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Estimation Agile Projects
1.
IBM Global Services Estimation
in Agile Projects Dr. Christoph Steindl Senior IT Architect and Method Exponent christoph_steindl@at.ibm.com Pål Krogdahl Senior IT Architect and Method Exponent pal.krogdahl@se.ibm.com IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
2.
IBM Global Services Goals
of this presentation Explain (just) a little bit what “Agile” means. Describe estimation and NOT planning in agile projects. At the conclusion of this session, you should be able to understand: – There are different processes for “Predictable Manufacturing” and “New Software Development”. – Estimation in a highly dynamic environment is done differently – How estimation is done in an agile way – What the reasons are for doing it that way 2 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
3.
IBM Global Services Motivation
Plans are only as good as the estimates, that the plans are based on, and estimates always come second to actuals. The real world has this horrible habit of destroying plans. The customer has the right to an overall plan, to see progress and to be informed of schedule changes. Whereas the developer has the right to make and update his own estimates and to accept responsibility instead of having responsibility assigned to him. You can’t put 10 pounds of (whatever) into a 5 pound bag. Forecasting tomorrow’s weather is much more difficult than telling what the weather was like yesterday. Don’t try to be too sophisticated; estimates will never be anything other than approximate, however hard you try. From: Kent Beck and Martin Fowler: Planning Extreme Programmin 3 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
4.
IBM Global Services Software
is New Product Development Most software is not a predictable or mass manufacturing problem. Software development is new product development. Predictable Manufacturing New Product Development It is possible to first complete specifications, Rarely possible to create upfront unchanging and then build. and detailed specs. Near the start, one can reliably estimate Near the beginning, it is not possible. As effort and cost. empirical data emerge, it becomes increasingly possible to plan and estimate. It is possible to identify, define, schedule, Near the beginning, it is not possible. and order all the detailed activities. Adaptive steps driven by build-feedback cycles are required. Adaptation to unpredictable change is not Creative adaptation to unpredictable change the norm, and change-rates are relatively is the norm. Change rates are high. low. A “waterfall” lifecycle, big up-front specifications, estimates, and speculative plans applicable to predictable manufacturing have been misapplied to software projects, a domain of inventive, high-change, high-novelty work. From: Craig Larman: Agile & Iterative Developme 4 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
5.
IBM Global Services
Background Complexity in development projects „It is typical to adopt the defined (theoretical) Ogunnaike and Ray: Process Dynamics, Modelin modeling approach when the underlying and Control. mechanisms by which a process operates are reasonably well understood. When the process is too complicated for the defined approach, the empirical approach is the appropriate choice.“ Empirical Processes: – When you can‘t define things enough so that they run unattended and produce repeatable, acceptable quality output. – Empirical models are used when the activities are not predictable, are non-linear, and are too complex to define in repeatable detail. – Small changes in the input can lead to huge changes in the output („butterfly effect“, chaos theory) – Control is through inspection and adaptation. 5 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
6.
IBM Global Services
http://www.xp2003.org/xp2002/talksinfo/johnson.pdf 6 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
7.
IBM Global Services
Background Manifesto for Agile Software Development We* are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. * Kent Beck, Mike Beedle, Arie van Bennekum, Alistair Cockburn, Ward Cunningham, Martin Fowler, James Grenning, Jim Highsmith, Andrew Hunt, Ron Jeffries, Jon Kern, Brian Marick, Robert C. Martin, Steve Mellor, Ken Schwaber, Jeff Sutherland, Dave Thomas, 2001. 7 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
8.
IBM Global Services Agile
Methods are in Wide-Spread Use Extreme Programming (Kent Beck) Scrum (Ken Schwaber, Jeff Sutherland, Mike Beedle) Crystal (Alistair Cockburn) DSDM (Arie van Bennekum) Feature-Driven Development (Jeff De Luca) Lean Development (Bob Charette) Adaptive Software Development (Jim Highsmith) There are tons of books on the subject. Google reports 49.700 hits for „Agile methods“. 8 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
9.
IBM Global Services
How Iterative & Incremental Development Daily Stand-Up Meetings Frequent inspection and adaptation – Daily within team, monthly with customer 1d Collaboration, close communication Demo – Daily Stand-up Meetings within team, where Retrospective the customer may attend, but not intrude Frequent delivery 1 mo – Demo increment of potentially shippable functionality Reflective improvement – At the end of each iteration, consider what Increment o Iteration Backlog functionality worked well, what did not work well, what to try next iteration (fine-grain features (Incremental) Emergence of requirements, and tasks) Release technology, and team capabilities Backlog Iteration Planning Empowerment and self-organization (coarse-grain Meeting: Tasks – Team makes up the tasks to deliver the functionality features) emerge from features – Team estimates the effort and cost Release Planning Meeting: Dealing with reality, not artefacts Features emerge from – Deliver software (mainly) plus additional vision statement requested deliverables 9 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
10.
IBM Global Services
How Iterative Estimation with Frequent Delivery Developers re-estimate effort still open daily. The team understands - by and by – its Customer Display results velocity, how much it can deliver in an prioritizes publicly. iteration. for business value and criticality Team members sign up for tasks, there is no project manager who assigns the tasks. Everyone estimates his/her tasks, there is no estimation guru who estimates all tasks for all Increment o people. The quality of the estimate is Iteration functionality commensurate with the information available. Backlog Team brainstorms necessary Release tasks, everyone estimates Everyone estimates often: at the beginning of Backlog his/her tasks. the iteration, daily during the iteration to estimate the remaining effort. Team estimates effort and costs for implementation The effort remaining (and not the effort already spent) is displayed publicly to enable collaborating teams that work together to meet the target of the iteration. 10 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
11.
IBM Global Services Agile
Principles for Estimation If estimating is difficult, the agile approach increases the feedback – shorten the time from estimating to feedback about accuracy of estimate – increase the frequency of estimating – sketch out options and get feedback from the customer before doing detailed estimating – The guideline here is: Don't estimate too far into the future, if the future is unclear! If the requirements and assumptions are not really clear, the team develops multiple estimates (“Options Thinking”): – communicate the constraints / assumptions of the estimates rather than just the numbers – discuss the constraints / assumptions with the customer and the customer can give feedback to better align the team's understanding with the business drivers. Validate estimates by comparing them with other estimates / experience, use simple rules, triangulation and intuitive decision making. The agile approach relies on self-organization of the team, continuous learning and emergence of estimates (besides requirements and design). 11 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
12.
IBM Global Services stimating
coarse-grained features How (Scrum Estimating Release Backlog (1/2) To gain an understanding of the amount of effort to develop the product or system (long-term view). Make more effort to reach this estimate for higher priority than lower priority items, since the lower priority items may change prior to being developed. Don’t spend too much time on estimating. The goal of the estimates is to gain a general understanding of the cost of the system or product. This is used to determine whether it is economic to develop it. Be aware of diminishing returns. Do enough, but not too much. The Product Owner works with the business departments and the development organization to develop estimates (to analyze, design, develop, document, and test the functionality, i.e. whole lifecycle), usually in person days. Use the people who will be staffing the project teams to make the estimates. If they aren’t known yet, have people of equal skills and project domain knowledge make the estimates. Do not have experts or outsiders make the estimates. Their estimates are irrelevant to those who will actually be doing the work. From: Ken Schwaber: Scrum Methodolog 12 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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coarse-grained features How (Scrum Estimating Release Backlog (2/2) Estimating is iterative. Estimates change as more information emerges. If you can’t get a believable estimate for a top priority backlog item, lower its priority (to delay working on that item until you know more about it). Alternatively, keep them high priority but reclassify them as an issue. The work to turn this issue into required functionality might take ten days; so estimate the issue at ten days. Break down features to under 10 days if they are to be implemented within the next 6 months. Lower priority product backlog is vague, a placeholder for further investigation/thinking as its priority increases. The estimates (often 10-40 days) are not very reliable. From: Ken Schwaber: Scrum Methodology 13 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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coarse-grained features How (Scrum Adjusting Release Backlog Estimates (1/2) To reflect any factors that reduce team effectiveness. Scrum assumes an optimal work environment. This activity forces an understanding that suboptimal product factors have a cost. The guidelines for adjusting estimates to reflect complexity are just that: guidelines. This is not a precise science. The estimated time for each item can be adjusted by a “complexity factor.” reflecting the degree of complexity due to requirements and technology that will affect the estimates. Keep adjustment for complexity separate from 2.0 the base estimate. Requirements 0.6 Apply the complexity factor only to a known horizon. 0.2 If it is possible that the team environment will change, don’t apply complexity factors past that horizon. 0 0.2 Complex Diminish the impact of the complexity factors as the team 0.6 can be expected to master the technical and business domain. From: Ken Schwaber: Scrum Methodology Deployment 14 IBM Academy of Technology Best Practices in Project Estimation Conference Technology Corporation © 2005 IBM
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coarse-grained features How (Scrum Adjusting Release Backlog Estimates (2/2) Drag # of years Know ledge of Know ledge together technology dom ain Drag on team productivity: when teams 0.8 < 3 months Low Low haven’t worked together before, when they are 0.75 0.7 < 3 months < 3 months Low Low Medium High not familiar with the technology, and when they 0.75 < 3 months Medium Low 0.5 < 3 months Medium Medium aren’t familiar with the business domain. 0.5 < 3 months Medium High 0.75 < 3 months High Low 0.5 < 3 months High Medium Adequacy of working environment: when the 0.35 < 3 months High High 0.6 < 1 year Low Low team is not together in an open environment with 0.55 < 1 year Low Medium adequate work and conference rooms. Usually a 0.5 0.55 < 1 year < 1 year Low Medium High Low factor of 0.2 0.3 < 1 year Medium Medium 0.25 < 1 year Medium High 0.5 < 1 year High Low Multiple teams: due to management and 0.25 < 1 year High Medium 0.2 < 1 year High High communications overhead caused by multiple 0.5 > 1 year Low Low 0.45 > 1 year Low Medium teams. Usually an additional factor of 0.1 0.4 > 1 year Low High 0.45 > 1 year Medium Low 0.35 > 1 year Medium Medium Adjusted Estimate = Raw Effort * (1 + 0.2 > 1 year Medium High complexity factor + drag + working 0.4 0.2 > 1 year > 1 year High High Low Medium environment + multiple teams) 0 > 1 year High High From: Ken Schwaber: Scrum Methodolog 15 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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fine-grained features How (XP) User Stories (XP) A user story describes functionality that will be valuable to either a user or purchaser of a system or software. User stories are composed of three aspects. – A written description of the story used for planning and as a reminder (“Card”) – Conversations about the story that serve to flesh out the details of the story (“Conversation”) – Tests that convey and document details and that can be used to determine when a story is complete (“Confirmation”) While the Card may contain the text of the story, the details are worked out in the Conversation and recorded in the Confirmation. User stories can be coded and tested between half a day and two weeks by one or a pair of programmers. Because user stories shift emphasis toward talking and away from writing, important decisions are not captured in documents (that are unlikely to be read anyway). Instead, important aspects about stories are captured in automated acceptance tests and run frequently. User stories encourage deferring detail – it allows us to not spend time thinking about a new feature until we are sure that the feature is needed. Stories discourage us from pretending we can know and write everything down in advance. Try to implement at least half a dozen of stories in an iteration. Mostly from: Mike Cohn: User Stories Applie 16 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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fine-grained features How (XP) Estimating User Stories Size of story is given in “story points” (an abstract unit). The team defines how a story point translates to effort (typically: 1 story point = 1 ideal day of work). The number of story points that a team can deliver in an iteration is called “team velocity”. Estimate as a team – A story comprises multiple tasks which will be done by different people. – The estimate for the entire story is developed by the entire team, utilizing the experience of all members, similarly to the “Wideband Delphi” approach. – The estimates are verified with triangulation and with previous estimates. Periodically re-estimate a story, which gives you a chance to incorporate additional information. At the end of an iteration, measure how much stuff got done. Add up the ideal time in all the stories to determine the team’s velocity. Each developer measures his velocity by tracking his accomplishments every iteration. He can only sign up for the same number of day’s worth of tasks the next time (be careful not to use that data against him). Mostly from: Mike Cohn: User Stories Applie 17 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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fine-grained features How (XP) Adapted Delphi Wideband Approach 1. Gather together the customer and the developers. Bring along the story cards. Distribute a handful of blank cards to each participant. 2. The customer selects a story at random and reads it to the developers. The developers ask as many questions as they need. 3. When there are no more questions, each developer writes an estimate on a card, not yet showing the estimate to the others. 4. When everyone has finished, the estimators turn over their cards so everyone can see them. 5. If estimates differ, the high and low estimators explain their estimates. 6. The group discusses it for up to a few minutes, the customer clarifies issues. The developers estimate again write their estimates on cards. In many cases, the estimates will already converge by the second round. But, if they have not, repeat the process. 7. If the estimates differ slightly, reach group consensus on one value. Follow the rule “Optimism wins” (team members whose optimism burned the team once will learn to temper that optimism). Mostly from: Mike Cohn: User Stories Applie 18 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services stimating
fine-grained features How (XP) Triangulation After the first few estimates have been made, verify them by relating them to each other. – A two-point story should be half the effort of a four-point story. – A three-point story should be more roughly larger than a two-point story, but yet smaller than a four-point story. Although not exact, triangulation is an effective means for a team to verify that they aren’t gradually altering the meaning of a story point. It builds on intuitive decision making. Pin the story cards to the wall based on their size, compare newly-estimated stories to others that may already have been implemented. Precision decreases as story size increases, therefore constrain estimates to pre-defined values (e.g. ½, 1, 2, 3, 5, 8, 13, 20, 40, 80) 1 2 3 5 8 13 A user A user A user A user A user A user can... can... can... can... can... can... A user A user A user A user A user can... can... can... can... can... A user A user A user can... can... can... A user A user can... can... From: Mike Cohn: User Stories Applie 19 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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fine-grained features How (XP) Yesterday’s weather Say you’ll do as much today (in the next iteration) as you actually got done yesterday (in the last iteration). Emergent properties of this rule: – We won’t habitually overestimate our abilities. We have to use actual accomplishment. If we overestimate once, we won’t be able to the next time. – If we are overcommitted, we will tend to try to finish some items in any given time period instead of half finishing them all. It is so embarrassing to tell the customer they can have zero features next time. – On the other hand, if we have a disastrous period, we are guaranteed a little breathing space to recover. – Everyone learns to trust our numbers because they are so easy to explain. – Our estimates automatically track all kinds of changes – changes to the team, new technology, dramatic changes in product direction, etc. The first estimate (at the beginning of the project, when there is no yesterday) is the hardest and least accurate. Fortunately you only have to do it once. From: Kent Beck and Martin Fowler: Planning Extreme Programmin 20 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Why Lean Software Development with 7 Principles and 22 Tools Eliminate Waste – Seeing Waste, Value Stream Mapping Amplify Learning – Feedback, Iterations, Synchronization, Set-Based Development Decide as Late as Possible – Options Thinking, The Last Responsible Moment, Making Decisions Deliver as Fast as Possible – Pull Systems, Queuing Theory, Cost of Delay Empower the Team – Self-Determination, Motivation, Leadership, Expertise Build Integrity In – Perceived Integrity, Conceptual Integrity, Refactoring, Testing See the Whole – Measurements, Contracts From: Mary and Tom Poppendieck: Lean Software Developmen 21 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Why Principles of agile estimation (1/2) Eliminate Waste Don’t estimate waste, don‘t look too far into the future. Decide as Late as Possible Estimate up to 2 iterations into the future (fine grain). Estimate up to 2 releases into the future (coarse grain). Estimate as a team (development + customer). This reduces the “blame game”, you can no longer point accusing fingers at the person who made the plan. Amplify Learning Estimate your own work. Empower the Team You feel committed as an individual for the development of the self-selected tasks. You feel committed as a group for delivering the iteration goal. Base estimates on facts, rather than on speculation. Use actual data. Use what happened in the past. Feedback Yesterday’s weather, team velocity, triangulation Measurements Estimate early. Value-Stream Mapping Start getting estimates as soon as you write stories. Amplify Learning You will know what questions to ask if you can’t estimate a story. Principles 22 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Why Principles of agile estimation (2/2) Amplify Learning Estimate often. Learn from experience. Empower the Team At the beginning of an iteration. Update the effort remaining daily / every other day. Estimate small features. Deliver as Fast as Possible Stories of several days up to 2 weeks Keep it simple. Use simple rules. Making Decisions Communicate the constraints / assumptions of your estimates rather than just the numbers. Options Thinking Estimate total effort for implementing a story (development, testing, documentation etc.) Measurements Don’t bring initial estimates (from release planning) into sessions for detailed estimates (iteration planning). Otherwise, the estimators will be tempted to force fit the task estimates to sum to the story estimate. Track the effort spent and the effort still open until completion. Don’t ask for a percentage. Only count a story as implemented if it has passed the acceptance tests. Principles 23 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services Relationship
to IBM Global Services Method Cone of Uncertainty There is a quite agile engagement model „Accelerated Development“ (formerly 4.0x bad time for „Rapid Custom Development“). estimation Every (?) engagement model contains at better time for the beginning of each phase the task 2.0x realistic „Refine Project Estimates“, so iterative estimates estimation is not a new concept. final x The main switch is from specialist actuals estimation to group estimation. Emergence of estimates might be hard to 0.5x accept, but the quality of estimates will always have to be commensurate with the information available. 0.25x iter 1 iter 2 iter 3 iter 4 .... PMI has the notion of “rolling wave planning” which is very similar to the adaptive estimation approach. Put just enough effort into estimation, and be aware of the diminishing returns, when additional effort doesn’t result into a much more accurate estimate. 24 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services Summary
In a complex environment with frequent changes that cannot be anticipated, estimation must be done in an incremental and adaptive way. It can no longer be done in a sophisticated, big-upfront approach by highly skilled estimators at the beginning of the project. Agile approaches to estimation look extremely simple, but they work (somehow unexpectedly) quite well. Analogies to Lean Software Development (and Lean Manufacturing) explain why these simple approaches work. If you want to apply different (traditional, more complex, more rigorous,…) approaches in a complex environment, make sure that you understand the principles of Lean Software Development to check whether the approach can possibly work. 25 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services Backup
Slides IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Additional Next to estimation Estimating bugs Iceberg list (Crystal) Blitz planning (Crystal) Planning Game (XP) Sprint Planning Meeting (Scrum) Burn-down Chart (Scrum) Spatial Reasoning Wideband Delphi 28 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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How (XP) Estimating Bugs First, determine if the bug is critical (= can’t wait until the next iteration). – Only the customer can decide whether the bug is really critical. – Make the tradeoff “bug vs. function” explicit, since a fixed bug might push a story into the next release (see the “Iceberg list”). If it’s not critical, then log it on a card. Get development to look at it and estimate the effort. You can mark the effort as unknown. If it’s less than an ideal day, mark it as small. If the estimate is more than a day’s worth of effort, treat the defect as a story. The customer can then say which iteration should address the defect, just as with any other story. Usually it’s worth lumping several bugs together to get a week’s worth. Just before the next iteration planning meeting, the customer should take the small and unknown bugs and prioritize them. The customer should indicate how much ideal time the developers should spend dealing with them. Encourage everyone to deal with bugs in a rational way, to make sensible tradeoffs between fixing defects and adding features. From: Kent Beck and Martin Fowler: Planning Extreme Programmin 29 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Additional Iceberg List (Crystal, Scrum) Sprint Backlog The “above water” part lists all the items that can be delivered in the current delivery cycle. The “below water” part lists every item that will be delivered in later cycles. When you add a new item to the above water part, it pushes everything else down, and something that was above water falls below water. The iceberg list is useful in hostile environments, where sponsors change the requirements and priorities on a daily basis. Product Backlog Product Backlog (Release Backlog): –List of functionality, technology, issues (placeholders that are later defined as work) –Emergent, prioritized, estimated with more detail on higher priority backlog –Product Owner responsible for priority, anyone can contribute –Maintained and posted visibly Sprint Backlog (Iteration Backlog): –Product Backlog selected for Sprint by team, team selects tasks to turn product backlog into working product functionality. –Cannot be added to or changed during Sprint from the outside, only team member can add, delete or change the Sprint Backlog. From: Alistair Cockburn: Crystal Cle 30 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Additional Blitz Planning (Crystal) 1. Gather the attendees (representatives from each stakeholder category) John 2. Brainstorm the tasks (5-15 minutes) Walking skeleton Collect rq'ts 3. Lay out the tasks on a big table in 2 wks 1 wk dependency order (top to bottom), parallel tasks next to each other, remove John Sally duplicates Define 1st 4. Review the tasks, add tasks as needed Make test DB Initial functions acceptance test 5. Estimate effort and tag the tasks with 1 wk 2 wks 4 days names of specific people required. Identify over-loaded people. 6. Sort the tasks (parallel / sequential) First function ready 7. Mark the walking skeleton, the earliest for view release and the earliest revenue 2 wks A 8. Identify other releases A 9. Optimize the plan to fit the project priorities, re-prioritize, re-sort, delay Initial deployment tasks 4 days 10. Capture the output and display publicly From: Alistair Cockburn: Crystal Cle 31 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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Additional Planning Game (XP) People place index cards on the table, one user story per card. The group pretends there are no dependencies between cards, and simply lines them up in the preferred sequence of development The developers write on each card an estimate of how long it will take to produce the function. The sponsor or expert user puts them into development priority sequence, taking into account the development time and business value of each function. The cards are clustered into (fixed-length) iterations, and those iterations are clustered into releases, usually not longer than a few months each. From: Kent Beck and Martin Fowler: Planning Extreme Programmin 32 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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How (Scrum Sprint Planning Meeting (Scrum) 4 hours (max) for team to select Product Backlog and set Sprint Goal with Product Owner – Attended by Product Owner, Scrum team, customers, management in order to define what to build in the next Sprint – Team selects as much Product Backlog as it believes it can develop during the next Sprint. – Product Owner and customer devise Sprint Goal (which is the business value that the product increment must deliver regardless of functionality implemented). 4 hours (max) for team to define Sprint Backlog – Attended by Product Owner, Scrum team, development management in order to define how to build the product functionality into a product increment in the next Sprint. – Team defines Sprint Backlog, consisting of all tasks that need to be completed during Sprint. – Team members sign up for work and estimate their tasks. – Tasks are 1-16 hours long (XP suggests 1-3 days); if longer, break them down into more granularity. From: Mike Beedle and Ken Schwaber: Agile Software Development with Scru 33 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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How (Scrum Burn-down Chart (Scrum) Burn-down Chart shows the estimated number of hours required to complete the tasks of the Sprint. It shows both the status and rate of progress (“velocity”) in a way that is both clear and easy to discuss. Posted visibly. Similar to earned-value chart if you count the delivered functionality (instead of development effort) over time. From: Mike Beedle and Ken Schwaber: Agile Software Development with Scru 34 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services Spatial
Reasoning Create a game table with enough slots available slots actual stories for the stories of an iteration. Create physical cards for the stories Bug where the size of the card matches the 1 pt. story points. Big user Validate whether the size of the cards story feel right. Typical Decide how to organize the story cards user on the game board. story 3 pts. 2 pts. By sizing the pieces so that all math can be done quickly using visual inspection, the planning meeting remains focused on the competing business issues. From: Mike Cohn: User Stories Applie 35 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services Wideband
Delphi 1. Kickoff Meeting: At least three people discuss the source documents and project, as well as the units of estimation. 2. Estimation: Each person creates three estimates (using his/her preferred method): most likely, optimistic, pessimistic case. 3. Meeting: Each estimator gives his/her estimates to the facilitator who displays them with averages (owners of the estimates may not be revealed if it’s desired to reduce the influence of personality or seniority). Each estimator discusses the insights, problems and assumptions. 4. Repeat steps 2 and 3 at least once to get iterative estimation refinement: let the feedback drive adaptation and improvement 5. Calculate the final numbers using the averages from the final cycle. Estimate = (Optimistic + Pessimistic + 4 * Most likely) / 6 Likely Deviation = (Pessimistic – Optimistic) / 6 Wideband Delphi sits on top of any other estimation method, improving it through multiple participants, feedback, and iterative refinement 36 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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IBM Global Services References
Kent Beck and Martin Fowler: Planning Extreme Programming, Addison-Wesley, 2001. Mike Beedle and Ken Schwaber: Agile Software Development with Scrum, Prentice Hall, 2001. Alistair Cockburn: Crystal Clear, Addison-Wesley, 2005. Mike Cohn: User Stories Applied, Addison-Wesley, 2004. Mike Cohn: Agile Estimation and Planning, to be published, work in progress is available online at http://www.mountaingoatsoftware.com/agileplanning/ George D. Githens: Rolling Wave Project Planning, http://www.catalystpm.com/NP02.PDF Craig Larman: Agile & Iterative Development, Addison-Wesley, 2004. Todd Little: Agility, Uncertainty, and Software Project Estimation http://www.macs.ece.mcgill.ca/~radu/304428W03/AgilityUncertaintyAndEstimation.pdf Ogunnaike and Ray: Process Dynamics, Modeling, and Control, Oxford University Press, 1992. Mary and Tom Poppendieck: Lean Software Development, Addison-Wesley, 2003. Ken Schwaber: Agile Project Management with Scrum, Microsoft Press, 2004. Ken Schwaber: Scrum Methodology Revision 0.9, Advanced Development Methods Inc., 2003. 37 IBM Academy of Technology Best Practices in Project Estimation Conference © 2005 IBM Corporation
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