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Universal Design for Learning
(UDL)
 Sandra C. Johnson
 Diverse Learners and Technology EDUC - 7109 – 1

 Major Assessment 4 Assessment of Technology Proficiencies

 Dr. Timothy Green

 Walden University

 January 15, 2012
Inspiration
“emerged   from the architectural
 concept of universal design”
“a means to promote the design
 of products and environments
 that would appeal to all people,”


Universal Design for Learning
           (UDL)


isa set of principles for
 curriculum development
 that give all individuals
 equal opportunities to
 learn.
Neutral Networks of UDL
Recognition Networks
Strategic Networks
Affective Networks
Recognition Networks


The "what" of learning
Means by which a
 student recognizes data
Uses senses ( hear, taste,
 smell, touch, see)
Recognition
Networks Instructional Methods

) Provide the same information
 through different modalities
Pre-teach vocabulary words-
 provide list
Highlight words
Use outlines, graphic organizers
Provide examples and non-
 examples
Strategic Networks

The how of learning
Means by which a student
 plans and performs task
Organization and
 expression of ideas
Strategic Networks
Instructional Methods
 Provide  alternatives for physically
  interacting with materials by hand,
  voice, joystick, keyboard, or adapted
  keyboard
 Compose in multiple media such as text,
  speech, drawing, illustration, comics,
  storyboards, design, film, music, visual
  art, sculpture, or video
 Solve problems using a variety of
  strategies
Affective Networks

The  "why" of learning
Means by which the
 student gets engaged and
 stays motivated
What challenges excites or
 interest
Affective Networks
Instructional Methods
 Involve  learners, where and whenever
  possible, in setting their own personal
  academic and behavioral goals
 Create expectations for group work (e.g.,
  rubrics, norms, etc.)
 Provide feedback that is frequent, timely,
  and specific
Technology
 Allow educators to use various
 resources to reach all students
  Can be displayed different
   formats
  Information can be transformed
  Can be linked other work
Impact of Student Learning
 All students will have an opportunity
  to learn regardless of disability,
  creed, language and various other
  differences through the use of
  different materials, supplies and
  resources.
     Students can be creative
     Students are engaged
     Students are more confident
Brain Research
 Each brain processes information
 differently
 Understanding the neutral networks can
 help us appreciate the unique strengths
 and weaknesses of the individual student
 The brain processes
    Patterns
    Actions or Plans
    Emotions
UDL and support of cultural
ethnic, linguistic and academic diversity


 there
      are no "regular" students
 Supported by offering different options
 based on situation and or learning style of
 neural network
      provide illustrations as well as text
     Option to use media /technology
     Spell checkers
     Word processors
Cast online Tools and
 Resources
http://bookbuilder.cast.org/

 This website will allow
students to create books
that can be published and
share. Students will be able
to create a product that
showcases their special
talents and skills
CAST online Tools and
 Resources
http://lessonbuilder.cast.org

 The website allow teachers
to create and modify lesson
plans that will benefit all
types of learners in the
classroom.
CAST online Tools and
 Resources
http://www.cast.org/learnin
gtools/udl_self_check/index.
html
 “helps educators build
options and flexibility into
each element of the
curriculum (goals, methods,
materials, and assessments)
in order to reach and
engage all students.”
Resources

  Center  for Applied Special Technology.
   (2009). UDL guidelines, version 1.0
   Retrieved from
   http://www.cast.org/publications/UDLg
   uidelines/version1.html .
 Laureate Education, Inc. (Executive
 Producer). (2009). Universal Design for
 Learning .Baltimore: Author.
Resources
  Laureate Education, Inc. (Executive
  Producer). (2009). Universal Design for
  Learning .Baltimore: Author.
 Rose, D., & Meyer, A. (2002). Teaching
  every student in the digital age: Universal
  design for learning. Retrieved from
  http://www.cast.org/teachingeverystude
  nt/ideas/tes/

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UDL Presentation

  • 1. Universal Design for Learning (UDL) Sandra C. Johnson Diverse Learners and Technology EDUC - 7109 – 1 Major Assessment 4 Assessment of Technology Proficiencies Dr. Timothy Green Walden University January 15, 2012
  • 2. Inspiration “emerged from the architectural concept of universal design” “a means to promote the design of products and environments that would appeal to all people,” 
  • 3. Universal Design for Learning (UDL) isa set of principles for curriculum development that give all individuals equal opportunities to learn.
  • 4. Neutral Networks of UDL Recognition Networks Strategic Networks Affective Networks
  • 5. Recognition Networks The "what" of learning Means by which a student recognizes data Uses senses ( hear, taste, smell, touch, see)
  • 6. Recognition Networks Instructional Methods ) Provide the same information through different modalities Pre-teach vocabulary words- provide list Highlight words Use outlines, graphic organizers Provide examples and non- examples
  • 7. Strategic Networks The how of learning Means by which a student plans and performs task Organization and expression of ideas
  • 8. Strategic Networks Instructional Methods  Provide alternatives for physically interacting with materials by hand, voice, joystick, keyboard, or adapted keyboard  Compose in multiple media such as text, speech, drawing, illustration, comics, storyboards, design, film, music, visual art, sculpture, or video  Solve problems using a variety of strategies
  • 9. Affective Networks The "why" of learning Means by which the student gets engaged and stays motivated What challenges excites or interest
  • 10. Affective Networks Instructional Methods  Involve learners, where and whenever possible, in setting their own personal academic and behavioral goals  Create expectations for group work (e.g., rubrics, norms, etc.)  Provide feedback that is frequent, timely, and specific
  • 11. Technology  Allow educators to use various resources to reach all students  Can be displayed different formats  Information can be transformed  Can be linked other work
  • 12. Impact of Student Learning  All students will have an opportunity to learn regardless of disability, creed, language and various other differences through the use of different materials, supplies and resources.  Students can be creative  Students are engaged  Students are more confident
  • 13. Brain Research  Each brain processes information differently  Understanding the neutral networks can help us appreciate the unique strengths and weaknesses of the individual student  The brain processes  Patterns  Actions or Plans  Emotions
  • 14. UDL and support of cultural ethnic, linguistic and academic diversity  there are no "regular" students  Supported by offering different options based on situation and or learning style of neural network  provide illustrations as well as text  Option to use media /technology  Spell checkers  Word processors
  • 15. Cast online Tools and Resources http://bookbuilder.cast.org/ This website will allow students to create books that can be published and share. Students will be able to create a product that showcases their special talents and skills
  • 16. CAST online Tools and Resources http://lessonbuilder.cast.org The website allow teachers to create and modify lesson plans that will benefit all types of learners in the classroom.
  • 17. CAST online Tools and Resources http://www.cast.org/learnin gtools/udl_self_check/index. html “helps educators build options and flexibility into each element of the curriculum (goals, methods, materials, and assessments) in order to reach and engage all students.”
  • 18. Resources  Center for Applied Special Technology. (2009). UDL guidelines, version 1.0 Retrieved from http://www.cast.org/publications/UDLg uidelines/version1.html .  Laureate Education, Inc. (Executive Producer). (2009). Universal Design for Learning .Baltimore: Author.
  • 19. Resources  Laureate Education, Inc. (Executive Producer). (2009). Universal Design for Learning .Baltimore: Author.  Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from http://www.cast.org/teachingeverystude nt/ideas/tes/

Hinweis der Redaktion

  1. The inspiration for UDL emerged from the architectural concept of universal design. It was supposed to provide a means to promote the design of products and environments that would appeal to all people,” You will find several physical examples such as the open door concept for wheel chairs to pass and the handicap assessable sidewalk. Other examples may also include fire alarm with strobe lights and lever door handles instead of door knobs
  2. According to CAST (Center for Applied Special Technology) Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn.
  3. There are three very unique networks that are just unique as a finger print. These Neutral networks include recognition, strategic and affective. Each network will be explained in detail further in the presentation.
  4. The recognition network is the what of learning. It includes the means by which a student recognizes data. The students uses their senses such as taste, smell, see and hearing and touch to put information in to categories for learning
  5. There are several instructional methods that can be used to achieve to target the neutral network. Examples include ) providing the same information through different modalities. This is achieved by offering different types of visual and auditory modes. Examples include multimedia, enlarged print and etc…Teachers may provide vocabulary list and pre teach some of the terms that will be needed for complex lessons in the future. Other options include highlighting words, the use of outlines, graphic organizers and providing of examples as well as non-examples.