Renee Hobbs spoke about "Critical Distancing and Participatory Immersion in Online Learning for Media Literacy." Paper presented at the 2007 ICA China Communication Forum, "Harmonious Society, Civil Society and the Media," Beijing, China. October 20, 2007.
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
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Critical Distance and Participatory Immersion
1. Critical Distancing &
Participatory Immersion
in Online Learning
for Media Literacy
Renee Hobbs
Temple University
Beijing, China
October 20, 2007
2. Media Literacy
An expanded conceptualization of literacy,
emphasizing the ability to
access, analyze, evaluate and
communicate messages
in a wide variety of forms.
3. Media Literacy
An expanded conceptualization of literacy,
emphasizing the ability to
access, analyze, evaluate and
communicate messages
in a wide variety of forms.
Media Studies
Education, Learning
& Literacy
4. Media Literacy:
Emphasis on Metacognition
Non-Transparent Representations. Messages are
constructed representations with embedded values.
Symbol Systems. Media use unique languages, codes,
genres & conventions that shape content.
Socioeconomic Context. Messages are created and circulate
within a socio-political and economic context.
Meaning & Interpretation. People interpret messages using
lived experiences and prior knowledge.
Impact. Media messages can affect people’s attitudes and
behaviors.
--AMLA Core Principles, 2007
5. New Media Literacy:
Emphasis on Participation
• Play:Play: the capacity to experiment with one’s
surroundings as a form of problem-solving
Performance: the ability to adopt alternative
identities for the purpose of improvisation
Simulation: the ability to interpret and construct
dynamic models of real-world processes
Appropriation: the ability to meaningfully
sample and remix media content
--Jenkins, 2006, Confronting the Challenges of Participatory Culture
7. Learning Goals
Users will understand…
1) that people make choices
when they construct media
and those choices shape
the form and content of
messages;
2) that there are values
present in media messages
that imply ideas about
people’s attitudes, lifestyle
and behaviors.
8.
9.
10.
11.
12.
13.
14. Combining
Creative Production
&
Critical Analysis• Functions of celebrity culture
• Music, marketing and emotion
• Time & choice in media consumption
• Media’s role in the construction of
personal and social identity
• Stereotyping/issues of representation
• Impact of multi-tasking on attention
• How digital media affects friendships
• The beauty ideal
15. A Model of Program Impact
Program Mediators
Primary
Outcomes
Secondary
Outcomes
Media Literacy
Activation of
Critical Thinking
Skills
Activation of
Creation
Skills
Sense of
Mastery/
Competence
Positive
Developmental
Outcomes
Recognition of
Constructedness
of Messages
Recognition of
Values
Messages
Metacognitive
Modeling
Knowledge
Transfer of
Skills to Media
Environment
Awareness of
Media’s Role in
Health
Proximal Distal
Repeated
Use
Participation in an Online Community
Activation of
Creation
Skills
Enjoyment/Play
Pleasure
17. Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
85%
GirlsGirls recognize the constructed nature of images
in magazines.
18. Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
76%
Girls recognize that TV editing affects viewers’
perception of characters.
19. Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
73%
Girls recognize that popular music expresses
value messages.
20. How to describe it?
Fun
69%
Creative
60%
Cool
52%
Tell a friend?
2007 study
n = 200 girls aged 10 - 12
Participatory Immersion:
Learning through Play
21. Although respondents were
eager
to interact with the online
game,
most did not understand that
the
website had an educational
purpose.
Participatory Immersion:
Play without Awareness of Learning?
22. “The point is to visit and see what you
can do.
You can design and be creative and if
you’re
really creative, you can be a designer
and this
will help the process.”
~ Corrina, 10, CA
“The [multi-tasking activity] is
educational, but it’s not like school and
math and stuff. It’s
educational for people who like cameras
and
celebrities.”
~ Jenna, 11, NY
Participatory Immersion:
Learning through Play
23. Games provide immersive
experiences
where users can experience flow
states that
create pleasure
Media literacy games can support
critical
thinking skills about mass media and
popular culture
…but immersion may work against
the process of developing
Participatory Immersion:
Learning through Play
Critical Distancing:
Media Literacy Skills
24. Next Steps for
Game Development
1. Modify online learning experience to
increase metacognition through the use of
flash video segments that foreground
key learning outcomes
2. Develop additional support materials to
enable teachers to incorporate MPS in
school and after-school technology education
programs
25. Next Steps for
Media Literacy Research
Explore how immersion works as a design feature of
games and how critical distancing works as a feature of
media literacy education
Develop theoretical models for understanding the role of
metacognition in the development of media literacy skills
Examine the role of context as a component of
metacognition
Play — the capacity to experiment with one’s surroundings as a form of problem-solving
Performance — the ability to adopt alternative identities for the purpose of improvisation
and discovery
Simulation — the ability to interpret and construct dynamic models of real-world
processes
Appropriation — the ability to meaningfully sample and remix media content
Multitasking — the ability to scan one’s environment and shift focus as needed to salient
details.
Distributed Cognition — the ability to interact meaningfully with tools that expand
mental capacities
Collective Intelligence — the ability to pool knowledge and compare notes with
others toward a common goal
Judgment — the ability to evaluate the reliability and credibility of different information
sources
Transmedia Navigation — the ability to follow the flow of stories and information
across multiple modalities
Networking — the ability to search for, synthesize, and disseminate information
Negotiation — the ability to travel across diverse communities, discerning and respecting
multiple perspectives, and grasping and following alternative norms.