20. Lessons Learned
• The real world is the most relevant
context to learn in.
• Technology platform
• Game ingredients for learning
• Versatility of concepts
• Mobile Learning has been
widely accepted..
• Challenges for the next steps
22. Challenges for success
• Easy, out-of-the-box technology
• Curriculum blueprint
• Design methodologies
• Didactics & accreditation
• Support for educators and students
• Availability phones & data plans
• Low costs
23. Easy technology
• Game Maker
• Free apps for iPhone and Android
• Game Community
• Admin tools
24. Game Maker
• Drag & drop
media, slideshow, opinion poll, challenge or reward onto places.
• Configure
settings: roles, objects, time limits, levels..
• Single & multi-player
treasure hunt, role-playing, collect & trade.
• Indoor
upload floor-plans & print out QR codes.
• Custom maps
navigate on any map you want.
• WebQuest
format you play exclusively on the web.
25. Apps for iPhone & Android
• Explore games
featured, in your neighborhood or in your personal channel.
• Navigate
on a map and activate places when close-by.
• Experience
the story, watch a video, answer a question,
trade an object, upload photos, score points...
• Share
games, places and UGC on FB and Twitter.
• Preload
games over wifi before starting.
26. Game Community
• Browse
all games, check out featured ones and those in your personal channel.
• Explore
game pages. Discover the story, check out
the places on the map, see user reviews,
share it on Facebook and Twitter.
• Play back
your personal game experience: GPS trace,
uploads, scores and more.
• Integrate
games easily in any website with our Game
Player.
27. Admin tools
• Secure
access for educators only. Directly in your browser.
• Grant
teachers and students access to create and
publish games in your channel.
• Manage
all published games and update at any time.
• Monitor
statistics of game results in your channel.
Play back GPS traces, answers to questions,
uploaded media & more.
29. Didactics & Accreditation
• Link to didactic theory: constructivism &
authentic learning
• We simply need more evidence.
• Integration into accreditation systems.
30. Support
• Training for teachers and students
• Online support & project community
• How-to guides
• Onsite support
• Phone kits
• Subscription service