2. Scott McDowell
User Experience Designer, Entrepreneur, Advisor
twitter: @_gotham
Designed 1st Mobile Started Mobile
Started 1st company WAP site Design / Dev Shop
’94 ’95 ’03 ’05 ’08 ’12
Designed 1st site Started UX Agency Sold UX Agency
Moved to Sunny LA
4. Why Simulate?
Explore ideas
Identify the navigation and overall content
Experiment with the look and feel, and visual aesthetics
Perform user testing to improve usability and user experience
Investigate possible pitfalls well in advance of development (Fail Fast)
“The benefit of it was immediately apparent when all the stakeholders
could touch and play with what seemed to be the real app.”
-Pek Pongpaet, Founder of Pinstagram
5. Techniques
Method/Tool Time Fidelity Share Test Touch
Paper Prototype Fast Low Medium Limited No
Static Wireframes Low-
Medium Low Limited No
(Visio, Omni, etc.) High
Source Code Low-
Slow Medium Yes Yes
Prototype High
Simulating / Rapid Low-
Fast High Yes Yes
Prototype High