkward for reviewing tasks Unparalleled comfort and convenience reading documents • Full-screen gestural interface BUSINESS VALUE CUSTOMER VALUE ENABLING TECHNOLOGIES RISKS OPPORTUNITIES Dossier Home PC Server Stranger PC Smartphone USB Drive Scanner Printer Projector Internet Other Dossier Work PC Software Web services
  • 234. ADAPTIVE PATH | UXI EXERCISE 6 Evolution Map 234 → Define an evolution plan that delivers differentiation and value at each release stage. → Identify ways to bridge gaps in customer needs in each stage. Can you make a feature more simple while still providing value?
  • 235. ADAPTIVE PATH | UXI 235 Takeaways → Your evolution map should communicate not only how to get to the end state, but also how to start down the path quickly. → Always show the effort that is needed from different functions in the organization and how they will be aligned. → Tell a story. The more complex your product or service, the more you’ll need to win others over to be successful. PRODUCTS & SERVICE EVOLUTION
  • 236. ADAPTIVE PATH | UXI Final Thoughts 236 DESIGN STRATEGY
  • 237. ADAPTIVE PATH | UXI 237 FINAL THOUGHTS Takeaways → A design strategy is an informed argument for what an organization should make and the activities it should engage in to create competitive advantage, meaningful connections, and new value for stakeholders. → Valuable design connects to strategy. → Focus on work that fits the business and is differentiated. → Define customer value and strategically align business activities to those values. “FIT”“UNFIT” SAME DIFFERENT
  • 238. ADAPTIVE PATH | UXI 238 FINAL THOUGHTS Takeaways → Strategy is often about saying “no.” → Communicate your design strategy visually, with stories, and with clear ties to business strategy. → Design strategy is more than vision; it provides principles and criteria for downstream interaction design. → Define the minimum viable product or service that will wow your users in their channel(s) of choice. Design that first. → Clearly communicate an evolution path for the product and service. Measure, learn, and refine. 1 2 3 1 2 3
  • 239. ADAPTIVE PATH | UXI 239 DAY 1 DESIGN STRATEGY DS The tools you need to put your designs into business — and vice versa DAY 2 DESIGN RESEARCH DR How to unearth deep, practical insights about the people you want to reach most DAY 3 SERVICE DESIGN SD Tools of modeling and analysis that shape smart and systemic solutions DAY 4 INTERACTION DESIGN IxD How to design for better interactions and become a better interaction designer
  • 240. PQ@ADAPTIVEPATH.COM Thank You. San Francisco Pier One San Francisco CA 94107-110 415-495-8270