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Exploring Gamification Techniques
for Classroom Management
Scott Nicholson
Associate Professor
Syracuse University School of
Information Studies
http://becauseplaymatters.com
“Good morning. Welcome to the first
class of the semester. Everyone in this
class is going to receive an F.”
http://www.dndclassics.com/product/110274
/D%26D-Basic-Set-Rulebook-(Basic)
http://bookriot.com/wp-content/uploads/2013/05/forking-paths.jpg
http://www.geekalerts.com/u/Nintendo-The-Legend-of-
Zelda-Skyward-Sword-Link-Figma-Action-Figure.jpg
http://feliciaday.com/wp-content/uploads/guild_3501.jpg
http://www.abc.net.au/tv/goodgame/img/m1796850.jpg
https://apps.facebook.com/avengersalliance
http://www.ummoss.org/tale.jpg
Class #1: Meaningful
Gamification
• Split Level
• Online
• Elective
• Interested students
• Game topic
Class #2: Information
Reporting & Presentation
• Undergraduate
• Face-to-Face
• Requirement
• Non-game topic
Class #1: Meaningful
Gamification
• Leveling System
• Choice of Assignments
• Narrative Layer
• Unknown Future
• Avatars
• Leaderboard
• Some unknown rewards
Class #2: Information
Reporting & Presentation
• Leveling System
• Choice of Assignments
• Narrative Layer
• Known Future
• Mystery Achievements
Meaningful Gamification
Master Plan
• First 6 Weeks
– BLAP gamification
– Gamification by Design
• The Big Decision
– Keep Going or Start Over?
• Meaningful Gamification
– Reality is Broken
The Big Decision – Red or Blue?
Major components
• Reflection and plans for the future
(Autonomy)
• Rat Packs (Relatedness)
• The Ratskeller (Competency)
• The Escape into The Big Dark Place
Information Reporting and
Presentation
• Required activities = C
• Optional activities -> A or B
• Re-do opportunities
• Student-created Narrative
• Good class performance = achievement ring
Level-based Grading System
• Very confusing to some non-gamers
• Advising requests at halfway point
• Difficult to conceptualize current grade
• Vote at half-way point, 75% wanted to change
• Starting at 0 = superficial change from traditional
systems
“
I
w
o
u
l
http://www.volacci.com/files/imce-uploads/fish-in-fishing-nets-vector.jpg
Conclusions
• Game layers can confuse non-gamers
• Create systems that support weaker students
– Learning agreements still allow choice
– Group support
– Failure-safe space
• Student-created narratives
• Weigh overhead vs. benefits
– Non-traditional grading systems
– Achievements, Badges, Extras
– Redo time, both in-class and grading
To learn more…
http://becauseplaymatters.com/pubs

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Exploring Gamification Techniques for Classroom Management