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BY
      Vishesh.S.Gupta
           (12138)
         Guided By
   Ms.Deepali Gothawal
DY Patil College,Akurdi,Pune
The  World Wide Web, which has started as a document
bank, is rapidly transforming to a full fledged virtual
environment that facilitates services, interaction, and
communication.
Under this light, the Semantic Web and Web 2.0
movements can be seen as intermediate steps of a
natural evolution towards a new paradigm, the 3D
Internet.
Here we Going to Present How to Implement 3D
internet   against 2D Technology and present 3D
methodologies
I.     INTRODUCTION
II.    EVOLUTION OF 3D INTERNET
III.   IMPLEMENTATION USING VRML TECHNOLOGY
IV.    TECHNICAL IMPLIFICATION
V.     APPLICATION
VI.    CONCLUSION
   The Internet is evolving to become the de-facto cyberspace
    or virtual environment facilitating communication
    ,business, and entertainment on a global scale.
   A typical 2D website is an extremely abstract entity and
    consists of nothing but a bunch of documents and pictures.
   Within the website, at every level of the interaction, the
    developers have to provide the user immediate navigational
    help. Otherwise, the user would get lost sooner or later.
   3D internet is actually a much better alternative way of
    organizing data which everybody knows and uses.
   Web 1.0 :
    In Web 1.0, a small number of writers created Web pages for
    a large number of readers. As a result, people could get
    information by going directly to the source: Adobe. comfor
    graphic design issues, Microsoft.com for Windows issues,
    and CNN.com for news.
   Web 2.0 :
   People publish content that other people can consume,
    companies build platforms that let people publish content for
    other people (e.g. Flickr, YouTube, Adsense, Wikipedia,
    Blogger, MySpace, RSS, Digg). Web 2.0 sites often feature a
    rich, user friendly interface based on Ajax, Open Laszlo,
    Flex [3]or similar rich media. Web 2.0has become popular
    mainly because of its rich look, and use of the Best GUI’s.
   Web 3.0 :
   With Web 3.0 applications we will see the data being
    integrated and applying it into innovative ways that were
    never possible before.
    Imagine taking things from Amazon, integrating it with data
    from Google and then building a site that would define your
    shopping experience based on a combination of Google
    Trends and New Products.
   Another major leap in the Web 3.0 is the introduction of the
    3D Internet into the web, hence these would replace the
    existing Web Pages with the Web Places
   WEB 1.0 AND WEB 2 .0
   What is VRML?
   VRML is the Virtual Reality Modelling Language, a system
    for describing 3D scenes on the Web. Using text files in a
    similar format to the HTML which you have been studying,
    VRML allows a browser to produce the illusion of a three
    dimensional environment.
   HOW TO USE IT?
   The very first thing you need is a VRML browser, to view
    your worlds, as well as other peoples. The most popular one
    is Cosmo Player from Cosmo Software (Win95/NT).
   The next thing you need to do is create your own worlds.
    There are two ways of doing this. First, you could use one of
    the many VRML authoring tools, which are like 3D
    modellers in which you can build your world.
   The other way is to code it by hand. All you need for this is a
    text editor, such as notepad or wordpad. Simply type in the
    code as shown, and save it as filename.wrl. You can then
    load this into your browser and take a look!
   VRML files contains:
   The file header
   Comments - notes to yourself
   Nodes - nuggets of scene information
   Fields - node attributes you can change
   Values - attribute values
#VRML V2.0 utf8
     # A Cylinder
     Shape {
      appearance Appearance {
        material Material { }
      }
        geometry Cylinder {
         height 2.0
         radius 1.5
    }
}
   SPEED :
   Internet speed is one of the most significant implications that are being
    faced by the 3D Internet. A research shows that not many countries in the
    world are in a state to full fill the internet speeds that are required for the
    implementation of the 3D Internet
    With the introduction of the 3G technology, the speed implications
    involved with the 3D Internet would be solved in the near future.
   HARDWARE :
   Hardware implications are not quite serious implications to be
    thought of because the main Hardware implication that we face to
    implement the 3D Internet is that the display device used to
    display the images are 2D in nature, but with the inclusion of the
    3D internet there would be great difficulty to view the 3D objects
    in the 2D devices. Use of 3D goggles is one solution that can be
    employed to overcome the problem of the Hardware implications.
   Use of Vision Station as a monitor / display for the 3D
    Internet, Vision Station is a computer display technology
    developed by Elements that provides 180 degrees of viewing
    angle for its users.
   A user using a Vision Station to interact with the 3D
    world
 3D Internet as an interactive virtual environment for
 services, interaction, and communication.
 Social Networks: Face book, MySpace, Linked-In, …
 Web 2.0: Wiki’s, blogs, communities, …
 Web as a distributed computing platform: Face book, Games.
   3D Shopping
   3D Seminar
   Provided an overview of concept of 3D Internet
   At this point of time we are facing an unique opportunity of
    evolution of internet towards much more versatile,
    interactive and usable version i.e 3D INTERNET.
   There are still many research challenges on the way.
   We can use the existing hype as the driver of research and
    realization of 3D INTERNET.

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3d internet

  • 1. BY Vishesh.S.Gupta (12138) Guided By Ms.Deepali Gothawal DY Patil College,Akurdi,Pune
  • 2. The World Wide Web, which has started as a document bank, is rapidly transforming to a full fledged virtual environment that facilitates services, interaction, and communication. Under this light, the Semantic Web and Web 2.0 movements can be seen as intermediate steps of a natural evolution towards a new paradigm, the 3D Internet. Here we Going to Present How to Implement 3D internet against 2D Technology and present 3D methodologies
  • 3. I. INTRODUCTION II. EVOLUTION OF 3D INTERNET III. IMPLEMENTATION USING VRML TECHNOLOGY IV. TECHNICAL IMPLIFICATION V. APPLICATION VI. CONCLUSION
  • 4. The Internet is evolving to become the de-facto cyberspace or virtual environment facilitating communication ,business, and entertainment on a global scale.  A typical 2D website is an extremely abstract entity and consists of nothing but a bunch of documents and pictures.  Within the website, at every level of the interaction, the developers have to provide the user immediate navigational help. Otherwise, the user would get lost sooner or later.  3D internet is actually a much better alternative way of organizing data which everybody knows and uses.
  • 5. Web 1.0 :  In Web 1.0, a small number of writers created Web pages for a large number of readers. As a result, people could get information by going directly to the source: Adobe. comfor graphic design issues, Microsoft.com for Windows issues, and CNN.com for news.  Web 2.0 :  People publish content that other people can consume, companies build platforms that let people publish content for other people (e.g. Flickr, YouTube, Adsense, Wikipedia, Blogger, MySpace, RSS, Digg). Web 2.0 sites often feature a rich, user friendly interface based on Ajax, Open Laszlo, Flex [3]or similar rich media. Web 2.0has become popular mainly because of its rich look, and use of the Best GUI’s.
  • 6. Web 3.0 :  With Web 3.0 applications we will see the data being integrated and applying it into innovative ways that were never possible before.  Imagine taking things from Amazon, integrating it with data from Google and then building a site that would define your shopping experience based on a combination of Google Trends and New Products.  Another major leap in the Web 3.0 is the introduction of the 3D Internet into the web, hence these would replace the existing Web Pages with the Web Places
  • 7. WEB 1.0 AND WEB 2 .0
  • 8. What is VRML?  VRML is the Virtual Reality Modelling Language, a system for describing 3D scenes on the Web. Using text files in a similar format to the HTML which you have been studying, VRML allows a browser to produce the illusion of a three dimensional environment.  HOW TO USE IT?  The very first thing you need is a VRML browser, to view your worlds, as well as other peoples. The most popular one is Cosmo Player from Cosmo Software (Win95/NT).
  • 9. The next thing you need to do is create your own worlds. There are two ways of doing this. First, you could use one of the many VRML authoring tools, which are like 3D modellers in which you can build your world.  The other way is to code it by hand. All you need for this is a text editor, such as notepad or wordpad. Simply type in the code as shown, and save it as filename.wrl. You can then load this into your browser and take a look!
  • 10. VRML files contains:  The file header  Comments - notes to yourself  Nodes - nuggets of scene information  Fields - node attributes you can change  Values - attribute values
  • 11. #VRML V2.0 utf8 # A Cylinder Shape { appearance Appearance { material Material { } } geometry Cylinder { height 2.0 radius 1.5 } }
  • 12. SPEED :  Internet speed is one of the most significant implications that are being faced by the 3D Internet. A research shows that not many countries in the world are in a state to full fill the internet speeds that are required for the implementation of the 3D Internet  With the introduction of the 3G technology, the speed implications involved with the 3D Internet would be solved in the near future.  HARDWARE :  Hardware implications are not quite serious implications to be thought of because the main Hardware implication that we face to implement the 3D Internet is that the display device used to display the images are 2D in nature, but with the inclusion of the 3D internet there would be great difficulty to view the 3D objects in the 2D devices. Use of 3D goggles is one solution that can be employed to overcome the problem of the Hardware implications.
  • 13. Use of Vision Station as a monitor / display for the 3D Internet, Vision Station is a computer display technology developed by Elements that provides 180 degrees of viewing angle for its users.  A user using a Vision Station to interact with the 3D world
  • 14.  3D Internet as an interactive virtual environment for services, interaction, and communication.  Social Networks: Face book, MySpace, Linked-In, …  Web 2.0: Wiki’s, blogs, communities, …  Web as a distributed computing platform: Face book, Games.
  • 15. 3D Shopping
  • 16. 3D Seminar
  • 17. Provided an overview of concept of 3D Internet  At this point of time we are facing an unique opportunity of evolution of internet towards much more versatile, interactive and usable version i.e 3D INTERNET.  There are still many research challenges on the way.  We can use the existing hype as the driver of research and realization of 3D INTERNET.