2. ABSTRACT
Wearable computer is a portable computers
that is included into the space of a user, this can be worn
anywhere around the body and can be hands free use.
Particularly it is a device that is always with the
user, the user is able to enter commands and execute a set
of entered commands while the user is walking around or
doing any other activity.
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3. Discussion outline:
Introduction to wearable computer
History of wearable computers
Wearable computing implementation
Performance
Applications of wearable computers
Advantages of wearable computers
Disadvantages of wearable computers
Conclusion
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4. INTRODUCTION
In this, wearable computers differ from PDAs (personal
digital assistant), which are designed for hand-held use.
Wearable computers are usually either integrated into the
user's clothing or can be attached to the body through some
other means, like a wristband.
They may also be integrated into everyday objects that are
constantly worn on the body, like a wrist watch or a hands-
free cell phone.
A small portable computer that is designed to be worn on
the body during use.
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7. History of wearable computers
Wearable Computers were first introduced in the 1500's
with the pocket watch.
In 1967, Hubert Upton developed a technology which
allowed the person wearing the glasses to lip read, this was
using the LED device.
Even in the 1980's and the 1990's wearable computers
were being created.
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8. HOW IT WORKS
Some wearable computers use “keyers” (key switches
mounted to a grip, rather than to a board, as with a keyboard)
and trackballs as input device.
Many try to use more intangible means of input like gesture,
speech recognition or context awareness.
The output may be presented through displays, lights,
sound or even haptic interfaces(touch screen).
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9. Wearable computing
implementation
Overall System Block Diagram
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Wireless
Network
Input Device
Display Device
Video Camera
Low Power Indicator Power Supply
Com port VGA out
Framegrabber
Networkcard
Parallel port Back plane
Main Unit
10. Wearable Computer Implementation , Input
Device
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speech recognizer
mouse alternatives including trackballs, joysticks
tab alternatives including buttons, dial
eye trackers
head trackers
pen
gesturing
video capture devices, microphones, GPS locators
other exotic devices such as skin sensors
17. Performance
5 categories of performers:
1) Entertainers
2) Animators
3) Provocateurs
4) Communicators
5) Performance Artists
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Examples:
Water turned into fire
Simple objects become dangerous
Mime(multipurpose internet mail extension) wearing small
wearable computer in pack pack
flat panel display is connected for audience to use
18. Applications
There are several applications of WC
Augmented memory
Finger tracking
Face recognition
Visual filter
Navigation
Repair instruction
Communication management
Remote sensing and maintenance
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19. The Advantages of Wearable
computers
Enhanced Communication
Able to use wearable computers to complete daily tasks
such as a computer which tracks the movements and habits
of a person.
Flexibility
Freedom
Work from anywhere
Convenience
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20. The disadvantages of Wearable
Computers
Equipment can be heavy, Expensive
Some Wearable Computers can consist of a lot of wiring
Can cause irritation in heat, Side-Effects such as Headaches
Can be used to gain an unfair advantage over others
It may become easier to get data on an individual if the item
is lost/stolen
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21. Conclusion:The use of mobile and wearable computers
as actual “tools” on the construction site will
enable interaction with smart infrastructure
systems in the future. But to reach this goal,
we face some challenges that have to be
solved.