1. Writing
on the Go:
the
What,
Why
& How
Rochelle (Shelley)
Rodrigo
Carolinas Writing
Program Administrators
September 17, 2012
CC image posted at Flickr by Chris JL
2. This Presentation…
What IS in this What is NOT in this
presentation presentation
• Ownership & usage data • Twitter hashtag to
about mobile devices prompt backchannel
• Reasons for discussion
implementing mobile • PollEverywhere poll to
learning in FYC classes promote mobile
• Issues related to interaction.
supporting mobile • Instant publishing and
learning sharing of the activity.
• Mobile learning activity • Instant sharing of the
presentation
3. Mobile
Device
Ownership
& Usage:
What,
Why
& How
CC image posted at Flickr by Mike Licht, NotionsCapital.com
4. What are mobile devices?
• full-sized laptop
computer
• lightweight netbook or
tablet computer
• dedicated e-book reader
• Handheld device
• cell/mobile vs.
smartphone
CC image posted at Flickr by andyi
5. Why do we
care now?
Who Owns Smartphones?
Source: Pew Research Center’s
Internet & American Life Project,
Summer Tracking Survey, August
7-September 6, 2012. N=3,014
adults ages 18 and older.
Interviews were conducted in
English and Spanish and on
landline and cell phones (1,206
cell calls were completed).
Margin of error is +/- 2
percentage points.
7. Why do we
care now?
Mobile Internet use, by
demographics
Source: The Pew Research
Center's Internet & American Life
Project’s August Tracking Survey
conducted July 25-August 26,
2011. N=2,260 adults age 18 and
older, including 916 interviews
conducted by cell phone.
Interviews were conducted in
both English and Spanish.
8. Why do we
care now?
Smartphone ownership
demographics
Source: Pew Research Center’s Internet &
American Life Project April 26-May 22,
2011 and January 20-February 19, 2012
tracking surveys. For 2011 data, n=2,277
adults ages 18 and older, including 755
interviews conducted on respondent’s
cell phone. For 2012 data, n=2,253 adults
and survey includes 901 cell phone
interviews. Both 2011 and 2012 data
include Spanish-language interviews.
9. Why do we
care now?
Source: The Pew Research
Center's Internet & American
Life Project, April 26 – May 22,
2011 Spring Tracking Survey.
n=2,277 adult internet users
ages 18 and older, including
755 cell phone interviews.
Interviews were conducted in
English and Spanish.
10. Which cell internet
users go online
mostly using their
phones?
Source: Pew Research
Center’s Internet &
American Life Project,
March 15-April 3, 2012
Tracking survey. N=2,254
adults ages 18 and older,
including 903 interviews
conducted on
respondent’s cell phone.
Margin of error is +/-3.7
percentage points based
on those who use the
internet or email on their
cell phone (n=929).
*Represents significant
difference compared with
non-starred rows in group.
**Represents significant
difference compared with
all other rows in group.
14. How are they being used?
2011 Horizon Report 2012 Horizon Report
Time-to-Adoption Time-to-Adoption
One Year or Less One Year or Less
• Electronic Books • Mobile Apps
• Mobiles • Tablet Computing
Two to Three Years Two to Three Years
• Augmented Reality • Game-Based Learning
• Game-Based Learning • Learning Analytics
Four to Five Years Four to Five Years
• Gesture-Based Computing • Gesture-Based Computing
• Learning Analytics • Internet of Things
15. How are they being used?
Source:
ECAR
National
Study of
Undergra
duate
Students
and
Informati
on
Technolog
y, 2010
16. How are they being used?
*indicates statistically
significant differences
compared with
whites.
Source: The Pew
Research Center's
Internet & American
Life Project, April 26 –
May 22, 2011 Spring
Tracking Survey.
n=2,277 adults ages
18 and older,
including 755 cell
phone interviews.
Interviews were
conducted in English
and Spanish.
17. Mobile
Device
Teaching &
Learning:
What,
Why
& How
18. What is mobile learning?
“Individuals have had access to ‘portable learning devices’ since
the advent of the printing press; we call them books.”
Mobile Teaching vs. Mobile Learning
• Higher education historically has focused on instructors
teaching rather than students learning, an ineffective
approach that could seriously hamper the promise of
mobile learning.
• Successful student learning emerges from active
engagement, connection to the students' prior knowledge,
and simulation of real world experiences — all facilitated
by engaging learners' senses through multimedia.
• Higher education should stop thinking about these powerful
mobile multimedia devices as only consumption devices —
to live up to the promise of mobile learning, students
should use them as production devices.
19. Why mobile learning?
“Given students’ ownership of Students
and preference for small, • are unconfident that they
mobile devices, institutions have the technology skills to
and instructors may have an meet their needs.
opportunity to make more • want/need for instructors
effective use of mobile to model incorporating
technologies to communicate technology into
with, educate, and support teaching, learning, and
students. Many students seem research.
eager to communicate more
with their instructors online,
to use their mobile devices for
coursework, and to reach out
for help when they need it.”
ECAR 2011, page. 30
21. How mobile composition?
Process: Emphasis on Invention Multimodal Production
CC image posted at Flickr by Nar8iv / Scott W
CC image posted at Flickr by Nils Geylen
22. Mobile
Device
Support &
Implementation:
What,
Why
& How
23. What will students be doing?
• Course/Project
Management (LMS apps,
WordPress, Google
Apps)s
• Multimodal note taking
(Evernote)
• Audio recording
(SoundCloud & Google
Voice)
• Image & Video Capture
& Editing
24. What will students be doing?
Evernote
• Text, audio, & images
• Cross platform
• Organization
• Sharing/publishing
27. How will we support it?
Instructors
& WPAs
• Access:
BYOD
• Support:
Hacking
• Collaboration
is key!
28. How will we support it?
CIOs & Institutions
CC image posted at Flickr by Roozbeh Rokni
29. How will we support it?
CIOs & Institutions
Although…
“In general, IT organizations believe they are reasonably
well prepared to meet the expected demands for mobile
computing across the four areas of general
communication, instruction, administration, and
research.”
• More than 1/3, no spending on mobile-enablement
• Varied staffing levels dedicated to mobile
• 40% did not mobile-enable any service
• More services geared towards students
ECAR Report: Mobile IT in Higher Education, 2011
30. Why is worth the legal issues?
• Copyright
• Privacy &
Human
Subjects
• FERPA
• Accessibility
CC image posted at Flickr by Olivander CC image posted at Flickr by vaXzine
32. The Activity…
Make a multimodal object (or take multimodal notes) based on your
mobile device’s functionality. Focus on one of the questions below.
• iOS: make a video in Videolicious or collect
data/make multimodal report in Evernote
• Android: collect data/make multimodal report in
Evernote
What surprised Why might How might you
and intrigued teaching and start discussions
you about learning with about, or
mobile device mobile devices implementation
of, mobile
ownership & by important to composition
usage? your program (or classes in your
not)? program?
Hinweis der Redaktion
ECAR 2011 survey:• A full-sized laptop computer is one that is designed to be portable; it usually weighs more than two pounds; the keyboard and monitor are usually attached to each other. • A lightweight netbook or tablet computer is highly portable; it usually weighs less than two pounds; its monitor is small (usually 10” or less) and the keyboard may be small and built in or the keys may be displayed in video on a touch screen. iPad is included here. • A dedicated e-book reader is a portable device whose sole function is as a platform for reading electronic books and certain other electronic publications. Examples include the Kindle, NOOK, and the like; iPad and similar tablet devices serve many other functions and so are not included here. • A handheld device is usually about the size of a cellular telephone and often includes one; it has a screen that can show e-mail messages, web pages, video, etc.; and its keyboard is a few inches across, at most. We are not interested in devices that are plain cellular phones or are music/video players only, such as certain iPods. Pew: smartphone defined as adults who either say their phone is a smartphone when asked or say their phoen runs on the Android, blackberry, iPhone, Palm, or Windows platforms.
NOTICE DATE… SEPT 2012And as of 2011, 56.24% of Americans have attended college (some college PhD): http://www.census.gov/hhes/socdemo/education/data/cps/2011/tables.html (US Census data)
88% cell phone; EDUCAUSE doesn’t even ask undergrads whether they own a cell phone; only if smartphoneDesktop down while laptop going upSpikes in e-reader & tablets (chuckle over tablet; both Susan and I had them before they were cheap…I miss mini-me)
Over number of those attending/have attended college;Average college age ranges- high %Transition on “no statistical significance”
Want to especially focus on growth in Race/Ethnicity less than one yearWhite—15%Black & Hispanic – 5% --STILL HIGHER
Mobile Access Gap…Black & Hispanic mostly go online through mobileLower income householdsTELL STORY ABOUT MY MESA PROJECT
UGH…this begins to blow up the story I want to make about socio-economics & access…10% is still a recognizable number
HOWEVER…Students at two-year institutions differ from other undergraduates in their technology ownership and preferences. Students at associate’s colleges and other two-year programs are more likely to own stationary technologies, such as desktop computers and stationary gaming and video devices, particularly in comparison to students at doctorate-granting institutions. Students at institutions that award master’s and doctorate degrees are more likely to own portable technologies, such as laptops, iPods, webcams, thumb drives, and Wi-Fi devices. Still, there are both mobile devices (e.g., iPads) and stationary technologies (e.g., HDTVs) for which there are no significant differences among students at institutions of different Carnegie Classifications. In addition, the preference for Windows platforms is significantly higher among students attending associate’s colleges or other two-year programs than it is among those attending other institutions. Seventy four percent of students at associate’s colleges prefer Windows PCs, compared to 58 percent of all other students.
THE INTERNET OF THINGShe Internet of Things has become a sort of shorthand for network-aware smart objects that connect the physical world with the world of information. A smart object has four key attributes: it is small, and thus easy to attach to almost anything; it has a unique identifier; it has a small store of data or information; and it has a way to communicate that information to an external device on demand. The Internet of Things extends that concept by using TCP/IP as the means to convey the information, thus making objects addressable (and findable) on the Internet.
My Rant…EDUCAUSE Quarterly, March 29, 2011
LMS apps are limited to what they allow; for example, Moodle’s app only allows consumptionExcited about WordPress, multiple instancesGoogle Apps generally play well (docs/drive, calendar, etc.)…started building a site one day on my phone
Image editing, tons of apps; video editing growing
BYOD—you’ve scene what forcing a colleague or student on to a platform in a computer lab does…???Hacking—think of it as an aspect of the rhetorical context…http://blog.nielsen.com/nielsenwire/consumer/more-us-consumers-choosing-smartphones-as-apple-closes-the-gap-on-android/
http://www.educause.edu/library/resources/mobile-it-higher-education-2011-reportECAR Report: Mobile IT in Higher Education, 2011“Institutions pursuing a balanced approach to mobile development—one that includes elements from several strategies, such as mobile web, native apps, or mobile frameworks—tend to report greater progress.”Mobile frameworks: cell coverage and ubiquitouswi-fi
DO WE HAVE A CHOICE? Copyright (typical problem w/multimodal; mobile invention actually might help)Privacy & Human SubjectsFERPA (shared devices, web apps)Accessibility (hardware, software, and final compositions)