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Flashcard Program Design August 1 Rev
The Rubric ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
My Version of the List July 29, 2010 Rev
Feedback ,[object Object],[object Object],[object Object],[object Object],[object Object]
Sequencing and Spacing ,[object Object],[object Object],[object Object]
Motivating and Engaging ,[object Object],[object Object],[object Object],[object Object]
Manages Cognitive Load ,[object Object],[object Object],[object Object],[object Object]
Learning Level Appropriate ,[object Object],[object Object],[object Object],[object Object],[object Object]
Maximizes Academic Learning Time  (ALT) ,[object Object],[object Object]
Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative  Cramproof Tactilely Avoids Overload Tunable Progress Data  Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
Design  ,[object Object]
Space Race Rubric ? Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative  Cramproof Tactilely Avoids Overload Tunable Progress Data  Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
 
The Epiphany
The Epiphany The Epiphany
The Epiphany Match the Colors
The Epiphany Match the Reward
 
Motivating and Engaging ,[object Object],[object Object],[object Object],[object Object]
Include Chunking The Fort The Wooten House Hot Chocolate House Big Blue The MBA House
Include Chunking James Jonathan Jordan Joshua Jacob
The Epiphany Halo File Matches
Timing: Program Opens Every Morning
Leitner-Programmed Timing
The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help (Ctrl1) flashes misplaces
The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help  (Ctrl2)   flashes one house full
The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help  (Ctrl3)   shows it all
The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Game Choices
The Epiphany Match the Mini-Reward
Help flashes misplaces
Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative  Cramproof Tactilely Avoids Overload Tunable Progress Data  Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative  Cramproof Tactilely Avoids Overload Tunable Progress Data  Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
The Epiphany
The Epiphany
The Epiphany
The Epiphany
The Epiphany
The Epiphany
The Epiphany
The Epiphany
The Rubric ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
My Version of the List July 29, 2010 Rev
Feedback ,[object Object],[object Object],[object Object],[object Object],[object Object]
Sequencing and Spacing ,[object Object],[object Object],[object Object]
Motivating and Engaging ,[object Object],[object Object],[object Object],[object Object]
Manages Cognitive Load ,[object Object],[object Object],[object Object],[object Object]
Learning Level Appropriate ,[object Object],[object Object],[object Object],[object Object],[object Object]
Maximizes Academic Learning Time  (ALT) ,[object Object],[object Object]
Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative  Cramproof Tactilely Avoids Overload Tunable Progress Data  Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
List by Committee 22 July 2010 Rev
Providing Feedback ,[object Object],[object Object],[object Object],[object Object],[object Object]
Scheduling Sequence and Spacing ,[object Object],[object Object],[object Object],[object Object]
Motivating and Engaging ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Managing Cognitive Load ,[object Object],[object Object],[object Object],[object Object]
Determining Prior Knowledge ,[object Object],[object Object],[object Object],[object Object]
Maximizing Academic Learning Time  (ALT) ,[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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Preliminary Flashcard Design

  • 2.
  • 3.  
  • 4. My Version of the List July 29, 2010 Rev
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative Cramproof Tactilely Avoids Overload Tunable Progress Data Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
  • 12.
  • 13. Space Race Rubric ? Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative Cramproof Tactilely Avoids Overload Tunable Progress Data Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
  • 14.  
  • 16. The Epiphany The Epiphany
  • 17. The Epiphany Match the Colors
  • 18. The Epiphany Match the Reward
  • 19.  
  • 20.
  • 21. Include Chunking The Fort The Wooten House Hot Chocolate House Big Blue The MBA House
  • 22. Include Chunking James Jonathan Jordan Joshua Jacob
  • 23. The Epiphany Halo File Matches
  • 24. Timing: Program Opens Every Morning
  • 26. The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help (Ctrl1) flashes misplaces
  • 27. The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help (Ctrl2) flashes one house full
  • 28. The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Help (Ctrl3) shows it all
  • 29. The Fort The Wooten House Hot Chocolate House Big Blue The MBA House Game Choices
  • 30. The Epiphany Match the Mini-Reward
  • 32. Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative Cramproof Tactilely Avoids Overload Tunable Progress Data Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
  • 33. Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative Cramproof Tactilely Avoids Overload Tunable Progress Data Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
  • 42.
  • 43. My Version of the List July 29, 2010 Rev
  • 44.
  • 45.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50. Rubric Feedback Sequencing and Spacing Motivating and Engaging Manages Cognitive Load Learning Level Appropriate Maximizes Academic Learning Time Immediate Framework Visually Multi-Channel Presentation Incorporates Prior Knowledge Lean Correct Response Space/Time Discrete Acoustically User Accommodations Available Goal Specific Time Efficient Elaborative Cramproof Tactilely Avoids Overload Tunable Progress Data Mentally Chunking Outcomes Match Goals Real-World Connections Error Free Reward System
  • 51. List by Committee 22 July 2010 Rev
  • 52.
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  • 54.
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  • 56.
  • 57.
  • 58.  
  • 59.  
  • 60.  
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