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Storyboard on Computer Simulation sakondra.moore@waldenu.edu December 29, 2010 PhD in EducationSpecialization: Educational Technology Educ 7101-2 Diffusion and Integration of Technology in Education
Computer Simulation
What is Computer Simulation? Computer  Simulation is a computer model, or a computational model that  is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
The Need/Problem ,[object Object]
Reduce barriers for media in the classroom
Alternative learning
Provide models for skill learning
Increase content knowledge
Games,[object Object]
Virtual Reality environments: (1) Total immersion (2) Partial immersion (3) Augmented reality (4) Desktop Development
Commercialization
Innovation-Decision Process
Knowledge ,[object Object]
First Impression
Exploration,[object Object]
Gameware/Software
Implementation in the classroom,[object Object]
Kids love to be creative with digital images , podcasting, etc.,[object Object]
Students have different learning styles and levels.

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Storyboard moores2

  • 1. Storyboard on Computer Simulation sakondra.moore@waldenu.edu December 29, 2010 PhD in EducationSpecialization: Educational Technology Educ 7101-2 Diffusion and Integration of Technology in Education
  • 3.
  • 4. What is Computer Simulation? Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
  • 5.
  • 6.
  • 7. Reduce barriers for media in the classroom
  • 9. Provide models for skill learning
  • 11.
  • 12. Virtual Reality environments: (1) Total immersion (2) Partial immersion (3) Augmented reality (4) Desktop Development
  • 14.
  • 16.
  • 18.
  • 20.
  • 21.
  • 22. Students have different learning styles and levels.
  • 23.
  • 25. Interviews with vendors and institutions
  • 26.
  • 28. Promoting Computer Simulation in Education Instructors are the most influential adopters for this innovation.
  • 29. References Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from: http://www.referenceforbusiness.com/encyclopedia/Val-Z/Virtual-Reality-Computer-Simulation.html     Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year-olds. Journal of Computers in Mathematics and Science Teaching, 22(2), 119-140. Educational Broadcasting Corporation. (2008) Games Central. Retrieved from: http://pbskids.org/cyberchase/games/liquidvolume/
  • 30.  Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simula    Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010.     Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.

Hinweis der Redaktion

  1. 1. 3D modeling used in science, architecture, computer games, motion pictures, and video games.2. Computer and Games are one of the U.S. top sellers ranking at sales over $7.4 billion dollars.3. Average user is 33 and majority women
  2. Rogers (2003) Innovation-Decision Process. Knowledge persuasionDecisionImplementationConfirmation2. I will discuss each one as it pertains to computer simulation in the upcoming slides
  3. Many learning tools incorporated into the curriculums now are in the form of games or digital media technology.It makes learning more interesting and entertaining.Children remember better when the lessons are related to real world situations or entertainment.Children today are born into a digital media society so that is what their learning environment has to relate to.According to research, computer simulation increases student achievement.Computer simulation has
  4. Computer Simulation helps student s develop analytical and decision-making skills