Presenters:
Jessica Barnes, Smashing Ideas, Creative Director
Anna Ho, Smashing Ideas, Senior Strategiest
Teaching complex behavioral techniques through mobile applications has been around for years, yet few make a positive and lasting impact on the lives of the end-users. The creative and strategic minds behind Mindful PowersTM - a kid-first, holistic approach to building social-emotional learning through the power of play - will walk you through the intricate details of taking skills-based methodologies, such as Mindfulness and Acceptance Commitment Therapy, and the practical application of them in an inclusive and accessible digital experience that helps children build healthier relationships with life, stress, and anxiety.
My New Clifton StrengthsFinder 34 reportRichard Sink
Ähnlich wie Social-Emotional Learning, Self-Empowerment + Flibbertigibbet: How Digital Can Affect Positive Change in Kids | Seattle Interactive 2017 (20)
11. Google Glass
The Good: Google provided hands-free
access to the internet. (Yay!)
The Problem: Google failed to consider
the social implications ... Things like,
privacy issues & deviation from social
norms. Oh, and not to mention how silly
they make people look. :P
18. • 1 in 5 children worry a lot or a great deal
about things in their lives1
• 25% of children have a diagnosable anxiety
disorder, estimates the NIMH2
• 25% of kids take their feeling out on
themselves when they are upset3
• 40% of parents are concerned about their
child’s social and emotional skills4
1. American Psychological Association, 2010
2. National Institute of Mental Health, 2013
3. Nemours Foundation/KidsHealth
4. Center on Media and Human Development, Northwestern University, 2014
31. Motivational UX™ is a customer-
centric approach to innovation that
applies decades of multi-disciplinary
research in behavioral psychology,
user experience, and game design
thinking to technology solutions, giving
you a strategic edge over your
competition.
Human
Behavior
Motivationa
l
UX™
Lean UX
Methods
Game Design
Thinking
Art & science
32. ENGAGEMENT
LOOP
I want to
do that again
Let people build and
enhance experiences
9PRINCIPLE
S SELF-
EXPRESSION
I want to make
a product my own
Let people showcase
their uniqueness
EXPLORATION
I want to discover things
and be amazed
Create moments of
curiosity and delight
CHALLENGE
& REWARD
I want to
master a skill
Let people compete
with themselves
and others
AESTHETICS
I want a unique and
beautiful experience
Appeal to our
human senses
DECISION-
MAKING
I want to be empowered
in my choice
Provide easy and simple
points of choice
BELONGING
I want to be part of
something bigger
Encourage connections
and comparisons
with others
CONTENT
& STORY
I want an
emotional connection
Create narrative to
influence, educate
and entertain
Motivational UX™
ADAPTIVE
I want a product
that works for me
Create content-aware
products
33. 9PRINCIPLE
S SELF-
EXPRESSION
I want to make
a product my own
Let people showcase
their uniqueness
ENGAGEMENT
LOOP
I want to
do that again
Let people build and
enhance experiences
EXPLORATION
I want to discover things
and be amazed
Create moments of
curiosity and delight
CHALLENGE
& REWARD
I want to
master a skill
Let people compete
with themselves
and others
AESTHETICS
I want a unique and
beautiful experience
Appeal to our
human senses
DECISION-
MAKING
I want to be empowered
in my choice
Provide easy and simple
points of choice
BELONGING
I want to be part of
something bigger
Encourage connections
and comparisons
with others
CONTENT
& STORY
I want an
emotional connection
Create narrative to
influence, educate
and entertain
Motivational UX™
ADAPTIVE
I want a product
that works for me
Create content-aware
products
34. • Kids master mindfulness by working
through a progressive track of voice
guided lessons.
• As they unlock each new mindfulness
story their magical plant grows & they
receive special achievements for
reaching milestones.
Challenge
and Reward
35. • Flibbertigibbets, combined with the voice
guided stories, teach kids to see their
thoughts & feelings as they are
beginning.
• Kids learn to identify what they want to
strengthen & bring into action while
gently accepting unhelpful feelings and
thoughts.
Content
and Story
36. • The act of smoothing out Flibbertigibbet
is soothing, creating a simple, yet
powerful habit loop.
• Kids are eager to help their little buddy
and find the responsive touch-
interaction to be calming, relaxing and
satisfying.
Engagement
loop
37. Why not use your
superpowers to
empower others?
By empowering your users, you
ensure that your product is not
just a novelty, but a valuable tool
or service with lasting impact.
38. Do you ever notice how in superhero
movies the hero will swoop into to
defend a bunch of people from some
evil villain, but ends up decimating a
whole village or town in the process?
Are you doing
more harm than
good?
40. • Care about helping Flibbertigibbet
• Enjoy smoothing Flibbertigibbet
• Agree that they feel calmer when
they calm Flibbertigibbet
• Focus on the voice guided lesson
We decided that if
the app was
helping kids they
would …
43. • Expert Interviews
• Kid and Parent Surveys
• In-Lab Play Testing
• Classroom Observation
• In-Home User Testing
• Focus Groups
User Testing
is critical
to our process
44. It's important to make sure that
your superpowers are used for
good, not harm.
As they say in the
comic books, with
great power,
comes great
responsibility.
47. To effectively do
this, we remind
ourselves of
these three things
…Superpowers should:
• Be used where help is wanted
• Empower others
• Be used for good, not harm
50. Thank you!
• Want to talk more about superpowers?
• Interested in learning more about Mindful
Powers? Email:
mindfulpowers@smashingideas.com
@smashingideas
51. Appendix
Justice League of America
Copyright: DC Comics
Wonder Woman
Copyright: DC
Comics
Jean Grey, by Ed
Benes
Copyright: Marvel
Comics
Superman Rebearth,
by Doug Mahnke
Copyright: DC
Comics
Austin Powers
Copyright: New Line
Cinema
The Jerk
Copyright: Universal
Pictures
Austin Powers
Copyright: New Line
Cinema
52. Batman
Copyright: 20th Century Fox Television
Watchmen | Doctor
Manhattan, by Dave
Gibbons
Copyright: DC
Comics
Copyright: Google
Electra Woman and
Dyna Girl
Copyright: ABCCopyright: Google
53. Wonder woman
Copyright: Steve
Rude
Batman
Copyright: 20th
Century Fox
Television
Man of Steel
Copyright:
Legendary Pictures +
DC Entertainment
Avengers: Age of
Ultron
Copyright: Marvel
Studios
Batman
Copyright: Warner Bros.
Batman v Superman -
Dawn of Justice, by Joe
Bennett
Copyright: DC
Comics
Batman
Copyright: 20th Century Fox Television
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+ mention some of the thought leaders we drew from
TALKING POINTS: For each of the 9 Principles, we have identified a user story that best matches the outcomes of that particular principle. As an example, [call out a principle applies to the product of the client you are speaking with, then read the user story and then company story and outcomes].
“As a user, …”
“As a company and an outcome,…”
The user story, is the top motivating factor of engagement for each principle. It is what your users are seeking. The company story and outcome is the action being taken by the product to achieve your users needs. This is not about how do something but how you think about something. A way to create shared understanding and alignment between us, you and your customers.
+ mention some of the thought leaders we drew from
TALKING POINTS: For each of the 9 Principles, we have identified a user story that best matches the outcomes of that particular principle. As an example, [call out a principle applies to the product of the client you are speaking with, then read the user story and then company story and outcomes].
“As a user, …”
“As a company and an outcome,…”
The user story, is the top motivating factor of engagement for each principle. It is what your users are seeking. The company story and outcome is the action being taken by the product to achieve your users needs. This is not about how do something but how you think about something. A way to create shared understanding and alignment between us, you and your customers.