2. We are developing an app
to help parents and carers get their kids running
around and into the outside world using classic
games for young children. Our app allows
adults to keep their children up to date with
technology, while ensuring they develop the
social skills that will benefit them throughout
3. We feel that the children of today don’t spend enough time
running around and exercising, but instead spend their time on
electronic devices. Parents and guardians will remember the
games that they used to play as kids, such as; What’s the Time
Mr. Wolf; Stuck in the Mud; Hide and Seek; Duck, Duck, Goose
and other classics that the kids of today do not play regularly.
Explain-a-game will help parents that are really busy by giving
their kids something to do whilst the parents are working. It also
gets them outside, playing games, which will improve fitness,
develop social skills and gets them fresh air.
4. Nowadays, children are spending more
time on technology and less outside,
socialising with people their own age.
Our app aims to change this, motivating
younger kids to get outside more and play
real games, instead of just simulations.
5. Many children of today spend the majority of their time indoors
and consequently are not getting enough of the exercise they
require. Children that we have spoken to say that they spend a lot
of time watching the television, or playing on consoles and hand-
held devices. Of course there is nothing wrong with this, but even
they agree that they should go outside more.
Their parents all agreed that they would use an app if it helped
them to get outdoors more, and running around with other people.
This is one of the reasons that we believe that our app will be
popular and beneficial to many parents of young children.
6. How can we encourage younger children to
play outside and with each other more?
7. Our app is designed to let young kids play
outside more, which will consequently
make them fitter. This app will also teach
young children different games that their
parents most likely played when they were
young. These children could then tell their
children about these games and they will
be passed on for generations to come.
8. This app has at least a single competitive
website (archive.wired.com) but so far we
have not found a single app even similar
to ours on the Google Play Store, the App
Store or the Windows Store.
Our app is much simpler because we
have a simple search bar, easy-to-find
categorising, whereas the website is just
an endless list with small amounts of text
that you would have to spend ages
9. We have created a website at
explainagame.blogspot.com where people can
comment on our posts about our app. We have
also talked to groups of young children, all of
whom said that they would like an app that tells
them what games they can play, and how to play
We felt that we did not need a survey, as the
targeted audience were either busy parents, who
did not have much time to complete a survey, or
young children, who would not want to complete
a survey. We felt that it was easier to just ask
both questions rather than set them a short
10. This will be the start-up page
for our app, taking users to
the descriptions of games
when they click on the game
name. They can also search
up games by name, or by
amount of players.
11. This is the description page
of our app, where the
children learn how to play
the game. It has an image of
the game or something
relating to the game
underneath the information,
and in the information are
facts such as how to play,
where to play, and more
information on how many
12. For this app we have decided to stay simple and
it won’t require any high-tech technology. All it
will require is a database of some outdoor and
indoor games young kids will play. This app will
be simple and easy to use. We will need many
different pages for all the different games in the
13. We feel that, for our app, we would not have any
advertising, but instead go for a paid app. We
also think that advertisements would not work
for an app that children may use, but a paid app
would be successful. We think this because it
can be reused again and again, and provides a
lot of information for the user. It also would be
an app that doesn’t require internet, or updates,
so it can be used all the time, anywhere.
14. We are going to advertise on parental
websites, such as Net Mums, and also
maybe send out information to primary
school parents. We also send out
information on our website at
explainagame.blogspot.com which people
can read for free.
15. App Design Mock-up
We have created a website
(explainagame.blogspot.com) where we
post information about this app. We also
have a logo which is focused on different
games being played by children.
Use your key insights statements from your findings during Scoping to provide evidence that your app is solving a genuine problem in a different way for users.
Buzzer Buddiez: you wake up to hit snooze/ switch off the alarm, but don’t get up. Friends and family i.e. social pressure can help to push you to actually get out of bed.
Transit: parent- teacher conferences are not open-ended conversations. You can map the key areas of negative feedback around attendance, behaviour, results etc. to bridge the conversation between parents and teachers.
Oyster on the Go: Oyster travel data can already be accessed online, the key trick is to make it easily accessible on the go.
Cattle Manager: You can keep a simple record of your actions on your phone
Summarise what you have learnt about data, content and technical feasibility.
This is crucial, if your product relies heavily on any of these areas. If your product does not rely on them heavily, please explain why. This will show that your team has really understood feasibility well.