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Gamified Co-Design
with Cooperative
Learning
Gabriella
Dodero
Rosella
Gennari
Santina
Torello
Alessandra
Melonio
GaC C
Effective Assistive Technology
Conference, Rochester, June 2014
Faculty of Computer Science
http://www.inf.unibz.it
Gamified Co-Design
with Cooperative
Learning
Gabriella
Dodero
Rosella
Gennari
Santina
Torello
Alessandra
Melonio
GaC C
Effective Assistive Technology
Conference, Rochester, June 2014
Faculty of Computer Science
http://www.inf.unibz.it
The idea
Co-design
Co-design
techniques for prototyping
interactive products with
children
What:
releasing educational games
for and with children
Why:
Cooperative learning
Cooperative learning
strategies for group workWhat:
fostering inclusion and, more
generally, cooperative work by
leveraging on everybody’s skills
Why:
Gamification of context for
engaging all
Gamification of context for
engaging all
game elements and
gamification principles
What:
fostering engagement
for behaviour and
emotions in order to
promote a flow state
Why:
Gamification
of context
Gamification elements in classrooms
Gamification elements in classrooms
Progression bar across missions split in challenges
Progression bar across missions split in challenges
Coins: contingent completion rewards for challenges
At the shop
At the shop
… but how to
decide which?
a group can spend coins for buying prototyping objects
Signalling disks for voting
Signalling disks for voting and choosing, e.g., the expert card
Expert card at work: “Help, game expert”
Tree pieces: contingent completion rewards for missions
Missione 4
Missione 3
Missione 5
Missione 2
Missione 1
Missione 4
Missione 3
Missione 5
Missione 2
Missione 1
Progression bar across missions with gained tree pieces
GaCoCo missions:
highlights
Training, roles and gamified material exploration, group formation and
badge creation
Initial mission @ school
Mission solved: big applause
Initial mission @ school
Game idea form + avatar prototyping
Second mission @ school
Groups are split in pairs, each works on a game level: form + prototyping
Third mission @ school
Groups are rejoined, jointly revising and continuing game levels: form + prototyping
Fourth mission @ school
Assembling levels and passage on a given A0 form
Final mission @ school
Rehearsing presentation of game prototype (A0 form)
Final mission @ school
Presentation, then gallery tour of each game with:
Final mission @ university
Presentation, then gallery tour of each game with:
Final mission @ university
final game prototypes (A0 form);
Presentation, then gallery tour of each game with:
Final mission @ university
Il#personaggio#principale#di#questo#gioco#è#Giovannino.#Giovannino#si#trova#
in#un#posto#dove#c’è#il#mare#ma#fa#molto#freddo#e#al#posto#di#una#spiaggia#ci#
sono#metri#e#metri#di#neve.##
Questo# posto# è# abitato# da# una# famiglia# di# alieni.# Ci# sono# degli# oggetti#
particolari#in#questo#posto:#un#tavolo#volante#ed#una*rosa*aliena#con#delle#
spine#senza#punta.##
!
Dove si svolge il gioco
e quali oggetti e
personaggi ci sono?
Lo# scopo# del# gioco# è# quello# di# riuscire# a# sottrarre# il# tavolo# volante# alla#
famiglia#di#alieni#e#raggiungere#prima#che#muoia#la#rosa#con#le#spine#senza#
punta#che#permetterà#a#Giovannino#di#tornare#sulla#terra,#nel#paese#senza#
punta.##
Cosa fanno i
personaggi e che sfide
devono affrontare?
Sfide nel PRIMO livello

Vite; Punti e Poteri"
Giovannino#ha#a#disposizione#2*vite#per#riuscire#a#superare#questo#livello.#
Per#sconCiggere#gli#alieni#e#rubare#il#tavolo#magico#può#usare#due#oggetti:#
una#mazza#ed#una#cintura#magica#che#una#volta#premuta#si#trasforma#in#una#
spada.##
Ci# sono# anche# degli# oggetti# speciali# che# compaiono# di# tanto# in# tanto# che#
sono#un#fungo:#che#permette#a#Giovannino#di#diventare#piu#potente#e#un#
cuore#che#fa#guadagnare#a#Giovannino#due#vite.#Se#si#perde#si#ricomincia#
direttamente#da#questo#livello.#
Quando si perde il 2°
livello appare"
Quando si vince il 1°
livello appare"
Quando#si#vince#nel#primo#livello#appaiono#delle#monete#che#corrispondo#a#
dei#punti.
Appare#una#scritta#GAME#OVER#e#bisgona#cominciare#tutto#da#capo.
Gli Essenzali_TITOLO DEL GIOCO
final game prototypes (A0 form); game framework
Evaluation of other groups’ work
Final mission @ university
Evaluation of other groups’ work
Final mission @ university
I liked…
I’d change…
Evaluation of other groups’ work
Final mission @ university
I liked…
I’d change…
I’d vote…
Roles: highlights
Teacher for:
introducing and recapping missions; 	

moderating her class
Game design expert for:
feedback on demand; 	

validating product delivered at the end of a challenge
Passive observer for:
tracking group performances; 	

tracking group social relations
thank you
G. Dodero, R. Gennari,A.
Melonio and S.Torello.
GAmified CO-design with
COoperative Learning. In Proc. of
the alt chapter of CHI 2014,
Toronto,April 26–May 1 2014 	

G. Dodero, R. Gennari,A.
Melonio and S.Torello.
Gamification of Codesign
Contexts—Two Studies in
Primary Schools. Submitted 	

Original images by: N. Mastachi
REFERENCES
G. Dodero, R. Gennari,A.
Melonio and S.Torello.
GAmified CO-design with
COoperative Learning. In Proc. of
the alt chapter of CHI 2014,
Toronto,April 26–May 1 2014 	

G. Dodero, R. Gennari,A.
Melonio and S.Torello.
Gamification of Codesign
Contexts—Two Studies in
Primary Schools. Submitted 	

Original images by: N. Mastachi
innaffiatoio
REFERENCES

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How To Gamify School Contexts and Teach Computer Science Concepts