This document provides an overview of a course on gaming and media design for learning. The course explores learning theories behind game design and how commercial gaming technologies can be applied educationally. It brings together perspectives on developing and integrating electronic gaming to enhance learning. Students will develop an understanding of gaming trends and how insights from gaming can positively impact teaching and learning. The syllabus details assignments, expectations, resources needed, and due dates.
Z Score,T Score, Percential Rank and Box Plot Graph
Fall 2011 Gaming Class Logistics
1. Gaming and Media Design for
Learning
893.628.9B
Ryan Schaaf
Assistant Professor of Technology, Notre Dame of Maryland University
Graduate Faculty, Johns Hopkins University SOE
3. Course Description and Overview
This course provides an overview of the learning theories behind
game and simulation design, and how emerging technologies found in
the commercial gaming arena can be applied for educational effect.
The past and present application of virtual environments and 3-D
modeling in education will be explored, with a view toward the
projected future use of these technologies to engage students in
tomorrow's schools. This course brings together cultural, business,
government, and technical perspectives on developing and integrating
electronic gaming techniques and technologies to enhance and enrich
learning. Course participants will develop an understanding of the
current trends (technical and sociological) in computer and console
gaming, and what can be learned and applied from the world of
gaming to positively affect teaching and learning.
4. Syllabus
• Available by email
• Phone conference (by appointment)
• No text required
• Need access to a computer with admin privileges,
MS Office, and the ability to create a multimedia
product
• Class Website and ELC virtual space
• Assignments & Topic Exercises
• Due Dates and Deadlines
• File Naming