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Who I am
 Richard Sneyd
 Programme Manager of game design courses at
Clane College (2010-2013)
 Founder of CyberMyth Games (Jan 2013 –
Present)
 Really love games! (by the way, developing them
is far more fun than playing the things)
What Will you Learn?
Game Design Worshop
Game Development 101
•Principles of programming (using a visual system)
•Design principles:
•What makes something look good (aesthetics)
•Gameplay & user experience design
•The Role of Audio in Games
•Why you should consider becoming an indie
game developer!
Stencyl
•Cross-platform game development
•Develop once, deploy to Android, IOS, Mac,
Windows & Desktop (as of version 3.0)
•Drastically shorten development cycle
•Maximise audience
•Maximise earning potential
Photoshop
Progression Options:
 Games Analysis & Design Evening Class
(FETAC Level 5 Minor Award)
 Focused
 Practical
 Intense
 3 Hour evening sessions
 14 weeks
 Develop 2D & 3D game prototypes
 You learn A LOT more!
Past Students Work
The Irish Games Industry
 Some industry giants, like BigFish Games
 Middleware developers (Havoc)
 A LOT of indie game studios, like bitSmith, BatCat
Games, Open Emotion Studios, 2PaperDolls
etc...
 The rise of mobile gaming (principly IOS &
Android) has lead to low barriers to entry. Anyone
can develop a mobile game with enough
commitment.
Registration:
 Speak with Kathleen Dobbyn (I think)

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Develop and Program Computer Games Easily Training Courses

  • 1.
  • 2. Who I am  Richard Sneyd  Programme Manager of game design courses at Clane College (2010-2013)  Founder of CyberMyth Games (Jan 2013 – Present)  Really love games! (by the way, developing them is far more fun than playing the things)
  • 3. What Will you Learn? Game Design Worshop
  • 4. Game Development 101 •Principles of programming (using a visual system) •Design principles: •What makes something look good (aesthetics) •Gameplay & user experience design •The Role of Audio in Games •Why you should consider becoming an indie game developer!
  • 5. Stencyl •Cross-platform game development •Develop once, deploy to Android, IOS, Mac, Windows & Desktop (as of version 3.0) •Drastically shorten development cycle •Maximise audience •Maximise earning potential
  • 7.
  • 8.
  • 9.
  • 10. Progression Options:  Games Analysis & Design Evening Class (FETAC Level 5 Minor Award)  Focused  Practical  Intense  3 Hour evening sessions  14 weeks  Develop 2D & 3D game prototypes  You learn A LOT more!
  • 12.
  • 13. The Irish Games Industry  Some industry giants, like BigFish Games  Middleware developers (Havoc)  A LOT of indie game studios, like bitSmith, BatCat Games, Open Emotion Studios, 2PaperDolls etc...  The rise of mobile gaming (principly IOS & Android) has lead to low barriers to entry. Anyone can develop a mobile game with enough commitment.
  • 14. Registration:  Speak with Kathleen Dobbyn (I think)