1. A New Cultural City Design
by Ronald Lenz, Waag Society & 7scenes - @ DISH ‘09
2. Waag Society
Medialab in Amsterdam, The Netherlands
Creative technology for social innovation
Education, Healthcare, Arts&Culture, Sustainability & Public Domain
Picnic festival, MediaGuild, CultureGrid, Fablab, Waag Products
7. The City is layered
Di!erent layers with di!erent tastes: historical, social, economical,
cultural, religious and much more
But most are often hidden and not linked
8. The City is mobile
Mobile as in connected through mobile phones
Used for internet, navigation, tracking, communication, media recording
& playback, games, hyper-local services and more
insert latest mobile internet and gps smartphones stats here
Yes it’s true what they say: Mobile is the new Mass Medium
9. The City is virtual
We know this - we have been mapping the City for quite some time now
10. The City is designed
how do we want to see the city?
which experiences do we want to design?
we’ve only just started and we need new tools!
11. The City - a new cultural space
But how will we experience mobile culture?
12. 7scenes
Mobile and online platform for creating, publishing,
playing and sharing GPS games and tours
13. Create & Publish
All web-based, easy drag&drop interface
Select & configure templates such as role-playing, trading, treasure hunt
& interactive story
Add tasks, photos, videos, sounds, notes & rewards to locations on a map
Publish for events or to everyone
14. Play
Navigate places live on a map
Location-based interaction: view media/content, perform tasks,
upload photos and notes, pick up rewards
Multi-user gameplay: confrontations & trading, message with players
Collaborate with web-player
15. Share
Set up scene pages for your project’s communication
All interaction can be broadcast live
All player interaction is archived for playback later
Share your project with widgets
26. The City is a stage
Create experiences that change people’s perceptions of the city
(we will have location-based information services in abundance)
Think theatrical and playful performance - always remind yourself to
fully make use of the physical City and everyone and everything moving
27. The City is a stage
Find synergy between location, physical objects, mediated content,
narrative, gameplay, people and activities
People are intrinsically active, they just need the right trigger
(we’ve all been kids)
Sharing the experience is important, both in the moment and after
“It’s about the story stupid” - combine all tools / media / channels needed
Prototyping is the only way - you never get it right the 1st, 2nd, ... time
28. The City is yours!
So what kind of scenarios are you thinking of right now?
ronald@waag.org, @rlenz, slidehare.net/rlenz