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Iat410 Sko Foodfight Gameconcept

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IAT 410 game concept pitch

Veröffentlicht in: Business, Unterhaltung & Humor
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Iat410 Sko Foodfight Gameconcept

  1. 1. Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko
  2. 2. Food Fight <ul><li>Persuasive Purpose </li></ul><ul><ul><li>To allow players to engage in culinary warfare while supplying them with a wide variety of food from around the world! </li></ul></ul>
  3. 3. User Description <ul><li>Anyone who is stuck in the doldrums of cafeteria food </li></ul><ul><li>They are likely… </li></ul><ul><li>Ages 8 - 28 </li></ul><ul><li>Have played Artillery, Worms, GunBound… </li></ul>
  4. 4. Storyboard
  5. 5. Storyboard continued
  6. 6. Prototype of Food Fight Worms: Open Warfare 2 (NDS) GunBound (PC)
  7. 7. Features/Functionality <ul><li>Solo play </li></ul><ul><ul><li>Vs CPU, Target practice, Puzzle, Time Attack, etc. </li></ul></ul><ul><li>Multiplayer </li></ul><ul><li>Various class types with attributes to chose </li></ul><ul><ul><li>School kids, office workers, hospital patients, prisoners, military personel, etc. </li></ul></ul><ul><li>Multiple maps </li></ul><ul><li>Environmental variables that affect trajectories (A/C, fans, steam, wind) </li></ul>
  8. 8. Theoretical Justifications <ul><li>More strategy, than button mashing </li></ul><ul><li>Balanced multiplayer = competition = fun </li></ul><ul><li>People are familiar with cafeteria food fights </li></ul><ul><li>Food fights are rare and frowned upon </li></ul>
  9. 9. Shortcomings of Design <ul><li>Not everyone has played a turn-based artillery game </li></ul><ul><li>Creating enough variation in map designs </li></ul><ul><li>Time constraints for establishing multiplayer? </li></ul>
  10. 10. Expansion - What else is possible? <ul><li>Single Player 2D side scroller? </li></ul><ul><ul><li>Dodge attacks while trying to run out of cafeteria </li></ul></ul><ul><li>Guilds/Clans for team ladder competition </li></ul><ul><li>Rotting food + area of effect = damage over time </li></ul><ul><li>Cafeterias from around the world = many food possibilities </li></ul><ul><li>Destructible maps </li></ul>
  11. 11. Next Steps in Design Process <ul><li>Build prototype with game mechanics </li></ul><ul><li>Develop physics code </li></ul><ul><li>User test </li></ul><ul><li>Analyze mechanics </li></ul><ul><li>Tweek and retest </li></ul>
  12. 12. Tossing tasty treats to cause your defeat!

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