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Learning in a blended world
Shelley Mannion @smannion
The British Museum
8 November 2012 #iifiec




Image Calafellvalo on Flickr
Sites of pilgrimage




          Image Isidr☼ Cea on Flickr
Hajj
What is learning in the real world?




                                      Image Al Jazeera English on Flickr
Spiritual encounters are
       transformative




                           Image Elena Freire, Camino
                              Xacobeo Facebook page
Context
Personal experience
Social meaning
Engaging interaction

Museums can be transformative
The very nature of museums removes
             context
Interpretive media restores context
Learning still depends on

investment
Technology can create investment
                       within limits
Personalisation
Access to personal data
Natural History Museum, London




           Virtuous circle




Virtuous
 circle
Traditional museum
     learning favours

 words
words
words
Linguistic
Logical-mathematical
              Musical
  Bodily-kinaesthetic
        Spatial-visual
        Interpersonal
        Intrapersonal

Multiple intelligences

                Howard Gardner, 1983
Kinaesthetic learning
What would you like
  to see today?
You like treasure, so
 you might like the
   Hoxne Hoard
Participation
Co-construction
                  of meaning
Active learning for mobile devices




                                     Frohberg et al 2009
                                     Adapted by Doll 2012
Multimedia magic
Multimedia magic
Sutton Hoo
Talking Objects
Teaching versus
       facilitation
Interaction



Interaction
Drawing
Doing and sharing
Variety of interactions
Stoning pillars




Touchscreen gestures
Heist




Multiscreen interaction
Image Openexhibits on Flickr
Cleaveland gallery one
AR




Augmented reality
             Marker-based
Location-based
• V&A




        Screen-based
Second story
Gesture
Kinect hacks
Crocker Art Museum
Living Mural
Fun and
    games
Tate Trumps
What is the right level of

           challenge?
The face game
      at Gallery One
Gallery one game faces
              The backwards face game
SFMOMA ArtGameLab




            Erica Gangsei, MW 2012
Contextualisation
Hajj voices
Voices of Hajj
Live dinosaurs
                           ROM dinosaurs
    Royal Ontario Museum
SFMOMA’s integrated offerings for
                 Barney exhibition
Integrated interpretation




From Peter Samis, MW2007
Flipside
Distractions



                                                   Distractions
    • Can be superficial. Too excited.



Distractions

                                    Distractions
Two-part structure

• Antidote is two part structure
• May cause frustration when sharing in groups.




                                Working in groups
Friendship groups




                    Own devices
Too much like worksheets




• May be too prescriptive.
• How to create open ended, exploratory
  experiences.




                              Free exploration
Information overload



    • Information overload.
• Boredom as productive.



      Benefits of boredom
        Genevieve Bell, TED talk
Virtual versus real




  • Need blended experiences that do not create
    tension between virtual and real.
Create dialogue
Future directions
• Museum learning as inherently cross-curricular.
Digital skills and cultural knowledge

• All our programmes combine ICT and cultural
  learnings.
• Fundamentally balanced.




              Balance
Sacred World
    • Ghandi: Handicrafts improve learning and
      memory.




The vision of Ranjit Makkuni
Practical things. How do the programmes run?
 How to set up a centre?
 Working with technology sponsors
 Digital learning on a small budget
 Partnerships and collaborations
 Research and evaluation of digital learning

Questions

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Learning in a blended world