1. RICO 2010 March Camp Proposal
Date: 16th -17th March (Tentative)
2Days 1Night Camp
IC: Ng Rui Jun
2. Page no. Content
3 Date/Time
3 Objective
3 to 5 Teams
6 to 7 Schedule
8 to 11 Explanation of each Event (Process, Purpose)
12 Logistics
13 Required Materials
14 Pack List
3. Date/Time
• 16th - 17th March (tentative)
• Starts at 9.30am on 16th, ends at 2.30pm on 17th
Objective
• To integrate the secondary ones into the Orchestra, and in so doing allow them to know their
seniors better
• Serves as a medium to facilitate better friendships and communications within members
Teams
• To be confirmed on a later date
• Each group would have about 10 members each
• There will be a group leader in each team (Most probably a sec 4), and an assistant group leader
(Sec 3). They will fill up first and second name of the group respectively. (Only these people
have been determined.)
• Members of each group would preferably be from different sections so that they are able to step
out of their comfort zones.
Group 1 Group 2
Name Instrument Name Instrument
Chow Yong Sheng Sheng Ooi Wei Herr Erhu
Tan Jiekai Ruan Yao Xin Meng Dizi
4. Group 3 Group 4
Name Instrument Name Instrument
Kwan Zhao Ping Erhu Lexus Lee Percussion
Tan Wee Ling Sheng Chen Zheng Wei Ruan
Group 5 Group 6
Name Instrument Name Instrument
Ng Shi Kang Bass Zhang Zeqing Erhu
Foo Lin Geng Erhu Stephen Koh Percussion
5. Group 7 Group 8
Name Instrument Name Instrument
Roy Soo Percussion Edward Foo Dizi
Sng Geng Erhu Leong Chang Jie Cello
Group 9 Group 10
Name Instrument Name Instrument
Raphael Quek Sheng Goh Kwee Yong Suona
Ong Chong An Yangqin Loo Tien Pan Erhu
*To be used as templates for groupings later on
6. Schedule
Day 1
Activity Venue Timing
Report to the main atrium Main Atrium 9.30am
Place belongings in bunk area Bunk Area 9.45am –
10.00am
Introduce themselves. Play Whacko, 杀 (Ice Bunk Area 10.00am –
breakers) 11.00am
Water bomb games Either at the field near Raja block, or 11.15am –
Astroturf, depending on availability 12.30pm
Lunch Free and Easy 12.45pm –
1.30pm
Bunk time Bunk Area 1.30pm –
2.00pm
Lecture by Dr Samuel Wong One of the LTs (to be confirmed) 2.10pm –
4.00pm
Watch a Movie Auditorium (tentatively) 4.30pm –
6.00pm
Dinner Free and Easy 6.00pm –
7.30pm
War games Meet at Main Atrium 7.30pm –
9.45pm
Supper Bunk Area 10.00pm –
11.00pm
Lights Out Bunk Area 11.30pm
7. Day 2
Activity Venue Timing
Morning call Bunk Area 8.30am
PT Raffles Square 8.45am-
9.15am
Breakfast Canteen 9.20am-10.10a
m
Amazing Race Meet at Main Atrium 10.15pm –
12.15noon
Lunch Free and Easy 12.30pm –
1.30pm
Packing up Bunk Area 1.30pm –
1.45pm
Debrief by EXCO/Conductor/Teachers in Auditorium 2.00pm –
charge 2.30pm
Home Sweet Home Home! 2.30pm
8. Explanation of process and purpose of activities
Icebreakers
Whacko:
Aim:
To get members to remember the names of their fellow group members
Instructions:
Each group member would introduce their name and section. Members would then sit in a
circle on the floor, with the group leader being the “whacker” first. He will have to stand in the middle
of the circle.
The whacker will call a name and attempt to hit the person called. However the person can say
another name in order to direct the whacker away to said person.
Anyone who gets hit will be the new whacker. Group leaders can choose how long they want
to play this game.
杀:
Aim:
Other than to get members to know each other, through the forfeits, members can derived fun and
most possibly vivid memories from such an experience
Instructions:
Members are to sit in a circle on the floor.
In this game, there are 3 different gestures: 杀,反杀,and 瞄. The group leader will start the
game by initiating a 杀 (a sweeping motion of the person's hand to the person on his left while saying
杀), which would then proceed in a clockwise direction around the circle. The members who get “ 杀
ed” will have to continue the chain by doing a 杀 on the person to their left. However at any one time,
9. a person can do a 反杀(a sweeping motion of the hand towards the person who 杀 ed you, while
saying 反杀). This basically means that the flow is reversed, and that they will continue in an opposite
direction. Continuous 反杀 s are allowed, but only up to a maximum of 5. Also, people can 瞄 others.
Which means that when a person is getting 杀 ed, he can stretch out his index finger and 瞄 someone
else by saying “瞄 X”. The 杀 or 反杀 will then continue from that person. A person would have to do
a forfeit if : he accidentally 杀 s in the wrong direction, or if he exceeds the number of continuous 反
杀 s allowed. The person would then do a forfeit that is subjected to his group members.
Extra notes: These games are meant to help members in getting to know each other so as to let the
camp run more smoothly
Water Bomb Game
Aim:
To get members to engage in mindless fun so that they would develop friendships with each other in
the process.
Instructions:
Teams would be armed with 100 water bombs. They would then assign a person to stand in the
center (who would wear newspapers) while the others would spread out in a circle, circling the person.
The objective of the game is to make sure as many water bombs as possible hit the opposing
teams' center person, while protecting one's own center person at the same time. By protection, it would
mean blocking the water bombs with one's own body.
EXCO members, and possibly teacher ics/conductor would go around helping any group that
seems to be on the losing end. However, if any group members were to hit them (whether it is
accidental or intentional), they would be subjected to a forfeit after the game. A forfeit table will be
drawn for such purposes, with different forfeits for number of times a group is marked. There will be
EXCO members recording down the forfeits, and one other taking photos/videos of the entire event.
After the end of the event, members will then go for showers at the Swimming Pool area.
Members who have finished showering can go for lunch. Groups will take turns to shower, which will
be closely watched by EXCO members (refer to chart in pg 15).
Bunk Time (Essentially time to relax in bunk area)
Aim:
10. Games are not enough to bond members together. They need some private time together in order to get
to know each other better as they would not be bound by any rules or regulations. Group leaders will be
briefed beforehand to prepare some activities for their groups during this time (such as playing
hangman, or perhaps even chatting).
Lecture with Dr Samuel Wong
Aim
To let members understand Chinese music better, and its ever-changing face in the modern world.
Focused on the SYF pieces. Notes/WS are to be given out during the lecture to ensure that members
have paid attention during the lecture.
Movie Watching
Aim:
For members to relax during the evening while watching a movie. Also allows them to digest their
meal.
War Games
Aim:
To foster team bonding together via games requiring a high level of teamwork to win.
Instructions:
The objective of the game is to capture the opponents' flags. Two groups will be merged into
one team, hence there are five teams in the game.
Each group would have their own base assigned by the facilitators of the camp (Bases are
marked with colors corresponding to teams: Red, Blue, Green, Yellow, White). Members are to put 1
sock each in their pants, leaving at least half of it sticking out. When the game starts, members can
have the option of either trying to find enemies' bases to capture flags, or stay at their bases to guard
their own flags.
When encountering a member from a different group, one may send said member to the penalty
area by pulling out the person's sock. That member would then have to go to the Main Atrium to
receive a penalty (sing a song, run in circles etc). Throughout the entire course of the game, facilitators
can choose to help any team depending on the situation. Facilitators are invulnerable, and thus cannot
be sent the penalty box. They will be distinguished by wearing a black shirt.
To capture the flag, one would have to take the flag (located in enemy's base) and bring it back
to their own base. When that happens, the two teams would then merge, with the dominant team's color
11. (meaning team which captured the flag) being the main color. This means that the other team's flag(s)
will be discarded and that only one flag would be in use. This would continue until there is only 1 team
left. That team would then be the winner. In the event of the game time ending before this state is
achieved, groups will be awarded points based on how many people they have forfeited (the more the
team members being forfeited, the lesser the amount of points). The chart will be included in pg15.
PT
Aim
Even if one is in a musical CCA, physical fitness is still important to one's body.
Instructions
Members will undergo a series of exercises meant to warm up their body so as to prepare them
for the Amazing Race. Such exercises include sit ups, push ups, and varied stretching. I/C is Zeqing.
Amazing Race
Aim
• For the team to make coordinated decisions under the guidance of the group leader
• For the members to feel that they are part of a team
Instructions
All groups will start off with a clue to the first stop. The objective of the game is to be the first team to
reach the Pitstop, the location of which will be hinted in the envelope received upon arrival of the
eighth stop.
There are altogether 8 stops, 2 detours and 1 roadblock in the game.
Stops are locations in which the team needs to go and a clue of the next location will be given upon
arrival by the group leader.
A clue to a detour will contain two clues; each clue hinting at the nature of the two different tasks. The
difficulty of a task in a detour is usually offset by the distance of detour station from the stop. Both
tasks will lead to the same next station.
The roadblock (Murder Puzzle) will be at the location of the Pitstop, but it must be completed to
advance to the Pitstop.
Area of game will be in RI(S) and RI(JC). Point system included in pg16.
Rui Jun will be in charge of this activity.
12. Logistics
Catering of Breakfast
• Will T/ICs cater breakfast?
• If so, what is the cost?
• Should arrive before morning PT.
Booking of LT for lecture
• Must be opened during lunch time.
• How much time does Mr Wong need to prepare the lecture?
Booking of Auditorium for both days
• 3.30 to 6.00 on Day 1 and 10.15 till 12.30, 1.30 till 2.30 for Day 2.
Bunks
• Location of bunks?
• Who will hold the keys to the bunks?
• 7 rooms needed (5x2 groups, EXCO and teacher i/cs)
13. Materials needed
Material Number Activity Comments
Newspaper rolls 10 For icebreakers -
Newspaper sheets 40+10 For water bomb game + For Amazing -
Race
Pails 10 For water bomb game -
Water bombs 1000 For water bomb game -
Movie 1 For movie watching -
Wooden pole 5 For war games Making flags
Cloth 5 For war games Making flags
Cone 5 For war games -
Worksheet/Lecture No of For lecture To be confirmed by Dr
Notes members Wong
per set
Clues for groups 10 sets For Amazing Race -
Roadblock 30 sheets For Amazing Race -
Plastic bags 5 bags For keeping of valuables -
Prizes 10 sets For giving out -
Soap (Shampoo/Body 1 bottle For Amazing Race -
Wash/Detergent)
Flour 2 bags For Amazing Race -
100 coins (a few - For Amazing Race -
unique)
Milk 3 bottles For Amazing Race -
Rubber bands 10 For Amazing Race -
Straws 120 For Amazing Race -
Passage for DFM 3 copies For Amazing Race -
14. Pack List
Item Number Comments
PE attire (1 set worn on day of 2 sets min 3 sets are better
reporting)
Sleeping Clothes* 1 set -
Socks (1 pair worn on day of 2 sets min 3 sets are better
reporting)
Undergarments (1 worn on day 3 -
of reporting)
Toiletries (shampoo, toothbrush, 1 set -
toothpaste, paper roll)
Towel 1 -
Personal Medication* As -
necessary
Tissue Paper* As Hygiene purposes
necessary
Sleeping Bag 1 -
Sandals* 1 pair Night use
Water bottle 1 Important!
Stationary 1 set Activities
Handphone* 1 Will be collected and placed in bunk area
Wallet 1 Will be collected and placed in bunk area
Torchlight* 1 Night use
*: Optional
15. Essential Charts
1) Forfeit system for Water Bombs
You hit: You get:
Mr Yang 50 push-ups
Ms Shen 30 push-ups
Dr Lee 30 push-ups
Toh Han (Cameraman) 50 push-ups
Facilitators 20 push-ups
Your own teammates 20 push-ups
2) Duty Roster for Showering
• Kai Cong and Gang Yi will each be at one of the Showering rooms near the Swimming Pool.
They will closely guard the place, and also keep track of groups who have entered/exited the
room. When a group has exited the showering room, he can motion for the next few people to
enter/exit. When about 2 people are left outside the room for any room, the respective room
guard will notify Rui Jun to send the next group down.
• Rui Jun will be at bunk area to tell the groups to go to shower.
• Dong Heng and Toh Han will begin work on the camp video.
• Kenneth and Jonathan are to buy lunch for all facilitators/teachers-in-charge/Mr Yang/Dr Wong
(if necessary).
3) War Game Points System
Condition Points given
First to be defeated 300
Second to be defeated 400
Third to be defeated 500
Fourth to be defeated 600
Winner or if not defeated 800
For non-defeated teams, if game is not done:
Number of forfeits Points deducted
1–5 10
6 – 10 20
11 – 15 30
16 – 20 40
21 – 25 50
26 – 30 60
>31 75
16. 4) Amazing Race Point System
Condition Points
1st 800
2nd 700
3rd 600
4th 500
5th 400
6th 300
7th – 10th 200
Also, conditions are set for the roadblock:
a) If the suggested culprits of the scenario are correctly given, award 50 extra points.
b) If the reasoning for the method is given correctly, award another 450 extra points.
c) Gamemaster (Dong Heng) will then proceed to question the methodology. If successfully
defended, award another 200 extra points.
d) If the puzzle is not attempted or answered wrongly when team decides to abandon the
roadblock, minus 250 points.
e) For every intelligent blue text asked for recital, award 10 points. Gamemaster has the right to
reject obvious recitals.
f) Multiple guesses are accepted.
5) Prize System
The team with highest point will get to choose their item first, and then subsequently till the last group.
After choosing the prizes, they can proceed to give out the prizes, and then enjoy the video.