The document discusses using augmented reality (AR) at the British Museum to enhance educational experiences. It describes several AR education projects at museums, including using mobile devices and apps to overlay historical information and bring exhibits to life. The document emphasizes that AR education projects should integrate with learning frameworks, use low-cost and free tools, embrace failures and unexpected discoveries, and provide facilitation to reduce risks of experimentation. Artists are cited as inspirations for blending real and virtual worlds in imaginative ways.
11. Easy
experimentation More photos of Passport to the Afterlife
http://bit.ly/dLSwtH
Mixing Realities to Connect People, Places
and Exhibits
(MW 2011 paper by Rob Rothfarb)
Other free platforms
Aurasma, Layar, Wikitude, Vuforia
Get Surreal (February 2011)
Image exploratorium on flickr
28. 1. Integrate AR into learning
frameworks (with low-fi
tools)
2. Build cheap with free tools
(and in-house expertise)
3. Look out for unanticipated
discoveries
4. Reduce risks of
experimentation with
facilitation
5. Be inspired by artists
Mark Skwarek
6. Intervene in galleries and
other contested spaces
The Bottomless Pit
Venice Biennale 2012 Lessons
7. Resolution over screen size
8. Don’t miss the magic