Get ready to roll your sleeves to learn and experience the fundamentals of game design. We have heard about the explosive use of game techniques to engage users in new and different ways. However, game design is more than sticking points, leaderboards, and badges on your application to engage your users. In this workshop, you will learn the most important elements of game thinking and mechanics, apply them through creative exercises, and get examples of successful implementations. Be ready to participate and have fun! (modev East 2013. McClean, Virginia)
25. HARD FUN
PEOPLE FUN
provides the opportunity to
challenge, mastery, and feelings of
accomplishments
provides the excuse to hang
around with friends
fun
capture attention &
motivate participation
EASY FUN
SERIOUS FUN
purposely play changes how players think,
feel, behave, or make a difference in the
real world
inspires exploration and
role play
* Nicole Lazzaro, XeoDesign: 4Keys 2Fun
31. YOU are a consultant to HOTRIP, an internet travel company
OBJECTIVE HOTRIP wants to reach new markets
AUDIENCE
Millennial, 18-34 age group
BEHAVIOR Increase completion rate in Booking Flow
CHARACTERISTICS Social mindful, globally engaged, wired
generation, peer-oriented, highest unemployment rate
35. People Fun
HARD Fun
provides the excuse to
hang around with friends
ENTER
TRIP
CRITERIA
SERIOUS Fun
make a difference
in the real world
provides the opportunity to
challenge, mastery, and
feelings of accomplishments
SELECT
TRIP
PROVIDE
INFO
PAY
EASY Fun
inspires exploration
and role play