3. Kerangka
Program Learning Outcomes (PLO)
Constructivism
aligned to PLO
(OBE)
Mastery learning
Experiential Learning
Problem Based Learning
Flip Class Room
E and M Learning, game
3 Learning styles: Visual, Auditory, Kinesthetic
6. Mastery Learning
"the students are helped to master each learning unit
before proceeding to a more advanced learning
task" (Bloom 1985)
Badge Reward as Assessment System
Give student a
badge when he or
she masters
certain
competency
Learning
Style
Learnin
g pace
7.
8. Experiential Learning & OBE
knowledge skills behaviors
Exam.
Project simmulation
Soft Skills
Course Outcomes
Real Problem
Based Leaning
9. Flipping the class
Traditional lecture - broadcasting knowledge with
fixed duration of time, disregard learning pace and
learning style.
Video based lecture –
anywhere, anytime, repeatable
Learnin
g Style
Learnin
g pace
10. Video on a subject matter -
LMS
Lecture based Video -
LMS
Project or Problem based
learning - in the classroom.
Lecturer ->> facilitator
Learning Channels
Visual
See it
Auditory
Hear it. Say it
Kinesthetic
Do it