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2VID@ as a language tool
How do you teach English ?
I’m not going to tell you how to do your job!! … . because…. You  probably  know better than me how to .
How can you teach English  with Second Life?
H ow can you teach  A LANGUAGE  with Second Life?
What is “Second Life”? Second Life – a MUVE, or multi-user virtual environment.  It's not a game.  It's a tool Can be used for a game. Can play.
effect
It's not the only one.....
Find and use technologies that  meet the needs  and  goals  of the course and your  comfort level  – not all  tools  are for everyone or every purpose, just because they are popular or novel. REMEMBER
see 'Second Life' itself as a classroom
WHY  teach  A LANGUAGE   with Second Life? Or other 3D Virtual World?
http://www.youtube.com/watch?v=_A-ZVCjfWf8
Let me show you something!
Tools  inworld Inventory Gestures Mini-map Friends Online Chat Building Movement Avatar Voice System
· Chat text  from each student can be  exported, saved, analyzed .  · Group IM  (instant messaging) –  allows a lifeline  when out interviewing  others in SL (like an expert or advisor in an earpiece)  · Translating metaphorical ideas  · Role Playing   · Building ,  testing , synthesizing theoretical models (e.g., customer  traffic flow, chemical molecules)  · Recreate works from literature to  build understanding  (e.g., Dante’s  levels of hell, science fiction/fantasy recreations or interpretations)  · Critique and parody  · Sharing  and presenting works to hundreds, rather than only the  instructor or single class  · Student-generated schizophrenia simulator  · C o-researcher / Co-creator  Educational uses and applications of Second Life:
Immersive
W hen  describing  a deeply absorbing  experience -based situation.  La nguage education  where only the target language for learning is spoken in an instructional situation.  W orld of digital game playing  where gamers become so engaged in their virtual world that all else is excluded. Second Life, by way of total immersion, engages in all three styles of immersion learning. Immersion learning is used in the next contexts:
engagement  engrossment  total immersion  Levels of involvement in immersion learning
Communicative
Interactive and social
User as co-creator
Social Network
http://www.youtube.com/watch?v=O2jY4UkPbAc
Participants are able to undertake a  variety of tasks  through target   language interactions .
And also employed transactional communication and interactive strategies.
The use of avatars facilitate learner interaction management during real time computer-mediated communication.  http://www.youtube.com/watch?v=OrAHBk4ZAeQ
We can design innovative 3D virtual experiences with Second Life.
Example,
Future Tibetan in Second Life http://www.youtube.com/watch?v=0nEVL3zwrI4&feature=related
Games
Simulation game conducted in Second Life.  It allows the players to interactively "change" the structure and outcome of the game. Students are able to stake claims, claim jump, experience risks and rewards, create entrepreneurial businesses and develop social relationships.  Students form mining teams and  work together   to acquire the maximum amount of gold in the time allowed. In addition, all players must complete mandatory tasks prior to the end of the game in order to qualify as a winning team.  Choices they make as a team  allow them to move closer to successfully winning the game.  Simulation Games
Role-Playing
Gymkhana
http://www.youtube.com/watch?v=TMGR9q43dag&feature=related
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Benefits
HARDWARD REQUIREMENTS .. really high. COMPUTER CRASHES ...get on your nerves. BUT...
The  NEVER ENDING STORY ...for exploration and understanding functionality. You learn about Second Life  being  there and experiencing things by yourself. The problem is:  In our real world  of instant everything, you generally don't have a  second time  for Second Life.  " As in real life, you learn to "live"Second Life  by living "
in the areas of  access ,  functionality ,  applicability .  LIMITS For instance, individuals who are  under eighteen , have  impaired vision  or  motor skills ,  lack computer access  or skills will have difficulty using Second Life. In addition,  technical problems  with Second Life, its inadequate  search function , and the  lack  of an  interface  between Second Life and the World Wide Web limit its usability. Finally, Second Life  does not work well for some subjects and class activities .
English-language instructors who spend time with students there say they're combining  fun  and   learning --and getting excellent results.
Lessons include  role plays ,  speaking ,  listening ,  reading ,  writing  and  doing . Lessons make full use of being in a situation, so the English you learn and practice is exactly what you use in real life.
Offer a wide variety of places (offices, theatres, cafés...) where students interact with native speakers...
Kip Boahn, who has co-led a real-life English-language school in Germany for the last eight years, has become passionate about teaching in "Second Life."  As "Kip Yellowjacket," Boahn started teaching ESL to fellow "Second Life" players back in 2006. Originally from North Carolina, Boahn got his start in the game with a group called The English Village, but has now built his own ESL center.  " Second Life English ," is a  virtual island  entirely dedicated to  providing  free online resources to language teachers and students .
Are you going to use Second Life's immersive environment to teach residents foreign languages?
Teacher, do you have an avatar?
Press F2
Strategic Consultant in Learning Innovation AureA Memotech http://aureamemotech.wordpress.com   [email_address] You can find me in...

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2vid@ as a learning tool

  • 1. 2VID@ as a language tool
  • 2. How do you teach English ?
  • 3. I’m not going to tell you how to do your job!! … . because…. You probably know better than me how to .
  • 4. How can you teach English with Second Life?
  • 5. H ow can you teach A LANGUAGE with Second Life?
  • 6. What is “Second Life”? Second Life – a MUVE, or multi-user virtual environment. It's not a game. It's a tool Can be used for a game. Can play.
  • 8. It's not the only one.....
  • 9. Find and use technologies that meet the needs and goals of the course and your comfort level – not all tools are for everyone or every purpose, just because they are popular or novel. REMEMBER
  • 10. see 'Second Life' itself as a classroom
  • 11. WHY teach A LANGUAGE with Second Life? Or other 3D Virtual World?
  • 13. Let me show you something!
  • 14. Tools inworld Inventory Gestures Mini-map Friends Online Chat Building Movement Avatar Voice System
  • 15. · Chat text from each student can be exported, saved, analyzed . · Group IM (instant messaging) – allows a lifeline when out interviewing others in SL (like an expert or advisor in an earpiece) · Translating metaphorical ideas · Role Playing · Building , testing , synthesizing theoretical models (e.g., customer traffic flow, chemical molecules) · Recreate works from literature to build understanding (e.g., Dante’s levels of hell, science fiction/fantasy recreations or interpretations) · Critique and parody · Sharing and presenting works to hundreds, rather than only the instructor or single class · Student-generated schizophrenia simulator · C o-researcher / Co-creator Educational uses and applications of Second Life:
  • 17. W hen describing a deeply absorbing experience -based situation. La nguage education where only the target language for learning is spoken in an instructional situation. W orld of digital game playing where gamers become so engaged in their virtual world that all else is excluded. Second Life, by way of total immersion, engages in all three styles of immersion learning. Immersion learning is used in the next contexts:
  • 18. engagement engrossment total immersion Levels of involvement in immersion learning
  • 24. Participants are able to undertake a variety of tasks through target language interactions .
  • 25. And also employed transactional communication and interactive strategies.
  • 26. The use of avatars facilitate learner interaction management during real time computer-mediated communication. http://www.youtube.com/watch?v=OrAHBk4ZAeQ
  • 27. We can design innovative 3D virtual experiences with Second Life.
  • 29. Future Tibetan in Second Life http://www.youtube.com/watch?v=0nEVL3zwrI4&feature=related
  • 30. Games
  • 31. Simulation game conducted in Second Life. It allows the players to interactively "change" the structure and outcome of the game. Students are able to stake claims, claim jump, experience risks and rewards, create entrepreneurial businesses and develop social relationships. Students form mining teams and work together to acquire the maximum amount of gold in the time allowed. In addition, all players must complete mandatory tasks prior to the end of the game in order to qualify as a winning team. Choices they make as a team allow them to move closer to successfully winning the game. Simulation Games
  • 35.
  • 36. HARDWARD REQUIREMENTS .. really high. COMPUTER CRASHES ...get on your nerves. BUT...
  • 37. The NEVER ENDING STORY ...for exploration and understanding functionality. You learn about Second Life being there and experiencing things by yourself. The problem is: In our real world of instant everything, you generally don't have a second time for Second Life. " As in real life, you learn to "live"Second Life by living "
  • 38. in the areas of access , functionality , applicability . LIMITS For instance, individuals who are under eighteen , have impaired vision or motor skills , lack computer access or skills will have difficulty using Second Life. In addition, technical problems with Second Life, its inadequate search function , and the lack of an interface between Second Life and the World Wide Web limit its usability. Finally, Second Life does not work well for some subjects and class activities .
  • 39. English-language instructors who spend time with students there say they're combining fun and learning --and getting excellent results.
  • 40. Lessons include role plays , speaking , listening , reading , writing and doing . Lessons make full use of being in a situation, so the English you learn and practice is exactly what you use in real life.
  • 41. Offer a wide variety of places (offices, theatres, cafés...) where students interact with native speakers...
  • 42. Kip Boahn, who has co-led a real-life English-language school in Germany for the last eight years, has become passionate about teaching in "Second Life." As "Kip Yellowjacket," Boahn started teaching ESL to fellow "Second Life" players back in 2006. Originally from North Carolina, Boahn got his start in the game with a group called The English Village, but has now built his own ESL center. " Second Life English ," is a virtual island entirely dedicated to providing free online resources to language teachers and students .
  • 43. Are you going to use Second Life's immersive environment to teach residents foreign languages?
  • 44. Teacher, do you have an avatar?
  • 46. Strategic Consultant in Learning Innovation AureA Memotech http://aureamemotech.wordpress.com [email_address] You can find me in...