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Recent Trends And Challenges In Augmented Reality

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Augmented reality
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Recent Trends And Challenges In Augmented Reality

Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.

Augmented Reality is a developing area in the field of virtual reality research. Similarly like Virtual Reality, Augmented Reality is becoming an emerging platform for numerous applications. The work done here reveals the current state-of-the-art in Augmented Reality. Moreover current issues, trends and challenges are analyzed here.

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Recent Trends And Challenges In Augmented Reality

  1. 1. Augmented Reality A Human Vision
  2. 2. Contents :  1) Introduction 2) Basic idea of augmented reality 3) Types 4) Virtual vs Augmented Reality 5) Implementation in Android 6) Applications 7) Limitations 8) Conclusion
  3. 3. Introduction :  Augmented Reality is a field of computer research which deals with combination of reality with computer generated data.  The basic idea of augmented reality is to super impose graphics, audio and other sense enhancements over a real-world environment in real-time.
  4. 4. TYPE 1:-Augmented Reality (AR1), whereby the artificial imagery is layered over the background POV IN REAL-TIME TYPE 2:- Augmented Reality (AR2), whereby the artificial imagery is layered over the background FROM AN IMPERSONAL POV OR NOT IN REAL-TIME Types:
  5. 5. Virtual vs Augmented Reality  Virtual reality creates immersive, computer generated environments which replaces real world.  Virtual reality serves for at totally immersive environment . The senses are under control of the system.  The user is completely immersed is an artificial world and cut off from real world.  Augmented reality is closer to the real world. augmented reality add graphics, sounds & smell to the natural world, as it exists.  That is ,the user can interact with the real world, and at the same time can see, both the real and virtual world co-existing.  User is not cut off from the reality
  6. 6. Implementation of AR Travel Guide: Mobile travel guide for the Android platform (open source OS for cell phones). Plan a trip or find about current surroundings in real-time.
  7. 7. Find user’s location Find user’s orientation (view) Generate data Augment generated data to user’s view To implement there are four things that we require to do find user’s location find user’s orientation (view)generating information augmenting it to user’s view Implementation
  8. 8. A)MILITARY B)MEDICAL C)GOOGLE’S GLASS D)MOBILE APP APPLICATIONS
  9. 9. Limitations :  Accurate tracking and orientation  For wearable augmented reality system, there are still enough computing power to create stereo 3D graphics  The size of AR systems is yet another problem.
  10. 10. Conclusion :  Endless opportunities in augmented mobile apps.  Basic problems of daily life can be solve.  Time saving
  11. 11. References …  Feiner, S., MacIntyre, B., and Seligmann, D. “Knowledge-based augmented reality Communications of the ACM”. - 1993. - Vol. 7.  R. Azuma, Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B. MacIntyre, "Recent advances in augmented reality," IEEE Computer Graphics and Applications, vol. 21, no. 6, pp. 34-47, Nov. 2001.  O. Bimber and R. Raskar, Spatial Augmented Reality: Merging Real and Virtual Worlds. MA, USA: A. K. Peters, Ltd., 2005.  Encarnacao, I. M., Barton, R. J., I., Bimber, O., and Schmalstieg, D. (2000). Walk-up VR: Virtual reality beyond projectionscreens. IEEE Computer Graphics and Applications, 20(6):19–23.  Cakmakci, O. and Rolland, J. (2006). Head-worn displays: A review. Display Technology, 2(3):199–216.

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