SlideShare ist ein Scribd-Unternehmen logo
1 von 45
Physics of Sound
Part 1
Sound waves
How they are generated and
travel
Sound Waves
 Generation and Propagation
 Sound wave = changes in pressure caused by
vibrating object
 Compression = High pressure
 Rarefaction = Low pressure
 Sound needs a medium to “vibrate”
 Usually air, but could be anything
 Speed of sound depends upon the medium
Air = 1130 ft/sec Water = 5000 ft/sec Steel = 13000 ft/sec
Measuring sound waves
 Sound waves are longitudinal waves
 Vibrating object compresses the air around it.
 Pushes air away leaving an area of low pressure
 Vibrating object then compresses more air to create a
“chain”
Measuring methods
Cycle
 A single push and pull of the vibrating object
 One are of compression followed by one area of
rarefaction
 An initial increase in atmospheric pressure from the
norm, followed by a drop below the norm and then a
return to normal
 Mathematically displayed by a sine curve
 Pressure on Y axis
 Time on X axis
Measuring methods
Period (T) and Frequency (f)
 Period - The time it takes to create one cycle
 Frequency - The number of cycles in one second
1
f
T
=
 Measured in Hertz (Hz) or cycles per second
Measuring methods
Example
It takes ¼ sec to create one cycle. What is
the sound wave’s frequency?
1
4 cycles per second
.25
f = =
Measuring methods
 Frequency will determine pitch
 High frequency = high pitch
 Low frequency = low pitch
 Octave – a doubling of halving of the
frequency
Measuring methods
 Human hearing range
 Low range between 15 to 30 Hz
 With enough power lower than 15 Hz can be felt, but
not heard as “sound”
 High range varies with age and gender
 Women - up to 20 kHz
 Men – between 15 to 18 kHz
 High frequency range will lower with exposure to high
levels of sound and age
Tuning
 Traditional orchestra would tune First Chair Violin A first.
 Remaining instruments would tune relative to that
 A above middle C was tuned to about 420 Hz
 As halls grew larger it was found to be desirable to tune sharper
 1939 A was established to be 440 Hz
 Corresponds to the 49th
key on a full size piano
 Tuning is not a science. The relative frequency difference is
what is important
Measuring methods
Wavelength
 The distance from one area of compression
to the next or one area of rarefaction to the
next v
f
λ =
l=wave length
V = velocity of sound in medium
usually 1130 ft/sec
f = frequency
Measuring methods
 Amplitude
 How high the pressure goes above and below
normal atmospheric pressure
 Corresponds to how loud the sound is
 “loudness” is relative to frequency and dependant
on the listener.
Timber and Harmonics
 Harmonics – multiples of a base frequency
 Timber – the characteristics of a particular sound or
instrument
 Different harmonics combined in different levels
Physics of Sound
Part 2
Basic Acoustics
Inverse square law
Reinforcement/cancellation
Interference
 Phase
 measurement of where the amplitude of a wave is
relative to another wave
 A cycle can start at any point in a waveform
 Two waves with the same frequency can start at
different times
 Measured as an angle in degrees
 Related to the sine wave representation of the wave
Interference
 Constructive of
destructive interference
 Waveforms will add by
summing their signed
amplitude at each instant
in time
Beats
 Happens when two
slightly different
frequencies interfere
 Often used in tuning
Standing waves
 When sound waves bounce off
of obstructions, they can
interfere with themselves
 Tends to reinforce some
frequencies and attenuate
others
 Prevented by using
 Non- Parallel walls, ceilings
 Convex surfaces
 Multi-level ceiling sections
Reverberance (Reverb)
 Consisting of multiple, blended sound images caused by
reflections from walls, ceilings and other structures which do not
absorb sound
 NOT echo
 Echo consists of individual, non-blended sound images
 Reverb time is related to
 The time it takes for a sound to reduce to an inaudible level
 Loudness of sound relative to background noise
 Ratio of loudness of reverberant to direct sound
 Short reverb time (less than 1.5 sec) is better for speech or
drama
 Long reverb time (more than 1.5 sec.) is better for music
Absorption
 Controlling reflections can reduce or increase reverb
time
 Air tends to absorb frequencies above 2K Hz
 Sight line obstructions
 Frequencies above 10 kHz tend to not bend around
corners well or other obstructions
 l=1.3 inches for 10 kHz tone
 Frequencies below 1kHz do very well
 l=5.65 feet for 200 Hz tone
 Specialists are often hired to “tune” a space
acoustically
Acoustic attributes
 Defined by Leo Beranek after a 6 year study
of 54 concert halls
 Used to define acoustic properties in terms
that other trained professionals can
understand
Acoustic attributes
 Intimacy – Indicates the size of a room
 How it sounds to the listener, not actual size
 Determined by the initial-time-delay-gap (ITDG)
 Interval between the sound that arrives directly at the
ear and the first reflection
 Usually considered to be the most important
attribute
Acoustic attributes
 Liveness
 Related to Reverberance
 Room size is related
 More reflections is live. Less reflections is dry or
dead
 Warmth
 More low frequency sound relative to mid
frequency
 Too much low frequency sound is said to be
“Boomy”
Acoustic attributes
 Loudness of direct sound
 Inverse square law
 Loudness of sound will decrease by one quarter
every time the distance from the source is
doubled
 Definition or Clarity
 Good definition when sound is clear.
 Related to intimacy, liveness, loudness of direct
and reverberant sound
Acoustic attributes
 Brilliance
 A hall that has liveness, clarity and intimacy
 Diffusion
 Relates to the orientation of reverberant sound
 Where is the reflected sound coming from
 It is preferable to have reverb sound coming from
all directions
Intensity
 Like pitch, loudness is a sensation in the
consciousness of a listener
 To produce a sound twice as loud requires 10
times the power
 Inverse square law
 Sound level is reduced by a factor of the square
of the distance away from the source
 If you move double the distance from the source, the
sound intensity will by one quarter
Intensity
 Intensity is a measurable quantity
 SPL – Sound Pressure Level
 dB – deciBel
 A system of measuring a ratio between two powers
 1dB change – Imperceptible change
 3dB change – Barely perceptible
 5dB change – Clearly noticeable
 10dB change – About twice as loud
 20dB change – About four times as loud
dB SPL Sound
150 dB Jet engine at 1m
140 dB Rock and Roll stack at 1m
130 dB Thunderclap, Air Raid Siren 1 Meter
120 dB Jet takeoff (200 ft)
110 dB Rock Concert
100 dB Train passing up close
90 dB Heavy traffic
80 dB Hair Dryer
70 dB City street
60 dB Noisy bar or restaurant
50 dB Open plan office environment
40 dB Normal conversation level
30 dB Library, Soft Whisper (5 Meter)
20 dB Quiet domestic environment
10 dB Broadcasting Studio, Rustling Leaves
0 dB Threshold of hearing in young adult
Sound Envelope
 Listener does not hear individual cycles of sound waves
 Attack – Time it takes for sound to rise from nothing to its
greatest intensity. Usually short.
 Decay – Time it takes for a sound to fall from its attack level to its
sustaining level. Decay time is usually short
 Sustain – The time during which the initial vibrating source
continues to supply energy to the sound. Usually perceived as
the duration and intensity of the sound
 Release – Time it takes for the sound to drop from its sustain
level to inaudibility after vibrating object stops supplying energy
Sound Design
 How, what and why of a show
Interaction of Sound
with other Show Elements
 Script
Identification of motivational cues - sounds listed in
the script (cues that actors react to)
Identification of environmental cue opportunities –
locations, time of day, season, era,
Identification of emotional cue opportunities – What
do you want to say about actor, situation. . .
Interaction of Sound
with other Show Elements
 Acting
Collaborate on what is “heard” on stage - Actors
need to understand what sounds are part of the
physical environment shared with the set and props.
Some sounds are there for them to react to (Motivational)
Some sounds need to be originated by a performer’s
action (ring a bell, turn on a radio, etc...)
Monitoring of stage action to off-stage locations
Placement of wireless mics and stage monitoring /
fold back
Interaction of Sound
with other Show Elements
 Costumes
Musicals – wireless mics that need to be
accommodated within costumes and hair
 Scenic
Location of on-stage devices (speakers, mics)
Collaboration on scene shifts (needs/opportunities to
cover transitions using sound cues – “Functional”
sound cues)
Identification of cues that support each other (sound
used to reinforce scenic element that would normally
make noise (car, train station, rain, etc. . .)
Interaction of Sound
with other Show Elements
 Props
“Active” on-stage devices that may be props
 Lights
Identification of cues that support each other
Thunder and lightning,
Day time or night time,
Lights used to represent outdoors and other items/times
that would normally have a recognizable sound associated
with it.
Identification of transitions where cues should go
together
Interaction of Sound
with other Show Elements
 Music direction
Vocal reinforcement (micing)
Music reinforcement (micing, direct feeds and
mixing)
Vocal/music monitoring for performers and/or band
 Choreography
Music cues
Reinforcement of foot fall (Mic cues for tap dancing)
Music monitoring for dancers
Interaction of Sound
with Other Show Elements
 Stage Management
Cueing
Monitoring of stage action to booth
Intercom systems
Use of Sound in the Theatre
What Audience Hears – Company Hears
 Elements that are part of the show
 What an audience hears.
Cues, Aural Reinforcement
 Support for the Overall Production
 What the company hears
Monitoring, Communications
Recording
Use of Sound in the Theatre
What Audience Hears – Company Hears
 Sound Cues - “created” sounds that
advance the story
Sound effects, music transitions and underscoring.
Produced / reproduced through mechanical or
electronic means
Mechanical – real sounds (sheet metal for thunder, crash
box for breaking glass, ½ coconuts for horse galloping,
actors making bird calls)
Also called practical
Electronic reproduction
Sounds stored as signals on CDs, Minidisks,
computer files
Use of Sound in the Theatre
What Audience Hears – Company Hears
 Reinforcement of aural elements of
production
 Mic cues for vocal and musical performance
 Orchestra Mics
 Instrument direct feeds
Use of Sound in the Theatre
What Audience Hears – Company Hears
 Monitoring – Providing performers and members of the
company a portion of the sound from the performance to assist
with their performance.
 Stage monitors for singers to hear the band – and
themselves – Fold back
 Pit monitors for band to hear vocals – and themselves
 House monitoring for crew positions, back stage and
dressing rooms so company can hear “what’s going on”
Use of Sound in the Theatre
What Audience Hears – Company Hears
 Communications
Intercoms for cueing and communications among the
company
 Recording
Live feeds of performance for film, video and audio
recording
Paper work, paper work, paper
work….
CUE DEVICE INPUT CH LEVEL DEVICE OUTPUT CH LEVEL FADE TIME NOTES
SUFFOLK COUNTY COMMUNITY COLLEGE
SOUND CUE SHEET
Show:_________________________________________ Sem / Year _____/_____
Page _____ of _____
Paper work, paper work, paper
work….
CUE # Sound Cue Placement PG. Type Location
A Preshow music At house opening 7 Called Cluster / BOH
B Preshow announcement with house to half 7 Called Cluster
C Preshow fade with blackout 7 Called Cluster / BOH
D Narrator with lights up 7 Called Cluster
E "Loser" with lights up 9 Called USC
F music cut Chuck: "…the fuck!" 9 Called USC
G Awesome sound Agnes: "Go." 13 Called cluster
H Mission Impossible theme Agnes: "…the intro music!" 14 Called cluster
I music cut ??? 14 Called cluster
J Narrator TOS 18 Called cluster
K T.V. with lights up 18 Called USC
L T.V. fade Tilly: "…not good at all." 19 Called USC
M magic Agnes: "What are you doing?" 23 Called cluster
N fight music Chuck: "…what happens next - " 24 Called cluster
O music cut end of fight 24 Called cluster
P Narrator into LL Cool J Lilith: "…kicketh some ass." 26 Called cluster
R "Waterfalls" with lights up 28 Called cluster
S Voice Over Tilly: "…Let's do this!" 29 Called cluster
T magic missle with spell 29 Called cluster
U Farrah explodes Farrah: "Oh no." 29 Called cluster
V Cheerleader enterance Agnes: "…would be a bad thing, right?" 34 Called Cluster
W music cut 34 Called Cluster
X cube eats Steve: "…oh neat, a jello mold!" 47 Called USC
Y cube transforms Tilly: "…call it Miles." 49 Called Cluster
Z "Gonna Make you Sweat" Chuck: "…Cheerleaders!!!" 59 Called Cluster
AA Footsteps with blackout 69 Called SL
BB Tiamat Roar 69 Called SL
CC Tiamat fight 69 Called SL
DD Curtain call with lights up 71 Called Cluster
Paper work, paper work, paper
work….
For Next Class
 Read
 The Spaghetti Factor!, Coleman
 Patches and Facility Panels, Coleman
 Soldering and Soldering 2 PDF
Study for Quiz 1

Weitere ähnliche Inhalte

Was ist angesagt?

6.4 inverse matrices
6.4 inverse matrices6.4 inverse matrices
6.4 inverse matrices
math260
 
Geometric Progressions
Geometric ProgressionsGeometric Progressions
Geometric Progressions
itutor
 

Was ist angesagt? (20)

Cylindrical co ordinate system
Cylindrical co ordinate systemCylindrical co ordinate system
Cylindrical co ordinate system
 
Arithmetic progression - Introduction to Arithmetic progressions for class 10...
Arithmetic progression - Introduction to Arithmetic progressions for class 10...Arithmetic progression - Introduction to Arithmetic progressions for class 10...
Arithmetic progression - Introduction to Arithmetic progressions for class 10...
 
Linear equations in two variables class 9 CBSE
Linear equations in two variables class 9 CBSELinear equations in two variables class 9 CBSE
Linear equations in two variables class 9 CBSE
 
POLYNOMIALS OF CLASS 10
POLYNOMIALS OF CLASS 10POLYNOMIALS OF CLASS 10
POLYNOMIALS OF CLASS 10
 
Acoustic, Sound and Noise Control
Acoustic, Sound and Noise Control Acoustic, Sound and Noise Control
Acoustic, Sound and Noise Control
 
Introduction to trigonometry
Introduction to trigonometryIntroduction to trigonometry
Introduction to trigonometry
 
Arithmetic progression
Arithmetic progressionArithmetic progression
Arithmetic progression
 
Coordinate systems (and transformations) and vector calculus
Coordinate systems (and transformations) and vector calculus Coordinate systems (and transformations) and vector calculus
Coordinate systems (and transformations) and vector calculus
 
Loudness and pitch
Loudness and pitchLoudness and pitch
Loudness and pitch
 
Circles
CirclesCircles
Circles
 
6.4 inverse matrices
6.4 inverse matrices6.4 inverse matrices
6.4 inverse matrices
 
Geometric Progressions
Geometric ProgressionsGeometric Progressions
Geometric Progressions
 
Arithmetic progression
Arithmetic progressionArithmetic progression
Arithmetic progression
 
Ring
RingRing
Ring
 
25 the ratio, root, and ratio comparison test x
25 the ratio, root, and ratio  comparison test x25 the ratio, root, and ratio  comparison test x
25 the ratio, root, and ratio comparison test x
 
Geometric Progressions
Geometric ProgressionsGeometric Progressions
Geometric Progressions
 
Polynomials (Algebra) - Class 10
Polynomials (Algebra) - Class 10 Polynomials (Algebra) - Class 10
Polynomials (Algebra) - Class 10
 
30 surface integrals
30 surface integrals30 surface integrals
30 surface integrals
 
Nature of sound
Nature of soundNature of sound
Nature of sound
 
Eigen value and eigen vectors shwetak
Eigen value and eigen vectors shwetakEigen value and eigen vectors shwetak
Eigen value and eigen vectors shwetak
 

Ähnlich wie 2 physics of sound

Basic theory of sound
Basic theory of soundBasic theory of sound
Basic theory of sound
Seid Adem
 
Physics reverberation
Physics  reverberationPhysics  reverberation
Physics reverberation
Somya Tyagi
 

Ähnlich wie 2 physics of sound (20)

Acoustics
AcousticsAcoustics
Acoustics
 
Basic theory of sound
Basic theory of soundBasic theory of sound
Basic theory of sound
 
Characterization of sound
Characterization of soundCharacterization of sound
Characterization of sound
 
phy1.ppt
phy1.pptphy1.ppt
phy1.ppt
 
Sound
SoundSound
Sound
 
Basicsoundprinciples
BasicsoundprinciplesBasicsoundprinciples
Basicsoundprinciples
 
Sound
SoundSound
Sound
 
Sounds
SoundsSounds
Sounds
 
ppt.pptx
ppt.pptxppt.pptx
ppt.pptx
 
Sound
SoundSound
Sound
 
Introduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- CourseraIntroduction to Music Production- Audio Basics- Coursera
Introduction to Music Production- Audio Basics- Coursera
 
Noise_its_control.ppt
Noise_its_control.pptNoise_its_control.ppt
Noise_its_control.ppt
 
The Recording Environment part 1
The Recording Environment part 1The Recording Environment part 1
The Recording Environment part 1
 
Building Acoustics
Building AcousticsBuilding Acoustics
Building Acoustics
 
Room acoustics
Room acousticsRoom acoustics
Room acoustics
 
Sound and waves grade 6 pps
Sound and waves grade 6 ppsSound and waves grade 6 pps
Sound and waves grade 6 pps
 
Sound and waves grade 6 pps
Sound and waves grade 6 ppsSound and waves grade 6 pps
Sound and waves grade 6 pps
 
Physics reverberation
Physics  reverberationPhysics  reverberation
Physics reverberation
 
Acoust.ppt
Acoust.pptAcoust.ppt
Acoust.ppt
 
Audio visual system principles #1
Audio visual system principles #1Audio visual system principles #1
Audio visual system principles #1
 

Mehr von rowenick

L2 rules of netiquette
L2 rules of netiquetteL2 rules of netiquette
L2 rules of netiquette
rowenick
 
L1 introduction to information and communication technology
L1 introduction to information and communication technologyL1 introduction to information and communication technology
L1 introduction to information and communication technology
rowenick
 
L1 introduction to information and communication technology
L1 introduction to information and communication technologyL1 introduction to information and communication technology
L1 introduction to information and communication technology
rowenick
 
L12 ict project for social change
L12 ict project for social changeL12 ict project for social change
L12 ict project for social change
rowenick
 
L4 advanced spreadsheet skills
L4 advanced spreadsheet skillsL4 advanced spreadsheet skills
L4 advanced spreadsheet skills
rowenick
 

Mehr von rowenick (10)

L2 rules of netiquette
L2 rules of netiquetteL2 rules of netiquette
L2 rules of netiquette
 
L2 rules of netiquette
L2 rules of netiquetteL2 rules of netiquette
L2 rules of netiquette
 
L1 introduction to information and communication technology
L1 introduction to information and communication technologyL1 introduction to information and communication technology
L1 introduction to information and communication technology
 
2 2 properties of sound
2 2  properties of sound2 2  properties of sound
2 2 properties of sound
 
Cell structure function
Cell structure functionCell structure function
Cell structure function
 
Ittcoachingpresentation 130119130847-phpapp02
Ittcoachingpresentation 130119130847-phpapp02Ittcoachingpresentation 130119130847-phpapp02
Ittcoachingpresentation 130119130847-phpapp02
 
L1 introduction to information and communication technology
L1 introduction to information and communication technologyL1 introduction to information and communication technology
L1 introduction to information and communication technology
 
L12 ict project for social change
L12 ict project for social changeL12 ict project for social change
L12 ict project for social change
 
L4 advanced spreadsheet skills
L4 advanced spreadsheet skillsL4 advanced spreadsheet skills
L4 advanced spreadsheet skills
 
Excel.fns frmls
Excel.fns frmlsExcel.fns frmls
Excel.fns frmls
 

Kürzlich hochgeladen

Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdfPests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
PirithiRaju
 
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune WaterworldsBiogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
Sérgio Sacani
 
Module for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learningModule for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learning
levieagacer
 
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
dkNET
 
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
ssuser79fe74
 
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptxSCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
RizalinePalanog2
 

Kürzlich hochgeladen (20)

Factory Acceptance Test( FAT).pptx .
Factory Acceptance Test( FAT).pptx       .Factory Acceptance Test( FAT).pptx       .
Factory Acceptance Test( FAT).pptx .
 
Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdfPests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
Pests of cotton_Borer_Pests_Binomics_Dr.UPR.pdf
 
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 60009654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
9654467111 Call Girls In Raj Nagar Delhi Short 1500 Night 6000
 
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts ServiceJustdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
Justdial Call Girls In Indirapuram, Ghaziabad, 8800357707 Escorts Service
 
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
 
GBSN - Microbiology (Unit 1)
GBSN - Microbiology (Unit 1)GBSN - Microbiology (Unit 1)
GBSN - Microbiology (Unit 1)
 
Clean In Place(CIP).pptx .
Clean In Place(CIP).pptx                 .Clean In Place(CIP).pptx                 .
Clean In Place(CIP).pptx .
 
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune WaterworldsBiogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
Biogenic Sulfur Gases as Biosignatures on Temperate Sub-Neptune Waterworlds
 
Module for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learningModule for Grade 9 for Asynchronous/Distance learning
Module for Grade 9 for Asynchronous/Distance learning
 
Zoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdfZoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdf
 
pumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit flypumpkin fruit fly, water melon fruit fly, cucumber fruit fly
pumpkin fruit fly, water melon fruit fly, cucumber fruit fly
 
GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)GBSN - Biochemistry (Unit 1)
GBSN - Biochemistry (Unit 1)
 
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
❤Jammu Kashmir Call Girls 8617697112 Personal Whatsapp Number 💦✅.
 
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Alandi Call Me 7737669865 Budget Friendly No Advance Booking
 
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
dkNET Webinar "Texera: A Scalable Cloud Computing Platform for Sharing Data a...
 
GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)GBSN - Microbiology (Unit 3)
GBSN - Microbiology (Unit 3)
 
module for grade 9 for distance learning
module for grade 9 for distance learningmodule for grade 9 for distance learning
module for grade 9 for distance learning
 
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
Chemical Tests; flame test, positive and negative ions test Edexcel Internati...
 
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptxSCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
SCIENCE-4-QUARTER4-WEEK-4-PPT-1 (1).pptx
 
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICESAMASTIPUR CALL GIRL 7857803690  LOW PRICE  ESCORT SERVICE
SAMASTIPUR CALL GIRL 7857803690 LOW PRICE ESCORT SERVICE
 

2 physics of sound

  • 1. Physics of Sound Part 1 Sound waves How they are generated and travel
  • 2. Sound Waves  Generation and Propagation  Sound wave = changes in pressure caused by vibrating object  Compression = High pressure  Rarefaction = Low pressure  Sound needs a medium to “vibrate”  Usually air, but could be anything  Speed of sound depends upon the medium Air = 1130 ft/sec Water = 5000 ft/sec Steel = 13000 ft/sec
  • 3. Measuring sound waves  Sound waves are longitudinal waves  Vibrating object compresses the air around it.  Pushes air away leaving an area of low pressure  Vibrating object then compresses more air to create a “chain”
  • 4. Measuring methods Cycle  A single push and pull of the vibrating object  One are of compression followed by one area of rarefaction  An initial increase in atmospheric pressure from the norm, followed by a drop below the norm and then a return to normal  Mathematically displayed by a sine curve  Pressure on Y axis  Time on X axis
  • 5. Measuring methods Period (T) and Frequency (f)  Period - The time it takes to create one cycle  Frequency - The number of cycles in one second 1 f T =  Measured in Hertz (Hz) or cycles per second
  • 6. Measuring methods Example It takes ¼ sec to create one cycle. What is the sound wave’s frequency? 1 4 cycles per second .25 f = =
  • 7. Measuring methods  Frequency will determine pitch  High frequency = high pitch  Low frequency = low pitch  Octave – a doubling of halving of the frequency
  • 8. Measuring methods  Human hearing range  Low range between 15 to 30 Hz  With enough power lower than 15 Hz can be felt, but not heard as “sound”  High range varies with age and gender  Women - up to 20 kHz  Men – between 15 to 18 kHz  High frequency range will lower with exposure to high levels of sound and age
  • 9. Tuning  Traditional orchestra would tune First Chair Violin A first.  Remaining instruments would tune relative to that  A above middle C was tuned to about 420 Hz  As halls grew larger it was found to be desirable to tune sharper  1939 A was established to be 440 Hz  Corresponds to the 49th key on a full size piano  Tuning is not a science. The relative frequency difference is what is important
  • 10. Measuring methods Wavelength  The distance from one area of compression to the next or one area of rarefaction to the next v f λ = l=wave length V = velocity of sound in medium usually 1130 ft/sec f = frequency
  • 11. Measuring methods  Amplitude  How high the pressure goes above and below normal atmospheric pressure  Corresponds to how loud the sound is  “loudness” is relative to frequency and dependant on the listener.
  • 12. Timber and Harmonics  Harmonics – multiples of a base frequency  Timber – the characteristics of a particular sound or instrument  Different harmonics combined in different levels
  • 13. Physics of Sound Part 2 Basic Acoustics Inverse square law Reinforcement/cancellation
  • 14. Interference  Phase  measurement of where the amplitude of a wave is relative to another wave  A cycle can start at any point in a waveform  Two waves with the same frequency can start at different times  Measured as an angle in degrees  Related to the sine wave representation of the wave
  • 15. Interference  Constructive of destructive interference  Waveforms will add by summing their signed amplitude at each instant in time
  • 16. Beats  Happens when two slightly different frequencies interfere  Often used in tuning
  • 17. Standing waves  When sound waves bounce off of obstructions, they can interfere with themselves  Tends to reinforce some frequencies and attenuate others  Prevented by using  Non- Parallel walls, ceilings  Convex surfaces  Multi-level ceiling sections
  • 18. Reverberance (Reverb)  Consisting of multiple, blended sound images caused by reflections from walls, ceilings and other structures which do not absorb sound  NOT echo  Echo consists of individual, non-blended sound images  Reverb time is related to  The time it takes for a sound to reduce to an inaudible level  Loudness of sound relative to background noise  Ratio of loudness of reverberant to direct sound  Short reverb time (less than 1.5 sec) is better for speech or drama  Long reverb time (more than 1.5 sec.) is better for music
  • 19. Absorption  Controlling reflections can reduce or increase reverb time  Air tends to absorb frequencies above 2K Hz  Sight line obstructions  Frequencies above 10 kHz tend to not bend around corners well or other obstructions  l=1.3 inches for 10 kHz tone  Frequencies below 1kHz do very well  l=5.65 feet for 200 Hz tone  Specialists are often hired to “tune” a space acoustically
  • 20. Acoustic attributes  Defined by Leo Beranek after a 6 year study of 54 concert halls  Used to define acoustic properties in terms that other trained professionals can understand
  • 21. Acoustic attributes  Intimacy – Indicates the size of a room  How it sounds to the listener, not actual size  Determined by the initial-time-delay-gap (ITDG)  Interval between the sound that arrives directly at the ear and the first reflection  Usually considered to be the most important attribute
  • 22. Acoustic attributes  Liveness  Related to Reverberance  Room size is related  More reflections is live. Less reflections is dry or dead  Warmth  More low frequency sound relative to mid frequency  Too much low frequency sound is said to be “Boomy”
  • 23. Acoustic attributes  Loudness of direct sound  Inverse square law  Loudness of sound will decrease by one quarter every time the distance from the source is doubled  Definition or Clarity  Good definition when sound is clear.  Related to intimacy, liveness, loudness of direct and reverberant sound
  • 24. Acoustic attributes  Brilliance  A hall that has liveness, clarity and intimacy  Diffusion  Relates to the orientation of reverberant sound  Where is the reflected sound coming from  It is preferable to have reverb sound coming from all directions
  • 25. Intensity  Like pitch, loudness is a sensation in the consciousness of a listener  To produce a sound twice as loud requires 10 times the power  Inverse square law  Sound level is reduced by a factor of the square of the distance away from the source  If you move double the distance from the source, the sound intensity will by one quarter
  • 26. Intensity  Intensity is a measurable quantity  SPL – Sound Pressure Level  dB – deciBel  A system of measuring a ratio between two powers  1dB change – Imperceptible change  3dB change – Barely perceptible  5dB change – Clearly noticeable  10dB change – About twice as loud  20dB change – About four times as loud
  • 27. dB SPL Sound 150 dB Jet engine at 1m 140 dB Rock and Roll stack at 1m 130 dB Thunderclap, Air Raid Siren 1 Meter 120 dB Jet takeoff (200 ft) 110 dB Rock Concert 100 dB Train passing up close 90 dB Heavy traffic 80 dB Hair Dryer 70 dB City street 60 dB Noisy bar or restaurant 50 dB Open plan office environment 40 dB Normal conversation level 30 dB Library, Soft Whisper (5 Meter) 20 dB Quiet domestic environment 10 dB Broadcasting Studio, Rustling Leaves 0 dB Threshold of hearing in young adult
  • 28.
  • 29. Sound Envelope  Listener does not hear individual cycles of sound waves  Attack – Time it takes for sound to rise from nothing to its greatest intensity. Usually short.  Decay – Time it takes for a sound to fall from its attack level to its sustaining level. Decay time is usually short  Sustain – The time during which the initial vibrating source continues to supply energy to the sound. Usually perceived as the duration and intensity of the sound  Release – Time it takes for the sound to drop from its sustain level to inaudibility after vibrating object stops supplying energy
  • 30. Sound Design  How, what and why of a show
  • 31. Interaction of Sound with other Show Elements  Script Identification of motivational cues - sounds listed in the script (cues that actors react to) Identification of environmental cue opportunities – locations, time of day, season, era, Identification of emotional cue opportunities – What do you want to say about actor, situation. . .
  • 32. Interaction of Sound with other Show Elements  Acting Collaborate on what is “heard” on stage - Actors need to understand what sounds are part of the physical environment shared with the set and props. Some sounds are there for them to react to (Motivational) Some sounds need to be originated by a performer’s action (ring a bell, turn on a radio, etc...) Monitoring of stage action to off-stage locations Placement of wireless mics and stage monitoring / fold back
  • 33. Interaction of Sound with other Show Elements  Costumes Musicals – wireless mics that need to be accommodated within costumes and hair  Scenic Location of on-stage devices (speakers, mics) Collaboration on scene shifts (needs/opportunities to cover transitions using sound cues – “Functional” sound cues) Identification of cues that support each other (sound used to reinforce scenic element that would normally make noise (car, train station, rain, etc. . .)
  • 34. Interaction of Sound with other Show Elements  Props “Active” on-stage devices that may be props  Lights Identification of cues that support each other Thunder and lightning, Day time or night time, Lights used to represent outdoors and other items/times that would normally have a recognizable sound associated with it. Identification of transitions where cues should go together
  • 35. Interaction of Sound with other Show Elements  Music direction Vocal reinforcement (micing) Music reinforcement (micing, direct feeds and mixing) Vocal/music monitoring for performers and/or band  Choreography Music cues Reinforcement of foot fall (Mic cues for tap dancing) Music monitoring for dancers
  • 36. Interaction of Sound with Other Show Elements  Stage Management Cueing Monitoring of stage action to booth Intercom systems
  • 37. Use of Sound in the Theatre What Audience Hears – Company Hears  Elements that are part of the show  What an audience hears. Cues, Aural Reinforcement  Support for the Overall Production  What the company hears Monitoring, Communications Recording
  • 38. Use of Sound in the Theatre What Audience Hears – Company Hears  Sound Cues - “created” sounds that advance the story Sound effects, music transitions and underscoring. Produced / reproduced through mechanical or electronic means Mechanical – real sounds (sheet metal for thunder, crash box for breaking glass, ½ coconuts for horse galloping, actors making bird calls) Also called practical Electronic reproduction Sounds stored as signals on CDs, Minidisks, computer files
  • 39. Use of Sound in the Theatre What Audience Hears – Company Hears  Reinforcement of aural elements of production  Mic cues for vocal and musical performance  Orchestra Mics  Instrument direct feeds
  • 40. Use of Sound in the Theatre What Audience Hears – Company Hears  Monitoring – Providing performers and members of the company a portion of the sound from the performance to assist with their performance.  Stage monitors for singers to hear the band – and themselves – Fold back  Pit monitors for band to hear vocals – and themselves  House monitoring for crew positions, back stage and dressing rooms so company can hear “what’s going on”
  • 41. Use of Sound in the Theatre What Audience Hears – Company Hears  Communications Intercoms for cueing and communications among the company  Recording Live feeds of performance for film, video and audio recording
  • 42. Paper work, paper work, paper work…. CUE DEVICE INPUT CH LEVEL DEVICE OUTPUT CH LEVEL FADE TIME NOTES SUFFOLK COUNTY COMMUNITY COLLEGE SOUND CUE SHEET Show:_________________________________________ Sem / Year _____/_____ Page _____ of _____
  • 43. Paper work, paper work, paper work…. CUE # Sound Cue Placement PG. Type Location A Preshow music At house opening 7 Called Cluster / BOH B Preshow announcement with house to half 7 Called Cluster C Preshow fade with blackout 7 Called Cluster / BOH D Narrator with lights up 7 Called Cluster E "Loser" with lights up 9 Called USC F music cut Chuck: "…the fuck!" 9 Called USC G Awesome sound Agnes: "Go." 13 Called cluster H Mission Impossible theme Agnes: "…the intro music!" 14 Called cluster I music cut ??? 14 Called cluster J Narrator TOS 18 Called cluster K T.V. with lights up 18 Called USC L T.V. fade Tilly: "…not good at all." 19 Called USC M magic Agnes: "What are you doing?" 23 Called cluster N fight music Chuck: "…what happens next - " 24 Called cluster O music cut end of fight 24 Called cluster P Narrator into LL Cool J Lilith: "…kicketh some ass." 26 Called cluster R "Waterfalls" with lights up 28 Called cluster S Voice Over Tilly: "…Let's do this!" 29 Called cluster T magic missle with spell 29 Called cluster U Farrah explodes Farrah: "Oh no." 29 Called cluster V Cheerleader enterance Agnes: "…would be a bad thing, right?" 34 Called Cluster W music cut 34 Called Cluster X cube eats Steve: "…oh neat, a jello mold!" 47 Called USC Y cube transforms Tilly: "…call it Miles." 49 Called Cluster Z "Gonna Make you Sweat" Chuck: "…Cheerleaders!!!" 59 Called Cluster AA Footsteps with blackout 69 Called SL BB Tiamat Roar 69 Called SL CC Tiamat fight 69 Called SL DD Curtain call with lights up 71 Called Cluster
  • 44. Paper work, paper work, paper work….
  • 45. For Next Class  Read  The Spaghetti Factor!, Coleman  Patches and Facility Panels, Coleman  Soldering and Soldering 2 PDF Study for Quiz 1