Remi Arnaud
97
Followers
Personal Information
Unternehmen/Arbeitsplatz
San Francisco Bay Area United States
Beruf
Chief Software Architect
Branche
Electronics / Computer Hardware
Webseite
http://www.screampoint.com
Info
I have been very lucky in my career to be be involved with the most advanced real time graphics systems. First at Thomson Training & Simulation where I designed a real time visual system (Space Magic) for training purposes, then at Silicon Graphics working in the famous Iris Performer team on the largest Infinite Reality systems, then at Intrinsic Graphics on the Sony GsCube prototype system which led to working at Sony Computer Entrertainment R&D on the PLAYSTATION 3 SDK, then at Intel on gaming technology for the Larrabee, and now at AMD where CPU and GPU are finaly working closely together thanks to HSA.
I have been the witness of 3D technology making its way from multi-million dolla...
Tags
collada
rest3d
webgl
gltf
3d
rest
rest3d rest collada gltf web3d webgl
siggraph
openshift
github
amd
unity
khronos
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